Not bad. I always thought capping levels at 60 was a bad idea. Even if stats stopped at 60, they should have just allowed levels to keep going up even it it was just for "epeen" value. Or like Kripp suggests, special bonuses like faster TP cast time, more than 1 companion, etc.
I also agree that PvP without some sort of ranking and ladder system is totally worthless :/
I dislike posting this because I'm bumping... but I'm now pretty sure it's either him or a hired goon that goes onto every forum when he is doing something or releasing a video, making threads like these to pool viewers and generate ad money.
At least he's more respectable than Athene though.
The PvP levels and Champion levels are brilliant!
This in combination with the ladder, resetting each 6 months (WITHOUT resetting characters). Yeah, who wouldn't like that?
+1 to Kripp, such a shame he isnt on this forum.
Rollback Post to RevisionRollBack
The little boat gently drifted across the pond exactly the way a bowling ball wouldn’t...
Makes me happy to see that its not only oceanic players that can see that oceanic players have terrible problems with latency and parts of the game simply are unavailable to us.
some ppl may find kripp arrogant in a way but he said some doable things that blizzard could implement in the game in order to avoid the exodus of the players.
ive beaten inferno in two characters so far and ive been playing to finish the achievements. some are really lame (like leveling two chars of the same class) but others could be fun to do.
basicly, as is, the game is waiting for the pvp to come so the kids with a credit card could "win" in a "no point" combat.
i personally agree with kripp that this game, again, as is, wont stick around for much longer (and its been out for what? 40 days?).
If you see through he's personality, and don't spend too much time judging him for who he is, or what he did, etc. You will see that his ideas are really good!
I am currently struggling through act 3. And I've gotta say it: I'm getting jaded about this game pretty fast. Don't get me wrong, I have played many games that have struggling farming involved. But D3 is lacking something.
This is some of my negative criticism of the game which could arguably be related to what Kripp is experiencing:
-The content, quests/areas/bosses/mobs all feel repetitive. Both from a playthrough and a visual standpoint.
-There is no purpose in farming constantly. If I get all the top tier perfect items what is my reward?
-The gearcheck on some bosses and specific zones is too obvious. Skill is not as important as gear.
I really want to like this game, trust me I do... But I am getting jaded. I barely want to play it anymore... I've already farmed Act 2 more than 50 times... I could complain also about drop rates, random drop rolls, and AH prices. But all those issues with itemization and AH would not matter if there was SOMETHING to DO with the gear we aquire.
after watching this, all I got was
Waah Waah I got fed items left right and center from viewers, Given gold. Now Im board.
I Want PVP Nau. But I want people nerfed..
i can tell someone doesnt watch his streams...
just so you know kripp farmed his gear with a group of close friends. they spent many nights just farming goblins all night long...
not saying he wasnt given a few items(which im sure he was), but the majority of his gear was from him and his buddies farming goblins all night long.
Maybe it's time to realize that after stepping up from Diablo 2 to the mmo genre with its giant worlds and monthly fees and content patches and whatnot, going back to such a simple game necessarily means stepping down.
PvE will be done for a player, when he has all classes at 60 and Inferno beaten with them. That's not now for most people, but it will be way before the addon. There is no incentive to level more than one of a given class like in Diablo 2 and no char slots for that either due to the need for mules, lol
This means that the desire to improve items for PvE will be rather small compared to D2.
PvP could technically provide long term motivation both directly and indirectly(doing PvE again for better gear), but as others have said, there would have to be some meaning to it. Like leagues, tournaments, ladders, whatever. Beating the crap out of the friendlist won't last over the fall.
Tl;DR - I agree it needs more to do at the end - after it is fixed. People need to stop expecting it to satisfy everyone. It isn't WoW, stop asking for endgame. People need to learn something about game development before they start demanding more game.
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Wow, this thread is just retarded.
(1) OP has 1 post - this one. Even *if* the ideas were good, this would give me pause.
(2) Some "endgame" perks would be cool. Once the game works right as it was sold. Not for the whole *maybe* 4% of people who can beat Inferno.
D2 was no better at "endgame" - it is the genre, not the game itself. Titan Quest and Torchlight were incredible too - and yet, endgame was the same. And sure they could change the formula - they made it - but seriously, the people who don't like the game style will not stay regardless of the changes.
And yes, I know the idea of "D2 was like this, it is OK" is flawed.I am not saying some improvements here are *not* needed - just that they aren't needed now.
