Ever since the beginning of the Diablo series, the game has been an item game. Be it trading/ hoarding or min maxing your character. So lets sum up the kind of items a man would find in the Diablo series.
Diablo III
Regular Items (Sets/ Uniques/ Rares)
Gems
Crafting items (Replaced by crafting reagents from regular items) Charms(Cancelled) Runes(Cancelled)* PvP Items(Cancelled)**
*Runes as regular drops, and runes could have small bonuses, such as +5str or +5% MF. Which would make them so much more fun to find and identify.
**Jay Wilson said that the best items would be available through different means, such as crafting, drops and PvP. With PvP being removed (temporarily), it also removes the rewards.
Aside from the items, with an easy to achieve level cap Blizzard also removed the incentive of leveling in endgame content. Making hoarding items less fun when you don't happen to find anything in a game.
So when summed up, will the new Item game live up to its predecessor?
--> Vote and share your thoughts!
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The little boat gently drifted across the pond exactly the way a bowling ball wouldn’t...
And on top of that, without character resets the market/economy/game will quickly be saturated, and then we will wait XX months for new content that is supposed to come soon^tm.
All the PvP'ers will just sell their stuff until it finally comes out...
What exactly are the money sinks? We don't even have runes as one anymore... and I doubt they will charge us to change skills, and there are only 2 artisans, which are account bound and give no unique benefit. Gold will quickly become worthless.
This crafting system better be godly, because at this point we are relying on it.
And on top of that, without character resets the market/economy/game will quickly be saturated, and then we will wait XX months for new content that is supposed to come soon^tm.
All the PvP'ers will just sell their stuff until it finally comes out...
What exactly are the money sinks? We don't even have runes as one anymore... and I doubt they will charge us to change skills, and their are only 3 artisans, which are account bound and give no unique benefit. Gold will quickly become worthless.
This crafting system better be godly, because at this point we are relying on it.
There are 2 artisans, they've cancelled one of them.
Gold sink? Good question. The artisans will definitely take their share, purchasing bank space. Thats about it.
Market saturated, true story. With a million (give or take?) players on each continent the AH will get flooded soooooooo much.
Reasonable item dropped -> Check AH -> 1000 copies of item on AH -> Bank item for alts
or
Reasonable item dropped -> Check AH -> 1000 copies of item on AH -> Salvage Item -> Craft items -> Bank items
or
Salvage Item -> Craft items -> AH items (oooh wait) -> Salvage item
I honestly believe the current item game won't work out as good as Diablo II. However, I will still enjoy this game much more than anything else
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The little boat gently drifted across the pond exactly the way a bowling ball wouldn’t...
No offense, but I think the argument you're using is slightly flawed.
If we were to compare base game to base game, you might find that Diablo 3 has more going for it than Diablo 2 ever did.
*Regular items - Still exist, obviously
*Gems - Not as many in D3, but some in D2 were kind of pointless
*Crafting - Not sure why you marked this off. Crafting is streamlined in D3, not gone. Instead of putting the items in the cube, you break them down and make new ones. You can still make set and legendary items and it's more understandable and you don't have to go hunting for a crafting guide to find all the recipes that were added in a patch but never told to us.
*Charms - Technically didn't exist untill LoD and even then, they were a waste of inventory space and not really all that interesting to gameplay.
PVP items - never existed in D2 so if they do make them for D3, will be even more to go for.
*Runes - Not really needed as an item drop, and once you had the set you wanted, you never needed to find a new drop unless to increase the power. That functionality has been replaced by new item affixes that will increase skill capabilities.
Also, there's more to play with than just items. Diablo 2 had fewer skills that were useful and didn't even have runes to change how your skills worked. Runes for crafting/sockets weren't introduced untill LoD anyway. Diablo 2 did just fine with fewer options and I don't think the fun of D3 can be boiled down to just finding runes. The hunt for perfect random drops and just killing monsters in Co-Op was plenty enough for me, at least.
I think things will be fine and all this fuss about runes going away will fade when everyone finally gets to play.
D2 - Regular Items (Sets/ Uniques/ Rares) - sucks from NM as all items look the same as in normal
D3 - Regular Items (Sets/ Uniques/ Rares) - many more items and all look different and Inferno items look epic. More affixes than in D2 as well
It's enough for D3 to win as item game. Btw, everything what was removed was either broken or will be back after release at some point
*Charms, are you kidding me? They were game changing. Stacking up your character with skill + 40 Life, and those nifty 3/20/20 (or close to that) needed so much time investment. Other combos worked as well.
*Crafting: Diablo II boss run -> scout for rare socketable/ ethereals/ superiour items which would be extremely valuable for crafting.
