Anyone with 200+ hrs still enjoying this game

  • #61
    yeah still enjoying the game, setting gold goals, preparing for pvp, and doing achievements , still gotta level dh , and wizard to 60 and gear them as well, don't like WD he is not aesthetic at all.
  • #62
    Alright, time to fight internet ignorance and misinformation!




    Quote from Stormus

    A response to you and to the few others who question my assessment, which was me saying the game was a let down for a Diablo/Blizzard title;

    Look no further than gaming website user reviews. Metacritic average user has scored the game 3.9 out of 10 with over 6,000 user reviews. Is that not telling enough?


    This is telling NOTHING. I take the same stance as TotalBiscuit about the Meta-Critic thing in that I think metacritic needs to die in a raging inferno. The low score for Diablo 3 is based on the vocal butt hurt kids who couldn't play on day one when the game came out. Any of us who have seen a Blizzard release before knew to expect this, but still decided to put in reviews of 0 on metacritic.

    Seriously? a zero. A zero means a game is completely unservicable on any level. Diablo 3 may have been down for the first few days, but it was far from a zero. Even if you argue that it's an average game then it should at least get a 5-6 on a 1-10 scale. This means your data points are skewed.

    On top of that a score rating means nothing. A game should be judged by the context of the review, not by some arbitrary score. Worse yet, metacritic will try to guess what a score should be on their 1-10 scale. If a user uses a 1-5 scale or an alpha scare (A+ through F) then it tries to guess what the score should be. Numbers are meaningless, especially when reviews are about personal opinion and expression.

    How about a quick visit to the general forums where there are dozens of polls with people unhappy. How about the fact that Blizzard has agreed that there is no end-game to speak of. Or the fact that Blizzard, a multi-billion dollar company is now caving in and asking what its fans would like in regards to MF because they have not the slightest idea how to deal with the issue. How about that Kripparian, perhaps the games most dedicated and outspoken player, continues to make YouTube video after YT video talking about broken mechanics in the game and how to try and work around them.

    Listen guys, I'm not going to do your research for you, but unless you have your head in the sand, it is blatantly obvious that the majority of the people are not happy with the games current state and its longevity.


    You're mistaking the fact that the game has issues (which is true) with the game has been disappointing. You're also trying to say that just because there are issues that most gamers dislike it. You've got plenty of posts here to disprove that. Many gamers, much like myself, believe the game does need tweaking but are far from displeased. The fact that I have over 200 hours I think proves that. It just means the game has room to grow and get better. I'm not going to say the game is "teh best game evar" but I'm realistic about my expectations and know that hitches are going to happen. They've been very speedy when it comes to fixes, more so than most companies. Trust me on this, Battlefield 3 is just one example of a game that had issues that needed fixing on day one that took far to long to fix.

    Also, on the realm of asking the community about feedback, this doesn't mean they don't know what to do, it means they want to know what we think. They have several ideas they could try but want to know which one we, as the players, feel the happiest about. They will make their choice based on that feedback. Asking a community for feedback is invaluable. How else do you improve your product? I'll take them asking the community over companies who ignore their community.

    Quote from Stormus

    Just don't go judging Diablo 3 v1.0.3 against Diablo 2: LoD at Patch v1.12+. There is kind of YEARS of development that made Diablo 2 as great as it was.


    I see your Diablo II years of development, and raise you Diablo III's decade + of development.


    Except that you're forgetting the game was released in 2000 and the last patch came out in 2011... that's 11 years of "development time" not counting the development time it took to make the game. Diablo 2 has 11 years of POLISH beyond the initial development, people keep forgetting that.


    Quote from Stormus

    I'll make this very easy on you Zakaz, do you think the majority of Diablo II players are happy with Diablo III in its current state?


    Since I'm a Diablo 2 player that's happy with Diablo 3, I'd have to say 'yes' based on my own data points. The thing is, the real answer is "I don't know" and neither do you! I cannot speak for the majority of players nor can you, we'd be putting our own words into the mouths of millions of gamers.
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  • #63
    Quote from Daemaro

    I'll just requote what I said in another thread.