(3) Maybe play PvP to win, and take pride in your skill, and not for the need to rub peoples faces in it?
(4) Drez - damn, you either have no clue what the Diablo series is, or have clouded memories of your time playing it. You spend hours farming items because that is the game. PvP serves a purpose - testing your skill. If your only interest in PvP is your e-peen, you should play "Counseling: The Game".
I don't disagree about carrots post-60. It is a critical piece of psychology in games. But you can never add enough carrots, and a month (or 2, or 3) from now, Kripp or someone would still be here posting this - instead of accepting that the game as developed isn't for them.
(5) Frozenkex - he made the video because he wants money. He still plays because he wants money. As soon as a new cash-cow arrives, he will go make videos of that - for the money. If his comments help improve the game, it would be nice. But I seriously doubt he will be here when any of them get implemented.
They will have to do what ARPG's have to do - farm for better items. After a content update or 2 I am certain we will see more things to do once Inferno and drop rates and item qualities get better tuned.
(6) GreenFlubber - So let me get this straight - you have a ton of money, nothing to spend it on, and wan't to rush a char to 60 and have the best gear when you get there, without farming/gathering it yourself - but won't spend the money on gear either?
This is a gear game, based around farming and gathering the best gear you can find. It is *more* diverse because you can use different builds be retuning the stats you stack on your gear. D2's diversity was shit - you had a ton of "clicks" in the tree, usually balanced around 1 ability, and the diversity was "oh, let's have all the same clicks, but a different target" skill. Beyond that, once you had BiS gear, you could faceroll content with no talents at all. D3 may get there, but only for a very small % of players in the near future.
Besides which, your sig just makes you look like a douche.
(7) ElKapitan - every game has an end. And it depends entirely on the player. People who rush content always get there first. WoW has a crap-ton of content, but 30 days after every ExPac or content release, some tiny % of the population are on the forums, bitching about not enough content. Too many of you misunderstand the type of game you are playing, and the content pipline behind it.
(8) PvP ranks based on matches played would be cool, Champion levels would be cool. Exposing wins/losses would not, they want it to be fun, not a pissing contest. Ladders and ranks like that would reduce the number of people pvping, because people that aren't good won't be inclined to do it with jackasses criticizing them for not being the best with the best gear. This system allows everyone to play, get matched against equal players (by level/gear/skill), and have a *chance* at winning everytime. The elitists who think PvP is terrible unless it has the chance of teabagging your opponents need to move along.
(9) Fuleira - why does everyone relate the comments by a tiny % of the game community with "mass exodus". Being extremely generous, the vocally negative number of people in *this* community is maybe .25%, and across the top 10 game communities, I'm betting no more than 1%. There*will* be many people who leave - the game isn't for everybody, and D2 didn't have close to 7 million payers - maybe across it's lifetime, but certainly nowehere close during launch to a couple years after. Many bought it to try it out, many won't get what they want, or expect. That is how games work, and no changes made by Blizzard will fix this. Maybe for a few here or there, butultimately, those people will leave regardless - because IT ISN'T THEIR GAME.
(10) Soujiro89 - your entire post condenses down to - I don't like this game, please change it to what I want.
- the content is all repetitive. You don't get a new game with each new difficulty. That is the genre. Sucks you expected different, but it is something you won't get outside ExPacs with new Acts.
- That is *exactly* the reward. The genre is about farming for the best gear. Again, that is typical for the genre.
- The gearchecking is actualy new for Diablo. before, you finished Hell facerolling with mediocre gear, then farmed THE SAME bosses ad nauseum until you had the best gear. Then did it again with a new class.
- you don't understand the concept of skill, outside what you want it to be to make you feel skilled. Understanding the interworkings of your gear/skills/tactics is critical to succeeding in Inferno, gearcheck or not.
- AH prices - those are on the players, not Blizzard. You clearly have no clue how negatively it would effect the economy if Blizzard put there foot in and started massaging prices and values.
- I agree drop rates and stats need some attention. I think the thing you are "missing" from above is getting enough good loot (even if not yours) to encourage you to keep farming. But again, no amount of tuning will make you like the game if you aren't pre-disposed to.
In the end, people need to understand a couple of very basic game development concepts. (1) No amount of content will satisfy your players, (2) content is finite and limited by how much time/money you can spend on it, and how fast your game engine/chassis is created, and (3) no game system will satify every single buyer.
