Who did we even save from the Spider Queen?

  • #21


    So was she? why were we even there? She kinda looks like the mystic, the third artisan. Was she the mystic that was later removed from the game?

    The game feels so unfinished to me because of things like this.

    Not just a very bad story and bad story telling. But also incomplete and making no sense.


    We saved a fat chick who, despite her begging to get the hell out of that cave, proceeds to walk ridiculously slow to the exit.


    Haha I thought the same thing.. reminds me of those horrible escort quests in WoW... ZOMG get me OUTTA here... step.... step.... step.
    Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
  • #22

    So was she? why were we even there? She kinda looks like the mystic, the third artisan. Was she the mystic that was later removed from the game?

    The game feels so unfinished to me because of things like this.

    Not just a very bad story and bad story telling. But also incomplete and making no sense.


    Totally agree and I was thinking the same thing the first time I played through it. She looked like the mystic and it made me feel like Blizz rushed the game. They gave in on the public and demolished their own integrity by doing so.
  • #23


    So was she? why were we even there? She kinda looks like the mystic, the third artisan. Was she the mystic that was later removed from the game?

    The game feels so unfinished to me because of things like this.

    Not just a very bad story and bad story telling. But also incomplete and making no sense.


    Totally agree and I was thinking the same thing the first time I played through it. She looked like the mystic and it made me feel like Blizz rushed the game. They gave in on the public and demolished their own integrity by doing so.


    Just throwing this out there, but Blizzard's Integrity went all the way to hell when they made the Activision Merger back in the days.
    It vanished never to be found again. Ever.
  • #24

    Consider her a random victim we saved from an unfortunate end.

    Yes, it occurs in a boss chamber

    It's more than that. For some reason (again), she has the staff we need to proceed in the story. Why? For what purpose? No one knows...
  • #25
    Dunno, but she has big tits, and in my world that's pretty much all that matters.
  • #26



    So was she? why were we even there? She kinda looks like the mystic, the third artisan. Was she the mystic that was later removed from the game?

    The game feels so unfinished to me because of things like this.

    Not just a very bad story and bad story telling. But also incomplete and making no sense.


    Totally agree and I was thinking the same thing the first time I played through it. She looked like the mystic and it made me feel like Blizz rushed the game. They gave in on the public and demolished their own integrity by doing so.


    Just throwing this out there, but Blizzard's Integrity went all the way to hell when they made the Activision Merger back in the days.
    It vanished never to be found again. Ever.


    You do realize that Blizzard didn't merge with Activions, Vivendi did. Vivendi owned Blizzard outright (or at a majority, I believe), and Blizzard had no say in the matter what so ever. It's only Activision-Blizzard because 1) Acti knew they needed a name with a better image then they had, and 2) Whoever heard of Vivendi? Further, Acti-Blizz has said repeatedly that Blizzard is it's own unit. While I would normally ignore a PR statement for what it is, I doubt Blizzard is under the same constraints as the rest of Activision, given it took them this long to release D3. If they really were just another cog, then we'd be on D5 right now. Also SC7, and Titan would have been confirmed as WoW 2 - like WoW except you can pay for experience and gold that you buy directly from Blizzard.

    Also, on topic, yeah, she was going to be more, but they cut the mystic. Why would they change out that part of the game? They already have the models/scripting in place. Companies reuse assest ALL the time. Also, the are dozens and dozens of one shot NPCs in the game. To list of a few - The Priest in the village we save in Act 1 (forget it's name), all the Bandits and the girl from the Scandrels introductory village, The ghost of the Nephalem (forget names) before the Haunted Woods, the merchant that "wasn't" selling to the Cult just before entering Leoric's manor, the other merchant that you can help kill some traitor with the cult right before you enter Leoric's Manor, the random dude you can rescue at the end of the Halls of Agony. The necromancer that gives you a quest in A2 (when he doesn't die), the guards and villages you rescue from Lacuni at the very beginning of Act 2, all the people in Alcanus, and the outpost before Alcanus, the blacksmith in the insane foundries before the Larder in Act 3, and the various guards men you rescue from the fields or the bridges later on in Act 3.

