Yeah last time i looked at the word ''Childish'', it didnt include kicking off a zombie 10 meters away while ripping some others in pieces. Kicking the shit out of hordes of demons in a Dark environment, sometimes you can barely see whats coming at you.
Let me start off by saying that I am a long time player of Diablo 1 and 2 and a huge fan. What really immerses me in the Diablo experience is not only the horror lore attached, but the uncertain atmosphere that you live in through your character.
The art style of the environments can add a lot of fear, anxiety and bravery into the player, which is something that concerns me with Diablo 3. Looking at the "art style" if you will, the graphics...the game doesn't have that same horror appeal. And if I can be honest...it looks a little childish to me, almost like a cartoon. And when you have that sort of atmosphere, you can certainly expect some of the game elements to reflect their environment.
Just my thoughts!
Are you saying that after having played through the beta? I'm interested to know.
I can almost see how one can think that by looking at some pics of New Tristram, but after playing through it that fear concern should be dispelled.
How dare you use the same account avatar as me, thief!
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Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
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Hello Kitty Adventures. Childish ? yes
Diablo 3 ? no
Are you saying that after having played through the beta? I'm interested to know.
I can almost see how one can think that by looking at some pics of New Tristram, but after playing through it that fear concern should be dispelled.
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"