(1) Some people will be faster/better/stronger than others. Some just won't like stuff. Every game has to balance content against items like longevity, non-content game systems, alternative gameplay types or systems. In D3 the primary content isn't the storyline/quest, it is the gear hunt. PvP, Inferno, HC are all plays on that concept - find the best gear you can, and defeat progressively harder content with it. I agree, some ancillary systems once 60 would be nice, to relieve the head trauma Inferno causes - and I am certain we will see it. But the D2 forums were like this 30 days in too, and it became great, and even greater with an expac.
(2) Because of 1, you have to put a lock on how much content you create for launch, and how much you dole out later via content releases and ExPacs. In regards to launch content, you have to limit how much content you plan for and advertise ahead of schedule based on how quickly you can get a game engine and testing chassis running reliably. All the content in the world won't help you if you can't test it and make it behave as intended. This plays into Q&A time, which runs in parallel to the end of development. you also have to understand the contcept of feature-freezing - the process by which a game is locked from adding new features, and focus is placed on getting what is present working and polished. This means what you got in the box may not be neough, but gets the stuff they couldn't finish or wanted to add later into the pipelin faster.
(3) Every game, new or old, derivitive or new concept, takes certain basic concepts to the table, then fleshes them out with the dialogue the develpoer has created. Things like control schemes, camera angles, etc. Anyone that has ever played a game with a truly horrid control scheme knows, some things you just don't screw with - and doing so will lose you players faster than any lack of content. Some things you can mess with to a point, and players will try it out. But some things are considered genre- or series- defining, and can only be touched withthe utmost caution, because chaning or removing them or burying them under other features will destroy the game.
Which is where I feel Diablo was at launch. They made the game as much like the previous as possible while incorporating feedback from years of people playing D2. I think they failed a bit in also understanding how gaming has changed in the last 12 years, though. SC2 doesn't have any farming, but WoW had tons of it - and most players hated it, which is why rep farming has had so many iterations. Famring has to have a noteable time/reward system in place, or it sucks. D3 currently gives you lots of rewards, but because of the way loot is randomized, it's more like opening an xmas present - and finding dog poop. Then doing that 12 more times, followed by your brother beating your ass (fire chains/vortex/Invuln/waller).
@apagrat - +1 for you. People seem to forget that the gear farming now after conquering Inferno is no different than doing the 15 million Baal, Pindle, etc. hell mode runs over the course of years. The people complaining about D3 being WoW are the ones giving suggestions to make D3 = WoW.
This is what happens when people treat Diablo as a MMO.
MMOs have endgame, then they add even more of it through patches, to keep the game going, because there's a....
subscription. To make people pay and play they add new content to keep people interested.
Diablo is not a MMO, it has no subscription. Inferno is the end game, killing diablo is the end game.
You bought a $60 game, played it non stop for over a month and you're not satisfied? By today standard that's amazing, where $60 games last 5-10h to complete.
People expect the same treatment for diablo as they have for wow, which won't happen. They will release the pvp patch, then the balance patch and cya.
You bought the game already, they made their money, what do you expect? That they will care and release content patches?
How many content patches there were for D2?
It's nice that people expected to play this game for years, but be realistic.
Thank you sir!
This exact situation is what happens when a bunch of WoW players are given D3, they expect to be fed conent on a regular basis. D3 is a simple game: kill monsters, get loot. If you bought millions of gold in gear off the AH to accelerate that process then complain when the game is getting old, then you're coming at the game from the wrong angle.
For those that ask, "I beat Inferno Diablo, now what?"... you... play... again? If that doesn't satisfy you, then, again, you're playing the wrong game.
The comment of, "What is the point of getting better gear if I already beat Diablo?" the answer is simple... it's to... get... more... gear. That's it. That's Diablo, get gear; kill monsters.
If Devs tought like kripp since day one the game would be legendary right now, sadly the only thing that was planned around from the devs was RMAH and now here we are.
+1 to Kripp I liked all of your ides even if some were not that good i'll tell you what, they were still better than the current system.
I dislike posting this because I'm bumping... but I'm now pretty sure it's either him or a hired goon that goes onto every forum when he is doing something or releasing a video, making threads like these to pool viewers and generate ad money.
I highly doubt that. He has lots of fans, and I was about to make a thread like this myself
just so you know kripp farmed his gear with a group of close friends. they spent many nights just farming goblins all night long...
