Kick System: what do we think of it?

Poll: After reading the thread and the posts/comments for insight, wou

In favor or against a kick system?

After reading the thread and the posts/comments for insight, wou - Single Choice

  • No to kicking. 13.3%
  • Yes to kicking. 86.7%
  • #42
    Quote from Zero(pS)

    The best I can think of is an "idle player kick system" which needs 3 votes and that can be activated/deactivated (so you can use it against afkers but not harm people you don't want to - maybe they ask for the group "yo guys, I need 5/10 mins, can you deactivate idle kick for a couple minutes?" and everyone accepts, then it's fine).

    It wouldn't be able to be used for griefing (as it's easy to notify the person the "idle kick system" is in effect) and it would definitely solve the issue with idlers/afkers (which seems to be already happening in the beta, as myself and another poster reported, and could very easily happen in retail once things are for real).


    Problem is that wouldn't stop the afkers one bit. All they'd need is an auto clicker, or auto mover, or any other automated scripted action to avoid the afk timer :P.

    While I dislike thinking that kicking will be necessary at all, the way they've set up all of their core systems seems to require it. It is silly that people afking in a town get credit for quest completion. And the obviously the gamewide difficulty increase is also a problem.

    Still the best/easiest and yet not perfect solution seems to be only game creator can start the vote and a necessary unanimous vote of (total players)-1 for it to kick. 4 players, need 3 to kick 1, 3 need 2 to kick 1, 2, creator can kick :P. Still abusable but the lesser of two evils IMO.

    If kicking is implemented I'd also like some feature for the kicked/kicking players to add the opposite party to a black list though, so they don't get matched up again. That way, if you feel you were kicked by people being asshats, you just make sure you won't get matched with them again and thus have no fear of those people showcasing their asshattery again.
  • #43
    I think kicking should be allowed to be honest. I think the good outweighs the bad. Griefers will always find a way so at least give us some tools to combat it.

    Someone earlier siad they'd hate to be kicked from a game because it's *Barb only* and I actually think this is a little narrow-minded. I can see same-class runs being fun and as you can't label servers at the moment it seems harsh to not allow those people to run a barb only boss run if that's what they want to do.

    Especially if you have say 2 on your friend's list and you are looking for a 4th barb through the random servers. This is the problem with no server lists however. I think labelling your game actually has merits. People used to put things like *Act 2 Boss* etc and you knew the purpose of the server as you entered. So that at least solves that issue imo.

    But yeah, I agree their should be a kick system if they can not come up with anything more useful.

    You just lost

    THE GAME!!!
  • #44
    Quote from Stabsey

    Both options in this poll suck. I'd like Blizzard to come up with a better system, possibly player rating. Perhaps with a slider so you could open your game to People with 10 times more Likes than Dislikes and maybe have to wait a bit or players with same ratio of Likes to Dislikes and have your game fill instantly.

    The options were made considering's Blizzard stance on this right now. Your idea is awesome, and I think it would work pretty well, but I don't see Blizzard working on something as complex as that right now, they're probably going with the simpler option of either having a simple kick system or not.


    Quote from NektelMP

    Problem is that wouldn't stop the afkers one bit. All they'd need is an auto clicker, or auto mover, or any other automated scripted action to avoid the afk timer :P.

    Man, I feel dumb now. Nevermind my horrible suggestion. That's why brainstorming is needed, so dumb stuff like that doesn't get through.

    If kicking is implemented I'd also like some feature for the kicked/kicking players to add the opposite party to a black list though, so they don't get matched up again. That way, if you feel you were kicked by people being asshats, you just make sure you won't get matched with them again and thus have no fear of those people showcasing their asshattery again.

    That would be amazing. No downsides to that, right?

    Considering how easy it is to join games, the big number of public games that should be available, and the fact that being kicked right before a boss wouldn't mean much, since their loot isn't the best (except maybe on Inferno after getting a couple stacks of Nephalem Valor) I believe the best would be to have a kick system as well, and most players would probably agree that it's the lesser of 2 evils.

    Right now, the most immediate answer they should have for the issue of idle people is just making them not earn exp/gold for quests. At least while they don't put in a kicking system. I think everyone can agree with that too.
  • #45
    Quote from Zero(pS)

    That would be amazing. No downsides to that, right?