    It's not at all uncommon for stories to have one shot characters to save or die. Give me the title of story, and if I've heard of it, I bet I can name at least one throw away character (assuming I've actually read/watched/played the story in the last few years).
  • #27
    But the mystic - can you believe that they cut her, because they couldn't think of any cool enchants to give her? I know we had that list of enchants on the game guide way back when. And yeah they were terrible.

    Really? This is the company that makes wow, and has dozens of cool on proc abilities on weapons and even some pretty decent procing enchants for weapons. And they couldn't think of a way to make the mystic fun and exciting and interesting?

    It boggles the mind.
  • #28

    This game poses some interesting questions, really. Why are towns built so close to spider queen lairs anyways? And why did King Leoric have to visit Tristram by wandering thru a spider cave? That's not very good kingdom planning, IMHO.


    if you actually read lore pages you would know the answer, Leoric found that his manor was too close of tristram and wanted something to keep Tristram villagers from going to bother him, he then remembered Lazarus had created special kinds of arachnid (probably Queen Aranea) and so he asked Lazarus to put them in that cave to kill intruders
  • #29
    I think that NPC is just random quest NPC_001 and not the Mystic.

    http://www.diablowiki.net/Mystic
    http://www.diablowiki.com/Mystic
    http://d3db.com/news/id/43

    http://d3db.com/npc/i/karyna
    http://d3db.com/npc/i/myriam
    Non nobis, Domine, non nobis sed nomini tuo da gloriam.
  • #30
    They do refer to karyna's model as Mystic_B though....

    [myriam] d3db.com/model/render/Mystic
    [karyna] d3db.com/model/render/Mystic_B

    not sure but they probably used the labels they got from datamining.. so maybe she is the mystic after all...
  • #31
    You guys are arguing over opinion. The OP isnt stating facts.

    His opinion is the story doesnt feel complete, and their are people along the way that seemed like they should have a bigger role. He is entitled to that opinion, and explains why.

    I wondered the same thing, because she had a unique character model, and in game their isnt a great explanation of who she is.
    This is not the first person or the only person to think the storytelling wasnt great. The biggest let down for me was how telegraphed the plot was.

    Tell me how long it took you to figure out:
    Adria was bad
    Leah was Diablo
    The Fallen Stranger was Tyreal
    Belial was the king
    and the list goes on......
  • #32
    The only thing that kinda bothered me was when you help the scoundrel retrieve that relic from those thieves, and as you kill their leader he tells you something alone the lines that the Thieves Guild will be after us. But they're never seen or mentioned again afaik, which was a letdown to me.
  • #33
    She was obvously important enough to 'save' from the Spider queen. So I agree with the OP in that her story is incomplete. I've actually wondered this many times. But then again, it also makes sense that she is there, if she was the other artisan.

    But I do think this sort of broken/dead-end story detracts from D3 and also highlights the fact that they didn't have the game complete upon release.
  • #34
    Blizzard has already stated there was a lot of follower and crafter quest removed or incomplete...idk where I got the info but it was def from a blue on the diablo 3 forums.

    They will be added in time when they are ready. As you can see Blizzard was NOT ready to release the game. But needed to stay alive im sure.
  • #35
    The God guess you didn't know it, but The God is a writer too,
    and if you care to hear opinion, the story sucks through and through

    Two Faces of Blizzard
    - a short review of storytelling in Blizzard games -

    as dr.jackyl and mr.hyde, there are two - lets call them 'mortals', highly unlikely as it may be that they are only two persons. one of them is rather good, though prone to borrowing from other sources, while the other is - well, a fan fiction copycat

    from the beggining:
    diablo I - as now revealed, 'pretty much what art department threw at us' - but nevertheless, excellent dark fantasy theme, good storytelling, ending in anticlimax
    diablo I exp - well, not by Blizzard, but fan-fiction at it worst - battling diablo's sidekick. fun-tastic!

