I was just looking at some of the released videos, and I'm wondering if there will be any significant difference in gameplay from the beta and final release?
any idea about the graphics? as much as the videos are probably from the beta stages, (dont mind me) but i cant help but feel there should be a more.. finished detailing?
I was wondering the same thing, I seem to recall someone saying that there were some things held back from beta so beta testers had something new come in the content they have already seen in the release.
I was wondering the same thing, I seem to recall someone saying that there were some things held back from beta so beta testers had something new come in the content they have already seen in the release.
that would make absolute sense.
one point i was particularly curious about, was that someone brought up the fact as much as the Monk class could dual wield swords and maces, but his main attacks are "fists" natured, so even whilst dual wielding.
When attacking, the weapons dissapear and the animation just shows the Monk whacking away with his fists instead of the weapons, i found it abit off myself haha. Wielding then sheathing them at point of attack.
Game systems are probably what are being most held back (item affixes, finished rune graphics, possible monster affixes, etc.), and some early-game lore (that should be available at that stage).
Graphics and engine-wise, I believe the beta is very close to the "retail" version of the game.
It's funny though how with each patch I seem to recognize new randomization options for dungeons, and I wonder if they're still working on that on retail as well (or just finished it and are slowly putting it into the beta for ooooour happyness! amusement).
I was wondering this as well. It would be great to hop into the retail version as a beta tester and still feel like it's something new (Don't get me wrong, I'll still be uber excited when I first start playing!). Like maybe just little things, but big enough you notice them and think, "hey, that wasn't there before!" I think seeing new item affixes before we get to SK is a good possibility.
Graphics and engine-wise, I believe the beta is very close to the "retail" version of the game.
It's funny though how with each patch I seem to recognize new randomization options for dungeons
Hm, the graphics seem to be of WoW standard in some videos, was expecting more frankly, in such case i guess itll be max settings no problems for most.
what do you mean randomization options for dungeons?
any guesses about the battle animations? such as the monk wielding/sheathing?
There was a blue post lately that stated, that the graphics in the beta is as the graphics you get in the final game. Right down the settings in the menu. Can't find the post, though...
There was a blue post lately that stated, that the graphics in the beta is as the graphics you get in the final game. Right down the settings in the menu. Can't find the post, though...
Ah, noted. Tried looking around but couldn't find anything on that.
Lets just hope animations won't have gaps that ruin the flow of the characters. *fingers crossed for a solid game*
on a side note: will cooperative play be avaliable on release?
any guesses about the battle animations? such as the monk wielding/sheathing?
This iss something that is actually quite cleverly addressed in the monk short story. Reading it set my mind at ease with one line in particular where he is talking about how different monks use weapons. It's not perfect, but enough to help me suspend Disbalief.
Edit: There will Certainly be coop on release day. 100% no doubt about it.
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If that made sense to you, Bravo! I think I even confused myself...
any guesses about the battle animations? such as the monk wielding/sheathing?
This iss something that is actually quite cleverly addressed in the monk short story. Reading it set my mind at ease with one line in particular where he is talking about how different monks use weapons. It's not perfect, but enough to help me suspend Disbalief.
Do you mean the part in the story where they're saying that a monk's weapon is nothing more than an ornament?
This does nothing to make the monk's attack animations look any less flawed or unfinished, in my opinion.
This is the one thing I think is really lacking in the game at the moment, and I really hope they do something about it in a patch soon after release, but I doubt that they'll implement it for release. A blue post said something about how it will take a long time, and they would rather get the game out than delay it any more. Still, it should be fairly high on their priorities with all the complaints.
My biggest hope for the release is that they'll give monks an option to always have their weapons sheathed, because it's pretty clear they won't be putting in any new animations for release.
Hm, the graphics seem to be of WoW standard in some videos, was expecting more frankly, in such case i guess itll be max settings no problems for most.
The graphics are nothing of WoW quality, they are beyond and superior in comparison to WoW. Every kid with their crap computers are putting out beta videos, giving the illusion that the game is sub-standard. A good system with max quality settings make a world of difference.
i think AA will be available to smooth thing out not sure if its in the beta of not.
AA is in the beta, and it looks really good. On my fairly recent, average-price gaming system, the beta looks really nice. Way better than anything I've seen on Youtube or even the official class gameplay videos (they sometimes don't even use AA). I don't know why people have problems with the graphics, I think they've done a really good job. Especially considering how fast and responsive the game plays, it definitely looks and feels good.
Personally I hope for higher performance in the retail version. As of right now, the Mac client is seriously broken. (20 FPS in OSX versus about 50-60 FPS in Win7). Hope they fix this in retail, but since it hasn't been fixed in patch 17, I am beginning to doubt it. Pretty sure the graphics we see in beta is the graphics we'll see in retail though.
As always, I can't remember where I read this, but they stated that the beta client is not as smooth and optimized as the retail client. It didn't mean that the graphics will improve (I still think there is no need for higher graphics :)), but it means that the frames per second, loading times etc will improve.
I have noticed that when I log on to the beta and start playing, every new action I do (like swing my weapon, use a waypoint etc.), always has a slight delay, as if the animation is loading in-game rather than during the loading screen. I think this is the kind of thing that will be cleared up with the retail client.
Note: that isn't the kind of thing that gets fixed with new patches, but is inherently linked to the beta client being a less optimized system. So you will probably see better frame rates on launch.
