I seriously do not understand what most people's glitch is about Patch 1.0.3.
I am playing a Female Wizard (Hathor), whose damage with "Magic Weapon" skill and "Glass Cannon" passive was at around 41,500DPS, and was concerned that the Increased Attack Speed (IAS) nerf would essentially render her useless, because much of the items she is using have between 15%-18% IAS. I was also concerned that my replaying Act III to farm for gold and items would no longer be viable, because of the increased repair costs.
It appears that my concerns were for nought.
Before 1.0.3, I could farm Act III from start to finish for in the region of 200,000 - 250,000 gold. And I don't mean farming by only breaking barrels and other stuff. I mean actually playing through all quests and killing all monsters, which included dying a couple times by the hands of the champions.
But yesterday, when I played 1.0.3 for the first time, I completed the whole of Act III for a net gold profit of around 350,000, even after having to cope with the significantly increased repair costs after having died several times.
I honestly thought the DPS drop would hurt my playstyle. But it didn't! In fact, thanks to the DPS drop, which is now at around 28000 with "Glass Cannon" passive and "Magic Weapon" skill, I've learned to play smarter by making more use of my skills in different combinations. ("Disintergrate", "Electrocute" primaries, and 1-4 slots "Blizzard", "Hydra", "Magic Weapon" and "Energy Shield", and "Glass Cannon", "Astral Presense" and "Galvanising Ward" passives).
And no, I don't swapout my skills on a whim. The skill set mentioned above is what I use, regardless of which boss or champion pack I'm fighting. I previously used "Familiar" instead of "Hydra", but about 2 weeks ago, I needed a friends help to get past Belial on Hell (which I never could do on my own) and I then realised how effective Hydra can be, and I swapped out "Familiar" in favour of "Hydra". and I've been using that combo ever since.
So I guess what I'm trying to say to those people who are complaing about 1.0.3 is this:
Stop looking at the raw number changes to your character stats and other items and then actually go out an play the game. You may find that the game is better that it's ever been, and is indeed much more fun than ever! I would even go so far as to say that I would have accepted that blizzard NOT have released the game on May 15 and take another month or two to integrate these changes even then.
Diablo III 1.0.3 is most defintely what the game should have been from the start!
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Peter Alexander DzomlijaDo you hear, huh? The Alpha and The Omega? Death and Rebirth? And as you die, so shall I be Reborn...
I seriously do not understand what most people's glitch is about Patch 1.0.3.
Some people are looking for any reason to bitch. I saw a complaint thread earlier that was posted because a player was upset that Izual didn't drop any rares for him once today.
Try playing a monk when suddenly your spirit generation is halfed because of the Attackspeed nerf, and 3 of your 4 spirit builders are also completely useless now because they build spirit so slow.
I play monk and you're wrong. You must adapt. Find your own way to build spirit and use it wiser.....I won't tell you, you'll just have to figure it out through your cloud of rage.
Try playing a monk when suddenly your spirit generation is halfed because of the Attackspeed nerf, and 3 of your 4 spirit builders are also completely useless now because they build spirit so slow.
Try adapting your Build/Gear instead of crying. I am still over 2 attacks per second and generating enough spirit to use everything i want. Attackspeed is still strong you know.
+1......I was typing my above post while you posted. You're exactly right. Why are so many people acting as if they've mastered a 5 week old game?
Many of these people crying just haven't measured themselves well enough to figure it out.
Try playing a monk when suddenly your spirit generation is halfed because of the Attackspeed nerf, and 3 of your 4 spirit builders are also completely useless now because they build spirit so slow.
I do play a Monk. Pre-patch, farmed Act 1 consistently but sucked hard in Act 2.
Post patch, I can clear Act 2. It's a challenge, but no longer the pointless cock block it was before. You know what I did? I adapted. I saw incoming changes, prepared for them, and embraced them.
Also saying your other spirit generators are completely useless is exaggerating quite a bit. They certainly have their uses still: you just have to figure out where the uses are.
Try playing a monk when suddenly your spirit generation is halfed because of the Attackspeed nerf, and 3 of your 4 spirit builders are also completely useless now because they build spirit so slow.
I play monk and you're wrong. You must adapt. Find your own way to build spirit and use it wiser.....I won't tell you, you'll just have to figure it out through your cloud of rage.
Adaptation is most definitely key.