    diablo II - perhaps even better one, The God thinks art department should just make what they like, and then someone literate should write a story around it
    diablo II exp - full nonsense - and The God doesn't mind ANY 'explanation; given in some trilogies about how that was 'normal'. Last prime evil comes (by the way, so wonderfully sinister in original, now an effeminate freak) and lays a siege around some stupid mountain, where some barbarians guard something so very important that is never mentioned before. The God thought three prime evils came to wage war for mortal realm, but no - it's capture the flag on mount arreat - after which the world changes??? not to mention chicks kidnapped by necromancers and other cliches

    sc I - nice sci-fi, copying from here and there, but doing it successfully - especially from terran point
    sc I exp - as an exception, the good storytelling continues throughout expansion

    warcraft III (to be honest, The God played first two also, but doesn't remember story so well) - again, a very very good fantasy, again archetype-based (hero falls into darkness)
    warcraft III exp - stupidity at its best. suddenly, there are naga! why? how EXACTLY this contributed the story? and rest is full of nonsenses such as 'my dear brother illidan, true that i imprisoned for ten thousand years and you tried to destroy the world afterwards - but you save my broad so roam freely and do whatever you like - you're absolutely no threat now'.

    ahhhh, the icing on a cake - DIABLO III

    firstly, blatantly ignore previous lore for no reason at all - the stranger, protagonist in first game is suddenly king leoric third son! not being recognized by anyone in the fallen court, including lazarus, his father, whole population in fact, his FIRST impulse, after selflessly sacrificing himself to contain diablo is - WHY NOT HAVING A KID? WITH THE WITCH? AND LEAVE IT TO OLD MAN CAIN? WHO, OF COURSE, DOESN'T HAVE ANYTHING AGAINST THIS BRILLIANT PLAN, DESPITE BEING WISE AND ALL! SURELY, HAVING A PRIME EVIL CHILD IS IN NO WAY SUSPICIOUS... 'aidan' (sic!) and old man cain are reduced to idiots...

    secondly, in a first game, we battled The Prime Evil, one of three. in second, all of The Three (plus IV and V, though we had no idea at a time). here, opponents are SIXTH AND SEVENTH greatest evil! SCARY!!! whatif they joined forces with diablo sidekicks second cousin (twice removed) from sierra expansion. world would be doomed!

    character are flat (leah, adria - in every mean of that word) and two dimensional, they act without motivation or irrational (leah at cain death, blacksmith 'we just killed my wife - oh, if you see my apprentice'), predictable (belial, ah, if there just were more HINTS), uninteresting and irritating (templar and thief, oh and of course leah)

    thirdly, diabolus ex machina - diablo is put in just for sake of franchise - totally artificial. he got himself defeated by horadrim before first game, then again with BOTH brothers in sequel - ON THAT MATTER, MEPHISTO AND DIABLO GOT THEIR SOULSTONES CRUSHED, DIDN'T THEY? ONLY POSSIBLY ALIVE PRIME EVIL IS BAAL, BUT LESSER EVILS IV AND V COULD BE IN EXISTANCE TOO - and it was just a part of masterplan to get some stone he couldn't possibly know that exist, and trap his fellow evils souls inside (despite all the crushing), even ones that didn't had any soulstones crushed. wow. what a plan. what a story!

    fourthly, all the demons are drooling morons, voice acting is the worst in blizzard game ever (demons just have effects on voices, unlike wc II and III, which has excellent voice acting) - asmodan is irritating 'yes, you destroyed this-and-that, but that only makes me stronger, hello obi wan'. some mindless demonic idiots appears randomly without or with ridiculous storylines (possibly VIII and IX and X greatest evil? SCARY!), magda - no words needed - worst ach-rival EVER (with worst name ever, it's a name for a grandma')

    The light side:
    exactly the opposite, enchantress/prophet backstory is excellent! vizjarei background also. jewelcrafter, my fellow God - the great success! also, zultan kulle. those are richest and best developed characters incidentally with best voice acting, too...