Yea that's the right way to do things, just farm that goblins all night long. Not like you can die to them anyway, best hardcore mode buddies that goblins are.
Now OT - problem is that many don't realise what is D3. It's not a MMO, it's a simple ARPG with multiplayer mode (exept for AH tbh). Why complain that you're beating monsters already and there's no need in better gear when in D2 it was exactly the same - i rolfstomped hell mode on both necro and sorc loooooong before they got a gear worth mentioning.
PvP ladders and stuff are a viable timesinks, but most won't care about them becouse there'll be no competitive factor. Lets be honest pvp gameplay wise D3 is somewhat like MOBA - small numbers of active skills, point-and-click movement and... that's it. There's no map awareness involved, no map control, no decisions when to farm and when to stick as a team, no ban-pick strategy, only few heroes (with nearly infinite amount of builds though trololo) etc. It's a simple TDM like Quake and UT series (that were both extremly competitive) had, exept it's ARPG where your stats are determined by your gear. And here you enter a vicious cycle: better gear -> better at pvp -> even better gear -> even better at pvp etc.
You can argue that another Blizzard franchise - WoW uses the same pvp system, but... it is not. Pretty much everyone can get top tier pvp set with minimum time spent so in the end everyones gear is normalized. Ofc some will argue that: "omg he had X legendary and stomped me hard", but trust me it won't be even remotely close to difference between a guy who spent 1500$ on RMAH and your average joe. So generally D3 is similar to ... all those F2P MMOs where you pay-to-win instead of play-to-win. Many of you will say - "stfu WoW pvp is horrible", but just wait - D3 pvp will be triple as horrible, five times as boring and ten times as frustraiting as WoW once.
So no matter what you're all looking for in D3 the simple fact stays - D3 is a simple game where you're farming gear for the sake of farming gear faster. Pretty much the same D2, exept one thing - Blizz is free to do with your hardfarmed gear whatever it wants. Spent your lucky 10mil on that 14 IAS amulet? Your bad for exploiting our flawed mechanic so tommorow it'll be 7 IAS amulet (no i'm not DH in denial crying a river over IAS nerf, just pointing out of first precedent that affected insane amount of ppls).
If Blizz would be trully interested in D3 long live the AH would be gold only and they would be earning money with frequent DLC - like new act once in 4-5 months with new tier of drops, new monsters, new item/monster affixes, followers, recipes (list whatever you want) for 10-15$. Instead they introduce RMAH and tax all sales - lazy mans way.
So the long story short - D3 is a placeholder till WoW MoP expansion comes out, then most of MMO crowd will get back to killing dragons and ppls sticking with D3 will play game for what it is - an endless gear farm.
after watching this, all I got was
Waah Waah I got fed items left right and center from viewers, Given gold. Now Im board.
I Want PVP Nau. But I want people nerfed..
Did you even watch his steam ever? He was never given anything from viewers, so don't go about saying bullshit please.
Everything this guy says and does is an affront to anyone with even the slightest bit of intelligence. He acts high and mighty, arrogant, insults the community, and is an all around punk. I can't believe he has amassed such a following from his Diablo 3 exploits. Furthermore, to those comparing Kripp to Athene: you are delusional. Athene knows he is a troll and doesn't take himself too seriously, unless it is to raise money for a good cause. I personally dislike Athene because of how annoying he is, but he is no where near as bad as this tool.
I can't wait until he inevitably fades into obscurity. Since the only thing he is good at is riding the coat tails of others while taking all of the credit. I mean if D3 was a skill based game I'd have at least some semblance of respect for the guy as a gamer, but it's not. It is an item based game that hinges entirely on gear. Just about any Barb with equivalent gear and friends willing to carry them through content could've accomplished the exact same thing.
Everyone should watch this video, really good.
Let's share it and hopefully make someone from Blizzard see it!
I also agree that PvP without some sort of ranking and ladder system is totally worthless :/
At least he's more respectable than Athene though.
D3 Channel: OnetwoD3
This in combination with the ladder, resetting each 6 months (WITHOUT resetting characters). Yeah, who wouldn't like that?
+1 to Kripp, such a shame he isnt on this forum.
ive beaten inferno in two characters so far and ive been playing to finish the achievements. some are really lame (like leveling two chars of the same class) but others could be fun to do.
basicly, as is, the game is waiting for the pvp to come so the kids with a credit card could "win" in a "no point" combat.
i personally agree with kripp that this game, again, as is, wont stick around for much longer (and its been out for what? 40 days?).
