I recently hit level 60, and now find myself in the exact situation I've been dreading for the past few weeks; I've lost interest in playing the game I have waited 10 years for.
I play more than my fair share of videogames, and find it crazy that it took me 3 weeks to get my character to max level, yet I know the exact reason why. It wasn't because I couldn't have gotten there within the first few days, It was because I feared that I would find myself unmotivated to play the game once I reached max level, and so I attempted to prolong the leveling process as best I could.
Diablo is a game entirely about items, the fun and engaging gameplay is just a bonus. In Diablo 2, my favourite things were trading items, and farming for more items. If you played Diablo 2 to any sort of religious status, these were your favourite things too, with PvP being the only other thing you could really do to pass your time while playing.
With trading now completely removed from the equation, and PvP yet to arrive, we are left with but one option; to farm for items (I guess you could farm for gold, but wtf is this, WoW?). The only problem is the itemization, in my opinion, is fundamentally flawed. It has me wanting to quit, and maybe wait for a day when blizzard finally makes it fun again.
The current system has you vying to find the best possible rolls on the blue and rare drops, to continue your progress through Inferno, "Legendaries" are nothing but a thought in the back of your mind, knowing how stupidly rare and lackluster they are. In Diablo 2 , the items you had been using during the entire leveling process (i.e. Blues and Rares) were just a small part of the journey between you and the pot of gold(en items) at the end of the rainbow; and thats the way I like it. (I don't know about you).
I have a lvl 60 Wizard
1167 rare kills
19984 total kills
0 legendary Items
Basically, I want itemization to return to the glory that was Diablo 2. Plentiful Uniques and Sets, which were better than 98% of other items. Apparently Blizzard is working on making Legendaries and Sets actually good, which is a great first step, but the plentiful part will need to follow to create a game where people will actually want to keep hunting for items. The only reasons why Blizzard decided to change the former system was for the sake of not farming the exact same thing over and over ( which has been semi-fixed I believe via Nephelem Valor, and I think with a few tweaks it could be a great system) and so that everyone doesnt end up looking the same at the end of the game. Did they not just release a stat stating that only 1% of the playerbase was even in Inferno? and do they not also realize that even if rares remain the best items in the game, 'everyone' (i.e. only the top 1-5% of players, much like Diablo 2) will still end up looking the same, they'll just all be wearing top tier rares instead of top tier uniques?
I want blues at max level to not be worth even a glace, as they should be.
Rares to be worth only a glace, just enough to check if they're perfect, or more likely not. Akin to the rares which people actually used in Diablo 2, like perfectly rolled gloves, rings, ammys or circlets with great stats unavailable on 'standard' uniques like +Skills +Resists or +FCR.
I want Legendaries and Set items to actually drop, like, all the time. Expecially with the incredibly random stats they have at the moment, they're more just like special, atleast seemingly valuable rares. They are much more likely to be of value, but certainly not always; and when you see them drop, you get that warm feeling inside. At the very least, the item name wasn't fricking blue or yellow like all of the other ones you've seen since level 1.
Whoa, that's turned into a wall of text. Anyway, if you read it I'd love to hear your input on items, and what you think should be done with droprates, rolls, Legendaries/Sets etc.
Everyone would agree itemization needs changing. Plus some items are bugged, one of them being that increase attack speed and attack speed increase blah blah.
I probably killed around 4k elites and 50k+ total kills and have got 3 legendaries and 1 set (I dont know if sets count as legendaries)
Blizzard announced they will buff future legendary items, change the attack speed bug, make crafting items more powerful as it cost a lot of craft for the bad RNG they give you, etc.
I dont really know, i'll have to wait and see until blizzard does the upcoming patch and see how the game goes.
Everyone would agree itemization needs changing. Plus some items are bugged, one of them being that increase attack speed and attack speed increase blah blah.
I probably killed around 4k elites and 50k+ total kills and have got 3 legendaries and 1 set (I dont know if sets count as legendaries)
Blizzard announced they will buff future legendary items, change the attack speed bug, make crafting items more powerful as it cost a lot of craft for the bad RNG they give you, etc.
I dont really know, i'll have to wait and see until blizzard does the upcoming patch and see how the game goes.
They didnt say they are making crafting items more powerful, they said they are reducing the costs and mats. l2read
I recently hit level 60, and now find myself in the exact situation I've been dreading for the past few weeks; I've lost interest in playing the game I have waited 10 years for.
