Rare destory Legendary? Legendary ONLY affixes suggestion [updated]

  • #1
    I enjoyed those old days, my sorceress put fire all over Mephisto and my blood boils when I hear the scream of the evil and sound of treasures clashed onto the floor. Or gone through red portal to defeat Pindleskin, held breath while the treasures pop out of the thin air and dreamed the name "Hydra Bow" with a dark golden colour would show up. Jez, I enjoyed that feel, it was what driving me to revisit the game and kept me up through the countless nights.

    Now, come to present day. Logged on and guess which button I click first? The Auction House. I spent countless hours checking it repeatedly, hoping shinning loot with big numbers "drop" within my budget. Then eagerly log in my barb and equip it, only to log out once again to sell the replacement.........


    The end of an era: RIP "The Grandfather" and "Windforce"

    I'm sure, people form this forum would remember the power from these two godies. The feel when you hold it in your hand. Hell, the "Windforce" was what it drived nuts me to level Amazon to max and wearing socketed armor with 40% Damage / 15% attack speed jewelries.

    Come to Diablo 3, if you login and check the auction house, "Windforce" is less powerful and much cheaper than many "Rare" alternative. Loads of "Rare Items" with power stats (150+ DEX/ VIT) had made these relics no chance to enter top selection gear list of the soon-to-come PVP arenas. Sure, the rune words were ruling in Diablo 2, but remember how long it took for Blizzard to patch with the super rune words, and the never end farming to get a "ZOD" drop.



    Is the easy-access-power-filter, auction house to blame?

    Many hardcore players have stated repeatedly, that they do NOT use auction house. I admire their strong mind, but cannot resist to it. Often I got friends whispering with links of their super powerful treasures and bragged about the bargain they got from AH. I come to realize if there were no auction house, their "victory" cannot come by so easily nor frequently, They would have to spent countless hours going through vendors in trade channel or in public games like in Diablo 2.


    Is it the drop rate?

    Others may realize, to make the powerful goodies pop out on AH, they have to drop in game first. The issue must be something to do with the drop rate. If they make the "Rare Item" drops less, then players will have to go fight in the game and hope to get the uber rare loots. But is it fun to play such a game without all the colourful items dropping every 10 or 20 minutes?


    Is it fun to play without "Rare Item" drops?

    You may remember how frequently the "Rare items" popping out from the minions of hell; from the endless echoes: "Moo mo moo mo" back in Diablo 2. Do they really appear to drop more? I guess to get the exact answer; we will have to wait for the exact drop rate from Blizzard. However from what I feel after leveling all the way to almost finishing Hell is that they drop about the same if not less. If the drop rate has been nerfed severely on the "Rare Items", it may ruin the fun.


    The core issue:

    Back to square one, what is the problem that makes the game less rewarding than auction house hunting?
    I have to say it goes within the "Item Affixes" randomization.

    Before people throwing eggs at me or flaming this thread, you may want to read the following:


    Keep in mind, Blizzard had confirmed that same stat do NOT roll twice. Source


    I am NOT saying the power of the "Affixes" needs to be nerfed. I.e. It seems fine to have "+200 Damage" on a rare or blue item with "+ 50% Damage".

    I am concerning about the chance of the combination of affixes. Or to be specific - damage related affixes gets rolled repeatedly. i.e. "Rare Items" with 6 random affixes, often comes with a combination of 2 or more of these "+ X Damage" "+ X % Damage" "+ X STR" "+ X DEX" "+ X% ATK SPEED" "+ X Max Damage" "+ Socket"


    Real Game Example:

    "The Grandfather"
    Legendary Two-Handed Sword

    592.3–726.9 Damage Per Second
    (439-541)–(638-780) Damage
    1.10 Attacks per Second
    +66-132 Minimum Damage
    +88-176 Maximum Damage
    +31-35% Damage
    +78-83 Strength
    +78-83 Dexterity
    +78-83 Intelligence
    +78-83 Vitality
    +5-7% Life
    Increases Damage Against Elites by 7-8%
    Ignores Durability Loss


    +2 Random Magic Properties


    Now keep in mind do NOT roll twice, "The Grandfather" only has 2 random affixes and they can NOT be "+ X Max Damage" "+ X % Damage" "+ X STR" "+ X VIT" "+ X DEX" "+ X INT"

    The only useful affixes that "The Grandfather" can roll will be something like "+ X Fire Damage" and "X% Damage is converted to life". You may see the problem of that.

