Best Solution to Crit Damage Problem and IAS (to Blizzard)

  • #1
    This post is to Blizzard. You may ask why don't I use original Diablo 3 forums, I have the same thread over there. I just want to increase my chance of being heard by some "Blues", and make more people hear these.

    "I understand that you don't want to nerf Crit stats, but currently crit damage is too powerful. These are most crit chance/crit damage affixes you can have on items:

    Weapn: 0% / 100% + (100% gem)
    Offhnd: 8.5% / 0%
    Shield: 10% / 0%
    Amulet: 8.5% / 65%
    Ring: 4.5% / 34%
    Belt: 0% / 12%
    Boots: 0% / 0%
    Bracer: 6% / 0%
    Chest: 0% / 0%
    Gloves: 10% / 50%
    Helm: 6% / 0%
    Pants: 1% / 0%
    Shldr: 0% / 0%
    Cloak: 0% / 0%
    Mighty Belt: 0% / 0%
    Spirit Stone: 4.5% / 0%
    Voodoo Mask: 4.5% / 0%
    Wizard hat: 4.5% / 0%

    For a demon hunter who uses Dual 1h Crossbows, Crit Damage can get as high as %400 only from weapons(%100 on affix, %100 from Radiant Star Emerald on each crossbow). %65 from an amulet, x2 %34 from rings, %50 from gloves and %12 from legendary belt it makes totally %595 Crit Damage!!! This is not fair. This means one of your 2 hits will be %100 of your damage, and the other %595 damage. Does this sound fair to you? I know not many players has this high amount now, but after some point-months-, they will and you'll see the effect. Since it all depends on items in Diablo 3(sadly), after some point everyone will have good items. Because everybody doesn't progress at same speed. After some point, everyone will have too high critical damage because that's the only way now.

    And for Crit Chance it goes up to %40.5 when you use Dual Crossbows, fair amount I think.

    My suggestion is, at least nerf Emerald gems crit damage bonus by %50, and the problem will be solved a little at least. I would say nerf more(not more nerf on gems, but affixes), but I'm suggesting only this because you said we're not planning to nerf crit stats.

    Also everybody knows how IAS is way weaker than Crit Damage and Chance combinations now, attack speed is going to need a little boost. Just raise all weapon's attack speed by %50(as they were before 1.0.3). This will solve the attack speed problem.

    You say something being powerful is not a problem for us, so why did you nerf attack speed? If you nerfed attack speed, why don't you nerf crit stats? If you want players to be as powerful as they are now, do the nerfs and buffs that I say, and also nerf all monster HP's a little so players will be as powerful as they were before, so same fun. But also think about how build diversity will increase after this, which will lead to more fun."

    Edit: I'm following every single blue post which are published in the front page of Diablofans.com and all announcements Blizzard makes at the front page in Diablo3.com. Now please get to the subject, not me.

    And also, this post is not about Demon Hunters and other classes. It's about Crit Damage being insanely high and Increased Attack Speed. Demon Hunter is just an example here. The problem is, Crit Damage.

    Last Edit: If you decide to put a cap Blizzard, I think %300 will be the best number.
    I will cleanse this wilderness...
  • #2
    They should just put a 200% crit damage cap in the game period. That would solve all of this games current problems.
    .
  • #3
    Jesus Christ, how many times does Blizzard have to explain WHY they nerfed IAS?

    Hint: it's not about raw damage output.

    If IAS were just raw damage they'd have left it alone.
    p407 :: 86.3k EK :: 2.40m TK
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  • #4
    @2good4U : I get your point but you didn't understand why blizzard nerfed atk speed. They said it wasn't the high damage you could obtain by stacking atk speed, they're ok with that. But only because when you have high LoH with very high atk spd, that made you overpowered (and because of animation frame bugs). The crit/crit dmg combinason is just great numbers but nothing that make you godlike. Crit / crit dmg seems great for me. If every possibilities to get more damage is nerfed, that wuold be sad :/

    edit: erg I wasn't fast enough ^^
  • #5
    Quote from Bib1

    @2good4U : I get your point but you didn't understand why blizzard nerfed atk speed. They said it wasn't the high damage you could obtain by stacking atk speed, they're ok with that. But only because when you have high LoH with very high atk spd, that made you overpowered (and because of animation frame bugs). The crit/crit dmg combinason is just great numbers but nothing that make you godlike. Crit / crit dmg seems great for me. If every possibilities to get more damage is nerfed, that wuold be sad :/

    edit: erg I wasn't fast enough ^^


    Yes.