I am currently struggling through act 3. And I've gotta say it: I'm getting jaded about this game pretty fast. Don't get me wrong, I have played many games that have struggling farming involved. But D3 is lacking something.
This is some of my negative criticism of the game which could arguably be related to what Kripp is experiencing:
-The content, quests/areas/bosses/mobs all feel repetitive. Both from a playthrough and a visual standpoint.
-There is no purpose in farming constantly. If I get all the top tier perfect items what is my reward?
-The gearcheck on some bosses and specific zones is too obvious. Skill is not as important as gear.
I really want to like this game, trust me I do... But I am getting jaded. I barely want to play it anymore... I've already farmed Act 2 more than 50 times... I could complain also about drop rates, random drop rolls, and AH prices. But all those issues with itemization and AH would not matter if there was SOMETHING to DO with the gear we aquire.
i can tell someone doesnt watch his streams...
just so you know kripp farmed his gear with a group of close friends. they spent many nights just farming goblins all night long...
not saying he wasnt given a few items(which im sure he was), but the majority of his gear was from him and his buddies farming goblins all night long.
PvE will be done for a player, when he has all classes at 60 and Inferno beaten with them. That's not now for most people, but it will be way before the addon. There is no incentive to level more than one of a given class like in Diablo 2 and no char slots for that either due to the need for mules, lol
This means that the desire to improve items for PvE will be rather small compared to D2.
PvP could technically provide long term motivation both directly and indirectly(doing PvE again for better gear), but as others have said, there would have to be some meaning to it. Like leagues, tournaments, ladders, whatever. Beating the crap out of the friendlist won't last over the fall.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
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Wow, this thread is just retarded.
(1) OP has 1 post - this one. Even *if* the ideas were good, this would give me pause.
(2) Some "endgame" perks would be cool. Once the game works right as it was sold. Not for the whole *maybe* 4% of people who can beat Inferno.
D2 was no better at "endgame" - it is the genre, not the game itself. Titan Quest and Torchlight were incredible too - and yet, endgame was the same. And sure they could change the formula - they made it - but seriously, the people who don't like the game style will not stay regardless of the changes.
And yes, I know the idea of "D2 was like this, it is OK" is flawed.I am not saying some improvements here are *not* needed - just that they aren't needed now.
(3) Maybe play PvP to win, and take pride in your skill, and not for the need to rub peoples faces in it?
(4) Drez - damn, you either have no clue what the Diablo series is, or have clouded memories of your time playing it. You spend hours farming items because that is the game. PvP serves a purpose - testing your skill. If your only interest in PvP is your e-peen, you should play "Counseling: The Game".
I don't disagree about carrots post-60. It is a critical piece of psychology in games. But you can never add enough carrots, and a month (or 2, or 3) from now, Kripp or someone would still be here posting this - instead of accepting that the game as developed isn't for them.
(5) Frozenkex - he made the video because he wants money. He still plays because he wants money. As soon as a new cash-cow arrives, he will go make videos of that - for the money. If his comments help improve the game, it would be nice. But I seriously doubt he will be here when any of them get implemented.
They will have to do what ARPG's have to do - farm for better items. After a content update or 2 I am certain we will see more things to do once Inferno and drop rates and item qualities get better tuned.
(6) GreenFlubber - So let me get this straight - you have a ton of money, nothing to spend it on, and wan't to rush a char to 60 and have the best gear when you get there, without farming/gathering it yourself - but won't spend the money on gear either?
This is a gear game, based around farming and gathering the best gear you can find. It is *more* diverse because you can use different builds be retuning the stats you stack on your gear. D2's diversity was shit - you had a ton of "clicks" in the tree, usually balanced around 1 ability, and the diversity was "oh, let's have all the same clicks, but a different target" skill. Beyond that, once you had BiS gear, you could faceroll content with no talents at all. D3 may get there, but only for a very small % of players in the near future.
Besides which, your sig just makes you look like a douche.
(7) ElKapitan - every game has an end. And it depends entirely on the player. People who rush content always get there first. WoW has a crap-ton of content, but 30 days after every ExPac or content release, some tiny % of the population are on the forums, bitching about not enough content. Too many of you misunderstand the type of game you are playing, and the content pipline behind it.
