As most of you already know, in D3 ther are an few very strong abilities that have big cooldown (Wiz's Archon, Barb's fury tab, WD's Fetish Horde and Big Bad Voodoo).
Based on the new info about Inferno difficulty, it seens D3 will be a game centered around progressing in an very difficult setting, not farming. In this scenarium, the speed in which you kill monster is irrelevant, killing monsters and bosses and progressing, no matter how much time you take, is what really maters as end game goal.
Don't you guys think using 2 min abilities at every "peak fights" and wait for the cooldown to reset will be an validy strategy to advance through inferno ? You will take quite a time to beat certain dungeons, but you have higher chances of doing so. Maybe in the end you will do it faster then if you're not using your cooldowns and getting beated down all the time.
I don't think i've to point out how bad this would be...
Do you think this is a valid concern ? No matter the answer, don't forget to use your brain and post the reasoning behind your answer !
If you have to use 2 minute cooldowns and then wait in order to get through an area - You're either doing it wrong...Or you need to back and farm for better items.
I think it's going to be a valid tactic just like any other build. If someone relies on longer cooldowns, then they're going to find themselves with a lot of downtime between monster pulls or doing minimal damage to bosses in between skill usage.
I don't think it's the only answer and I don't think it's the best answer. Well rounded builds that have offense and defensive abilities are probably going to do the best, but that isn't going to stop some from trying all defense or all offense builds.
I think it's going to be a valid tactic just like any other build. If someone relies on longer cooldowns, then they're going to find themselves with a lot of downtime between monster pulls or doing minimal damage to bosses in between skill usage.
I don't think it's the only answer and I don't think it's the best answer. Well rounded builds that have offense and defensive abilities are probably going to do the best, but that isn't going to stop some from trying all defense or all offense builds.
For the most part - this. Waiting around for cooldowns isn't what I'd want to be doing in Diablo. My point was that if you have to spend 2 minutes after every pack to wait for your cooldowns - you're wasting time. You need to go back - work on your build, and/or farm items.
If you stopped after every pack to wait for two minutes - you'd probably be playing for 20 minutes out of every hour? That's a lot of time you could spend farming loot =/.
It's not a valid concern at all. No one player will have an advantage over another player, because everyone will have access to these abilities.
Some people may resort to this throughout the game, when they encounter a challenging part, but it won't make or break anything. They are your abilities -- use them how you like.
Honestly, people who resort to relying on abilities (as was mentioned) will be at a huge disadvantage compared to those who can push through the difficult part without having to sit around waiting on cooldowns.
Rollback Post to RevisionRollBack
Playing a Wizard. Looking for Demon Hunters to play with.
This will probably be a common strategy in the higher difficulties for hardcore characters, but I don't see people waiting two minutes between packs simply because they might lose 10% item durability.
waiting for 2m CDs to survive a pack will prob get your NV buff dropped before the next champs
however if your goal is SIMPLY to beat inferno and not trying to farm gear just yet...it's viable...but i don't think the only strategy and most likely too boring to consider for most people
No, this is not a concern. This is how games work. Every other game with a cooldown means that the players won't just be using them whenever, but when it's most crucial. I don't even know why you would make a thread about this.
But let's play along. I'll pretend it is, somehow, a problem. How do you propose we fix it? Do we take the cooldown off, making it the best spell for your class to cast all the time? No, obviously if we take the CD off then we'd have to lower whatever it does drastically, making it a weaker spell and less fun to use.
I'd personally just point out that I think skills with a cooldown of more than 15-30 seconds is a skill that shouldn't exist in Diablo. I completely disagree with the concept.
You would probably have to do this solo, because I doubt many people are going to want to wait 2 minutes with you for your skill to recharge.
Also, if you can't survive/kill stuff without those skills, I don't know if they will make a huge difference. You get a 20% boost to various stats for those skills, which is not nothing but if you're flopping normally, I doubt they will make up the difference. The only skill that this is maybe not true for is Earthquake, which does %2000 weapon damage over 8 seconds, but I'm pretty sure that the area of effect for that is limited.
Bottom line, these skills don't just kill everything on the screen or make you twice as awesome.