    ... I can't quote tell if this is sarcasm or not lol. If its not, then carry on, if it is... I'm not sure I see a downside to this, so I'd like some explaination. Can't see the reason someone would want to kick/be kicked by the same people repeatedly, specially in the case of afk bots. The negative effects of this could be?.... Eventually you blacklist everyone on your server? Or they all blacklist you?.... Seems the common factor in all cases would be you, enjoy your single player game of asshattery :D. Win win for everyone no?
  • #46
    Quote from RaidenFreeman

    I adore kicking, but it won't make it at launch :/ Darn it with this game, if only they took their time making it... It's not like it's been 6-7 years since they started it!

    Question: In order for someone else to join, do I have to make the game public? What does this mean: I ONLY want my friend/bro/gf/dad/dog to join, can I create a "private" game?


    when u open a game it's private game - which means ur friend list can join and u can inv ppl. if u want it to be public - and ppl from the matching system can join u need to press Esc and click the public button option.

    imho there shouldn't be a kick system cuz it's open to abuse - in comparison to WoW, ppl did abuse it to their liking, and in most pug cases if u didn't get kicked it's because u were good enough for the grp. now unlike wow in D3 u can change ur skills at a sec notice so there is another element in the game that can cuz u to be kicked - if u don't put the skills the grp wants.
    now personally if most ppl in game doesn't like my spec or i can change it or i will leave( i know alot of ppl won't give a sh_it and stay even if all of the grp doesn't want him).
    now when it comes to ppl which join just to abuse the grp in any way. that grp can leave the game and open new 1- which in that case the only thing u lose from ur previous game is - ur nephlam valor and mobs behind u get respawned. as u guys know when ever u leave a game u can resume that same game from that same spot or mayB alittle early point(checkpoint if i am correct). so if u afraid u won't be able to grp with the same ppl before the abusive player enter...u have in ur social window( or what ever it calls) ur recent ppl u play with and if that doesn't work u can just put them in ur friend list.

    i agree that at some point of time u will be so unlucky that ever game u open ur game is full of abusive ppl( but thats not so often)...as u can see my opinion, i don't think there should be a kick system cuz i believe there r more picky players than abusive player - and there for the advantage of a non kick system is higher.

    hopefully i mange to give a bit different point of view on the subject and contributed the discussion.

    best regards,

    Arrok
  • #47
    Quote from Leeodin

    Someone earlier siad they'd hate to be kicked from a game because it's *Barb only* and I actually think this is a little narrow-minded. I can see same-class runs being fun and as you can't label servers at the moment it seems harsh to not allow those people to run a barb only boss run if that's what they want to do.

    I posted that. I'm not saying that it wouldn't be fun to have a game full of all Barbarians or all Wizards or whatever, I'm just saying that I would not want to be getting kicked from games as soon as I joined them for being the wrong class, having the wrong gear, etc. If there is a kick feature, I think that people should have the right to kick people for these reasons - it's just really annoying if you're the person getting kicked.

    I like the idea that when you kick someone, that person just gets kicked into their own private game. This makes it less frustrating if you're the person trying to join a game. The best would be if the kickee gets kicked into a duplicate game, and here's what I mean by that:

    You and two other people are about to kill Diablo. You all kill him, and you see a legendary fall on the ground. Before you can grab it, you see a message that says "Someone has started a vote to kick you." Next thing you know, you're in the lobby looking at a popup that says "You have been kicked from this game." Two people thought it would be funny to play a prank on you. Bummer.

    So in that same scenario, maybe instead of going to the lobby, you just get kicked into a new game. You're standing in the same place, the legendary is still on the ground - just the players who kicked you aren't there anymore. I don't know if this is possible at all, but it really seems like the way to go in terms of satisfying the people who want the right to kick whomever and making sure that people who are the recipients of abuse don't get their game ruined.


    Maybe that's an unlikely scenario, but you get the idea. The thing is, D1 and D2 functioned pretty well without a kick option, and there was tons of hacking in those games and people coming in PKing who were very actively trying to ruin the game for everyone. You just left the game and found a new one where people weren't doing that.
  • #48
    I think its ok to have kickfunction for whoever started the game. If you start a game, 1 random joins, and he/she is really nice and you enjoy playing alongside him/her. Then 5 min later another one joins, and he/she is a complete tit. It would make sense to be able to kick that last person instead of remaking the game, and loose w/e progress you might have.
    I can see what you see not. Vision milky, then eyes rot.
    When you turn, they will be gone. Whispering their hidden song.