    Quote from Daemaro

    I will admit that is hurtful, but only because those are all so skewed when a group of people are upset. A lot of games will have that happen when even a small issue with the game arises that upsets people. Now it's okay for people to be upset, that's fine. What's scary is that some companies take user reviews like they're directly representative of a games success.

    For example Fallout: New Vegas, a pretty big success overall, but had many bugs at first which caused a pretty big backlash. It was sitting at 84 for PC and 82 for consoles. Because of missing that 85 score Obsidian Entertainment didn't receive their bonus from Bethesda and ended up having to lay off 30 employees. Nevermind it sold over 1.4million in the first week and many more down the line, they didn't meet the metacritic criteria.

    For example just look at the amount of people who gave Diablo 3 a 0.
    http://www.metacriti...s?dist=negative

    The only time I'd ever give a game a 0 is if it just outright wouldn't work. Not because I was mad at design changes from a previous title or because I felt the game was too easy, or whatever else it might be. There is absolutely no reason Diablo 3 deserves a 0, I would even say anything below a 2 but that's really just all based in people's opinions and well you know what they say about opinions.

    Blizzard seems to know better though and they tend to look more towards the community in depth as a whole in what people like over a review number.


    Basically go through and take out all the ones that are 0's and you MIGHT have a more accurate rating. Metacritic is a really crappy system and even having 0 as a choice is a joke.

    The game is also not going to meet everyones expectations of longevity. I've personally got about 200 hours in and I'm still having fun playing it here and there.


    Interesting, and I agree! This game does not deserve a zero, and those who did; shame on you! I would say, any reasonable person, couldn't possible grade the game lower than a 3. And that's assuming the individual didn't like rpgs to begin with. If we got rid of all the 0's, it would only be fair to reallocate them somewhere between a 3 and a 6, right? In which case, maybe the metacritic user score would resemble something closer to a 5 or 6, either way, a pretty mediocre review. Which, I think is fair.

    If I were one to simply play the game, not ever having played a Diablo or Blizzard title. Not expecting an end game, and not expecting all the game systems to be fully functional and usable, I would give the game a 8/10.

    However, since I did have these expectations, I cannot give the game higher than a 6 out of 10, but that's me.
    "I believe in the sand beneath my toes. The beach gives a feeling, an earthy feeling. I believe in the faith that grows, And the four right chords can make me cry. When I'm with you I feel like I could die, and that would be alright"
  • #64
    Quote from shaggy

    Your argument would be wrong then, which anyone could have suspected.

    I just did a quick tally on the first page of reviews and got the following:

    0: 51
    1: 11
    2: 8
    3: 1
    4: 5
    5: 9
    6: 3
    7: 1
    8: 4
    9: 1
    10: 5

    Meaning 0s outnumber 10s by a margin of over 10 to 1 (which is a far cry from your 2 to 1 estimate). 51 0s on the first page, all within 24 hours. You mean to tell me those are LEGIT reviews? Stop being ridiculous, it's clear that those ratings are a bunch of people raging against Blizzard.

    *high fives Dae* You're gonna get mileage out of that quote man. I'm telling you!


    I agree, zeros aren't justified, but perhaps a 3,4,5, or 6 would be. Also, looking at the last 24 hours, we'd probably agree there are going to be more 0's, than if we were to look at the games first 24 hours, simply because people are fed up with the title at this point.

