Hi,
So I was just browsing books section in iStore and noticed there was a sample of D3 guide ready to download and in it among other things there were Skeleton King's stats:
There's also a section with a couple of normal monsters. Here's a sample stats of one:
Armaddon (appears in act IV)
Normal: lv.29, 1200-1700hp damage per hit: 443
Nightmare: lv.49, 12k-17k hp damage per hit: 3445
Hell: lv.60, 54k-76k HP damage per hit: 14k
Inferno: lv.63, 306-428k HP damage per hit: 170k (!)
If this is true I wonder how much HP will a lv 60 character have:D
Nice find. 170k damage looks painful, but that's just raw damage. Factor in a hero's physical resistance, evasion, and armor... and it will still be huge.
Yep, this is the issue with print guides, they don't always have the most up to date information. That and D3 wasn't really "finalized" until beta ended. One of the beautiful things about having day 1 patches is that companies don't have to worry about the "going gold" standard and having everything "Done" in advance
The book is wrong. I know for a fact that as of Beta Patch 16 the SK had just over 2,400 HP in single player. I didn't check a full 4 player game.
Remember that Blizzard increased the health and damage of monsters. I'm not sure if they did it across all difficulties. At any rate, until the game is actually out, the real initial numbers won't be accurate. Even then, there will be balance patches, as already stated by Jay.
I cant find a link to give you. I found this on iPad while browsing iBooks store so I cannot link that. Sorry:(
If someone found a link somewhere, pls post it here.
I cant find a link to give you. I found this on iPad while browsing iBooks store so I cannot link that. Sorry:(
If someone found a link somewhere, pls post it here.
The book is wrong. I know for a fact that as of Beta Patch 16 the SK had just over 2,400 HP in single player. I didn't check a full 4 player game.
Remember that Blizzard increased the health and damage of monsters. I'm not sure if they did it across all difficulties. At any rate, until the game is actually out, the real initial numbers won't be accurate. Even then, there will be balance patches, as already stated by Jay.
I cant find a link to give you. I found this on iPad while browsing iBooks store so I cannot link that. Sorry:(
If someone found a link somewhere, pls post it here.
What was the name of the book ?
it's Diablo III Bradygames Guide, the title just says Diablo III, published by DK Publishing if this helps
I know these numbers aren't set in stone and very well may have already been altered, but what piqued my interest is the HUGE difference between Hell and Inferno. Yowza! I can't wait!
Edit: BTW, I hope that the first time I set foot in Inferno I get one-shotted. I think we all know it's going to be hard, but I also think we'll all be so keen on checking it out that we'll go in there immediately after finishing Hell just to see "how bad" it is, and I want it to be BAD.
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i would choose my own religion and worship my own spirit, but if he ever preached to me i wouldn't want to hear it. i'd drop him, a forgotten god, languishing in shame; and then if i hit stormy seas, i'd have myself to blame.
That bow, along with Hungering Arrow (115% weapon damage), plus Cinder Arrow (35% additional fire damage over 8 seconds), plus the actual legendary set item stats, plus other gear, etc.
I would guess (just guess), that fully decked out we might do somewhere around what 4-5k dps?
15 mil divided by 4 is 3,750,000. 3,750,000 divided by 5,000 is 750 is 12.5 minutes.
Considering the internal testers were fighting things for hours, I think either they had really crap gear (which they had approx 1 tier below the boss), which they didn't, or maybe we won't do 4-5k...
Maybe we will do more? The suspense abounds. (I am admittedly bad at math, just fyi)
Edit: I also recall, in some video, seeing health numbers. There is also a video out that shows some inferno gear stats... unfortunately, I can't find either at the moment. :/
I just downloaded the sample and WOW there is a lot of spoilersh stuff in here. Specifically available attributes to monsters. Quite a few we haven't seen.
im pretty sure the print guides were started around patch 14 just to be able to get enough printed for release sooo good luck finding accuate info in there.
Hi,
So I was just browsing books section in iStore and noticed there was a sample of D3 guide ready to download and in it among other things there were Skeleton King's stats:
There's also a section with a couple of normal monsters. Here's a sample stats of one:
Armaddon (appears in act IV)
Normal: lv.29, 1200-1700hp damage per hit: 443
Nightmare: lv.49, 12k-17k hp damage per hit: 3445
Hell: lv.60, 54k-76k HP damage per hit: 14k
Inferno: lv.63, 306-428k HP damage per hit: 170k (!)
If this is true I wonder how much HP will a lv 60 character have:D
Just a fun fact:D
D3 guide written by who?