    The God is not hating, over lifetime spanning through millenniums, he read many, many bad books, he played game for gameplay sake, ignoring the bad or not developed character and story parts. ultimately, it's not that important...

    The God agrees with OP, slow-moving gramma is... no one. thief is no one. spider queen - if not an (unsuccessful) attempt to breath some life into comatose templar (arachnofobia, sic!) is.. no one. khazra is... no one

    what is tragic is that they had so much potential! all of them! all of side characters! well, in act I, that is, in act II there are only zulltan/enchantress/God. act III and IV have no potential for character development at all

    if the good storytelling win, zulltan/enchantress/God will be a backbone of GOOD STORYLINE expansion along with prophet/vizjarei. no angels, they are ALL supposed to be dead, right? no diablos-son-in-law and lesser evils XXIII and XLI.

    the BAD STORYLINE expansion will probably follow leah/adria/diablos-even-better-plan-how-to-kill-himself, and give much needed details about templar and thief (The God doesn't fancy criminals, he executes them), some angels will appear not killed by angel killing device, etc. stupidity is limitless...

    oh, The God would gladly write a GOOD storyline (or at least advice if it's crap or not), wrote first book with XV, great historian, yesyes, only not in english, but extremely literate nevertheless
    A proud and fearless leader and only member of the "Save the Diablo III" project
    I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
    YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas

    http://savediablo3.wix.com/diablo3#!home/mainPage
  • #36




    So was she? why were we even there? She kinda looks like the mystic, the third artisan. Was she the mystic that was later removed from the game?

    The game feels so unfinished to me because of things like this.

    Not just a very bad story and bad story telling. But also incomplete and making no sense.


    Totally agree and I was thinking the same thing the first time I played through it. She looked like the mystic and it made me feel like Blizz rushed the game. They gave in on the public and demolished their own integrity by doing so.


    Just throwing this out there, but Blizzard's Integrity went all the way to hell when they made the Activision Merger back in the days.
    It vanished never to be found again. Ever.


    You do realize that Blizzard didn't merge with Activions, Vivendi did. Vivendi owned Blizzard outright (or at a majority, I believe), and Blizzard had no say in the matter what so ever. It's only Activision-Blizzard because 1) Acti knew they needed a name with a better image then they had, and 2) Whoever heard of Vivendi? Further, Acti-Blizz has said repeatedly that Blizzard is it's own unit. While I would normally ignore a PR statement for what it is, I doubt Blizzard is under the same constraints as the rest of Activision, given it took them this long to release D3. If they really were just another cog, then we'd be on D5 right now. Also SC7, and Titan would have been confirmed as WoW 2 - like WoW except you can pay for experience and gold that you buy directly from Blizzard.

    Also, on topic, yeah, she was going to be more, but they cut the mystic. Why would they change out that part of the game? They already have the models/scripting in place. Companies reuse assest ALL the time. Also, the are dozens and dozens of one shot NPCs in the game. To list of a few - The Priest in the village we save in Act 1 (forget it's name), all the Bandits and the girl from the Scandrels introductory village, The ghost of the Nephalem (forget names) before the Haunted Woods, the merchant that "wasn't" selling to the Cult just before entering Leoric's manor, the other merchant that you can help kill some traitor with the cult right before you enter Leoric's Manor, the random dude you can rescue at the end of the Halls of Agony. The necromancer that gives you a quest in A2 (when he doesn't die), the guards and villages you rescue from Lacuni at the very beginning of Act 2, all the people in Alcanus, and the outpost before Alcanus, the blacksmith in the insane foundries before the Larder in Act 3, and the various guards men you rescue from the fields or the bridges later on in Act 3.

    It's not at all uncommon for stories to have one shot characters to save or die. Give me the title of story, and if I've heard of it, I bet I can name at least one throw away character (assuming I've actually read/watched/played the story in the last few years).


