Here is my solution to add replayability, please discuss and give your opinion. Much of this has of course been discussed before, but I think I got one new factor that is quite original. Some ideas is stolen from people like Athene, Krippiean and much is stolen from Diablo 2.
PURE MODE
Pure mode (name is kind of tacky, but Blizz can change it to whatever they like of course)
When you create a new character, you choose Normal or Hardcore, and then you choose wether or not your want Pure mode. So its a mode for both exisiting game modes.
The idea behind this is that all items that drops will always have an extra attribute called "Pure" (from now called pure/pures), these items may only be traded with other Pure Players. Pure players can sell items on the Auction House, but then the attributes will be changed from "Pure" to "Contaminated"(haha i made that up for the hell of it). Contaminated items may not be used by Pure players.
Pure players may not _buy_ items from auction house. But items may be be sold to earn money for crafting jewels etc.
Ladder play
Pure mode may have ladder that resets every 6 months or something. Characters will not be deleted, only gear, gold, crafting and quest progress will be reset to act 1 on characters current progress at enda of season. Fex. you got to act 3 inferno, your quest progress will be reset to act 1 inferno.
Pure mode ladder will increase replayability. Players should get some kind of reward at the end of season that can be used comming seasons:
Achivment
Special Dye
Banners, sigils
Wings, Halos etc for apperence
Hall of fame tab on the character with stats and stuff saved for nostalgic and epeen use.
Pros
Replayability of course.
Still be able to play with friends that is on contaminated characters.
Ladder reset? No problem. Your characters level does not get wiped, only "Pure" gear. The boring grind through forced questing is long gone. All you have to do is farm some of easier acts and quickly get ready for inferno.
Could be easy to migrate existing level 60 just by removing all contaminated gear and start fresh. This will also not be as boring as starting a totally new character at level 1, since your are level 60 and easly can kill something naked in normal f.ex. so grinding starter gear should go pretty quickly. Getting closer to "end game pure mode" should not take that long.
For PvP and stuff you never meet players who "bought" their gear.
Crafting might be more viable, since you cant spend money on AH.
Cons
Pure players getting boosted by "Contaminated" friends. I guess this mode will be so popular that most people will be on Pure mode. So might as well not allow Pure and Contaminated players play along.
Gold. If Pure and Contaminated players shall play alongside, then im not sure how gold trading would work. So gold transactions between Pure and Contaminated players migth also be restricted.
Auction house. If Pure players are allowed to sell items, it might come a big "dump" of items right before the "Pure season" ends. So we might have to consider "taxing" all items beeing contaminted for stats, fex. a 20-30% stat tax when the item gets contaminated.
China farmers may sell items on their sites... Thus the problem with "bougth" players still remain.
Other stuff that must be included/fixed
Blizzard needs to increase drop rate of legendary and set items. Fex. 50% chance of legendary/set item on boss kill with 5x nephalem buff.
Its also need to tweak the general item level to correspond with players current progress.
Since it is ladder seasons, we dont want to spend the 2 first months grinding shit gear.
Give bosses higher chance for dropping certain loot, f.ex. butcher have a higher chance of dropping rings. And Ghom has a high chance of dropping a 2 handed weapons.
Things like this will give alot more replayability, because you can actually farm stuff you normally would not.
Add socketed items
or possibility to add sockets to white items for a fee.
This will make white items usable. You will want to use a "white archon chest plate" because that is the chest armor that has the highest item lvl and chance to generate certain stuff.
Add rune words and runes. For those that dont know, runes is for socketed items, like gems. But the attributes in Runes have much more fun factor over them. Runes may be upgrade in the same way gems are, in order to get better runes. Runes can be put in socketed armor or weapons in a specific order to create rune words. When a item gets a rune word, its almost like a legendary item, many of the stats is prefixed but may varie, f.ex. 2-6% chance to crit. Rune word items also might also get some cool new abilites, creating diversity. Fex. the runeword armor Enigma that enabled a blink spell for all players wearing it in additon to other stats.
Increasing customization, min maxing and variation.
Add charms. For those that dont know, charms is items you have in your inventory to increase stats on your character. They can be magic, rare and legendary.
Increasing customization, min maxing and variation.
Custom named game rooms with filters like questing, farming, pvp and trading.
This is a must have so people can meet others to trade "Pure" gear since AH is restricted.
Filters is need to sort out all.
For those that dont understand why custom game names is important, here are some examples:
Act 1 elite farming, 200% MF minimum.
Offer String of ears, Need Oculus
PVP, need prac DH vs Wizard
Act 2 normal, start
Pony level 004
Blizzard can do alot cool stuff to help with custom game filters. Fex. give the option to create a more detailed description. Especially if you create a trade game, you could link the the items in description that you could offer, and link items that you need.