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Hi,
So I was just browsing books section in iStore and noticed there was a sample of D3 guide ready to download and in it among other things there were Skeleton King's stats:
There's also a section with a couple of normal monsters. Here's a sample stats of one:
Armaddon (appears in act IV)
Normal: lv.29, 1200-1700hp damage per hit: 443
Nightmare: lv.49, 12k-17k hp damage per hit: 3445
Hell: lv.60, 54k-76k HP damage per hit: 14k
Inferno: lv.63, 306-428k HP damage per hit: 170k (!)
If this is true I wonder how much HP will a lv 60 character have:D
with a 500 dps weapon + 1500 (any stat) 1.5APS and normals skills its more like 20 000 dps at the start of inferno and much more at the end
It makes me wonder how they fought bosses for many hours then. If 4 players do 5k dps can kill a 15 mil hp monster in 12.5 minutes (roughly), how are they fighting bosses for hours?
Somewhere, some of this information does not seem to match up... unless they are just so focused on sheer survival that the fights are drawn out by mechanics, not necessarily by the number crunching.
And I would assume that, like Hell mode in D2, monsters in Hell and Inferno will have regeneration rates. Also, since the boss "arenas" are on lockdown until the group kills them or wipes, it makes it even more interesting. Of course, the bosses completely reset in the event of a wipe.
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So I was just browsing books section in iStore and noticed there was a sample of D3 guide ready to download and in it among other things there were Skeleton King's stats:
Normal: Lv.8, 1800HP
Nightmare: Lv.33, 123,250HP
Hell: Lv.52, 2,471,100HP
Inferno: Lv.61, 15,717,300HP
There's also a section with a couple of normal monsters. Here's a sample stats of one:
Armaddon (appears in act IV)
Normal: lv.29, 1200-1700hp damage per hit: 443
Nightmare: lv.49, 12k-17k hp damage per hit: 3445
Hell: lv.60, 54k-76k HP damage per hit: 14k
Inferno: lv.63, 306-428k HP damage per hit: 170k (!)
If this is true I wonder how much HP will a lv 60 character have:D
Just a fun fact:D
Armor.
Yep, this is the issue with print guides, they don't always have the most up to date information. That and D3 wasn't really "finalized" until beta ended. One of the beautiful things about having day 1 patches is that companies don't have to worry about the "going gold" standard and having everything "Done" in advance
Remember that Blizzard increased the health and damage of monsters. I'm not sure if they did it across all difficulties. At any rate, until the game is actually out, the real initial numbers won't be accurate. Even then, there will be balance patches, as already stated by Jay.
If someone found a link somewhere, pls post it here.
What was the name of the book ?
My "WTB inferno nerfs!" thread senses are already tingling.
it's Diablo III Bradygames Guide, the title just says Diablo III, published by DK Publishing if this helps
Edit: BTW, I hope that the first time I set foot in Inferno I get one-shotted. I think we all know it's going to be hard, but I also think we'll all be so keen on checking it out that we'll go in there immediately after finishing Hell just to see "how bad" it is, and I want it to be BAD.
Source
That bow, along with Hungering Arrow (115% weapon damage), plus Cinder Arrow (35% additional fire damage over 8 seconds), plus the actual legendary set item stats, plus other gear, etc.
I would guess (just guess), that fully decked out we might do somewhere around what 4-5k dps?
15 mil divided by 4 is 3,750,000. 3,750,000 divided by 5,000 is 750 is 12.5 minutes.
Considering the internal testers were fighting things for hours, I think either they had really crap gear (which they had approx 1 tier below the boss), which they didn't, or maybe we won't do 4-5k...
Maybe we will do more? The suspense abounds. (I am admittedly bad at math, just fyi)
Edit: I also recall, in some video, seeing health numbers. There is also a video out that shows some inferno gear stats... unfortunately, I can't find either at the moment. :/
Edit: OH and achievements.... =)
Epicurus
It makes me wonder how they fought bosses for many hours then. If 4 players do 5k dps can kill a 15 mil hp monster in 12.5 minutes (roughly), how are they fighting bosses for hours?
Somewhere, some of this information does not seem to match up... unless they are just so focused on sheer survival that the fights are drawn out by mechanics, not necessarily by the number crunching.
And I would assume that, like Hell mode in D2, monsters in Hell and Inferno will have regeneration rates. Also, since the boss "arenas" are on lockdown until the group kills them or wipes, it makes it even more interesting. Of course, the bosses completely reset in the event of a wipe.