    Blizz has addressed this specifically (blue post is on the front page as I type this...). They see no problem with crit right now (thank God) and they have no intentions of nerfing it. They don't mind stacking a powerful stat, they simply said that IAS was "broken" in terms of build diversity and it also brought to light some bugs.
  • #6
    First of all, if you can obtain all those items with perfectly rolled stats then i think that you honestly earned the right for your character to feel powerful. Even if you obtained that gear by lame (what i consider) means such as visa/donations etc. But where do you get this weird assumption that the majority of people will have access to this kind of gear? And even if they do, why do you consider it to be such a big problem?

    My suggestion is, at least nerf Emerald gems crit damage bonus by %50, and the problem will be solved a little at least

    And what about people who do not have a perfectly rolled weapon?

    Also everybody knows how IAS is way weaker than Crit Damage and Chance combinations now

    I am pretty sure that the nerf was done to the amount of IAS on items and not on the value of IAS itself.

    Also, there is a big fat blue post on the front page that explains yet again why IAS was nerfed and why crit chance and crit damage are not considered as nerf material.
  • #7
    would be nice if red gem gave IAS bonus on weapons, that way it wouldn't be useless and emerald would have some competition

    doesnt solve the crit problem though, although after investing over 30mil gold into crit gear i wouldn't like for it to get nerfed :D
  • #8
    Why would you want Blizzard to nerf something that can greatly benefit you? Crit/crit dmg are the best damage stats in the game I suggest you use it to your advantage, rather then try to bring everyone else down with you. Do you really want the game to be about stacking only your primary stat for damage?

    Crit and crit damage are fine, nerfing those stats would only make this game more linear then it already is.
  • #9
    They already stated that they do not wish to nerf a stat just because it causes a lot of damage/is very strong. The reasons for IAS nerf was bugs occuring at high attack speed (see Bugs with coming close to attack speed cap) and rendering ALOT of other specs not being used - And they already said build diversity is fine atm.

    This thread is pointless.
    http://www.youtube.com/user/CrazyPoochification - Let's Play of Eastern Sun/Other stuff
  • #10
    Getting perfect rolls on +crit damage, then getting near perfect gear to achieve 45-60% crit chance, while also having decent enough gear with high +dex, and decent +vit/+resists to not be one shot (which you will be against some mobs no matter how high the damage is) is probably one of the most expensive endavours in the game right now, and one nobody has achieved yet (not even Athene I think, but I guess he's pretty close to it).

    Working as intended I'd say.

    If anything, they might reduce it by 10-15% (either the crit dmg or the crit chance to balance some builds) in the future to bring the numbers down a bit, but definitely not something as harsh as the 50% nerf on IAS.
  • #11
    Well, I know other reasons why they nerfed attack speed(but damage was a factor, they just can't admit it publicly). IAS was too strong, just %50 nerf to all items was unfair. And raising only weapon attack speed affixes by %50 won't cause any bug or won't be overpowered when combined with life on hit.

    @safka: I think that because that was what happened in Diablo 2. After around 1.11-1.12 patch(maybe before that but I didn't play between 1.8 and 1.11) majority of people had good items, many people had extremely good items. And I didn't say anywhere on the first post that majority of people will reach to %585 crit damage. Just %585 being the highest available will make majority of people have too many crit damage which will make less build diversity which is not fun.

    You're right about people who doesn't have perfectly rerolled weapons. Maybe crit damage affix on weapons should be nerfed?

    @Doorsfan: They say many things. And I only believe what I see with my own eyes. Currently too many people are choosing the crit way. And build diversity is "not" fine.

    @Zero and all:
    %50 nerf is not needed. It will be too much. But at some point hopefully they'll realize that they should nerf critical hit damage. They just can't see the future. Now many players are not that good. But they will be. Looking at the general won't give a result just after release of the game. To see the future, they have to look at how high a stat can get. It's just this simple. A cap also may work here aswell as Visko said.
    I will cleanse this wilderness...
  • #12
    Just want to point out that Amulet max crit damage is 65% (or 60%? can't check atm) and Ring is 35% max.