Which compared to D3, any item other than blue and up is worthless.
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The little boat gently drifted across the pond exactly the way a bowling ball wouldn’t...
D2 - Regular Items (Sets/ Uniques/ Rares) - sucks from NM as all items look the same as in normal
D3 - Regular Items (Sets/ Uniques/ Rares) - many more items and all look different and Inferno items look epic. More affixes than in D2 as well
It's enough for D3 to win as item game. Btw, everything what was removed was either broken or will be back after release at some point
I didn't really bother with looks. though now that we have the looks, they will be epic
Yes, there will drop A LOT more items (right?)
Diablo 3: 13 slots to fill with the best possible gear.
Diablo 2: 12 slots + full inventory of charms (40 slots). Yeah its arguable how fun and effective this type of inventory was. But it added so much more items required for your character.
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The little boat gently drifted across the pond exactly the way a bowling ball wouldn’t...
*Charms, are you kidding me? They were game changing. Stacking up your character with skill + 40 Life, and those nifty 3/20/20 (or close to that) needed so much time investment. Other combos worked as well.
That is not game changing. Charms in no way changed how you play the game, they did not give you new abilities or change how your current abilites worked. They were flat damage or defensive increases that could have been given to players in the form of other items.
It wasn't really interesting game play and having to juggle your inventory for them could be a massive pain. Yes, they worked for what they did, but to say they are "game changing" is a misnomer. Everything those charms did could be baked into gear and make the gear drops more interesting without the mess of inventory being eaten up.
*Crafting: Diablo II boss run -> scout for rare socketable/ ethereals/ superiour items which would be extremely valuable for crafting.
Which compared to D3, any item other than blue and up is worthless.
That's kind of the point, greys and whites have always been useless. Now you don't have find a specific item to craft it into anything, you just need to get the materials. Since rare materials drop less then they used to, you might find that it will take you some grind time trying to get all the legendary materials to make the item you want. That and you have to find some recipes in the world now, the Blacksmith will not learn everything just by training him.
Keep in mind that the pre xpack d2 did not have runes or charms. Who knows what they will add in the 2 planned xpacks.
Are there definitely two expansions planned? I think we all (Blizzard included) forsee expansions, but I hadn't heard anything definite about if they were even a certainty, let alone how many.
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i would choose my own religion and worship my own spirit, but if he ever preached to me i wouldn't want to hear it. i'd drop him, a forgotten god, languishing in shame; and then if i hit stormy seas, i'd have myself to blame.
Which is my point exactly. Charms added 40 spots of how you would manage your characters stats. They could change your play from full MF to Goldfind to full offensive to defensive. Alright not "game changing" but they added so much more than just equipable gear to perfect your character.
Same goes for crafting items. Just another item drop that could be valuable. Changed to -> Loot everything and salvage it.
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The little boat gently drifted across the pond exactly the way a bowling ball wouldn’t...
Which is my point exactly. Charms added 40 spots of how you would manage your characters stats. They could change your play from full MF to Goldfind to full offensive to defensive. Alright not "game changing" but they added so much more than just equipable gear to perfect your character.
Same goes for crafting items. Just another item drop that could be valuable. Changed to -> Loot everything and salvage it.
I'm not following. how are they more than equip-able gear? They ARE equip-able gear, only you don't put them on your character, you put them in your inventory slots. They might as well have just added a "charm slot". Considering you could change your equipped armor from "full offense to defense" or to MF gear on a whim by just having that set in your stash or inventory, I don't see the difference between the two.
If they were to take all the charms and put what they gave onto existing gear, would anything have been lost? I do not believe there would have been. And you have to consider that items will have skill enhancing abilities in hell and/or inferno mode. They've already confirmed that. The item hunt is still going to be interesting.
Back to crafting, the problem with crafting as it stood in D2 is you needed way too specific items to make anything. I remember pulling up crafting lists and spending hours trying to find something I could make with items I had found and half the time I ended up disappointed as I needed to have something that just wouldn't drop. At least with the D3 crafting system you can get an idea of how close you are to making that legendary or set item you've been wanting without having to hope that one item drops in the world. Plus, you can still try to farm that ultra rare item/set/legendary because they will be the most powerful items out there.
Keep in mind that the pre xpack d2 did not have runes or charms. Who knows what they will add in the 2 planned xpacks.
Are there definitely two expansions planned? I think we all (Blizzard included) forsee expansions, but I hadn't heard anything definite about if they were even a certainty, let alone how many.
There was a leaked Blizzard release schedule. Most of the items on it have come to pass and there were, very specifically mentioned, 2 expansion packs for Diablo 3 as well as project Titan before blizzard ever announced it to the world.
