If anything I see it more as making entry into Inferno possible, instead of a nerf. Maybe, even with most of the best Hell gear, Act I of Inferno was still ridiculously difficult, bordering impossible without a perfect makeup. How do you even know that it wasn't? You don't.
If you ask me, Act IV should be that hard. Not Act I. Yes, Act I should still be brain-explodingly difficult, but not as hard as Act IV. Act I and II were lowered in difficulty to make it possible to transition from best-Hell-gear to starting Inferno. Then the difficulty goes only up from there.
Worry not, because Inferno will still make you rage from the difficulty.
El oh El @ people sooking about "being forced to farm specific act's /area's now" I don't understand did everyone plan on farming act 1 zombies?
Give me a break, You will be farming the entirety of Inferno act's and getting your ass handed to you by "nerf'd" content, this games going to be epic you tards!
I'm dont know if I like This. I just hoped they made inferno that much more difficult than hell so you had to farm hell for 2-3 months before you could even try in inferno. I can understand the reasoning, but now we will probably get more boss runs after all.
We'll see.
Im glad you dont work at Blizz....
why the fuck should they make it so hard that you need to farm for 3 months?
it will max take a month if you farm hell to get the best gear avaible on hell...........
1 month to get the best gear?! That sounds presumptuous at best given the absurdly low drop %s in this game. I remember starting diablo2, and it took a long time to get descent gear in hell.
Rollback Post to RevisionRollBack
One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
I'm dont know if I like This. I just hoped they made inferno that much more difficult than hell so you had to farm hell for 2-3 months before you could even try in inferno. I can understand the reasoning, but now we will probably get more boss runs after all.
We'll see.
Im glad you dont work at Blizz....
why the fuck should they make it so hard that you need to farm for 3 months?
it will max take a month if you farm hell to get the best gear avaible on hell...........
If this game was more like WoW with specific loot tables and fixed content, then yeah - maybe. A month or so was pretty adequate time to gear for the next tier...
For all the people who played D2 at release and into early LOD it took a good while to actually get your hands on everything you wanted. It wasn't until botting came in heavier that it was quick and easy to gear.
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Liquid Cooled Intel I7 2700k OC'd to 5.0ghz at a max pull of 1.44v ~ 19-21C Idle ~ 68C max under load.
16GB G Skill Ram ~ 2x Mushkin 120GB SSD's ~ MSI GTX 570 Twin Frozer ~ Asus P8P67 Deluxe
I'm dont know if I like This. I just hoped they made inferno that much more difficult than hell so you had to farm hell for 2-3 months before you could even try in inferno. I can understand the reasoning, but now we will probably get more boss runs after all.
We'll see.
Im glad you dont work at Blizz....
why the fuck should they make it so hard that you need to farm for 3 months?
it will max take a month if you farm hell to get the best gear avaible on hell...........
If this game was more like WoW with specific loot tables and fixed content, then yeah - maybe. A month or so was pretty adequate time to gear for the next tier...
For all the people who played D2 at release and into early LOD it took a good while to actually get your hands on everything you wanted. It wasn't until botting came in heavier that it was quick and easy to gear.
When WoW first came out, it took a solid month for the hardcore players just to get to 60.
Rollback Post to RevisionRollBack
One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Thank you Blizzard! This changes the replay-ability seven fold. If they hadn't have implemented this then there wouldn't be much to look forward to after Act 1. I hope they make Inferno near impossible - as hard as Everquest.
When Inferno was announced, I knew lack of progression would be an issue, so I imagined it would work more like this:
1) All waypoints unlocked from the start, all story quests assumed done.
2) Relatively easy farm spots in all difficulties, and some moderate diffiiculty better farm spots.
3) A bunch of inferno-only achivements for beating special bosses or side-quests which would be brutal in difficulty.
Then the game would be about farming spots in every act while you build up to take on the special achievement challenges in any order. There would not be a problem with "progressing" through the game because you wouldn't progress like normal.
Alas I gave them too much credit. I don't think they even tried this approach, and the basic game structure is shaping up to be so linear that it would take real work to pull that kind of change off. So yay to you endgame guys farming act iii and iv forever.