I play more than my fair share of videogames, and find it crazy that it took me 3 weeks to get my character to max level, yet I know the exact reason why. It wasn't because I couldn't have gotten there within the first few days, It was because I feared that I would find myself unmotivated to play the game once I reached max level, and so I attempted to prolong the leveling process as best I could.
Diablo is a game entirely about items, the fun and engaging gameplay is just a bonus. In Diablo 2, my favourite things were trading items, and farming for more items. If you played Diablo 2 to any sort of religious status, these were your favourite things too, with PvP being the only other thing you could really do to pass your time while playing.
With trading now completely removed from the equation, and PvP yet to arrive, we are left with but one option; to farm for items (I guess you could farm for gold, but wtf is this, WoW?). The only problem is the itemization, in my opinion, is fundamentally flawed. It has me wanting to quit, and maybe wait for a day when blizzard finally makes it fun again.
The current system has you vying to find the best possible rolls on the blue and rare drops, to continue your progress through Inferno, "Legendaries" are nothing but a thought in the back of your mind, knowing how stupidly rare and lackluster they are. In Diablo 2 , the items you had been using during the entire leveling process (i.e. Blues and Rares) were just a small part of the journey between you and the pot of gold(en items) at the end of the rainbow; and thats the way I like it. (I don't know about you).
I have a lvl 60 Wizard
1167 rare kills
19984 total kills
0 legendary Items
Basically, I want itemization to return to the glory that was Diablo 2. Plentiful Uniques and Sets, which were better than 98% of other items. Apparently Blizzard is working on making Legendaries and Sets actually good, which is a great first step, but the plentiful part will need to follow to create a game where people will actually want to keep hunting for items. The only reasons why Blizzard decided to change the former system was for the sake of not farming the exact same thing over and over ( which has been semi-fixed I believe via Nephelem Valor, and I think with a few tweaks it could be a great system) and so that everyone doesnt end up looking the same at the end of the game. Did they not just release a stat stating that only 1% of the playerbase was even in Inferno? and do they not also realize that even if rares remain the best items in the game, 'everyone' (i.e. only the top 1-5% of players, much like Diablo 2) will still end up looking the same, they'll just all be wearing top tier rares instead of top tier uniques?
I want blues at max level to not be worth even a glace, as they should be.
Rares to be worth only a glace, just enough to check if they're perfect, or more likely not. Akin to the rares which people actually used in Diablo 2, like perfectly rolled gloves, rings, ammys or circlets with great stats unavailable on 'standard' uniques like +Skills +Resists or +FCR.
I want Legendaries and Set items to actually drop, like, all the time. Expecially with the incredibly random stats they have at the moment, they're more just like special, atleast seemingly valuable rares. They are much more likely to be of value, but certainly not always; and when you see them drop, you get that warm feeling inside. At the very least, the item name wasn't fricking blue or yellow like all of the other ones you've seen since level 1.
Whoa, that's turned into a wall of text. Anyway, if you read it I'd love to hear your input on items, and what you think should be done with droprates, rolls, Legendaries/Sets etc.
PEAVE AND LOVE
Legendarys (this includes sets) need buffed somewhat (but ilvl 62 legendary perfect roll shouldnt be better than ilvl63 perfect roll), which they are doing this (They consider sets to be basically legendary status).
Anddd that's about it. yeah it would be nice to be able to farm gear and it all be upgrades for me. But its fine that i found several upgrades for other classes, sell it, then buy an even better item than any of those, giving me a huge upgrade
If they didn't include the factor of the ah, everyone would gear up way too quickly, they would be able to gear themselves up quick, the item drops that are good for other classes they dont need would flood the auction house, causing low prices and everyone would just buy the gear or farm it quickly, thats why drop rates are lowered somewhat. (no they dont use the current supply in the ah to determine drop rates, just the fact that people can use the AH)
TL:DR :They are buffing legendaries, shut up about it, Farm, sell, buy. Better droprates would break game.
Quit complaining? Seeing as the point of Diablo is having items drop, when they don't something has gone horribly wrong. Maybe once you kill another THOUSAND rare monsters only to have something like this (http://www.diablofans.com/topic/46735-best-legendary-item-ever/) drop, you'll be on my side.
