Cost: 20 Arcane PowerProject a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds.
+ Numb rune
Increase the amount the target's movement is slowed to 60% for 3 seconds.
Cost: 35 Arcane PowerHurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.
+ Obliteration rune
Increase the damage of the explosion to deal 228% weapon damage as Arcane.
Counter point
A)
Numb: Increase Slow (Change: Defensive tool)
Snow Blast: Progressive Damage increase (Change: offensive channel)
Cold Blood: 0 AP cost (Change(minor): Primary attack)
Sleet Storm: local AoE (Change(major): skill retool)
Black Ice: DoT on ground (Change: Offensive utility)
result 1 Drastically different skill; 2 significantly different skills; 2 fundamentally similar skills
Obliteration: Damage increase(Change(minor):Offensive tool)
Arcane Orbit: charge based persistant local AoE (Change(major): Skill retool)
Arcane Nova: Instant local AoE (Change(major): Skill retool')
Tap the Source: mana reduction (Change(minor): offensive tool)
Celestial Orb: Penetration(Change: AoE redistribution)-->closest thing to Frozen orb in D3?
Result: 2 Drastically different skills; 1 significantly different skill; 2 fundamentally similar skills (depending on your view on Celestial Orb which I mapped as significantly different)
On topic: The math pages are really interesting, how could you include the fact that not all skills can be mapped to the LMB? this removes the possibility of some builds in classes with more than 5 such skills (Barb:8 DH:6 Monk:10(again hit hardest!) Doc:5 Wiz:7) or is that just dumped into 'about 70% of these builds will be trash but who cares because that still leaves more than 10 billion builds' idea?
Edit the sunglasses was supposed to be B and ) but I won't change it cause it made me giggle.
lmao I saw the sunglasses and was like 'yea yea I know, way to go, showoff'
Cost: 20 Arcane PowerProject a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds.
+ Numb rune
Increase the amount the target's movement is slowed to 60% for 3 seconds.
see what i did here? that are the same skills only with more slow or more significant damge. you cant count them as a different skill. thats annoying. you also dont count in wow the different glyphs as skills...
yes you know im right!
But let me guess, a 134-144 damage fireball is a different skill than a 145-155 damage fireball?
yeah... I already did a small post on page 1 on how to calculate for non-elective mode.
Those skills can't be applied to the LMB even in elective mode...like Mantras or Sentry.
That's only an issue for combinations where all 6 of the active skills cannot be mapped to LMB. Since order doesn't matter, just map something else to LMB. Might be awkard to play with, but there's nothing stopping you from completely remapping your keybinds either.
Cost: 20 Arcane PowerProject a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds.
+ Numb rune
Increase the amount the target's movement is slowed to 60% for 3 seconds.
see what i did here? that are the same skills only with more slow or more significant damge. you cant count them as a different skill. thats annoying. you also dont count in wow the different glyphs as skills...
yes you know im right!
But let me guess, a 134-144 damage fireball is a different skill than a 145-155 damage fireball?
It is because I made a choice to upgrade that skill. In D3 what choice do I make? I am a jack of all trades, I can do everything to the absolute best. That to me is boring, that does not create connection, does not tell my character apart at all.
It is because I made a choice to upgrade that skill. In D3 what choice do I make? I am a jack of all trades, I can do everything to the absolute best. That to me is boring, that does not create connection, does not tell my character apart at all.
You make the choice of what abilities you want to use for that run through. With the valor buff, you're actually encouraged to stick with one build for that one run through. Just because Blizzard doesn't force you to stick with a choice, doesn't mean you cannot force yourself. Self~control is too hard? Cannot enjoy the game without Blizzard holding your hand?...
It is because I made a choice to upgrade that skill. In D3 what choice do I make? I am a jack of all trades, I can do everything to the absolute best. That to me is boring, that does not create connection, does not tell my character apart at all.
You make the choice of what abilities you want to use for that run through. With the valor buff, you're actually encouraged to stick with one build for that one run through. Just because Blizzard doesn't force you to stick with a choice, doesn't mean you cannot force yourself. Self~control is too hard? Cannot enjoy the game without Blizzard holding your hand?...