Meanwhile if Inferno truly requires gear farming to progress, I don't think I will bother with the game past normal. Farming one act over and over till it's "safe" to move on will bore me to tears. Nor do I see a point going through nightmare/hell if I can't reach the true "end" of the game, since Inferno is no longer end-game.
People are yelling that they nerfed Inferno...wheres the nerf? if anything they buffed it... they never said Act1 was gonna be easier...If anything Act 1 is prolly still lvl 61 mobs, and they get HARDER in later acts... So its actually better than the flat level. I only see this as a good thing.
We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
Where's the buff? They're saying that everything was brutally hard(as Act II and Act IV is now) and that felt wrong, meaning they nerfed it.
The reason people keep saying it is a buff is that Bashiok said it felt wrong for Act 4 boss to be the same difficulty as Act 1 boss. Then he said that line people love to quote from above. We cannot know for certain which way they tweaked it.
Option 1: Everything was a 10 and they nerfed Acts 1, 2, 3 to make it a slope ending in Act 4 as a 10 now.
Option 2: Everything was a 10 and they buffed Acts 2, 3, 4 to make it a slope ending in Act 4 as a 14 now.
I don't see anything that proves which of those options has occurred, or if some other option was chosen. All we truly know is that there is a difficulty ramp from 1-4 currently. Base and end values of difficulty relative to before are completely unknown to US.
People are yelling that they nerfed Inferno...wheres the nerf? if anything they buffed it... they never said Act1 was gonna be easier...If anything Act 1 is prolly still lvl 61 mobs, and they get HARDER in later acts... So its actually better than the flat level. I only see this as a good thing.
We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
Where's the buff? They're saying that everything was brutally hard(as Act II and Act IV is now) and that felt wrong, meaning they nerfed it.
The reason people keep saying it is a buff is that Bashiok said it felt wrong for Act 4 boss to be the same difficulty as Act 1 boss. Then he said that line people love to quote from above. We cannot know for certain which way they tweaked it.
Option 1: Everything was a 10 and they nerfed Acts 1, 2, 3 to make it a slope ending in Act 4 as a 10 now.
Option 2: Everything was a 10 and they buffed Acts 2, 3, 4 to make it a slope ending in Act 4 as a 14 now.
I don't see anything that proves which of those options has occurred, or if some other option was chosen. All we truly know is that there is a difficulty ramp from 1-4 currently. Base and end values of difficulty relative to before are completely unknown to US.
Because you are blinded by bias.
Its obviously the first option.
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One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
People are yelling that they nerfed Inferno...wheres the nerf? if anything they buffed it... they never said Act1 was gonna be easier...If anything Act 1 is prolly still lvl 61 mobs, and they get HARDER in later acts... So its actually better than the flat level. I only see this as a good thing.
We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
Where's the buff? They're saying that everything was brutally hard(as Act II and Act IV is now) and that felt wrong, meaning they nerfed it.
The reason people keep saying it is a buff is that Bashiok said it felt wrong for Act 4 boss to be the same difficulty as Act 1 boss. Then he said that line people love to quote from above. We cannot know for certain which way they tweaked it.
Option 1: Everything was a 10 and they nerfed Acts 1, 2, 3 to make it a slope ending in Act 4 as a 10 now.
Option 2: Everything was a 10 and they buffed Acts 2, 3, 4 to make it a slope ending in Act 4 as a 14 now.
I don't see anything that proves which of those options has occurred, or if some other option was chosen. All we truly know is that there is a difficulty ramp from 1-4 currently. Base and end values of difficulty relative to before are completely unknown to US.
Because you are blinded by bias.
Its obviously the first option.
I never actually said which option I believe it is. I'm just pointing out that we have no way to know. I think it could be either way, probably more likely the first option but there is no way to know for sure.
Edit: What makes it obviously the first option anyway? Your interpretation of a post? Your bias?
Well by making it a progression system, I think it's logical to guess they could/should make the beggining content easier and the ending content harder. After all, if you need act1/2 inferno gear to clear act 3, and act 2 and 3gear to clear 4, then they could *potentially* make 4 much harder than it was before.