The real point is that the fun of item hunting is dead right now, hunting for blues and rares IS NOT FUN. Legendary items drop at such a low rate that you can't farm for them, its really more just play endlessly, hope that some blues and rares worth a fair amount of money drop and then go and buy your gear on the AH. I would rather the game be flooded with good items and them be cheap than have my characters stuck in mediocrity forever, or have to farm/buy gold like I'm playing Runescape.
It's hard to go by these numbers because it's under "career" so it includes your level 3 alt killing rares that won't drop shit.
That being said, it looks like you guys are spending too much time killing whites and running away from rares b/c my proportions are significantly different
47k kills
2580 elites
4 legendaries, 3 of which are level 60. 5 legendaries if you count my IK maul that displays with orange legendary text for some reason
I'd say 2 legendaries a week sounds like the drop rate is about where it should be. What i'm more concerned about is the shit stats they roll. IK maul rolled just dex and int on a barb only weap, and awful damage on top.
This isn't WoW. You aren't going to have BiS gear in the less than three weeks the game has been released. If you expected that, you're probably playing the wrong game.
This also isn't D2, where anything really good was duped and distributed.
If you assume that clearing from the Siegebreaker quest all the way to killing Diablo is 20 elites, it's probably much more, rolling with 200% MF (easy to attain with NV on Hell difficulty) you should net about 1 Legendary every week if you do it 10 times a day.
With all of the other factors included (normals, resplendent chests, barrels, bosses, etc) it's probably closer to 2 every week.
Blues are already not worth a glance, except the one per 100 which has good itemization.
Those 1/100 blues, for all intents and purposes, _are_ the uniques and legendaries. The main problem that people have isn't with the rarity or the color of the text, it's that it's not exciting to get blues. You pick up all your blues, go back to town, every once in a while there's a good one. There's no "pop" from picking them up, and very little from looking at the item. If those nice green set pieces were those 1/100 blues, when you saw green text on the ground you could get excited because you knew there was a good chance it was worth something. As it stands, you just pick up all the blues, just in case, and there's never any excitement. Even yellows have little excitement for me, I primarily see them as "yellow mats" as opposed to "possible new gear", or sometimes "10k on the AH" instead of "Oooh! Shiny!"
I think it's a good system in terms of the mathematics, but I think it would be wiser to bring back "Golds" from D2, or something similar. Something that when you see it drop, you know it's worth picking up, and you're excited to immediately identify it to see what it is. Even if those "golds" were just the same stats as a nice blue (maybe even just make blues with a lot of sockets, or affixes rolled above a certain amount, or something, be gold instead of blue so you can see the difference), at least then I'd see a gold on the ground and feel excited that it may be something better than the other 99 blues I just got. i'd be less likely to overlook it, I'd be more excited when I saw it drop, it would make me maybe kill a few more champion packs hoping to see one. Yet, it wouldn't even be truly any different than a good blue, except for it would be easily visually distinguishable.
That's what I'd do to add more excitement to the farming runs, personally.
In fact, I think i'll post this to the official forums.
Wouldn't it be great if eveyone was going for the exact same items because there was a pre-defined best?
No. I like the system. Sure, I've only got a couple of legendaries (one was in a chest in the first part of Act 1, and the other was off a random monster) and 2 (of the same) Blacksmith plans, but I like the system.
I especially like legendaries/set items having random properties.
Remember, Diablo 2 didn't have an auction house, uniques are a lot more accessible because of that, raising the drop rate would just make things worst in my opinion.
Wouldn't it be great if eveyone was going for the exact same items because there was a pre-defined best?
No. I like the system. Sure, I've only got a couple of legendaries (one was in a chest in the first part of Act 1, and the other was off a random monster) and 2 (of the same) Blacksmith plans, but I like the system.
I especially like legendaries/set items having random properties.
they need to bring back Sigons set for low levels or something cause in D2 you would really get through the lower levels with that set it was awesome.