(8) PvP ranks based on matches played would be cool, Champion levels would be cool. Exposing wins/losses would not, they want it to be fun, not a pissing contest. Ladders and ranks like that would reduce the number of people pvping, because people that aren't good won't be inclined to do it with jackasses criticizing them for not being the best with the best gear. This system allows everyone to play, get matched against equal players (by level/gear/skill), and have a *chance* at winning everytime. The elitists who think PvP is terrible unless it has the chance of teabagging your opponents need to move along.
(9) Fuleira - why does everyone relate the comments by a tiny % of the game community with "mass exodus". Being extremely generous, the vocally negative number of people in *this* community is maybe .25%, and across the top 10 game communities, I'm betting no more than 1%. There*will* be many people who leave - the game isn't for everybody, and D2 didn't have close to 7 million payers - maybe across it's lifetime, but certainly nowehere close during launch to a couple years after. Many bought it to try it out, many won't get what they want, or expect. That is how games work, and no changes made by Blizzard will fix this. Maybe for a few here or there, butultimately, those people will leave regardless - because IT ISN'T THEIR GAME.
(10) Soujiro89 - your entire post condenses down to - I don't like this game, please change it to what I want.
- the content is all repetitive. You don't get a new game with each new difficulty. That is the genre. Sucks you expected different, but it is something you won't get outside ExPacs with new Acts.
- That is *exactly* the reward. The genre is about farming for the best gear. Again, that is typical for the genre.
- The gearchecking is actualy new for Diablo. before, you finished Hell facerolling with mediocre gear, then farmed THE SAME bosses ad nauseum until you had the best gear. Then did it again with a new class.
- you don't understand the concept of skill, outside what you want it to be to make you feel skilled. Understanding the interworkings of your gear/skills/tactics is critical to succeeding in Inferno, gearcheck or not.
- AH prices - those are on the players, not Blizzard. You clearly have no clue how negatively it would effect the economy if Blizzard put there foot in and started massaging prices and values.
- I agree drop rates and stats need some attention. I think the thing you are "missing" from above is getting enough good loot (even if not yours) to encourage you to keep farming. But again, no amount of tuning will make you like the game if you aren't pre-disposed to.
In the end, people need to understand a couple of very basic game development concepts. (1) No amount of content will satisfy your players, (2) content is finite and limited by how much time/money you can spend on it, and how fast your game engine/chassis is created, and (3) no game system will satify every single buyer.
(1) Some people will be faster/better/stronger than others. Some just won't like stuff. Every game has to balance content against items like longevity, non-content game systems, alternative gameplay types or systems. In D3 the primary content isn't the storyline/quest, it is the gear hunt. PvP, Inferno, HC are all plays on that concept - find the best gear you can, and defeat progressively harder content with it. I agree, some ancillary systems once 60 would be nice, to relieve the head trauma Inferno causes - and I am certain we will see it. But the D2 forums were like this 30 days in too, and it became great, and even greater with an expac.
(2) Because of 1, you have to put a lock on how much content you create for launch, and how much you dole out later via content releases and ExPacs. In regards to launch content, you have to limit how much content you plan for and advertise ahead of schedule based on how quickly you can get a game engine and testing chassis running reliably. All the content in the world won't help you if you can't test it and make it behave as intended. This plays into Q&A time, which runs in parallel to the end of development. you also have to understand the contcept of feature-freezing - the process by which a game is locked from adding new features, and focus is placed on getting what is present working and polished. This means what you got in the box may not be neough, but gets the stuff they couldn't finish or wanted to add later into the pipelin faster.
(3) Every game, new or old, derivitive or new concept, takes certain basic concepts to the table, then fleshes them out with the dialogue the develpoer has created. Things like control schemes, camera angles, etc. Anyone that has ever played a game with a truly horrid control scheme knows, some things you just don't screw with - and doing so will lose you players faster than any lack of content. Some things you can mess with to a point, and players will try it out. But some things are considered genre- or series- defining, and can only be touched withthe utmost caution, because chaning or removing them or burying them under other features will destroy the game.
Which is where I feel Diablo was at launch. They made the game as much like the previous as possible while incorporating feedback from years of people playing D2. I think they failed a bit in also understanding how gaming has changed in the last 12 years, though. SC2 doesn't have any farming, but WoW had tons of it - and most players hated it, which is why rep farming has had so many iterations. Famring has to have a noteable time/reward system in place, or it sucks. D3 currently gives you lots of rewards, but because of the way loot is randomized, it's more like opening an xmas present - and finding dog poop. Then doing that 12 more times, followed by your brother beating your ass (fire chains/vortex/Invuln/waller).