Or not. They could have just nerfed the lower acts. Who really knows, not us. But you've read my guess.
People are yelling that they nerfed Inferno...wheres the nerf? if anything they buffed it... they never said Act1 was gonna be easier...If anything Act 1 is prolly still lvl 61 mobs, and they get HARDER in later acts... So its actually better than the flat level. I only see this as a good thing.
We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
Where's the buff? They're saying that everything was brutally hard(as Act II and Act IV is now) and that felt wrong, meaning they nerfed it.
The reason people keep saying it is a buff is that Bashiok said it felt wrong for Act 4 boss to be the same difficulty as Act 1 boss. Then he said that line people love to quote from above. We cannot know for certain which way they tweaked it.
Option 1: Everything was a 10 and they nerfed Acts 1, 2, 3 to make it a slope ending in Act 4 as a 10 now.
Option 2: Everything was a 10 and they buffed Acts 2, 3, 4 to make it a slope ending in Act 4 as a 14 now.
I don't see anything that proves which of those options has occurred, or if some other option was chosen. All we truly know is that there is a difficulty ramp from 1-4 currently. Base and end values of difficulty relative to before are completely unknown to US.
I'm willing to bet using your scales its now starts at 8 and goes to 12.
Alot of people did some cheating with WoW too though; a number of the original 60's on US-Arthas took advantage of going into the non-instanced area of Maraudon while it was still closed off, and leveled off mobs that could be one shot.
People are yelling that they nerfed Inferno...wheres the nerf? if anything they buffed it... they never said Act1 was gonna be easier...If anything Act 1 is prolly still lvl 61 mobs, and they get HARDER in later acts... So its actually better than the flat level. I only see this as a good thing.
We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
Where's the buff? They're saying that everything was brutally hard(as Act II and Act IV is now) and that felt wrong, meaning they nerfed it.
The reason people keep saying it is a buff is that Bashiok said it felt wrong for Act 4 boss to be the same difficulty as Act 1 boss. Then he said that line people love to quote from above. We cannot know for certain which way they tweaked it.
Option 1: Everything was a 10 and they nerfed Acts 1, 2, 3 to make it a slope ending in Act 4 as a 10 now.
Option 2: Everything was a 10 and they buffed Acts 2, 3, 4 to make it a slope ending in Act 4 as a 14 now.
I don't see anything that proves which of those options has occurred, or if some other option was chosen. All we truly know is that there is a difficulty ramp from 1-4 currently. Base and end values of difficulty relative to before are completely unknown to US.
Because you are blinded by bias.
Its obviously the first option.
I never actually said which option I believe it is. I'm just pointing out that we have no way to know. I think it could be either way, probably more likely the first option but there is no way to know for sure.
Edit: What makes it obviously the first option anyway? Your interpretation of a post? Your bias?
The fact you would even consider the 2nd as a possibility in of itself is absurd.
Usually blizzard is pretty vague, but on occasions such as this the message is crystal clear.
Rollback Post to RevisionRollBack
One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
I think it is a horrible change. It will make us grind act 3 and 4 most of the time at some point. We was going to go through difficulties through normal, nightmare and hell. What is the point of having another. Inferno supposed to give us two things:
- make all areas equally viable to grind
- make all monsters of all acts equally difficult in their own way
I don't think this will be a problem currently as they are going to release 2 expansions. But after they do they better add new difficulty level (Ubber :)) which let us grind in all acts with flat difficulty. They should actually add it now and make it as difficult as last act of inferno flat. Maybe they shouldn't call it a difficulty, just a special mode which you can turn on when you finish Inferno.
[Edit] wariord: I understand your point. But this was no point on inferno. Your point is realized through first 3 difficulties. Inferno supposed to be more like a new mode of playing game. I believe now they should make all items available on hell or like I described above add new mode after inferno which would make difficulty flat. This way we would have best of both worlds.
Maybe I have some problem with logic here, but let me say what I believe.