    My point is, the people who graded the game zero, obviously do not think the game is that atrocious, but they do not think the game is good. Either way, it would receive a poor review, these losers just decided to give the game the lowest review they could, which is not fair. But regardless of what score they gave the game, the review would still be negative.
    "I believe in the sand beneath my toes. The beach gives a feeling, an earthy feeling. I believe in the faith that grows, And the four right chords can make me cry. When I'm with you I feel like I could die, and that would be alright"
  • #65
    Blah!!! Double post, sorry =P
    "I believe in the sand beneath my toes. The beach gives a feeling, an earthy feeling. I believe in the faith that grows, And the four right chords can make me cry. When I'm with you I feel like I could die, and that would be alright"
  • #66
    Quote from Daemaro

    For example Fallout: New Vegas, a pretty big success overall, but had many bugs at first which caused a pretty big backlash. It was sitting at 84 for PC and 82 for consoles. Because of missing that 85 score Obsidian Entertainment didn't receive their bonus from Bethesda and ended up having to lay off 30 employees. Nevermind it sold over 1.4million in the first week and many more down the line, they didn't meet the metacritic criteria.



    When I heard this story, Daemaro, I got very upset. I think it's crazy that they lost their money because they didn't get just ONE point on metacritic. this is part of the reason I hate the metacritic system as developers will use it as leverage. Lots of people lost their jobs and future projects were ruined because they weren't paid what they were due.

    A sad day for gamers everywhere... especially when you look at the commercial success Fallout New Vegas was.
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  • #67
    Quote from Stormus


    Interesting, and I agree! This game does not deserve a zero, and those who did; shame on you! I would say, any reasonable person, couldn't possible grade the game lower than a 3. And that's assuming the individual didn't like rpgs to begin with. If we got rid of all the 0's, it would only be fair to reallocate them somewhere between a 3 and a 6, right? In which case, maybe the metacritic user score would resemble something closer to a 5 or 6, either way, a pretty mediocre review. Which, I think is fair.

    If I were one to simply play the game, not ever having played a Diablo or Blizzard title. Not expecting an end game, and not expecting all the game systems to be fully functional and usable, I would give the game a 8/10.

    However, since I did have these expectations, I cannot give the game higher than a 6 out of 10, but that's me.


    Which is your opinion. Which is fine, everyone is allowed to have an opinion. That's the beauty of metacritic, it's the sum of everyones opinion. And you would think, even if so many bad reviews were given because of the connection problems a day after release, if the game was well recieved, it's good reviews would have overshadowed them by now.

    My point is I guess, is MetaCritic is a completely valid way of seeing the publics opinion about Diablo 3, and it's not good. Try to invalidate the score all you want, but the score is valid and it will stick.
  • #68
    Quote from afallach

    Quote from Stormus

    Interesting, and I agree! This game does not deserve a zero, and those who did; shame on you! I would say, any reasonable person, couldn't possible grade the game lower than a 3. And that's assuming the individual didn't like rpgs to begin with. If we got rid of all the 0's, it would only be fair to reallocate them somewhere between a 3 and a 6, right? In which case, maybe the metacritic user score would resemble something closer to a 5 or 6, either way, a pretty mediocre review. Which, I think is fair.

    If I were one to simply play the game, not ever having played a Diablo or Blizzard title. Not expecting an end game, and not expecting all the game systems to be fully functional and usable, I would give the game a 8/10.

    However, since I did have these expectations, I cannot give the game higher than a 6 out of 10, but that's me.


    Which is your opinion. Which is fine, everyone is allowed to have an opinion. That's the beauty of metacritic, it's the sum of everyones opinion. And you would think, even if so many bad reviews were given because of the connection problems a day after release, if the game was well recieved, it's good reviews would have overshadowed them by now.

    My point is I guess, is MetaCritic is a completely valid way of seeing the publics opinion about Diablo 3, and it's not good. Try to invalidate the score all you want, but the score is valid and it will stick.


    I didnt realize the "Public" was just a paltry 1000 people...... (im actually willing to bet if you added up all of the forum haters, the metacritic bombers, etc, you wouldent even be able to pull together 10k unique people, reality, its a bitch, aint it?)

    Last time I checked, thats not even 1% of the people who bought D3 LAST WEEK, and around .0001% of the total user base.

    One day, prolly 6 months from now, the bleary eyed haters will come to the realization that for all thier bluster, D3 is a smashing success.