Ok, that is it for now. I will update this if more comes to mind.
If people have good pros and good cons I can also add them to the list. And I can try answering them with my thougths or add yours.
Yes, it may be simpler, but I wanted to create a post with some thought behind it. And to let pures play with pures is allready mentioned under cons. but thanks for input.
I could just go play diablo 2. But I enjoy 720p, the new classes and the overall gameplay and also its quite hard getting friends going back to diablo 2.
50% was a bit much, but what about "Legend" buffs that starts stacking after reaching 5 nephalm. That increases the more elite packs you currently have slayed. Lets say you have killed 10 elite packs, you get 10% more chance of getting legendary from end boss in current act. And 5% from bosses like Ghom in act 3.
and why is that a bad thing, you mean blizzard dont want it becauase they loose revenue from RMAH?
More that D2 is terrible compared to D3, that's why you won't see the majority of your ideas implemented.
Segregating the community by itself is also a bad idea: ideally you want everyone playing with everyone else. Splitting everyone up arbitrarily just means there's less people to play with, which creates the (possibly mistaken) notion that the game is doing badly so isn't worth playing. The only splits have been utterly necessary: region splits, and softcore/hardcore.
The thing is... All you're doing is placing some arbitrary line, saying 'this stuff is fine to do, but this stuff is TERRIBLE AND YOU'RE BAD FOR EVEN THINKING OF DOING IT'. While there are other people who really don't agree with you in the slightest.
Essentially, all the RMAH (and the AH in general) does is streamline what went on in D2 anyway. In the most basic of terms, the AH is an automatic trading service. Compare the two transaction examples below:
Regular trading
You advertise that you have an item, on forums or in-game or to your friends
You get an interested buyer and negotiate a price/worthy trade
You arrange a time and place to meet
You trade the items and/or gold (with the potential to be scammed by the other person)
End result: items and/or gold are traded between two people.
AH trading:
One person goes to the AH, places an item on there and dictates the price he thinks is worthwhile.
Another person goes to the AH, searches for the item she wants, decides whether the price is worth it and buys the item.
End result: items and gold are traded between two people.
The end results are exactly the same, but the AH was so much easier than 'face to face' trading.. The two separate parts to the transaction can also occur at different times, while a 'face to face' trade requires you to be online at the exact same time.
How on earth can you say one method is fine, while the other is terrible? They are, at the core, the same thing. Trading. Just two different methods of doing it.
I suppose the thing that everyone gets caught up on is Blizzard's cut. The thing that marks them out as greedy and evil people. You know, ignoring the whole, server maintenance costs, employee salaries, and the fact that A COMPANY IS MEANT TO MAKE A PROFIT. IT'S THE ENTIRE POINT OF THEIR EXISTENCE.
Microtransactions are the future of gaming. They aren't automatically an evil thing. If handled incorrectly, sure, they're bad: however, if handled in the right way, they can enrich a gaming experience and make it even better. They also wouldn't need to use microtransactions if, y'know, people stopped pirating games. But that's another topic entirely.
In conclusion: stop demonising real money transactions in gaming. They're the future of gaming and you may as well get used to it, they really aren't going anywhere.
I suppose the thing that everyone gets caught up on is Blizzard's cut. The thing that marks them out as greedy and evil people. You know, ignoring the whole, server maintenance costs, employee salaries, and the fact that A COMPANY IS MEANT TO MAKE A PROFIT. IT'S THE ENTIRE POINT OF THEIR EXISTENCE.
Microtransactions are the future of gaming. They aren't automatically an evil thing. If handled incorrectly, sure, they're bad: however, if handled in the right way, they can enrich a gaming experience and make it even better. They also wouldn't need to use microtransactions if, y'know, people stopped pirating games. But that's another topic entirely.
In conclusion: stop demonising real money transactions in gaming. They're the future of gaming and you may as well get used to it, they really aren't going anywhere.
I think the major point people are hung up on is that through the years, only companies themselves looking for a profit made micro-transactions. All the money spent there went to them. All of it. For any and all items.
So people are seeing this market filled with items worth 2 to 200 bucks. Their minds are set that "If i can buy it, the proceed will go to the greedy company" , and they generally NEVER see the RMAH as a mean to sell your gear. Only an avenue to buy it from.
When someone buy an item for 150 and blizzard gets 1 out of it, that's so far from being greedy it's crazy.
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PURE MODE
Pure mode (name is kind of tacky, but Blizz can change it to whatever they like of course)
When you create a new character, you choose Normal or Hardcore, and then you choose wether or not your want Pure mode. So its a mode for both exisiting game modes.