So, basically, we have a flat difficulty inferno - what does it mean? this need to be (to some extent at least) beatable in Hell gear. Why? Because when you first come to inferno, you need to have a possibility to beat something to start getting inferno loot. And as the first zombie in Act 1 is the same difficulty as some demon in Act 4, both of these are beatable by Hell gear. (ok, maybe it is something on the lines of 1 champion pack = 2 hours of trying/crying/rage.. but still, beatable)
On the other hand, you have Act 4 in this non flat inferno. This means that you can really put some crazy champions packs to the Act 3 and 4, that won't be beatable without a load of Inferno gear already farmed for you character. Is this bad? I'd say, that this definitely helps to even make possible this Inferno++ difficulty. Because with flat inferno, you don't even have the possibility for it being this hard.
As for whether this is the case, or it was really a nerf to Act 1 and 2 - we'll see, when we get there. However I can't see a point in bashing this change, as it really enables us to get to something even more hard than before. And for those who don't believe blizzard can do something this hard.. Some hard modes in WoW are good example (talking about these modes in appropriate ilvl gear, not doing them 2-3 patches later on)
PS: Oh, as for the farming - I've got a feeling that it will be basically a tradeoff.. you can either kill mobs in Act1 Inferno faster, without possibility to get the finest top level gear - however, you'll get more of the bit lower level of inferno gear - and this can be even more effective, given the total randomnes of affixes,. Or you can aim for the absolute top in Act4.. but will spend much more time for that - maybe it won't even be rentable, as you'll spend too much on repairs.. We'll see
Ok first off, why do you guys keep splitting the acts into 2 groups?
Act1 < Act II < Act III < ActIV
The wording is crystal clear, and so is the logic. They nerfed entry level inferno. I knew this would happen long ago, because the idea of an end game that was impossible for a huge portion of their playerbase does not fit with the blizz dev game style. Its also a terrible, terrible, terrible, utterly failsauce idea from a business stand point as well.
The people who bought into the inferno hype of it being impossible are just gullible. It was all propaganda, and they told you exactly what you wanted to hear, and you bought it hook, line and sinker without a second though. They are probably the same people who planned on leeching, and are now QQ'ing because the MF group system is fair. They simply want to oppress other players, because they think that makes them better. Well NEWSLFASH: Its a game, a really really easy game that is based more on luck than anything else.
There are 3 real possibilities.
An old model scale of 1-20, where inferno was a flat 20.
Possibility 1:
Act1 = 17
Act II = 18
Act III = 19
ActIV = 20
Possibility 2:
Act1 = 18
Act II = 19
Act III = 20
ActIV = 21
Possibility 3: (Not likely)
Act1 = 19
Act II = 20
Act III = 21
ActIV = 22
You can fudge with the #s if you like, as long as entry into inferno is lower. Though such an exercise would be pretty futile without more information.
ActIV and maybe Act III might increase in difficulty from the previous model, but it won't be anything insane like others are suggesting. However, given that you will be able to farm inferno level gear more easily in the earlier acts this is not a problem. In fact, relatively speaking, it might not be an increase in difficulty at all.
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Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
If you ask me, Act IV should be that hard. Not Act I. Yes, Act I should still be brain-explodingly difficult, but not as hard as Act IV. Act I and II were lowered in difficulty to make it possible to transition from best-Hell-gear to starting Inferno. Then the difficulty goes only up from there.
Worry not, because Inferno will still make you rage from the difficulty.
Give me a break, You will be farming the entirety of Inferno act's and getting your ass handed to you by "nerf'd" content, this games going to be epic you tards!
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
If this game was more like WoW with specific loot tables and fixed content, then yeah - maybe. A month or so was pretty adequate time to gear for the next tier...
For all the people who played D2 at release and into early LOD it took a good while to actually get your hands on everything you wanted. It wasn't until botting came in heavier that it was quick and easy to gear.
16GB G Skill Ram ~ 2x Mushkin 120GB SSD's ~ MSI GTX 570 Twin Frozer ~ Asus P8P67 Deluxe
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
1) All waypoints unlocked from the start, all story quests assumed done.
2) Relatively easy farm spots in all difficulties, and some moderate diffiiculty better farm spots.
3) A bunch of inferno-only achivements for beating special bosses or side-quests which would be brutal in difficulty.