Oh no, I can. However...why should I? They seem to enjoy holding everyone elses hand, why not mine too?
Oh no, I can. However...why should I? They seem to enjoy holding everyone elses hand, why not mine too?
Seems like they aren't holding people hand in this case.. you want them to now?
They arn't? I don't know, no skill points and no farming for runes...seems like hand holding to me? Infinite respecs, no consequence....yep that is signs of good ol hand holding. Wouldn't want anyone making real decisions around these parts no siree.
They arn't? I don't know, no skill points and no farming for runes...seems like hand holding to me? Infinite respecs, no consequence....yep that is signs of good ol hand holding. Wouldn't want anyone making real decisions around these parts no siree.
Hrm.. skill points that essentially required players to use out of game resources to make a character that could beat hell (or be damn lucky to stumble across it yourself). Yep...they definitely should have stayed in the game...oh wait..
Farming for runes that was found in testing to be unenjoyable. Yup.. definitely a great idea..
Oh man, encouraging people to actually try new things? Totally terrible.
Seems you actually don't grasp things as well as you claim Adon. I thought you actually played Diablo 2...
This is silly, it's like the number of drink combos at Sonic Drive-in. Sure you can technically make 688,133 different drink combos at the drive-in, but in actuality 98% of them would be so disgusting that no one in their right mind would order them. It's the same for these "billions of builds", just as sonic sells probably 25 different drinks regularly, you will get an unsurprisingly small number of viable builds per class.
This is silly, it's like the number of drink combos at Sonic Drive-in. Sure you can technically make 688,133 different drink combos at the drive-in, but in actuality 98% of them would be so disgusting that no one in their right mind would order them. It's the same for these "billions of builds", just as sonic sells probably 25 different drinks regularly, you will get an unsurprisingly small number of viable builds per class.
That's not the issue. No one thinks that 100 billion builds are going to be used. But if you do use 2*10^(-6)% of possible builds are viable that is still 2,000 builds. Relativly, that is a small porion, but it is still much larger possible pool to draw builds from compaired to d2 and many other games.
Edit @Ayr Ah, I think we are having comunication issues. No matter :kitty:.
Rollback Post to RevisionRollBack
If that made sense to you, Bravo! I think I even confused myself...
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lmao I saw the sunglasses and was like 'yea yea I know, way to go, showoff'
Those skills can't be applied to the LMB even in elective mode...like Mantras or Sentry.
But let me guess, a 134-144 damage fireball is a different skill than a 145-155 damage fireball?
That's only an issue for combinations where all 6 of the active skills cannot be mapped to LMB. Since order doesn't matter, just map something else to LMB. Might be awkard to play with, but there's nothing stopping you from completely remapping your keybinds either.
You make the choice of what abilities you want to use for that run through. With the valor buff, you're actually encouraged to stick with one build for that one run through. Just because Blizzard doesn't force you to stick with a choice, doesn't mean you cannot force yourself. Self~control is too hard? Cannot enjoy the game without Blizzard holding your hand?...
Seems like they aren't holding people hand in this case.. you want them to now?
Hrm.. skill points that essentially required players to use out of game resources to make a character that could beat hell (or be damn lucky to stumble across it yourself). Yep...they definitely should have stayed in the game...oh wait..
Farming for runes that was found in testing to be unenjoyable. Yup.. definitely a great idea..
Oh man, encouraging people to actually try new things? Totally terrible.
Seems you actually don't grasp things as well as you claim Adon. I thought you actually played Diablo 2...
Not picking at the poster, but the type of person that gives this response: it screams of illiteracy.
Yeah I know but that has nothing to do with my post.
That's not the issue. No one thinks that 100 billion builds are going to be used. But if you do use 2*10^(-6)% of possible builds are viable that is still 2,000 builds. Relativly, that is a small porion, but it is still much larger possible pool to draw builds from compaired to d2 and many other games.
Edit @Ayr Ah, I think we are having comunication issues. No matter :kitty:.