    Compare to this Rare Crafted Weapon: (Some in game lv60 weapons have better basic DPS)

    "Exalted Grand Oni Blade"
    Rare Two-Handed Sword

    433.4 Damage Per Second
    317–471 Damage
    1.10 Attacks per Second

    +6 Random Magic Properties
    Crafted by: Blacksmith (Level 10)

    It may have 6 out of or a combination of "+ X Max Damage" "+ X % Damage" " + X STR " "+ X VIT" "+ X DEX " "+ X INT" "+ X% damage convert to life"

    The stats can be higher as for example the, it can have "+ 50% Damage" + "+ 180 STR" "3% Damage is converted to life"


    You may now know the reason why there are many 900 / 1000 + weapons on the auction house making "The Grandfather" and "Windforce" much less attractive. Even these elite weapon fall so hard, think about the rest of the Legendary stuff...

    From what I can tell the Legendaries only hold their name to two aspects:

    1) Unique Appearance
    2) Unique affixes (i.e. a wrist piece with "+ % ATK Speed" & + "% MOV Speed")



    Legendary ONLY affixes suggestion pool: (Your constructive suggestion welcome)

    The goal here is to make "Legendary items" more interesting and competitive. This hopefully will add on another excitement to a Legendary loot while differing them from the general "Rare items" and hopefully not breaking the balance. Let's hope this will help these Legendary items, the ones we loved.

    Let's gather our ideas and we'll feedback to Blizzard. Anyways you may have fun making up your ideas :) or reading others.

    These following Afflixes, are Legendary ONLY, they can only be rolled up by a Legendary item.



    DefensiveRecommended/Inspired by
    Immune to slows, movement impairing effectsBenegesserit
    Break jail after X secondDiablo 3
    Can not be frozenDiablo 2
    When below 20% HP, gain 100% over X seconds N/A
    When below 20% HP, gain 10% movement speed X seconds N/A
    When below 20% HP, cast Frost Nova, last X seconds Diablo 3
    When below 20% HP, cast Teleport to random location Diablo 2




    OffensiveRecommended/Inspired by
    X% Chance on hit to create a 10 yrd explosion for Y% your weapon damageBenegesserit
    X% Chance on hit to dispel target sheilding effectDiablo 3
    X% Chance on hit to cast fear which last Y secoundDiablo 2
    X% Lower resistsance on hit to Y elementDiablo 2
    Deals X% additional damage to illusionsDiablo 3




    Fun/OtherRecommended/Inspired by
    X% Chance on hit to teleport target to your locationDiablo 3
    Upon death, deal X amount of damage in 10 yrd radius, X is your total HPDiablo 2
    When Below 30% HP, resurrect follower, teleport him/her to youN/A






    Thanks for reading, your suggestion please. Let's gather our ideas and we'll feedback to Blizzard.

    Edit: Fix a few typos
    Edit: Updating "Legendary" ONLY affixes suggestion
  • #2
    I also remember the days of Diablo 2, shortly after launch...when well rolled rares were the best items around, better than the best uniques, and that's what people sought after.

    There's nothing *new* about rares being the best items in Diablo. It started with D2, but got swept under the rug a bit in D2:LoD when a few affixes were taken off the rare/magic table, and new, more powerful uniques and runewords came into the game.