AetherMcLoud, I certainly hope you don't take this personally, but maybe you just haven't yet figured out the skill set that fits your play style and strategies. I originally thought I had my character skill set where I wanted it to make her viable, but I was wrong.
As my topic post mentioned, Hathor originally was using "Familiar" instead of "Hydra". But after failing to kill Hell Belial on my own getting killed far too often, and having to ask for help from a friend (thanks, btw, Rhayven), I learned to adapt my playstyle, and Hathor is now perfectly capable of holding her own without dying for much longer than before.
Get yourself some standby support skills, and more importantly: Don't ever stand still in the same place for more than second if you can avoid it...
Rollback Post to RevisionRollBack
Peter Alexander DzomlijaDo you hear, huh? The Alpha and The Omega? Death and Rebirth? And as you die, so shall I be Reborn...
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I am playing a Female Wizard (Hathor), whose damage with "Magic Weapon" skill and "Glass Cannon" passive was at around 41,500DPS, and was concerned that the Increased Attack Speed (IAS) nerf would essentially render her useless, because much of the items she is using have between 15%-18% IAS. I was also concerned that my replaying Act III to farm for gold and items would no longer be viable, because of the increased repair costs.
It appears that my concerns were for nought.
Before 1.0.3, I could farm Act III from start to finish for in the region of 200,000 - 250,000 gold. And I don't mean farming by only breaking barrels and other stuff. I mean actually playing through all quests and killing all monsters, which included dying a couple times by the hands of the champions.
But yesterday, when I played 1.0.3 for the first time, I completed the whole of Act III for a net gold profit of around 350,000, even after having to cope with the significantly increased repair costs after having died several times.
I honestly thought the DPS drop would hurt my playstyle. But it didn't! In fact, thanks to the DPS drop, which is now at around 28000 with "Glass Cannon" passive and "Magic Weapon" skill, I've learned to play smarter by making more use of my skills in different combinations. ("Disintergrate", "Electrocute" primaries, and 1-4 slots "Blizzard", "Hydra", "Magic Weapon" and "Energy Shield", and "Glass Cannon", "Astral Presense" and "Galvanising Ward" passives).
And no, I don't swapout my skills on a whim. The skill set mentioned above is what I use, regardless of which boss or champion pack I'm fighting. I previously used "Familiar" instead of "Hydra", but about 2 weeks ago, I needed a friends help to get past Belial on Hell (which I never could do on my own) and I then realised how effective Hydra can be, and I swapped out "Familiar" in favour of "Hydra". and I've been using that combo ever since.
So I guess what I'm trying to say to those people who are complaing about 1.0.3 is this:
Stop looking at the raw number changes to your character stats and other items and then actually go out an play the game. You may find that the game is better that it's ever been, and is indeed much more fun than ever! I would even go so far as to say that I would have accepted that blizzard NOT have released the game on May 15 and take another month or two to integrate these changes even then.
Diablo III 1.0.3 is most defintely what the game should have been from the start!
I only wish there were more like you my friend.
Some people are looking for any reason to bitch. I saw a complaint thread earlier that was posted because a player was upset that Izual didn't drop any rares for him once today.
Idiots!
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I play monk and you're wrong. You must adapt. Find your own way to build spirit and use it wiser.....I won't tell you, you'll just have to figure it out through your cloud of rage.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
+1......I was typing my above post while you posted. You're exactly right. Why are so many people acting as if they've mastered a 5 week old game?
Many of these people crying just haven't measured themselves well enough to figure it out.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I do play a Monk. Pre-patch, farmed Act 1 consistently but sucked hard in Act 2.
Post patch, I can clear Act 2. It's a challenge, but no longer the pointless cock block it was before. You know what I did? I adapted. I saw incoming changes, prepared for them, and embraced them.
Also saying your other spirit generators are completely useless is exaggerating quite a bit. They certainly have their uses still: you just have to figure out where the uses are.
AetherMcLoud, I certainly hope you don't take this personally, but maybe you just haven't yet figured out the skill set that fits your play style and strategies. I originally thought I had my character skill set where I wanted it to make her viable, but I was wrong.
As my topic post mentioned, Hathor originally was using "Familiar" instead of "Hydra". But after failing to kill Hell Belial on my own getting killed far too often, and having to ask for help from a friend (thanks, btw, Rhayven), I learned to adapt my playstyle, and Hathor is now perfectly capable of holding her own without dying for much longer than before.
Get yourself some standby support skills, and more importantly: Don't ever stand still in the same place for more than second if you can avoid it...