The thing is, gear and skill are both required. Fantastic gear is not going to let you faceroll Inferno; you're still going to have to have a good, thought-out build and be able to execute it well. By the same token, even if you're the best player in the world, you're going to hit a wall where you need better gear to progress. This, to me, is what makes the Diablo franchise so great.
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i would choose my own religion and worship my own spirit, but if he ever preached to me i wouldn't want to hear it. i'd drop him, a forgotten god, languishing in shame; and then if i hit stormy seas, i'd have myself to blame.
You've basically declared that the fundamental appeal of the Diablo franchise: gear whoring, is a design flaw.
I don't mean to say that it's a design flaw. I think it's a great draw! The problem is that the higher difficulty is more about having bigger numbers instead of having more skill.
I realize that for a game revolving around gear whoring this would make sense, but Diablo 1 and 2 never had this issue.
Firstly, most of your comparisons are relying on the idea that it's supposed to be like Diablo 2. This is a brand new game with completely different mechanics and play style. It's not supposed to be like D2.
Second, the reason you're dying all the time is because you're not geared up. Trust me when I say that I was getting extremely frustrated by dying over and over again by what I thought to be easy mobs. But I failed to realize I was focusing on the wrong stats - I needed far more Armor and Vitality than I had. I am very surprised that inferno requires that you have at least 70% damage reduction. If you don't, it's time to farm Hell or at least do Dank runs.
Lastly, I appreciate your candor, but it's a little rash to say the entire game is flawed due to it being to hard.
HIs only comparison with D2 was that it was a good game.
I don't think he said it was too hard, but its a joke. The only aspect of difficulty is not getting 1 shotted....thats it.
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Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Inferno = an extra mode for you to chew on if you like to grind impossible content.
if this were the case gear with a level 60 req would drop in hell. even regeants to make lvl 60 wepons from the blacksmith or to upgrade gems only drop inferno (the books). unless im wrong and lvl 60 legendaries and set peices can drop in hell, inferno is not extra. if they can drop in hell though, ignore this.
You've basically declared that the fundamental appeal of the Diablo franchise: gear whoring, is a design flaw.
I don't mean to say that it's a design flaw. I think it's a great draw! The problem is that the higher difficulty is more about having bigger numbers instead of having more skill.
I realize that for a game revolving around gear whoring this would make sense, but Diablo 1 and 2 never had this issue.
Firstly, most of your comparisons are relying on the idea that it's supposed to be like Diablo 2. This is a brand new game with completely different mechanics and play style. It's not supposed to be like D2.
Second, the reason you're dying all the time is because you're not geared up. Trust me when I say that I was getting extremely frustrated by dying over and over again by what I thought to be easy mobs. But I failed to realize I was focusing on the wrong stats - I needed far more Armor and Vitality than I had. I am very surprised that inferno requires that you have at least 70% damage reduction. If you don't, it's time to farm Hell or at least do Dank runs.
Lastly, I appreciate your candor, but it's a little rash to say the entire game is flawed due to it being to hard.
HIs only comparison with D2 was that it was a good game.
I don't think he said it was too hard, but its a joke. The only aspect of difficulty is not getting 1 shotted....thats it.
If you're getting 1-shotted you don't have the right gear on. Go farm Hell, buy loot off the AH, or use the Blacksmith.
The blacksmith is a bad joke. It costs 50k + mats to make an item that is more than likely shit.
As a DH pretty much no amount of gear is going to stop you from getting one shotted in late inferno. Everyone I know of in this stage of the game completely ignores defense, as you are gonna get one shotted any fucking way, and goes for straight dps.
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Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
The blacksmith is a bad joke. It costs 50k + mats to make an item that is more than likely shit.
As a DH pretty much no amount of gear is going to stop you from getting one shotted in late inferno. Everyone I know of in this stage of the game completely ignores defense, as you are gonna get one shotted any fucking way, and goes for straight dps.
The part I bolded is what I'm talking about. You MUST have defense. You won't get 1-shotted.