    Personally, in 2-3-ish years, when an expansion drops, and sells 6 million units right on day one, I will be taking holidays from work, so I can play the expo, and of course laugh myself to tears at the mindless haters, and thier deluded reality.
  • #69
    Quote from Zakaz

    Quote from Stormus

    The final point; This game did not live up to the expectations for a Blizzard/Diablo franchise game. Obviously, that's very opinionated, and if you disagree with this assessment that is fine, but just know you are in the vast minority.


    I would love to see your official data on the matter, indisputably refuting the idea that more than a very small minority of players are still enjoying this game.

    I await eagerly your response on the subject.


    Here, posted a matter of hours ago. And while the article doesn't speak to whether individuals are enjoying the game or not, it is safe to assume that if they were, they'd still be playing. But I am sure you'll find a way to dismiss this article with your rhetoric,

    http://www.cinemable...rics-44420.html

    From the article, "Simply put, both Gametrics and Xfire are both reporting close to a 65% drop-off rate of the player base from Diablo III. . . a third source has jumped into the picture affirming that the player base is indeed dropping off fast."
    "I believe in the sand beneath my toes. The beach gives a feeling, an earthy feeling. I believe in the faith that grows, And the four right chords can make me cry. When I'm with you I feel like I could die, and that would be alright"
  • #70
    Quote from Stormus

    Quote from shaggy

    Your argument would be wrong then, which anyone could have suspected.

    I just did a quick tally on the first page of reviews and got the following:

    0: 51
    1: 11
    2: 8
    3: 1
    4: 5
    5: 9
    6: 3
    7: 1
    8: 4
    9: 1
    10: 5

    Meaning 0s outnumber 10s by a margin of over 10 to 1 (which is a far cry from your 2 to 1 estimate). 51 0s on the first page, all within 24 hours. You mean to tell me those are LEGIT reviews? Stop being ridiculous, it's clear that those ratings are a bunch of people raging against Blizzard.

    *high fives Dae* You're gonna get mileage out of that quote man. I'm telling you!


    I agree, zeros aren't justified, but perhaps a 3,4,5, or 6 would be. Also, looking at the last 24 hours, we'd probably agree there are going to be more 0's, than if we were to look at the games first 24 hours, simply because people are fed up with the title at this point.

    My point is, the people who graded the game zero, obviously do not think the game is that atrocious, but they do not think the game is good. Either way, it would receive a poor review, these losers just decided to give the game the lowest review they could, which is not fair. But regardless of what score they gave the game, the review would still be negative.


    Right, we agree on that point. I, personally, don't see D3 as much below a 5 (I'd personally give it around a 7, much the same as what I'd have given D2 on launch, coincidentally). It has issues, but to vote that you feel D3 is a "below average" game is just being ig'nant if you know what I'm saying. Once you venture below a 5 you fall into the realm of games which have severe issues that really make it unplayable, moving down to the lowest rating (which to me indicates a game that is completely unplayable).

    I'm going to temper that by saying that, in general, I can't think of a game that I've played that I would have ever given lower than a 5 anyway. I have not played a game which has given me so little enjoyment and so much grief that I must uninstall it immediately. I'm sure there are a small handful of people for whom D3 was like that, but I'm pretty sure that's the same for any game.

    Also @ XFire thing, there was a thread about that. XFire causes D3 to crash, it's a documented bug. So of course XFire is going to report a massive dropoff for D3. If you're running XFire you probably don't have a stable D3 experience, and if you want to play D3 stably you're going to uninstall XFire (and consequently they're not going to aggregate that data).

    I have no clue about Gametrics, but I do know that XFire is a totally meaningless metric on the subject because of the bug.

    EDIT
    I also disagree with ANYONE who would give the game a 0 at this point, after playing it for two months. That, again, is simply blind hatred and lashing out over unmet expectations. It's not an unbiased review. It's an outright dismissal of anything that could have been construed as positive in favor of INTERNET RAAAAAAAAGGGGEEEEE.