    Am I crazy? I've just seen a lot of posts on this subject, and feel like people have selective memory about Diablo 2, no thanks in part to the xpac being around for so long...
  • #3
    imo a good solution would be to give legendaries special afffixes that only legendaries can roll. ofc they should not be OP so legendaries would always be the best, but it would give some very needed flavor to the legendaries and give them a better chance to compete. but I guess there will be an overhaul (maybe that word is a bit strong, but don't know any better) of all the items.

    sets also seem very weak :( kinda sag about that.
  • #4
    It's not the end of an era. Windforce, still the best legendary bow that can drop, has a DPS of over 900 w/o it's random affixes, and the same goes for the top legendaries. Legendaries are still good, but yea, rares can be better. And it's a better system, because you'll always be looking for that upgrade.
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  • #5
    Man you hit the nail on the head. I am a DemonHunter, and i was sad to see that a 1hand xbow could do 800+ damage with mosnter affixes and the divine Wind Force capped at somewhere in the 500's? Just sad I still want Wind Force, but i also want to own as much as possible.
  • #6
    Quote from vincentjhager

    I also remember the days of Diablo 2, shortly after launch...when well rolled rares were the best items around, better than the best uniques, and that's what people sought after.

    There's nothing *new* about rares being the best items in Diablo. It started with D2, but got swept under the rug a bit in D2:LoD when a few affixes were taken off the rare/magic table, and new, more powerful uniques and runewords came into the game.

    Am I crazy? I've just seen a lot of posts on this subject, and feel like people have selective memory about Diablo 2, no thanks in part to the xpac being around for so long...


    People have a VERY selective memory when it comes to D2. I loved that game, and it ate up my entire high school career, but we need to be honest. The combat in D2? Very, very simple. Yea it was fun, but there was no thought to it, besides 'omg he's immune'. Other than that it didn't matter what affixes a champ pack rolled, because besides maybe 'get away from the electric one when I'm hurt', it was all just attack until dead.

    The graphics? Good for the time, but also very poor. People say it was 'dark and gritty', but it was more of a 'only a couple colors on the whole color pallet, and just dark, mostly black.

    People complain the armor in D3 is too much like wow, well do you people remember the armor in D2? All, oh idk, 6 visual tiers? I think there was less. All the armor looked terrible, save for a couple pieces.

    D2 was a great game, but I agree people have a selective memory when it comes to it.
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  • #7
    Quote from Afro_DemonHunter

    Man you hit the nail on the head. I am a DemonHunter, and i was sad to see that a 1hand xbow could do 800+ damage with mosnter affixes and the divine Wind Force capped at somewhere in the 500's? Just sad I still want Wind Force, but i also want to own as much as possible.


    What? http://us.battle.net/d3/en/item/windforce says 900 right there, and that's w/o the random affix.
    https://www.youtube.com/channel/UChB2_IPc-HVXbi0jS1Riljg
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  • #8
    I agree about legendaries and I think Blizz has acknowledged it and is working on them to be better.
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  • #9
    I totally agree with OP at this stage.
    Legendaries need to have the WOW factor.
  • #10
    Quote from Bleu42

    Quote from vincentjhager

    I also remember the days of Diablo 2, shortly after launch...when well rolled rares were the best items around, better than the best uniques, and that's what people sought after.

    There's nothing *new* about rares being the best items in Diablo. It started with D2, but got swept under the rug a bit in D2:LoD when a few affixes were taken off the rare/magic table, and new, more powerful uniques and runewords came into the game.

    Am I crazy? I've just seen a lot of posts on this subject, and feel like people have selective memory about Diablo 2, no thanks in part to the xpac being around for so long...


    People have a VERY selective memory when it comes to D2. I loved that game, and it ate up my entire high school career, but we need to be honest. The combat in D2? Very, very simple. Yea it was fun, but there was no thought to it, besides 'omg he's immune'. Other than that it didn't matter what affixes a champ pack rolled, because besides maybe 'get away from the electric one when I'm hurt', it was all just attack until dead.

    The graphics? Good for the time, but also very poor. People say it was 'dark and gritty', but it was more of a 'only a couple colors on the whole color pallet, and just dark, mostly black.

    People complain the armor in D3 is too much like wow, well do you people remember the armor in D2? All, oh idk, 6 visual tiers? I think there was less. All the armor looked terrible, save for a couple pieces.