Inferno = an extra mode for you to chew on if you like to grind impossible content.
if this were the case gear with a level 60 req would drop in hell. even regeants to make lvl 60 wepons from the blacksmith or to upgrade gems only drop inferno (the books). unless im wrong and lvl 60 legendaries and set peices can drop in hell, inferno is not extra. if they can drop in hell though, ignore this.
I have no idea how that's suppose to be relevant. You can stop playing after normal if you want. The reason to keep playing is if you want more and more difficult challenges with the same content.
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I grew up gaming without internet forums. The entire phenomenon of being upset with a game developer makes no sense to me. No sense. I cannot imagine spending my time and energy being upset about something I choose to do for recreation.
The blacksmith is a bad joke. It costs 50k + mats to make an item that is more than likely shit.
As a DH pretty much no amount of gear is going to stop you from getting one shotted in late inferno. Everyone I know of in this stage of the game completely ignores defense, as you are gonna get one shotted any fucking way, and goes for straight dps.
The part I bolded is what I'm talking about. You MUST have defense. You won't get 1-shotted.
Yeah, there's a lot of assumptions here, and the OP is blaming stuff on the game, when in fact, he's doing it wrong.
The blacksmith is a bad joke. It costs 50k + mats to make an item that is more than likely shit.
As a DH pretty much no amount of gear is going to stop you from getting one shotted in late inferno. Everyone I know of in this stage of the game completely ignores defense, as you are gonna get one shotted any fucking way, and goes for straight dps.
The part I bolded is what I'm talking about. You MUST have defense. You won't get 1-shotted.
So you know of a DH who stacks defense and can survive in inferno?
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Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Second, the reason you're dying all the time is because you're not geared up. Trust me when I say that I was getting extremely frustrated by dying over and over again by what I thought to be easy mobs. But I failed to realize I was focusing on the wrong stats - I needed far more Armor and Vitality than I had. I am very surprised that inferno requires that you have at least 70% damage reduction. If you don't, it's time to farm Hell or at least do Dank runs.
Well, in my opinion it shouldn't be like that. In most games nowadays (games that actually mean something in the gaming world) it ALWAYS should be skill > gear. Of course gear should be important, but not AS important as it is, compared to skill. It takes no skill to do 100 bossruns or whatever, I know farming is the part of the game though.
The thing is, there are no other factors in the late game, the game doesn't require you to get much more skilled, it just requires you to get more gear with defensive stats. There are no more mechanics forcing you to learn the fight from scratch, there is no learning curve, you just have to either get lucky (as it was with first inferno diablo kill - the wizard got lucky, because he didn't get the curse that one-shots him: he was doing 0 vita strat and the curse was countering it) or have a lot of good gear. I mean, it takes some skill to actually NOT get hit by some one shot ability, but people are avoiding it in normal already.
Also the next thing - how come elite packs and rares are actually harder than bosses? I know blizzard wanted us to do "story" and dungeons to get gear, not farm bosses (that's why elites drop better gear) but seriously, it doesn't even make sense. Bosses are supposed to be the ultimate challenge, not "the icing on the cake". I think the guy talking here is right, but imo there is nothing we can do right now. Blizzard won't re-make the game, they can just implement new stuff in expansion, but the whole difficulty system is screwed already.
Edit: cleaning my wall of text
You're missing the point. It shouldn't be the way you want, because you don't want Diablo. Play the games you want to play. Complaining that apples aren't oranges makes no sense whatsoever.
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I grew up gaming without internet forums. The entire phenomenon of being upset with a game developer makes no sense to me. No sense. I cannot imagine spending my time and energy being upset about something I choose to do for recreation.
I have no idea how that's suppose to be relevant. You can stop playing after normal if you want. The reason to keep playing is if you want more and more difficult challenges with the same content.
The blacksmith is a bad joke. It costs 50k + mats to make an item that is more than likely shit.