    EDIT 2
    LOL @ Internet Cafe statistics. Is that a sample that's even indicative of gamers? I mean I realize it's a way to get a big sample quickly, but isn't it reasonable to think that most D3 players are *not* playing in Internet Cafes? I'm from the US, so Internet Cafes really aren't a cultural thing here, and I understand they're more popular elsewhere, so I ask partially out of ignorance. But part of me feels like the demographic that Internet Cafes cater to are probably people who are more interested in The Sims than Diablo.
    66.0k elite kills :: 1.97m total kills :: p244
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  • #71
    Quote from AudioCG


    I didnt realize the "Public" was just a paltry 1000 people...... (im actually willing to bet if you added up all of the forum haters, the metacritic bombers, etc, you wouldent even be able to pull together 10k unique people, reality, its a bitch, aint it?)

    Last time I checked, thats not even 1% of the people who bought D3 LAST WEEK, and around .0001% of the total user base.

    One day, prolly 6 months from now, the bleary eyed haters will come to the realization that for all thier bluster, D3 is a smashing success.

    Personally, in 2-3-ish years, when an expansion drops, and sells 6 million units right on day one, I will be taking holidays from work, so I can play the expo, and of course laugh myself to tears at the mindless haters, and thier deluded reality.


    First off, you have no idea if Diablo 3 was a "smashing success" or not. Let's look at the numbers. Yes, it sold 7 million copies over the first 24 hours of sale. A game this highly anticipated, it's not really a surprise. Even then, you have no idea what the production costs of the game were, how much revenue was actually profit from those 7 million copies, or how much the game is making after initial sale. If independent sources are reporting a 65% drop of the player base, and Activision Blizzard touted that the game would provide sustainable profit through real money transactions, then how much money are they making if no one is using the auction house? No doubt the game sold well and is still doing pretty good, but i'm highly concerned with the amount of players that just aren't playing anymore. And to be honest, until Act/Blizz releases profit numbers from sales and real money transactions, which isn't even likely they will ever do so, we will not ever know how much this game has made or is making. Enjoy the game, no one is telling you not to, I'm not even saying it's a bad game. Point is, players are not playing anymore, and that's not good for a Blizzard game.

    And about the metacritic score, just give up that argument. Saying the Diablo 3 score is invalid is like saying the score is invalid for EVERY game. Again, you can think highly of the game, but that doesn't mean that others have to also.
  • #72
    i still play it even though i dont really like it anymore. i have killed 15300 elites and did some goblin faming so far and haven't been able to get a item worth more than 8 mil gold. havent gotten a set item and the only non weapon legendary was a crappy pair of strongarm braces.
    i still have some fun gearing for hardcore, softcore is definitely dead for me. my sc monk gear is pretty decent, although i only have a 770 dps weapon (with good stats though) and finding a decent upgrade isn't remotely possible below 20mil per slot. since the content gets boring and i have totally given up on finding anything useful for me myself, im not sure how long i'll contiue playing.

    maybe if the loot system was more rewarding and less random, id still be enjoying it. i just hate it when luck is a much bigger factor to success than effort or skill. (skill isnt really that important in d3 ofcourse)
    i know some rng makes it more interesting and exciting however if rng dominates everything else it feels to me there is like no point in putting time into it. it feels like i could just stop playing and picking up lottery and buying items via rmah. it was cool for the first couple of weeks and really sucks hard in the longterm.

    edit: another thing i really dont like is, that the build / class diversity is pretty small. sure there are some exceptions like melee mage or tornado barb however, for the most part it feels just as cookie cutter as wow builds and furthermore the cookie cutter builds are encouraged by nv stacks. you just cant really fool around its all about efficiency and luck.
  • #73
    Quote from Stormus

    Quote from Zakaz

    Quote from Stormus

    The final point; This game did not live up to the expectations for a Blizzard/Diablo franchise game. Obviously, that's very opinionated, and if you disagree with this assessment that is fine, but just know you are in the vast minority.