Edit: what's the point of crying over an "ultra" setting? In games with "ultra" settings, "ultra" is just a label for the highest textures and effects etc that the engine can produce. So "high" settings in D3 could just as easily be called "ultra".
Imo the beta looks really nice, smooth AA, high quality textures and shadows, overall it looks really good and feels really responsive. Can someone actually explain what we're missing out on with no "ultra" setting?
They did mention that the stuttering and fps drops won't be an issue with release, as it's tied to the beta servers and the stuff working behind the scenes. If you run the game at max settings and aren't biased about D2 somehow having the best graphics and lighting of all-time, you'll really enjoy D3's graphics.
Lots of newcomers to the board as the game nears release...
There will certainly not be monk animations w/ weapons in the game at release. They may be patched in later, but think about it logically. How would they animate the palm smash attack with weapons? :F
They would require entirely new animations for every skill, and maybe even entirely different animations for staves and maces. Far too much work and other things should be far higher priority (like implementing PvP).
Yes, co-op is already in the game in beta, so... Diablo is about co-op.
The graphics are fine. You can't get a good feel for the graphics until you're rocking them full screen on your comp in perfect quality.
but then again, the jeweler will open on later levels
that would make absolute sense.
one point i was particularly curious about, was that someone brought up the fact as much as the Monk class could dual wield swords and maces, but his main attacks are "fists" natured, so even whilst dual wielding.
When attacking, the weapons dissapear and the animation just shows the Monk whacking away with his fists instead of the weapons, i found it abit off myself haha. Wielding then sheathing them at point of attack.
I guess, but it being a beta I hope its like a raw crude effort to work out gameplay bugs and then jam in awesome graphics in the final release.
Graphics and engine-wise, I believe the beta is very close to the "retail" version of the game.
It's funny though how with each patch I seem to recognize new randomization options for dungeons, and I wonder if they're still working on that on retail as well (or just finished it and are slowly putting it into the beta for ooooour
happyness!amusement).Little less than 26 days to find out!
Hm, the graphics seem to be of WoW standard in some videos, was expecting more frankly, in such case i guess itll be max settings no problems for most.
what do you mean randomization options for dungeons?
any guesses about the battle animations? such as the monk wielding/sheathing?
Ah, noted. Tried looking around but couldn't find anything on that.
Lets just hope animations won't have gaps that ruin the flow of the characters. *fingers crossed for a solid game*
on a side note: will cooperative play be avaliable on release?
This iss something that is actually quite cleverly addressed in the monk short story. Reading it set my mind at ease with one line in particular where he is talking about how different monks use weapons. It's not perfect, but enough to help me suspend Disbalief.
Edit: There will Certainly be coop on release day. 100% no doubt about it.
Do you mean the part in the story where they're saying that a monk's weapon is nothing more than an ornament?
This does nothing to make the monk's attack animations look any less flawed or unfinished, in my opinion.
This is the one thing I think is really lacking in the game at the moment, and I really hope they do something about it in a patch soon after release, but I doubt that they'll implement it for release. A blue post said something about how it will take a long time, and they would rather get the game out than delay it any more. Still, it should be fairly high on their priorities with all the complaints.
My biggest hope for the release is that they'll give monks an option to always have their weapons sheathed, because it's pretty clear they won't be putting in any new animations for release.
The graphics are nothing of WoW quality, they are beyond and superior in comparison to WoW. Every kid with their crap computers are putting out beta videos, giving the illusion that the game is sub-standard. A good system with max quality settings make a world of difference.
Battle.net Profile / Diablo Progress Profile
AA is in the beta, and it looks really good. On my fairly recent, average-price gaming system, the beta looks really nice. Way better than anything I've seen on Youtube or even the official class gameplay videos (they sometimes don't even use AA). I don't know why people have problems with the graphics, I think they've done a really good job. Especially considering how fast and responsive the game plays, it definitely looks and feels good.
As always, I can't remember where I read this, but they stated that the beta client is not as smooth and optimized as the retail client. It didn't mean that the graphics will improve (I still think there is no need for higher graphics :)), but it means that the frames per second, loading times etc will improve.
I have noticed that when I log on to the beta and start playing, every new action I do (like swing my weapon, use a waypoint etc.), always has a slight delay, as if the animation is loading in-game rather than during the loading screen. I think this is the kind of thing that will be cleared up with the retail client.
Note: that isn't the kind of thing that gets fixed with new patches, but is inherently linked to the beta client being a less optimized system. So you will probably see better frame rates on launch.
Edit: what's the point of crying over an "ultra" setting? In games with "ultra" settings, "ultra" is just a label for the highest textures and effects etc that the engine can produce. So "high" settings in D3 could just as easily be called "ultra".
Imo the beta looks really nice, smooth AA, high quality textures and shadows, overall it looks really good and feels really responsive. Can someone actually explain what we're missing out on with no "ultra" setting?
Battle.net Profile / Diablo Progress Profile
There will certainly not be monk animations w/ weapons in the game at release. They may be patched in later, but think about it logically. How would they animate the palm smash attack with weapons? :F
They would require entirely new animations for every skill, and maybe even entirely different animations for staves and maces. Far too much work and other things should be far higher priority (like implementing PvP).
Yes, co-op is already in the game in beta, so... Diablo is about co-op.
The graphics are fine. You can't get a good feel for the graphics until you're rocking them full screen on your comp in perfect quality.