As most of you already know, in D3 ther are an few very strong abilities that have big cooldown (Wiz's Archon, Barb's fury tab, WD's Fetish Horde and Big Bad Voodoo).
Based on the new info about Inferno difficulty, it seens D3 will be a game centered around progressing in an very difficult setting, not farming. In this scenarium, the speed in which you kill monster is irrelevant, killing monsters and bosses and progressing, no matter how much time you take, is what really maters as end game goal.
Where did you get this info at? Because its dead wrong, unless your idea of an end game goal is to get the inferno achievement.
Personally, I would rather get gear, and progress at a descent pace that try to get some worthless points.
Rollback Post to RevisionRollBack
One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
As most of you already know, in D3 ther are an few very strong abilities that have big cooldown (Wiz's Archon, Barb's fury tab, WD's Fetish Horde and Big Bad Voodoo).
Based on the new info about Inferno difficulty, it seens D3 will be a game centered around progressing in an very difficult setting, not farming. In this scenarium, the speed in which you kill monster is irrelevant, killing monsters and bosses and progressing, no matter how much time you take, is what really maters as end game goal.
Don't you guys think using 2 min abilities at every "peak fights" and wait for the cooldown to reset will be an validy strategy to advance through inferno ? You will take quite a time to beat certain dungeons, but you have higher chances of doing so. Maybe in the end you will do it faster then if you're not using your cooldowns and getting beated down all the time.
I don't think i've to point out how bad this would be...
Do you think this is a valid concern ? No matter the answer, don't forget to use your brain and post the reasoning behind your answer !
thnx
Well it's somewhat valid on paper, the problem is... if you can play go forward only 15s every 2min it's probably far less effective than trying to find a strategy or go farming easier content.
Sure you may end up finishing the thing (maybe..............) but it won't be an effective way to go at it.
Will cooldown be good for peak moments (rares) and otherwise you can go at a decent pace ? Yeah totally and that is more than fine, that is what cooldown are for: the difficult moment where you need an edge.
Don't worry, Blizzard made the game difficulty (whatever it is) with cooldowns in mind for those fights.
I posted this in the Barbarian CoTA thread, but I'm seriously considering this for inferno because of the sheer damage output it provides on the fly to take care of those really hard packs.
You won't be able to rely on your cooldowns to take care of everything for you in D3. Obviously we can only speculate at this point, but we know that within boss fights, there are mechanics to recover health, generally tied to "phases" of the encounter. If you completely rely on spike damage from your long cooldowns, you won't be able to sustain the damage necessary to trigger these phases and survive the boss encounters, IMO.
Not to mention the points that everyone else has already made about it being incredibly boring and inefficient for regular mobs.
You guys realize you could lose the MF buff by switching skills right?
Not only that, but I can pretty much guarantee that monsters will regenerate their health in Inferno. Maybe not all of them, but bosses for sure, and certainly champs/rares. So if you do a little piddly amount of damage, and try kiting for 2 minutes, I'm certain you will find yourself right back at square 1.
Is a strategy relying on you being effective every 2min for 15s ? Not really no :x
Will cooldown be good for peak moments (rares) and otherwise you can go at a decent pace ? Yeah totally and that is more than fine, that is what cooldown are for: the difficult moment where you need an edge.
Don't worry, Blizzard made the game difficulty (whatever it is) with cooldowns in mind for those fights.
This is exactly how I play. I often lose some dps, because I refrain from using cooldowns unless I need them in tight spots, or in boss battles. I think that's a good problem to have, though. No cd = super easy to play. Too long of a cd = not super hard, but waste of a skill slot. 2 minutes is just right, in my opinion.
Rollback Post to RevisionRollBack
When I grow up, I want to be a frill-necked lizard.
Well I plan on playing a monk, and all my CDs are 30 seconds at the most. But after reading your post, you gotta take your spells in moderation. 2 min CD's are there for a reason, and waiting for them during Inferno.. well is what makes it hard! Anyways, I'm sure everyone is not going to wait for your CD to pop and use other means to get ahead.
Rollback Post to RevisionRollBack
"Just quit and wait for GW2"
To post a comment, please login or register a new account.