    I would love to see your official data on the matter, indisputably refuting the idea that more than a very small minority of players are still enjoying this game.

    I await eagerly your response on the subject.


    Here, posted a matter of hours ago. And while the article doesn't speak to whether individuals are enjoying the game or not, it is safe to assume that if they were, they'd still be playing. But I am sure you'll find a way to dismiss this article with your rhetoric,

    http://www.cinemable...rics-44420.html

    From the article, "Simply put, both Gametrics and Xfire are both reporting close to a 65% drop-off rate of the player base from Diablo III. . . a third source has jumped into the picture affirming that the player base is indeed dropping off fast."


    I'll field that one. Some players see beating the game once as the end of the line. There are actually players out there who beat Normal difficulty mode and stopped playing because that's all they really wanted. Sure they didn't get as much value per dollar as we did, but their satisfaction of the game is not any less valid.

    Truth is the same thing happens to nearly any game. The new-ness wears off and players stop playing as often or at all. WoW players do it all the time, the first month (give or take) of an expansion sees a huge influx of new and old players then people beat the content they want and move on. At this point you see a fairly steep decline in players until the numbers balance out to where you see how many people are playing on a fairly consistent basis.

    I feel the same thing happened with Diablo 2, as I know I played that game on and off over the 11 years its content patches came out.
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  • #74
    The majority of people who go review something are people who are either greatly pleased or greatly displeased (more likely) in the first place. It's not an accurate system by a long shot. Look at the total scoring:

    Positive: 1305
    Mixed: 252
    Negative: 2497

    Any way you slice that it's absurd. Rating a game a 10 is equally as ridiculous. It's purely an opinion driven system and a LOT of it base on hate or fanboyism. User rating systems always end up like this. Does that mean opinions aren't valid? No. But they should in no way be viewed in a statistical way like this.

    If they wanted an actual solid rating, they'd have to somehow choose about 4000 random people, and then contact them all via phone, email, any possible way. Expecting people to go onto a site and rate something in a fair constructive way isn't likely to happen at either end of the spectrum. I haven't even went and rated it.

    Critic, website, magazine reviews are always a little skewed towards the up usually as well, but you'd probably get a more accurate rating if you took a few points off of that scoring. Those people, admittedly some may be a little biased, are qualified in rating games. That's all they do. They get paid to do it. They've played countless games to compare it to, they are more capable of looking at it objectively because it's not a emotional debacle for them like it is a lot of us fans. The whole rating system is skewed anyways though. Remember when a 5/10 used to be "pretty good"? Now anything below 7.5 is considered garbage basically.

    Meta critic also draws from a lot of sources that don't even use a scale of 1-100 system or even a scale of 1-10. Giant Bomb for example gave Diablo 3 a 5/5 stars. How do you even equate that sort of system into a scale of 1-100? Obviously 5/5 = 100 but what about a 4.5 stars? It's not as simple as doing the math either. When you're rating a game on a scale from 1-5 and 1-10 there is a LOT less wiggle room on your choices.

    Rating systems are absolute trash.





    The game has lost a lot of it's initial hype and with that a lot have stopped playing. A lot of old D2 fans have ended up disappointed. There are still quite a few people playing though and anyone who got over 60 hours of playtime and enjoyment I would say they at least got what they paid for. D2 was a great game but personally I'm playing D3 about the same amount. I play in bursts then take a break for a day or so. Some people were going to end up disappointed, that was inevitable.

    The game doesn't require longevity or to captivate your attention for months and months. It's not subscription based, it doesn't need to keep you feeling like you HAVE to renew to enjoy it more. It's astonishing so many people still play D2 so much. I guarantee D3 will have that same sort of fanbase though, it may not be the same people that played D2 but it will have die hard fans who love it and play it an insane amount.