    D2 was a great game, but I agree people have a selective memory when it comes to it.

    I recently asked a friend who was complaining that D3 wasn't gritty enough what he meant. He advised the the old games had demons and sacrifices, and D3 is just friendlier and killing skeletons and zombies. I asked if he's been past act 1 yet...
  • #11
    Quote from Bleu42

    People have a VERY selective memory when it comes to D2. I loved that game, and it ate up my entire high school career, but we need to be honest. The combat in D2? Very, very simple. Yea it was fun, but there was no thought to it, besides 'omg he's immune'. Other than that it didn't matter what affixes a champ pack rolled, because besides maybe 'get away from the electric one when I'm hurt', it was all just attack until dead.


    Yep, we have to agree that Diablo 3 succeeds Diablo 2 in many aspects. It would be better if they had not re-used the names such as "The Grandfather", "The Windforce", "Stone of Jordan", I probably never would brought this up. As one of the many die hard fans on this forums, I was worrying about the re-play value of the game.

    Quote from Bleu42


    The graphics? Good for the time, but also very poor. People say it was 'dark and gritty', but it was more of a 'only a couple colors on the whole color pallet, and just dark, mostly black.

    People complain the armor in D3 is too much like wow, well do you people remember the armor in D2? All, oh idk, 6 visual tiers? I think there was less. All the armor looked terrible, save for a couple pieces.

    D2 was a great game, but I agree people have a selective memory when it comes to it.


    Agreed, though it is a bit off topic, but very well said.
  • #12
    Quote from vincentjhager

    I recently asked a friend who was complaining that D3 wasn't gritty enough what he meant. He advised the the old games had demons and sacrifices, and D3 is just friendlier and killing skeletons and zombies. I asked if he's been past act 1 yet...


    If you friend ever played Diablo 1, he might comment it was a game with only skeletons lol.
  • #13
    Anyone who is even a semi-old school D2 player will remember this name: Doom Loom. Happy nostalgia :)
  • #14
    I remember those days, going from one vender to the next, trying to find the one well socketed item and hoping you had enough to buy it. Then came the do I have the right amount of perfect emeralds, it was relentless, it's a little too easy with the AH, I can see where you coming at.
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  • #15
    Quote from Bleu42

    Quote from Afro_DemonHunter

    Man you hit the nail on the head. I am a DemonHunter, and i was sad to see that a 1hand xbow could do 800+ damage with mosnter affixes and the divine Wind Force capped at somewhere in the 500's? Just sad I still want Wind Force, but i also want to own as much as possible.


    What? http://us.battle.net/d3/en/item/windforce says 900 right there, and that's w/o the random affix.

    Thought I saw 1 in the 500s on the auction house but I may have been mistaken sorry fo talkin out my butt. I still think its crappy that I am seeing rares become the best in game items. Perfect or leet rares should rival the best legendaries not eclipse them.
  • #16
    Quote from vincentjhager

    I also remember the days of Diablo 2, shortly after launch...when well rolled rares were the best items around, better than the best uniques, and that's what people sought after.

    There's nothing *new* about rares being the best items in Diablo. It started with D2, but got swept under the rug a bit in D2:LoD when a few affixes were taken off the rare/magic table, and new, more powerful uniques and runewords came into the game.

    Am I crazy? I've just seen a lot of posts on this subject, and feel like people have selective memory about Diablo 2, no thanks in part to the xpac being around for so long...


    im glad someone elses remembers this. the way d2 was originally before lod spoiled it. having a piece of rare armor that is godly and different than everyone else (unless it was duped of course) was so much better than sitting in a full set of uniques that were the same as the next guy's.
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing."
  • #17
    i just want to thank the OP for showing me that there are actally people out there who can phrase actual constructive critizism instead of ust bithcing around.
  • #18
    you should post this on official forums
  • #19
    i like the current system. legendaries can be fantastic with lucky rolls. rares can be fantastic with lucky rolls.
  • #20
    My problem is with blues having better dps than legendaries. Sometimes by a huge margin.
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