    +1'd. So many people just jump to conclusions / puke up stuff they have heard from others without even reading into it. Blizzard doesn't get to touch activision stuff and vise versa, they are their own separate studios / entities. The parent company of Blizzard which is Vivendi made all the decisions.
    https://www.youtube.com/channel/UChB2_IPc-HVXbi0jS1Riljg
    ^ YouTube.Com/IceBleuGaming ! It's a thing! Check it oooout!
  • #37

    The God guess you didn't know it, but The God is a writer too,
    and if you care to hear opinion, the story sucks through and through

    Two Faces of Blizzard
    - a short review of storytelling in Blizzard games -

    as dr.jackyl and mr.hyde, there are two - lets call them 'mortals', highly unlikely as it may be that they are only two persons. one of them is rather good, though prone to borrowing from other sources, while the other is - well, a fan fiction copycat

    from the beggining:
    diablo I - as now revealed, 'pretty much what art department threw at us' - but nevertheless, excellent dark fantasy theme, good storytelling, ending in anticlimax
    diablo I exp - well, not by Blizzard, but fan-fiction at it worst - battling diablo's sidekick. fun-tastic!

    diablo II - perhaps even better one, The God thinks art department should just make what they like, and then someone literate should write a story around it
    diablo II exp - full nonsense - and The God doesn't mind ANY 'explanation; given in some trilogies about how that was 'normal'. Last prime evil comes (by the way, so wonderfully sinister in original, now an effeminate freak) and lays a siege around some stupid mountain, where some barbarians guard something so very important that is never mentioned before. The God thought three prime evils came to wage war for mortal realm, but no - it's capture the flag on mount arreat - after which the world changes??? not to mention chicks kidnapped by necromancers and other cliches

    sc I - nice sci-fi, copying from here and there, but doing it successfully - especially from terran point
    sc I exp - as an exception, the good storytelling continues throughout expansion

    warcraft III (to be honest, The God played first two also, but doesn't remember story so well) - again, a very very good fantasy, again archetype-based (hero falls into darkness)
    warcraft III exp - stupidity at its best. suddenly, there are naga! why? how EXACTLY this contributed the story? and rest is full of nonsenses such as 'my dear brother illidan, true that i imprisoned for ten thousand years and you tried to destroy the world afterwards - but you save my broad so roam freely and do whatever you like - you're absolutely no threat now'.

    ahhhh, the icing on a cake - DIABLO III

    firstly, blatantly ignore previous lore for no reason at all - the stranger, protagonist in first game is suddenly king leoric third son! not being recognized by anyone in the fallen court, including lazarus, his father, whole population in fact, his FIRST impulse, after selflessly sacrificing himself to contain diablo is - WHY NOT HAVING A KID? WITH THE WITCH? AND LEAVE IT TO OLD MAN CAIN? WHO, OF COURSE, DOESN'T HAVE ANYTHING AGAINST THIS BRILLIANT PLAN, DESPITE BEING WISE AND ALL! SURELY, HAVING A PRIME EVIL CHILD IS IN NO WAY SUSPICIOUS... 'aidan' (sic!) and old man cain are reduced to idiots...

    secondly, in a first game, we battled The Prime Evil, one of three. in second, all of The Three (plus IV and V, though we had no idea at a time). here, opponents are SIXTH AND SEVENTH greatest evil! SCARY!!! whatif they joined forces with diablo sidekicks second cousin (twice removed) from sierra expansion. world would be doomed!

    character are flat (leah, adria - in every mean of that word) and two dimensional, they act without motivation or irrational (leah at cain death, blacksmith 'we just killed my wife - oh, if you see my apprentice'), predictable (belial, ah, if there just were more HINTS), uninteresting and irritating (templar and thief, oh and of course leah)

    thirdly, diabolus ex machina - diablo is put in just for sake of franchise - totally artificial. he got himself defeated by horadrim before first game, then again with BOTH brothers in sequel - ON THAT MATTER, MEPHISTO AND DIABLO GOT THEIR SOULSTONES CRUSHED, DIDN'T THEY? ONLY POSSIBLY ALIVE PRIME EVIL IS BAAL, BUT LESSER EVILS IV AND V COULD BE IN EXISTANCE TOO - and it was just a part of masterplan to get some stone he couldn't possibly know that exist, and trap his fellow evils souls inside (despite all the crushing), even ones that didn't had any soulstones crushed. wow. what a plan. what a story!