    Then you see what cannot be. Shadows move where light should be.
    Out of darkness, out of mind. Cast down into the Halls of the Blind
  • #49
    Quote from NektelMP

    Quote from Zero(pS)

    That would be amazing. No downsides to that, right?


    ... I can't quote tell if this is sarcasm or not lol. If its not, then carry on, if it is... I'm not sure I see a downside to this, so I'd like some explaination. Can't see the reason someone would want to kick/be kicked by the same people repeatedly, specially in the case of afk bots.

    No sarcasm at all. I loved it. The question added after that is to incentive more opinions :)
  • #50
    I would of voted Yes

    But after playing Left 4 Dead 2 and realizing that the power of a kick system, left in the hands of completely retarded gamers = ruin games. - I vote no. No for a kick system that resembles L4D2 majority vote anyways.

    For AFKers. An idle player system. 10 minutes of no movement = Prompt players present in-game for a vote to kick idle player. If vote fails prompt again in 30 minutes. If vote fails again - no more prompts. If the player idle is the creator of the game, he's exempt.

    Quote from Shmark

    So in that same scenario, maybe instead of going to the lobby, you just get kicked into a new game. You're standing in the same place, the legendary is still on the ground


    That system would be like drop-dupe heaven. You could continually splinter games from the original and farm bosses directly without clearing previous areas.
    Eventually, we're all worm food. Even the worms.
  • #51
    Quote from Genesis

    That system would be like drop-dupe heaven. You could continually splinter games from the original and farm bosses directly without clearing previous areas.

    Yeah, there would probably be some way. With privatized loot, though, I don't know how someone would do that if they couldn't get back into the game they were banned from.
  • #52
    Quote from Zero(pS)
    • (probably the same people who liked PKing guys 50 lvls below them in D2).

    What about 50 levels higher then them?
    I think a kick system should be in place, that way if someone gets mouthy you can get rid of em, kinda like in Diablo 2 with hostility.

    As far as drops go when kicked, could make all drops in radius of you teleport to a secondary inventory when you join a new game it pops up like in GW and asks if you want to keep any of it.
  • #53
    Quote from Adon

    Quote from Zero(pS)
    • (probably the same people who liked PKing guys 50 lvls below them in D2).

    What about 50 levels higher then them?

    Then it was great :P at least for the PKer. I had a friend that had a Sorc just for that. I still never PKed or liked it in any possible way.


    As far as drops go when kicked, could make all drops in radius of you teleport to a secondary inventory when you join a new game it pops up like in GW and asks if you want to keep any of it.

    Interesting, didn't know GW had that.


    Quote from Genesis

    But after playing Left 4 Dead 2 and realizing that the power of a kick system, left in the hands of completely retarded gamers = ruin games. - I vote no. No for a kick system that resembles L4D2 majority vote anyways.

    I feel like that too. The system was waaaaay abused in that game. But then again the thing is in L4D2 if you had 1-2 very bad players it was like knowing you would fail the mission, it was borderline impossible to play with just 1-2 guys and win. The only solution was kick or leave and start another game. The case here is different, you can play alone but you kinda prefer playing with others (and don't want afkers leeching quest xp/gold), so I don't think it would be abused as much.

    For AFKers. An idle player system. 10 minutes of no movement = Prompt players present in-game for a vote to kick idle player. If vote fails prompt again in 30 minutes. If vote fails again - no more prompts. If the player idle is the creator of the game, he's exempt.

    As someone commented, it would be very easy to create a simple program to outsmart this system, making you move randomly every "x" seconds. The idea is decent, but very easily avoided.
  • #54
    In GW if I remember correctly, if someone in your team killed the boss or finished the mission and you still had items on the floor, it would make that secondary inventory and be like "Hey look at this, you forgot it...you want it?" Obviously much more loot drops for Diablo, so maybe have a filter to only show blues and up for a set radius or something.
  • #55
    I'm all for a vote to kick system. Even though i plan on playing mainly with friends or solo, i think a vote to kick system has its place in public games just for the occasion that you have an afker/ griefer/ leecher anyone who is not contributing to the party. There are always going to the jerks out there who join games just to talk shit and for that reason alone i would love to see a vote to kick system in place :)
  • #56
    This revolutionary B.net 2.0 wont even let you name your game so people know wtf u are trying to do in that game, so badass
    Quote from Burzghash

    Regardless, there's no good reason for forcing permanence on people..
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