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If we could somehow make this
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Or even a stranger
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You need only just ask
I think the problem is that you can't actually find items that will help you progress, Act 1 Inferno items will not let you survive Act II Inferno, same for Act II. You either need a friend to rush you or farm gold for weeks. Seems pretty boring compared to doing nightmare runs to gear up for hell, then doing andy runs in hell to gear up for act2, etc.
drop rate isn't that bad imo but the quality needs to be that even ilvl60 uniques are better than ilvl 63 blues, in other words make every unique item that drops overpowered and all around awesome, maybe even add some affixes like xx% chance to activate x skill when hit, reduce cooldowns by xx% or summon x monster when you crit, weapons that fear or knockback....etc this way they act different and are truly unique
i want to jump in joy when a set item or a legendary drops because they are a guranteed to be awesome (of course unless you are really unlucky and the drop was a low level legendary)
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I play more than my fair share of videogames, and find it crazy that it took me 3 weeks to get my character to max level, yet I know the exact reason why. It wasn't because I couldn't have gotten there within the first few days, It was because I feared that I would find myself unmotivated to play the game once I reached max level, and so I attempted to prolong the leveling process as best I could.
Diablo is a game entirely about items, the fun and engaging gameplay is just a bonus. In Diablo 2, my favourite things were trading items, and farming for more items. If you played Diablo 2 to any sort of religious status, these were your favourite things too, with PvP being the only other thing you could really do to pass your time while playing.
With trading now completely removed from the equation, and PvP yet to arrive, we are left with but one option; to farm for items (I guess you could farm for gold, but wtf is this, WoW?). The only problem is the itemization, in my opinion, is fundamentally flawed. It has me wanting to quit, and maybe wait for a day when blizzard finally makes it fun again.
The current system has you vying to find the best possible rolls on the blue and rare drops, to continue your progress through Inferno, "Legendaries" are nothing but a thought in the back of your mind, knowing how stupidly rare and lackluster they are. In Diablo 2 , the items you had been using during the entire leveling process (i.e. Blues and Rares) were just a small part of the journey between you and the pot of gold(en items) at the end of the rainbow; and thats the way I like it. (I don't know about you).
I have a lvl 60 Wizard
1167 rare kills
19984 total kills
0 legendary Items
Basically, I want itemization to return to the glory that was Diablo 2. Plentiful Uniques and Sets, which were better than 98% of other items. Apparently Blizzard is working on making Legendaries and Sets actually good, which is a great first step, but the plentiful part will need to follow to create a game where people will actually want to keep hunting for items. The only reasons why Blizzard decided to change the former system was for the sake of not farming the exact same thing over and over ( which has been semi-fixed I believe via Nephelem Valor, and I think with a few tweaks it could be a great system) and so that everyone doesnt end up looking the same at the end of the game. Did they not just release a stat stating that only 1% of the playerbase was even in Inferno? and do they not also realize that even if rares remain the best items in the game, 'everyone' (i.e. only the top 1-5% of players, much like Diablo 2) will still end up looking the same, they'll just all be wearing top tier rares instead of top tier uniques?
I want blues at max level to not be worth even a glace, as they should be.
Rares to be worth only a glace, just enough to check if they're perfect, or more likely not. Akin to the rares which people actually used in Diablo 2, like perfectly rolled gloves, rings, ammys or circlets with great stats unavailable on 'standard' uniques like +Skills +Resists or +FCR.
I want Legendaries and Set items to actually drop, like, all the time. Expecially with the incredibly random stats they have at the moment, they're more just like special, atleast seemingly valuable rares. They are much more likely to be of value, but certainly not always; and when you see them drop, you get that warm feeling inside. At the very least, the item name wasn't fricking blue or yellow like all of the other ones you've seen since level 1.
Whoa, that's turned into a wall of text. Anyway, if you read it I'd love to hear your input on items, and what you think should be done with droprates, rolls, Legendaries/Sets etc.
PEAVE AND LOVE
I probably killed around 4k elites and 50k+ total kills and have got 3 legendaries and 1 set (I dont know if sets count as legendaries)
Blizzard announced they will buff future legendary items, change the attack speed bug, make crafting items more powerful as it cost a lot of craft for the bad RNG they give you, etc.
I dont really know, i'll have to wait and see until blizzard does the upcoming patch and see how the game goes.
lvl 60 monk
2384 rare kills
69934 total kills
0 legendary items
quit complaining, sometimes stuff doesnt drop....
They didnt say they are making crafting items more powerful, they said they are reducing the costs and mats. l2read
Anddd that's about it. yeah it would be nice to be able to farm gear and it all be upgrades for me. But its fine that i found several upgrades for other classes, sell it, then buy an even better item than any of those, giving me a huge upgrade
If they didn't include the factor of the ah, everyone would gear up way too quickly, they would be able to gear themselves up quick, the item drops that are good for other classes they dont need would flood the auction house, causing low prices and everyone would just buy the gear or farm it quickly, thats why drop rates are lowered somewhat. (no they dont use the current supply in the ah to determine drop rates, just the fact that people can use the AH)
TL:DR :They are buffing legendaries, shut up about it, Farm, sell, buy. Better droprates would break game.