    fourthly, all the demons are drooling morons, voice acting is the worst in blizzard game ever (demons just have effects on voices, unlike wc II and III, which has excellent voice acting) - asmodan is irritating 'yes, you destroyed this-and-that, but that only makes me stronger, hello obi wan'. some mindless demonic idiots appears randomly without or with ridiculous storylines (possibly VIII and IX and X greatest evil? SCARY!), magda - no words needed - worst ach-rival EVER (with worst name ever, it's a name for a grandma')

    The light side:
    exactly the opposite, enchantress/prophet backstory is excellent! vizjarei background also. jewelcrafter, my fellow God - the great success! also, zultan kulle. those are richest and best developed characters incidentally with best voice acting, too...

    The God is not hating, over lifetime spanning through millenniums, he read many, many bad books, he played game for gameplay sake, ignoring the bad or not developed character and story parts. ultimately, it's not that important...

    The God agrees with OP, slow-moving gramma is... no one. thief is no one. spider queen - if not an (unsuccessful) attempt to breath some life into comatose templar (arachnofobia, sic!) is.. no one. khazra is... no one

    what is tragic is that they had so much potential! all of them! all of side characters! well, in act I, that is, in act II there are only zulltan/enchantress/God. act III and IV have no potential for character development at all

    if the good storytelling win, zulltan/enchantress/God will be a backbone of GOOD STORYLINE expansion along with prophet/vizjarei. no angels, they are ALL supposed to be dead, right? no diablos-son-in-law and lesser evils XXIII and XLI.

    the BAD STORYLINE expansion will probably follow leah/adria/diablos-even-better-plan-how-to-kill-himself, and give much needed details about templar and thief (The God doesn't fancy criminals, he executes them), some angels will appear not killed by angel killing device, etc. stupidity is limitless...

    oh, The God would gladly write a GOOD storyline (or at least advice if it's crap or not), wrote first book with XV, great historian, yesyes, only not in english, but extremely literate nevertheless


    Where do you come up with this shit?

    Also, dat grammar.

    Edit; To expand on my point slightly, you seem so hell bent on hating Blizzard that you even make up shit to help your cause. Of course In D1 after the hero decides to sacrifice himself by containing diablo, he wouldn't want to just go have a kid. That was Diablo taking him over to have a kid.

    Also on the soulstone part; The crushed soulstones sent the souls to the void, a place that has been in the lore forever, Where Lilith was banished. But she found a way to escape way back then, who's to say Adria didn't find a way to get IN to the void to capture the souls needed for the black soulstone.
    https://www.youtube.com/channel/UChB2_IPc-HVXbi0jS1Riljg
    ^ YouTube.Com/IceBleuGaming ! It's a thing! Check it oooout!
  • #38
    oh, tempora!

    why the least competent of mortals dare to comment divine thought?

    the grammar - well, divine native is latin, and it was noted in the post that english is not - but The God speaks several languages, and his english is far better than any language that you may know (apart from your native), if any. being acceptable at own language is not something to brag about, wouldn't you know? the 'published author' information is true, so The God feels no obligation at all to discuss divine literacy with you...

    "Where do you come up with this shit?"

    by playing, when you were little. 'lore' was only invented later, but you wouldn't know that, either.