Then the game would be about farming spots in every act while you build up to take on the special achievement challenges in any order. There would not be a problem with "progressing" through the game because you wouldn't progress like normal.
Alas I gave them too much credit. I don't think they even tried this approach, and the basic game structure is shaping up to be so linear that it would take real work to pull that kind of change off. So yay to you endgame guys farming act iii and iv forever.
Meanwhile if Inferno truly requires gear farming to progress, I don't think I will bother with the game past normal. Farming one act over and over till it's "safe" to move on will bore me to tears. Nor do I see a point going through nightmare/hell if I can't reach the true "end" of the game, since Inferno is no longer end-game.
The reason people keep saying it is a buff is that Bashiok said it felt wrong for Act 4 boss to be the same difficulty as Act 1 boss. Then he said that line people love to quote from above. We cannot know for certain which way they tweaked it.
Option 1: Everything was a 10 and they nerfed Acts 1, 2, 3 to make it a slope ending in Act 4 as a 10 now.
Option 2: Everything was a 10 and they buffed Acts 2, 3, 4 to make it a slope ending in Act 4 as a 14 now.
I don't see anything that proves which of those options has occurred, or if some other option was chosen. All we truly know is that there is a difficulty ramp from 1-4 currently. Base and end values of difficulty relative to before are completely unknown to US.
Its obviously the first option.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
I never actually said which option I believe it is. I'm just pointing out that we have no way to know. I think it could be either way, probably more likely the first option but there is no way to know for sure.
Edit: What makes it obviously the first option anyway? Your interpretation of a post? Your bias?
Or not. They could have just nerfed the lower acts. Who really knows, not us. But you've read my guess.
I'm willing to bet using your scales its now starts at 8 and goes to 12.
Usually blizzard is pretty vague, but on occasions such as this the message is crystal clear.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
- make all areas equally viable to grind
- make all monsters of all acts equally difficult in their own way
I don't think this will be a problem currently as they are going to release 2 expansions. But after they do they better add new difficulty level (Ubber :)) which let us grind in all acts with flat difficulty. They should actually add it now and make it as difficult as last act of inferno flat. Maybe they shouldn't call it a difficulty, just a special mode which you can turn on when you finish Inferno.
[Edit] wariord: I understand your point. But this was no point on inferno. Your point is realized through first 3 difficulties. Inferno supposed to be more like a new mode of playing game. I believe now they should make all items available on hell or like I described above add new mode after inferno which would make difficulty flat. This way we would have best of both worlds.
Ok first off, why do you guys keep splitting the acts into 2 groups?
Act1 < Act II < Act III < ActIV
The wording is crystal clear, and so is the logic. They nerfed entry level inferno. I knew this would happen long ago, because the idea of an end game that was impossible for a huge portion of their playerbase does not fit with the blizz dev game style. Its also a terrible, terrible, terrible, utterly failsauce idea from a business stand point as well.
The people who bought into the inferno hype of it being impossible are just gullible. It was all propaganda, and they told you exactly what you wanted to hear, and you bought it hook, line and sinker without a second though. They are probably the same people who planned on leeching, and are now QQ'ing because the MF group system is fair. They simply want to oppress other players, because they think that makes them better. Well NEWSLFASH: Its a game, a really really easy game that is based more on luck than anything else.
There are 3 real possibilities.
An old model scale of 1-20, where inferno was a flat 20.
Possibility 1:
Act1 = 17
Act II = 18
Act III = 19
ActIV = 20
Possibility 2:
Act1 = 18
Act II = 19
Act III = 20
ActIV = 21
Possibility 3: (Not likely)
Act1 = 19
Act II = 20
Act III = 21
ActIV = 22
You can fudge with the #s if you like, as long as entry into inferno is lower. Though such an exercise would be pretty futile without more information.
ActIV and maybe Act III might increase in difficulty from the previous model, but it won't be anything insane like others are suggesting. However, given that you will be able to farm inferno level gear more easily in the earlier acts this is not a problem. In fact, relatively speaking, it might not be an increase in difficulty at all.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
We just don't know yet
We do know the wording is as plain as day.....ITS NOT!
Stop drinking the kool-aid.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."