    I think a cap would work out OK as well and 200% sounds really good because that could be reached with max gear alone (65 + 35 + 50 + innate 50). So if you wisahed to go that route you could still use LoH gems or something. On the other hand, you could max out on weapons alone leaving your gear open for higher other stats or just plain cheaper gear.
  • #13
    Quote from 2good4U

    @Doorsfan: They say many things. And I only believe what I see with my own eyes. Currently too many people are choosing the crit way. And build diversity is "not" fine.


    2) So, when are you going to nerf Critical Hit Chance and Critical Hit Damage affixes?

    We've no plans to nerf +Crit Chance or +Crit Damage. While +Crit Chance and +Crit Damage are very strong right now, there's nothing inherently wrong with something being strong. As mentioned above, players doing too much damage is not enough reason for us to bring out the nerf bat. Neither affix is having a negative impact on build diversity (we're seeing a pretty good balance overall), and there aren't any technical issues with them being stacked to higher values. It's something we're keeping an eye on of course.

    In the blue post thread, 55 minutes ago, namedly "Follow-up points".

    Learn. To. Read.

    In fact, it even says on the front page. God damn. You must not even have read a single thing before creating this thread. lol'd
    http://www.youtube.com/user/CrazyPoochification - Let's Play of Eastern Sun/Other stuff
  • #14
    Quote from 2good4U

    @Zero and all:
    %50 nerf is not needed. It will be too much. But at some point hopefully they'll realize that they should nerf critical hit damage. They just can't see the future.


    I'm so glad you're not in charge of making these decisions...

    There is no problem, you have invented one. No matter what you say, you still don't understand why IAS was nerfed. Yes, it was indirectly because of the damage that was possible, but the reason is because IAS was very well suited to only a few skills/builds, and they wanted more diversity. Crit is not limiting diversity, it is not a problem, go away.
  • #15
    Quote from 2good4U

    Well, I know other reasons why they nerfed attack speed(but damage was a factor, they just can't admit it publicly).

    ...

    @Doorsfan: They say many things. And I only believe what I see with my own eyes. Currently too many people are choosing the crit way. And build diversity is "not" fine.


    Why can't they? That sounds ridiculous to me. I definitely believe it had nothing to do with damage. IAS affects EVERYTHING but even though crit is popular, it's only a few skills that rely on it, so you may think that because every Monk goes Crit / Cyclone that build diversity is "bad", but there's 5 other slots they can choose that don't rely on crit.

    So builds diversity is no where near as impacted by crit as it was by IAS.
  • #16
    Yep, a crit cap would solve this problem.
  • #17
    Quote from Manta16

    Yep, a crit cap would solve this problem.


    What problem?! I have yet to see anyone demonstrate how this is actually a problem besides the fact that stacking crit gives great damage (which is not a problem in and of itself).
  • #18
    I'm not even sure the OP knows what they want.

    First, they claim that crit is OP and unfair because Demon Hunters can stack so much of it, and then directly contradicts that by saying eventually everyone will have it.

    So, what's the claim? That the game will be too easy? PvP will be too crazy? Lack of statistic diversity? Lack of build diversity?

    From what I'm reading, the issue is lack of patience and a sense of entitlement (go figure). The game has been out two months and people already want things nerfed to make it easier to acquire, or less of a gap between the top and bottom. Christ, what a depressing state of affairs this new generation of gamers has come into.
  • #19
    Quote from Zakaz

    Christ, what a depressing state of affairs this new generation of gamers has come into.


    http://i1.kym-cdn.com/photos/images/original/000/044/778/hatersgonnacat.jpg
    http://www.youtube.com/user/CrazyPoochification - Let's Play of Eastern Sun/Other stuff
  • #20
    Quote from Doorsfan

    Quote from Zakaz

    Christ, what a depressing state of affairs this new generation of gamers has come into.


    http://i1.kym-cdn.co...ersgonnacat.jpg


    Wow, that was just so insightful I don't even know what to say... well I do, but it would likely earn me a 2 day timeout.
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