    "Edit; To expand on my point slightly, you seem so hell bent on hating Blizzard..."

    you have no point at all. good and bad points of each storyline were given - some things were quite good, as noted, other were not. the post may be a bit more concentrated on flaws of current game - with hope that kind of stuff won't plague expansions

    writing in uppercase is not sign of hatred, since heavenly being is beyond love and hate, but rather an old habit in accenting things - back in the days we didn't have a 'space', let alone lowercase letters, though i did tried to reform alphabet once. but it's the matter for people with actual education...

    and, unlike you, The God actually tries to do something to make game better.

    feeling educational, I, Clavdivs, The God and the published author will enlighten you about writing a bit - the base of GOOD storytelling is establishing characters, rules, places BEFORE making actual story, and sharing them with the reader/player at proper time, often offering a possibility of various things happening within established rules. that makes reader/player immersed into story, because he can speculate what will happen next.

    exactly opposed is trying to fill up the holes with later invented 'lore', just because someone felt something outside the rules should have happened, so he's writing back to 'explain' how it was done and why it was logical and possible in the first place. that kind of storytelling is for vertical scrolling shooters, or soap operas...

    The God can compare parts of diablo I storyline with later 'lore' and find numerous inconsistencies - to have an actual lore is... The God decides there is no point talking to you anymore
    A proud and fearless leader and only member of the "Save the Diablo III" project
    I have been a game designer, modder and balancer. Link below is to my blog, where i discuss flaws of this game and offering solutions.
    YOU can help this cause by sharing a link in your signature! Please do, if you like my ideas

    http://savediablo3.wix.com/diablo3#!home/mainPage
  • #39
    I didn't read all the comments in this thread, but that woman was definitely used as eye candy.
    Blizzard Entertainment - Diablo III Community MVP
  • #40

    Also on the soulstone part; The crushed soulstones sent the souls to the void, a place that has been in the lore forever, Where Lilith was banished. But she found a way to escape way back then, who's to say Adria didn't find a way to get IN to the void to capture the souls needed for the black soulstone.


    Who's to say? Well, I might have a thought on that... Let's ignore the lore in the book completely for a minute.

    Diablo 2 winning the game recipe:
    1) Collect ze soulstones - mephisto, diablo and baal have one, andariel and duriel have not
    2) Crush ze mephisto soulstone on hellforge = "diablo must have sensed the trembing in hell" - this is ze advice given by deckard cain, the lore incarnated - supposedly it did something really nasty to him
    3) Kill diablo (he has his soulstone at this time and is very much alive before killing takes place) - normally, a hero would destroy his soulstone at hellforge while at it - it's just one waypoint away
    4) Kill baal - nothing is said about soulstone, though he clearly has one with him, nothing is known about this one - it is perhaps destroyed in hellforge, and perhaps not

    Again, we are ignoring lore books and stick to the game

    - Now, ze andariel and duriel have no soulstones vith them - it is unclear what happens to them after killed - but deckard cain obviously doesn't worry much
    - All three prime evils have soulstones with themselves - ze same ones created by horadrim to contain them, but not powerful enough
    - Soulstones can exist apart from body - example ist baal and his soulstones - again, very much alive even without one which he acquires at the end of game

    Most important:
    - Leah ist born years before The Wanderer lost his fight - on that topic, he was exceptionally strong willed and defyed Diablo (in a form of soulstone) for years - that's major flaw in your reasoning - he vasn't immediately made by Diablo to do things, he couldn't have been - he fighted till the very end
    - Diablo ist in der soulstone in the head of The Wanderer at game time, and therefore NOT in Leah (or her soul). His connection with Leah ist... questionable

    -----------------

    On OP - slow moving voman and spider queen are no one. They are just between a hero and a khazra barricade, where staff ist ze meaning to enter. My real question ist: "WHO IS KHAZRA?". Clearly, something unholy ist happening with goatmen und cultists and Khazra is some sort of:
    - symbol
    - gott
    - sorceror
    - warrior/hero
    - cult leader
    - plural for goatmen

    Is he alive or dead or resurrected or waiting to be resurrected? There are references on Khazra-magic, suggesting sorcerer or goatmen in total. That I don't unterstant
    The God says 'Hi!' to his friend Walter
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