As a DH pretty much no amount of gear is going to stop you from getting one shotted in late inferno. Everyone I know of in this stage of the game completely ignores defense, as you are gonna get one shotted any fucking way, and goes for straight dps.
The part I bolded is what I'm talking about. You MUST have defense. You won't get 1-shotted.
There is no amount of defensive stats a DH could have where they wouldnt get one shot in inferno. Like none. Barbs are barely doing it with full def gear AND full def skills/runes/passives.
Guess what DHs dont have? any defensive skills/runes/or passives. The only exception to this is shadow power, which is life regen and doesn't cut it at all in inferno. And of course SS, which has now been neutered into not being usable with ANY rune.
If you attempt to stack defensive stats other than some vitality as a DH, then you are a complete idiot.
I think the difficulty of the game works nicely. I think the very small amount of outdoor randomization and items being incredibly dull is where blizzard missed the mark.
You're confusing the games anyway. Demon souls for example. If you can dodge every attack in the game because you are fucking spiderman, you only need a stick and pajamas for gear. In diablo, you need the fucking gear. The game is about collecting items, with stats that you want, not just items that are strong, but items that work for YOU. If you expected something else, you should have played more D2.
Thats another huge flaw of the game. The legendary items suck ass.... I haven't seen one that was worth half a shit, even on the AH.
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Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
You're confusing the games anyway. Demon souls for example. If you can dodge every attack in the game because you are fucking spiderman, you only need a stick and pajamas for gear. In diablo, you need the fucking gear. The game is about collecting items, with stats that you want, not just items that are strong, but items that work for YOU. If you expected something else, you should have played more D2.
Thats another huge flaw of the game. The legendary items suck ass.... I haven't seen one that was worth half a shit, even on the AH.
If Blizzard made any mistake it was renaming unique to legendary.
I agree on the Legendaries. And yes, it does matter what colour an item is. The legendaries should be, as their title says Legendary. They should be always better than blues, for crying out loud. Blizzard was too stupid on this,
No, you are wrong. This is not World of Warcraft.
WoW is a great game in its own rights that I will most likely continue to play but it has warped your minds and convinced you that prettier colors must equal better gear. This is not the case in the Diablo series and anyone who spent any significant amount of time playing D2 has no trouble grasping this concept.
I have no idea how that's suppose to be relevant. You can stop playing after normal if you want. The reason to keep playing is if you want more and more difficult challenges with the same content.
There is no "challenge", thats the whole point.
Oh, I get it. This is about your ego, not game design.
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I grew up gaming without internet forums. The entire phenomenon of being upset with a game developer makes no sense to me. No sense. I cannot imagine spending my time and energy being upset about something I choose to do for recreation.
Inferno = an extra mode for you to chew on if you like to grind impossible content.
if this were the case gear with a level 60 req would drop in hell. even regeants to make lvl 60 wepons from the blacksmith or to upgrade gems only drop inferno (the books). unless im wrong and lvl 60 legendaries and set peices can drop in hell, inferno is not extra. if they can drop in hell though, ignore this.
I have no idea how that's suppose to be relevant. You can stop playing after normal if you want. The reason to keep playing is if you want more and more difficult challenges with the same content.
end game would be considered level 60, correct? But if no level 60 gear items drop in hell and start dropping in inferno, which is an "extra-mode" to you, then even end game gear doesnt have a remote chance of being obtained unless you play said "extra-mode".
i guess my point would be that if it were a true "grind impossible content" type of mode it wouldnt have its own loot pool as it does where 1 inferno blue drop will blow away an A4 rare. There would be some sort of items specified for lvl 60 characters dropping in hell.
and yes can stop in normal, but if you did you wouldnt even have all of your skills. the game is designed to be played til at least 60 and unlock all your abilites, which they new the majority of players would. inferno is not an extra mode. not at all.
I agree on the Legendaries. And yes, it does matter what colour an item is. The legendaries should be, as their title says Legendary. They should be always better than blues, for crying out loud. Blizzard was too stupid on this,
No, you are wrong. This is not World of Warcraft.
