- Looks like he did a little more then just Bnet....
Now here is Jays resume:
1998 - King's Quest: Mask of Eternity - Quality Assurance
1998 - Blood II: The Chosen - Game Concept and Lead Designer
2003 - Impossible Creatures - Lead Designer and Story
2003 - Homeworld 2 - Additional Design Support
2004 - Warhammer 40k Dawn of War - Design and Story
2007 - Company of Heroes - Senior Designer
A decent cast of games, nothing that sticks out as great however. I know company of heroes is loved and played and so is Warhammer but they pale to SC I feel. My point being is he doesn't have any Blizzard calibur games under his belt, where as those 3 above have Diablo, SC, WC, and GW.
Being very unbiased on the discussion I must say this. When I heard Jay Wilson saying that he was never in contact with North or any of the previous designers, and then I heard about the RMAH I was certain that D3 would be just a game capitalizing the series' name, totally unworthy of my time. I saw a few things back in 2008 and I thought that they were changing the game's style too much, to a brighter environment, which I like, but it's not like the main concept of the franchise. After following closely the beta, and delving into the skill system (I didn't like at all the previous rune system, I found it a sorry excuse to force us looking for more loot, and hampering our builds), I realised that the gameplay was very well designed, extremely friendly for newcomers, and adding a lot for experienced players too. I kinda miss the trees, but I realised that the designers are mature, and understand that as long as trees exist, an optimal build will be found. Generally I was proven wrong distrusting the team behind D3. Maybe they didn't follow the recipe 100%, but I didn't even want them to do that. I wanted them to innovate the series, and they did in a correct way.
I just hope I'm not horribly mistaken, and we all realise it at launch XD