wizard kills inferno diablo in 2min w/ 0 dmg taken

  • #1
    keywords: critical mass, frost nova, crit, attack speed
    specs: 2.72/s attack speed, 31%crit, 112%crit dmg, 31000dps
    video link: http://v.youku.com/v_show/id_XNDAxODk2ODEy.html
  • #2
    Ahh yeah, perma Frost Nova with Critical mass... Interesting, though nothing new.

    I'm sure Critical Mass will be nerfed to cap the amount it can reduce skills cooldowns by.
    And may the odds be ever in your favour.
    Emmo#2406
  • #3
    Well that's the most ridiculous thing I've seen in a while. Storm Armor seems like a poor choice here though. I assume he's using Shocking Aspect but like, what difference does that honestly make?
  • #4
    I predict a nerf along the lines of Critical Mass having an ICD equal to your attack speed. For example, it can only procs twice per second with a 2.00 attack speed.

    Then again, maybe the nerf will come from Living Lightning as it's the biggest offender to that. Something like Living Lightning being unable to proc Critimal Mass more than once per cast.
  • #5
    How is frost nova spammable like that? lol
    Playing a Wizard. Looking for Demon Hunters to play with.
  • #6
    I counted 3 minutes.

    Seriously, that's some cheap ass design. Really wish Blue had tested this kind of stuff out a little more.
    "All generalizations are false, including this one." -Mark Twain
  • #7
    Storm armor has a rune ability that reduces the arcane cost of all skills so you can spam longer.
  • #8
    Quote from Fallacy

    Storm armor has a rune ability that reduces the arcane cost of all skills so you can spam longer.


    Frost nova is free to cast.
    Playing a Wizard. Looking for Demon Hunters to play with.
  • #9
    Venom Weapon is bugged and causing this and will probably be fixed soon. Otherwise Critical Mass would be fine.
  • #10
    This is the kind of stuff that they should know about in WoW. You add an internal cooldown or limit to the ability, so that it can't logically surpass a certain amount (and thus reduce cooldown of abilities to an abusable level).

    You would think they know these things.
  • #11
    Quote from CherubDown

    I counted 3 minutes.

    Seriously, that's some cheap ass design. Really wish Blue had tested this kind of stuff out a little more.


    Each class has what, 24 active abilities and 15 passives? Each active ability has 5 runes. With 6 skill slots + 3 passive that's:

    6^(24*5) * 3^15

    combinations. Actually that's wrong isn't it, because you can't have the same ability twice. But let's just say... there's A LOT.


    *EDIT*

    If I remember right you have to use combinations, ie nCr:

    (24*5)C6 * 15C3 = 3,652,745,460*455 = 1,661,999,184,300

    Is that right? So, 1.6 trillion combinations. PER CLASS.
  • #12
    I tried this. It worked. However it's really only good for bosses because you can't stand in the middle of a champ pack with arcane or plague and spam spells -- you will die. I unfortunately am not up to Diablo on inferno yet or I would be exploiting this like woah~
    Playing a Wizard. Looking for Demon Hunters to play with.
  • #13
    Quote from CherubDown

    I counted 3 minutes.

    Seriously, that's some cheap ass design. Really wish Blue had tested this kind of stuff out a little more.


    They failed to past act 2 in inferno, so there was no "need" to test it :D
  • #14
    can anyone link the build pls?
  • #15
    ahahaha

    some people are going to get rich on rmah. I guess lot of people are already stashing stuff.
    "A delayed game is eventually good, a bad game is bad forever." Shigeru Miyamoto-nintendo boss

    "I think it's hilarious because gamers won't be getting watered down anything.
    This is flat out Diablo 3." -Anonymous discussing the console version
  • #16
    Quote from chaoslux

    I predict a nerf along the lines of Critical Mass having an ICD equal to your attack speed. For example, it can only procs twice per second with a 2.00 attack speed.

    Then again, maybe the nerf will come from Living Lightning as it's the biggest offender to that. Something like Living Lightning being unable to proc Critimal Mass more than once per cast.

    if they nerf crtical mass the way you say in your exemple, then stacking wizard would go around this nerf.

    I think impleteming diminishing returns on the whole game is the only solution (i am joking)
    "A delayed game is eventually good, a bad game is bad forever." Shigeru Miyamoto-nintendo boss

    "I think it's hilarious because gamers won't be getting watered down anything.
    This is flat out Diablo 3." -Anonymous discussing the console version
  • #17
    http://www.diablofans.com/blizz-tracker/topic/224691-upcoming-hotfixes-updated-5-24-12/

    And boom there we go. :P
  • #18
    Aw com'on guys... that is freaking awesome :D and the fact that is was discovered around 1 week after release.. I :lol: ed - we're only going to see crazy stuff like that in the first couple weeks/months, then Blizz will probably fix all of them...
  • #19
    Dude... Asian diablo sounds sweet.
  • #20
    Quote from Zero(pS)

    Aw com'on guys... that is freaking awesome :D and the fact that is was discovered around 1 week after release.. I :lol: ed - we're only going to see crazy stuff like that in the first couple weeks/months, then Blizz will probably fix all of them...
    And ruin all my chances to beat inferno reasonably :( lol
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