WoW is a great game in its own rights that I will most likely continue to play but it has warped your minds and convinced you that prettier colors must equal better gear. This is not the case in the Diablo series and anyone who spent any significant amount of time playing D2 has no trouble grasping this concept.
"This aint WoW"
Seriously? Is that the only argument your pea brain can muster?
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Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
I have no idea how that's suppose to be relevant. You can stop playing after normal if you want. The reason to keep playing is if you want more and more difficult challenges with the same content.
There is no "challenge", thats the whole point.
Oh, I get it. This is about your ego, not game design.
As usual when 'bad design' or 'poor implementation' is cited, that's what's really at stake. It just wasn't designed or implemented *his way*.
Inferno and the loot system are working as intended. This isn't WoW.
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HIs only comparison with D2 was that it was a good game.
I don't think he said it was too hard, but its a joke. The only aspect of difficulty is not getting 1 shotted....thats it.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
if this were the case gear with a level 60 req would drop in hell. even regeants to make lvl 60 wepons from the blacksmith or to upgrade gems only drop inferno (the books). unless im wrong and lvl 60 legendaries and set peices can drop in hell, inferno is not extra. if they can drop in hell though, ignore this.
If you're getting 1-shotted you don't have the right gear on. Go farm Hell, buy loot off the AH, or use the Blacksmith.
As a DH pretty much no amount of gear is going to stop you from getting one shotted in late inferno. Everyone I know of in this stage of the game completely ignores defense, as you are gonna get one shotted any fucking way, and goes for straight dps.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
The part I bolded is what I'm talking about. You MUST have defense. You won't get 1-shotted.
I have no idea how that's suppose to be relevant. You can stop playing after normal if you want. The reason to keep playing is if you want more and more difficult challenges with the same content.
Yeah, there's a lot of assumptions here, and the OP is blaming stuff on the game, when in fact, he's doing it wrong.
Ergo, 'bad design' is not true.
So you know of a DH who stacks defense and can survive in inferno?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
You're missing the point. It shouldn't be the way you want, because you don't want Diablo. Play the games you want to play. Complaining that apples aren't oranges makes no sense whatsoever.
There is no amount of defensive stats a DH could have where they wouldnt get one shot in inferno. Like none. Barbs are barely doing it with full def gear AND full def skills/runes/passives.
Guess what DHs dont have? any defensive skills/runes/or passives. The only exception to this is shadow power, which is life regen and doesn't cut it at all in inferno. And of course SS, which has now been neutered into not being usable with ANY rune.
If you attempt to stack defensive stats other than some vitality as a DH, then you are a complete idiot.
Thats another huge flaw of the game. The legendary items suck ass.... I haven't seen one that was worth half a shit, even on the AH.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
If Blizzard made any mistake it was renaming unique to legendary.
No, you are wrong. This is not World of Warcraft.
WoW is a great game in its own rights that I will most likely continue to play but it has warped your minds and convinced you that prettier colors must equal better gear. This is not the case in the Diablo series and anyone who spent any significant amount of time playing D2 has no trouble grasping this concept.
Oh, I get it. This is about your ego, not game design.
end game would be considered level 60, correct? But if no level 60 gear items drop in hell and start dropping in inferno, which is an "extra-mode" to you, then even end game gear doesnt have a remote chance of being obtained unless you play said "extra-mode".
i guess my point would be that if it were a true "grind impossible content" type of mode it wouldnt have its own loot pool as it does where 1 inferno blue drop will blow away an A4 rare. There would be some sort of items specified for lvl 60 characters dropping in hell.
and yes can stop in normal, but if you did you wouldnt even have all of your skills. the game is designed to be played til at least 60 and unlock all your abilites, which they new the majority of players would. inferno is not an extra mode. not at all.
Seriously? Is that the only argument your pea brain can muster?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
As usual when 'bad design' or 'poor implementation' is cited, that's what's really at stake. It just wasn't designed or implemented *his way*.
Inferno and the loot system are working as intended. This isn't WoW.