After playing open beta for weekend I noticed that softcore character on normal and hardcore char on normal difficulty is about the same except that hardcore normal mobs were more agressive (i.e. dont stop chasing you). I wonder how will it be like playing normal and hardcore characters on higher difficulties.
This is incorrect, the devs have stated that monsters get new abilities on each increasing difficulty, as well as the obvious increased hp/damage and moving faster. They also changed the AI, they will be smarter in trying to move to you and attack you.
Edit: This is ofcourse assuming he was actually asking the difference between DIFFICULTY levels and not HC/SC
Normal = Easy, allows you to get use to the game machanics etc
Nightmare = little more challenging
Hell = Challenging
Inferno = Hopefully a huge challenge that is nearly impossible to beat!
This is incorrect, the devs have stated that monsters get new abilities on each increasing difficulty, as well as the obvious increased hp/damage and moving faster. They also changed the AI, they will be smarter in trying to move to you and attack you.
Edit: This is ofcourse assuming he was actually asking the difference between DIFFICULTY levels and not HC/SC
Yes, this is exactly what I needed to know. If anyone knows more specific details about those 'new abilities' and AI behavior changes please post them here.
I noticed one thing. When I played my hardcore character (normal difficulty) mobs had a strange ability that occasionally poped some sort of banners around them (in Cathedral), unlike softcore (normal difficulty) gameplay where that thing didn't happen.
Well actually on the topic of different AI for hardcore, he might have something. In D2 hardcore actually also made the monsters slightly harder, and I dont remember any info on D3 HC. So unless there's a blue post somewhere it's actually a possibility.
Yes, this is exactly what I needed to know. If anyone knows more specific details about those 'new abilities' and AI behavior changes please post them here.
I noticed one thing. When I played my hardcore character (normal difficulty) mobs had a strange ability that occasionally poped some sort of banners around them (in Cathedral), unlike softcore (normal difficulty) gameplay where that thing didn't happen.
You don't seem to understand, there's no difference with the AI etc between hardcore and softcore, only the perma death, stash and artisans
You don't seem to understand, hes not asking about differences between HC/SC anymore, as he said, hes asking about differences between Normal/Nightmare/Hell/Inferno...
Edit: Though he did mistakenly post a mini event as a difference between the two.
Softcore mode and Hardcore mode are the exact same game, with the only two differences being permanent death and no RMAH.
The difficulties are 4 in numbers: Normal, Nightmare, Hell, Inferno. No one but Blizzard knows how the difficulty will ramp up. Blizzard did say that in harder difficulties, monster A.I. is much less forgiving, and monsters will have more affixes. (This has absolutely nothing to do with whether or not you are playing sc or hc).
Why bother speculating? It comes out in less than a month, and you can see for yourself.
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Can anyone share more info on this?
Really?
This is incorrect, the devs have stated that monsters get new abilities on each increasing difficulty, as well as the obvious increased hp/damage and moving faster. They also changed the AI, they will be smarter in trying to move to you and attack you.
Edit: This is ofcourse assuming he was actually asking the difference between DIFFICULTY levels and not HC/SC
Nightmare = little more challenging
Hell = Challenging
Inferno = Hopefully a huge challenge that is nearly impossible to beat!
Yes, this is exactly what I needed to know. If anyone knows more specific details about those 'new abilities' and AI behavior changes please post them here.
I noticed one thing. When I played my hardcore character (normal difficulty) mobs had a strange ability that occasionally poped some sort of banners around them (in Cathedral), unlike softcore (normal difficulty) gameplay where that thing didn't happen.
You don't seem to understand, hes not asking about differences between HC/SC anymore, as he said, hes asking about differences between Normal/Nightmare/Hell/Inferno...
Edit: Though he did mistakenly post a mini event as a difference between the two.
The difficulties are 4 in numbers: Normal, Nightmare, Hell, Inferno. No one but Blizzard knows how the difficulty will ramp up. Blizzard did say that in harder difficulties, monster A.I. is much less forgiving, and monsters will have more affixes. (This has absolutely nothing to do with whether or not you are playing sc or hc).
Why bother speculating? It comes out in less than a month, and you can see for yourself.