    D2 has more flexibility in that area at the moment because it's well known, it runs on any system really easy nowadays, it offers LAN, it offers offline play, and it offers PvP. D3 is fresh out of the womb, is still receiving lots of patches and changes and we don't even have PvP yet, I think it's a little early to be crying foul.

    That's just my opinion though, take it or leave it.
  • #75
    Quote from afallach

    And about the metacritic score, just give up that argument. Saying the Diablo 3 score is invalid is like saying the score is invalid for EVERY game. Again, you can think highly of the game, but that doesn't mean that others have to also.


    I would like to make the argument that every game score is invalid. A number score tells you nothing about the game. What matters are the merits of the review and not the number the reviewer gave it. For example, dynasty warriors games are fairly average by any critic measure, but there are lots of fans of the series and people who will play every version and never stop. The game isn't for everyone, but if you love it, you'd score it high, if you don't then you'd score it low. Those scores have nothing to do with the actual merits of the game, but the reviews would tell you what the good and bad points are and if it's something you should be interested in.

    Yes, I'm still quite upset about the Fallout issue and it really fuels my disdain for scoring systems. I agree it's a good quick number to get a feel on if a game or movie might be overall worth avoiding, but the problem is that people will use the score and ONLY the score to judge things by sometimes. I've seen people post "oh it only got a 78, guess I'll avoid", which is really a shame, they might be missing out on a game they'd normally like just because of the number.

    It also really saddens me when a really well written review is scalded by a community for a 'lower than they expected' score when they didn't take the time to actually read the review or why the score was what it was.


    Quote from Daemaro

    Meta critic also draws from a lot of sources that don't even use a scale of 1-100 system or even a scale of 1-10. Giant Bomb for example gave Diablo 3 a 5/5 stars. How do you even equate that sort of system into a scale of 1-100? Obviously 5/5 = 100 but what about a 4.5 stars? It's not as simple as doing the math either. When you're rating a game on a scale from 1-5 and 1-10 there is a LOT less wiggle room on your choices.

    Rating systems are absolute trash.


    This pretty much sums up my feelings regarding Metacritic and its ilk.
    Diablo 3 playthroughs and guides via Kagekaze's Domain or Twitch TV
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  • #76
    Im still enjoying it but everytime i try to do a farmrun through act3 ( or any other act...doesnt matter ) i get tired when i get my 5 buffs. Trying to level up my monk now ( i got barb/wd/dh ) but seriously, act2 just kills me when i get there, i f*kin hate it :
  • #77
    Just over 200 hours it seems (the majority on my Monk: 177 hours there), and I'm still enjoying it. Sure, I'm not playing all day every day, but I don't need to. I pace myself, don't burn myself out, and it works great.
  • #78
    Quote from Daemaro

    D3 is fresh out of the womb, is still receiving lots of patches and changes and we don't even have PvP yet, I think it's a little early to be crying foul.


    which reminds of my opinion about the 'D3 is dying' thing. A 2 months old game can't die, especially when Blizzard didn't implement all its planned aspects yet. There's badly hoaxes about an expansion, damn it! =P

    Besides, 200h is NOT a lot of time? I have other favorite games I didn't play that much, especially in less than 2 months.
  • #79
    I've spent ~390h on my Monk and have almost entirely stopped playing, not because I dislike the game (I love it tbh) but there's just nothing that drives me anymore since I'm way overgeared for everything in Inferno. Just waiting for the PvP patch atm, in the meanwhile I might keep leveling my HC characters or maybe level up a SC Witch Doctor for the lolz.
  • #80
    Quote from Doez

    Yep, still loving it. Not everyone is going to feel the same. You got your money's worth if you gave the game 200+ hours of your life.


    This more or less. I'm still enjoying it quite a bit.

    I didn't play D2 at launch as much as I played D3. It was only later in D2's life that me and my friends played it pretty hardcore. After a couple patches. At some point I'll stop playing D3 until they release a couple patches and then go back and play it pretty hardcore again. That's how the series works for me and my friends.
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