@Dropson- +1 for you too. You guys get it.
Battle.net Profile / Diablo Progress Profile
Thank you sir!
This exact situation is what happens when a bunch of WoW players are given D3, they expect to be fed conent on a regular basis. D3 is a simple game: kill monsters, get loot. If you bought millions of gold in gear off the AH to accelerate that process then complain when the game is getting old, then you're coming at the game from the wrong angle.
For those that ask, "I beat Inferno Diablo, now what?"... you... play... again? If that doesn't satisfy you, then, again, you're playing the wrong game.
The comment of, "What is the point of getting better gear if I already beat Diablo?" the answer is simple... it's to... get... more... gear. That's it. That's Diablo, get gear; kill monsters.
Why is this so hard to understand?
+1 to Kripp I liked all of your ides even if some were not that good i'll tell you what, they were still better than the current system.
I highly doubt that. He has lots of fans, and I was about to make a thread like this myself
Yea that's the right way to do things, just farm that goblins all night long. Not like you can die to them anyway, best hardcore mode buddies that goblins are.
Now OT - problem is that many don't realise what is D3. It's not a MMO, it's a simple ARPG with multiplayer mode (exept for AH tbh). Why complain that you're beating monsters already and there's no need in better gear when in D2 it was exactly the same - i rolfstomped hell mode on both necro and sorc loooooong before they got a gear worth mentioning.
PvP ladders and stuff are a viable timesinks, but most won't care about them becouse there'll be no competitive factor. Lets be honest pvp gameplay wise D3 is somewhat like MOBA - small numbers of active skills, point-and-click movement and... that's it. There's no map awareness involved, no map control, no decisions when to farm and when to stick as a team, no ban-pick strategy, only few heroes (with nearly infinite amount of builds though trololo) etc. It's a simple TDM like Quake and UT series (that were both extremly competitive) had, exept it's ARPG where your stats are determined by your gear. And here you enter a vicious cycle: better gear -> better at pvp -> even better gear -> even better at pvp etc.
You can argue that another Blizzard franchise - WoW uses the same pvp system, but... it is not. Pretty much everyone can get top tier pvp set with minimum time spent so in the end everyones gear is normalized. Ofc some will argue that: "omg he had X legendary and stomped me hard", but trust me it won't be even remotely close to difference between a guy who spent 1500$ on RMAH and your average joe. So generally D3 is similar to ... all those F2P MMOs where you pay-to-win instead of play-to-win. Many of you will say - "stfu WoW pvp is horrible", but just wait - D3 pvp will be triple as horrible, five times as boring and ten times as frustraiting as WoW once.
So no matter what you're all looking for in D3 the simple fact stays - D3 is a simple game where you're farming gear for the sake of farming gear faster. Pretty much the same D2, exept one thing - Blizz is free to do with your hardfarmed gear whatever it wants. Spent your lucky 10mil on that 14 IAS amulet? Your bad for exploiting our flawed mechanic so tommorow it'll be 7 IAS amulet (no i'm not DH in denial crying a river over IAS nerf, just pointing out of first precedent that affected insane amount of ppls).
If Blizz would be trully interested in D3 long live the AH would be gold only and they would be earning money with frequent DLC - like new act once in 4-5 months with new tier of drops, new monsters, new item/monster affixes, followers, recipes (list whatever you want) for 10-15$. Instead they introduce RMAH and tax all sales - lazy mans way.
So the long story short - D3 is a placeholder till WoW MoP expansion comes out, then most of MMO crowd will get back to killing dragons and ppls sticking with D3 will play game for what it is - an endless gear farm.
Did you even watch his steam ever? He was never given anything from viewers, so don't go about saying bullshit please.
I can't wait until he inevitably fades into obscurity. Since the only thing he is good at is riding the coat tails of others while taking all of the credit. I mean if D3 was a skill based game I'd have at least some semblance of respect for the guy as a gamer, but it's not. It is an item based game that hinges entirely on gear. Just about any Barb with equivalent gear and friends willing to carry them through content could've accomplished the exact same thing.
Did you really play D2? What end game did D2 have that D3 is lacking other than the lame hostile mode and dueling?
Battle.net Profile / Diablo Progress Profile