Based on the new info about Inferno difficulty, it seens D3 will be a game centered around progressing in an very difficult setting, not farming. In this scenarium, the speed in which you kill monster is irrelevant, killing monsters and bosses and progressing, no matter how much time you take, is what really maters as end game goal.
Don't you guys think using 2 min abilities at every "peak fights" and wait for the cooldown to reset will be an validy strategy to advance through inferno ? You will take quite a time to beat certain dungeons, but you have higher chances of doing so. Maybe in the end you will do it faster then if you're not using your cooldowns and getting beated down all the time.
I don't think i've to point out how bad this would be...
Do you think this is a valid concern ? No matter the answer, don't forget to use your brain and post the reasoning behind your answer !
thnx
I don't think it's the only answer and I don't think it's the best answer. Well rounded builds that have offense and defensive abilities are probably going to do the best, but that isn't going to stop some from trying all defense or all offense builds.
For the most part - this. Waiting around for cooldowns isn't what I'd want to be doing in Diablo. My point was that if you have to spend 2 minutes after every pack to wait for your cooldowns - you're wasting time. You need to go back - work on your build, and/or farm items.
If you stopped after every pack to wait for two minutes - you'd probably be playing for 20 minutes out of every hour? That's a lot of time you could spend farming loot =/.
Some people may resort to this throughout the game, when they encounter a challenging part, but it won't make or break anything. They are your abilities -- use them how you like.
Honestly, people who resort to relying on abilities (as was mentioned) will be at a huge disadvantage compared to those who can push through the difficult part without having to sit around waiting on cooldowns.
Whether it will be an efficient strategy is harder to tell.
As long as it isn't the single most efficient strategy to play like this, it doesn't seem like an issue.
however if your goal is SIMPLY to beat inferno and not trying to farm gear just yet...it's viable...but i don't think the only strategy and most likely too boring to consider for most people
But let's play along. I'll pretend it is, somehow, a problem. How do you propose we fix it? Do we take the cooldown off, making it the best spell for your class to cast all the time? No, obviously if we take the CD off then we'd have to lower whatever it does drastically, making it a weaker spell and less fun to use.
Blargh. Some people flip out over nonsense.
Also, if you can't survive/kill stuff without those skills, I don't know if they will make a huge difference. You get a 20% boost to various stats for those skills, which is not nothing but if you're flopping normally, I doubt they will make up the difference. The only skill that this is maybe not true for is Earthquake, which does %2000 weapon damage over 8 seconds, but I'm pretty sure that the area of effect for that is limited.
Bottom line, these skills don't just kill everything on the screen or make you twice as awesome.
Where did you get this info at? Because its dead wrong, unless your idea of an end game goal is to get the inferno achievement.
Personally, I would rather get gear, and progress at a descent pace that try to get some worthless points.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Well it's somewhat valid on paper, the problem is... if you can play go forward only 15s every 2min it's probably far less effective than trying to find a strategy or go farming easier content.
Sure you may end up finishing the thing (maybe..............) but it won't be an effective way to go at it.
Will cooldown be good for peak moments (rares) and otherwise you can go at a decent pace ? Yeah totally and that is more than fine, that is what cooldown are for: the difficult moment where you need an edge.
Don't worry, Blizzard made the game difficulty (whatever it is) with cooldowns in mind for those fights.
http://us.battle.net/d3/en/calculator/barbarian#WVSTjP!VTS!ZcZbaa
I posted this in the Barbarian CoTA thread, but I'm seriously considering this for inferno because of the sheer damage output it provides on the fly to take care of those really hard packs.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Not to mention the points that everyone else has already made about it being incredibly boring and inefficient for regular mobs.
Not only that, but I can pretty much guarantee that monsters will regenerate their health in Inferno. Maybe not all of them, but bosses for sure, and certainly champs/rares. So if you do a little piddly amount of damage, and try kiting for 2 minutes, I'm certain you will find yourself right back at square 1.
This is exactly how I play. I often lose some dps, because I refrain from using cooldowns unless I need them in tight spots, or in boss battles. I think that's a good problem to have, though. No cd = super easy to play. Too long of a cd = not super hard, but waste of a skill slot. 2 minutes is just right, in my opinion.
Just because Diablo 2 didn't have 2 min cooldown abilities does in no way shape or form prevent it from being a viable option in Diablo 3.