Normal kills: 52,027
Legendary and sets: 0
Blacksmithing plans or anything els worth something: 0
Making it extremly hard to gear up...
Quit complaining? Seeing as the point of Diablo is having items drop, when they don't something has gone horribly wrong. Maybe once you kill another THOUSAND rare monsters only to have something like this (http://www.diablofans.com/topic/46735-best-legendary-item-ever/) drop, you'll be on my side.
The real point is that the fun of item hunting is dead right now, hunting for blues and rares IS NOT FUN. Legendary items drop at such a low rate that you can't farm for them, its really more just play endlessly, hope that some blues and rares worth a fair amount of money drop and then go and buy your gear on the AH. I would rather the game be flooded with good items and them be cheap than have my characters stuck in mediocrity forever, or have to farm/buy gold like I'm playing Runescape.
My 2c
It's hard to go by these numbers because it's under "career" so it includes your level 3 alt killing rares that won't drop shit.
That being said, it looks like you guys are spending too much time killing whites and running away from rares b/c my proportions are significantly different
47k kills
2580 elites
4 legendaries, 3 of which are level 60. 5 legendaries if you count my IK maul that displays with orange legendary text for some reason
I'd say 2 legendaries a week sounds like the drop rate is about where it should be. What i'm more concerned about is the shit stats they roll. IK maul rolled just dex and int on a barb only weap, and awful damage on top.
This also isn't D2, where anything really good was duped and distributed.
lvl 60 barbarian
4464 elite kills
76783 kill
2 legendary/set
1 BS plan.
Keep killing and you might be lucky.
Yeah i think i've come across 4 BS plans, i've actually crafted some decent shoulders from one of the plans as well
If you assume that clearing from the Siegebreaker quest all the way to killing Diablo is 20 elites, it's probably much more, rolling with 200% MF (easy to attain with NV on Hell difficulty) you should net about 1 Legendary every week if you do it 10 times a day.
With all of the other factors included (normals, resplendent chests, barrels, bosses, etc) it's probably closer to 2 every week.
40 WD/DH
4500 elite kills
99,091 total kills
1 BS plan, lvl 31 WD offhand
Blues are already not worth a glance, except the one per 100 which has good itemization.
Those 1/100 blues, for all intents and purposes, _are_ the uniques and legendaries. The main problem that people have isn't with the rarity or the color of the text, it's that it's not exciting to get blues. You pick up all your blues, go back to town, every once in a while there's a good one. There's no "pop" from picking them up, and very little from looking at the item. If those nice green set pieces were those 1/100 blues, when you saw green text on the ground you could get excited because you knew there was a good chance it was worth something. As it stands, you just pick up all the blues, just in case, and there's never any excitement. Even yellows have little excitement for me, I primarily see them as "yellow mats" as opposed to "possible new gear", or sometimes "10k on the AH" instead of "Oooh! Shiny!"
I think it's a good system in terms of the mathematics, but I think it would be wiser to bring back "Golds" from D2, or something similar. Something that when you see it drop, you know it's worth picking up, and you're excited to immediately identify it to see what it is. Even if those "golds" were just the same stats as a nice blue (maybe even just make blues with a lot of sockets, or affixes rolled above a certain amount, or something, be gold instead of blue so you can see the difference), at least then I'd see a gold on the ground and feel excited that it may be something better than the other 99 blues I just got. i'd be less likely to overlook it, I'd be more excited when I saw it drop, it would make me maybe kill a few more champion packs hoping to see one. Yet, it wouldn't even be truly any different than a good blue, except for it would be easily visually distinguishable.
That's what I'd do to add more excitement to the farming runs, personally.
In fact, I think i'll post this to the official forums.
No. I like the system. Sure, I've only got a couple of legendaries (one was in a chest in the first part of Act 1, and the other was off a random monster) and 2 (of the same) Blacksmith plans, but I like the system.
I especially like legendaries/set items having random properties.
So ironic, yet so oblivious.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
i want to jump in joy when a set item or a legendary drops because they are a guranteed to be awesome (of course unless you are really unlucky and the drop was a low level legendary)