The idea behind this is that all items that drops will always have an extra attribute called "Pure" (from now called pure/pures), these items may only be traded with other Pure Players. Pure players can sell items on the Auction House, but then the attributes will be changed from "Pure" to "Contaminated"(haha i made that up for the hell of it). Contaminated items may not be used by Pure players.
Pure players may not _buy_ items from auction house. But items may be be sold to earn money for crafting jewels etc.
Ladder play
Pure mode may have ladder that resets every 6 months or something. Characters will not be deleted, only gear, gold, crafting and quest progress will be reset to act 1 on characters current progress at enda of season. Fex. you got to act 3 inferno, your quest progress will be reset to act 1 inferno.
Pure mode ladder will increase replayability. Players should get some kind of reward at the end of season that can be used comming seasons:
Pros
Cons
Other stuff that must be included/fixed
If people have good pros and good cons I can also add them to the list. And I can try answering them with my thougths or add yours.
Sylkvass, EU.
There's a reason why D3 isn't more like D2, I'm afraid.
Also, 50% chance to drop a legendary from bosses.... ROFLROFLROFLROFLROFL.
I could just go play diablo 2. But I enjoy 720p, the new classes and the overall gameplay and also its quite hard getting friends going back to diablo 2.
50% was a bit much, but what about "Legend" buffs that starts stacking after reaching 5 nephalm. That increases the more elite packs you currently have slayed. Lets say you have killed 10 elite packs, you get 10% more chance of getting legendary from end boss in current act. And 5% from bosses like Ghom in act 3.
More that D2 is terrible compared to D3, that's why you won't see the majority of your ideas implemented.
Segregating the community by itself is also a bad idea: ideally you want everyone playing with everyone else. Splitting everyone up arbitrarily just means there's less people to play with, which creates the (possibly mistaken) notion that the game is doing badly so isn't worth playing. The only splits have been utterly necessary: region splits, and softcore/hardcore.
The thing is... All you're doing is placing some arbitrary line, saying 'this stuff is fine to do, but this stuff is TERRIBLE AND YOU'RE BAD FOR EVEN THINKING OF DOING IT'. While there are other people who really don't agree with you in the slightest.
Essentially, all the RMAH (and the AH in general) does is streamline what went on in D2 anyway. In the most basic of terms, the AH is an automatic trading service. Compare the two transaction examples below:
Regular trading
You advertise that you have an item, on forums or in-game or to your friends
You get an interested buyer and negotiate a price/worthy trade
You arrange a time and place to meet
You trade the items and/or gold (with the potential to be scammed by the other person)
End result: items and/or gold are traded between two people.
AH trading:
One person goes to the AH, places an item on there and dictates the price he thinks is worthwhile.
Another person goes to the AH, searches for the item she wants, decides whether the price is worth it and buys the item.
End result: items and gold are traded between two people.
The end results are exactly the same, but the AH was so much easier than 'face to face' trading.. The two separate parts to the transaction can also occur at different times, while a 'face to face' trade requires you to be online at the exact same time.
How on earth can you say one method is fine, while the other is terrible? They are, at the core, the same thing. Trading. Just two different methods of doing it.
I suppose the thing that everyone gets caught up on is Blizzard's cut. The thing that marks them out as greedy and evil people. You know, ignoring the whole, server maintenance costs, employee salaries, and the fact that A COMPANY IS MEANT TO MAKE A PROFIT. IT'S THE ENTIRE POINT OF THEIR EXISTENCE.
Microtransactions are the future of gaming. They aren't automatically an evil thing. If handled incorrectly, sure, they're bad: however, if handled in the right way, they can enrich a gaming experience and make it even better. They also wouldn't need to use microtransactions if, y'know, people stopped pirating games. But that's another topic entirely.
In conclusion: stop demonising real money transactions in gaming. They're the future of gaming and you may as well get used to it, they really aren't going anywhere.
But without players there are noone to get these micro transactions from.
Im all in for Blizzard getting earning more money, thats why I thought Pure players would have access to sell items on AH.
Blizzard could also charge 5-10 dollar per Pure season, to cover eventual service expenses.
Just a thought.
Ladders are something that could be implemented though. (in a slightly different way then D2)
I think the major point people are hung up on is that through the years, only companies themselves looking for a profit made micro-transactions. All the money spent there went to them. All of it. For any and all items.
So people are seeing this market filled with items worth 2 to 200 bucks. Their minds are set that "If i can buy it, the proceed will go to the greedy company" , and they generally NEVER see the RMAH as a mean to sell your gear. Only an avenue to buy it from.
When someone buy an item for 150 and blizzard gets 1 out of it, that's so far from being greedy it's crazy.