I never heard anything about pvp items...That shouldn't even be on the list, and its a terrible idea to boot.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
Which is my point exactly. Charms added 40 spots of how you would manage your characters stats. They could change your play from full MF to Goldfind to full offensive to defensive. Alright not "game changing" but they added so much more than just equipable gear to perfect your character.
Same goes for crafting items. Just another item drop that could be valuable. Changed to -> Loot everything and salvage it.
I'm not following. how are they more than equip-able gear? They ARE equip-able gear, only you don't put them on your character, you put them in your inventory slots. They might as well have just added a "charm slot". Considering you could change your equipped armor from "full offense to defense" or to MF gear on a whim by just having that set in your stash or inventory, I don't see the difference between the two.
If they were to take all the charms and put what they gave onto existing gear, would anything have been lost? I do not believe there would have been. And you have to consider that items will have skill enhancing abilities in hell and/or inferno mode. They've already confirmed that. The item hunt is still going to be interesting.
Back to crafting, the problem with crafting as it stood in D2 is you needed way too specific items to make anything. I remember pulling up crafting lists and spending hours trying to find something I could make with items I had found and half the time I ended up disappointed as I needed to have something that just wouldn't drop. At least with the D3 crafting system you can get an idea of how close you are to making that legendary or set item you've been wanting without having to hope that one item drops in the world. Plus, you can still try to farm that ultra rare item/set/legendary because they will be the most powerful items out there.
Charms: Simple as this -> They removed items from the drop table that your character would benefit from, aside from armor(What i meant with equipable gear)
The meaning of this post was that Blizzard removed all other items than Armor and Gems to find and hoard. In my opinion, i would prefer the old system with A LOT more items
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The little boat gently drifted across the pond exactly the way a bowling ball wouldn’t...
I never heard anything about pvp items...That shouldn't even be on the list, and its a terrible idea to boot.
I have to agree, pvp based items would be a terrible idea, and would separate the player base. Now of course there will be items better for pvp than others, but I personally am against pvp only stats (such as resilience )
Edit: There's still potentially thousands of legendaries to be found, set items, super hard to get rare items, breaking down the items for crafting mats, and gems. They also said they want to try to find a way to put the talisman back in the game with charms at a later date, and I think that should be enough for items.
In D2 the only difference was that charms, runes and jewels dropped as well, but D2 also had a smaller item base, not nearly as many sets, and less affixes (to be made up for by having runes and jewels). I think D3's bigger item pool, and bigger affix pool will make up for the lack of charms runes and jewels. Which by the way, charms runes and jewels were pretty much always a waste of inventory space. Ones that were actually useful were so rare I stopped picking up most of them.
Closing arguments; D3's much bigger item and affix pool will make up for charms, runes and jewels that were worthless 99% of the time. And in the foreseeable future they said they want to try to bring back the talisman with charms, and since skill runes no longer drop, there's a possibility rune could make a return in some form. But as it stands, what D3 has now is more than enough for the item hunt.
Charms: Simple as this -> They removed items from the drop table that your character would benefit from, aside from armor(What i meant with equipable gear)
The meaning of this post was that Blizzard removed all other items than Armor and Gems to find and hoard. In my opinion, i would prefer the old system with A LOT more items
This pretty much boils down to runes and charms then, and runes technically exist if not a drop. Everything else is there:
Diablo II
Regular Items (Sets/ Uniques/ Rares) (in game)
Gems (in game)
Crafting items (Ethereals, Superior, Sockets etc..) (now how you might want it, but in game)
Charms (only existed in d2 expansion pack, may be revisited in d3 xpack.)
Runes (not an item drop, but skills will be enhanced by new equipment affixes - replaced system)
I could honestly do without charms. I never like to kill my inventory space for power. I would rather there be another way, like the talisman they had originally planned, but in the end, it just ends up being another equipment slot and somewhat uninspired.
As for runes, I like them better as an unlock than loot. Especially since it makes the grind from 30-60 far more interesting. I didn't like the idea of spending half my leveling experience with nothing to unlock.
Charms: Simple as this -> They removed items from the drop table that your character would benefit from, aside from armor(What i meant with equipable gear)
The meaning of this post was that Blizzard removed all other items than Armor and Gems to find and hoard. In my opinion, i would prefer the old system with A LOT more items
This pretty much boils down to runes and charms then, and runes technically exist if not a drop. Everything else is there:
Diablo II
Regular Items (Sets/ Uniques/ Rares) (in game)
Gems (in game)
Crafting items (Ethereals, Superior, Sockets etc..) (now how you might want it, but in game)
Charms (only existed in d2 expansion pack, may be revisited in d3 xpack.)
Runes (not an item drop, but skills will be enhanced by new equipment affixes - replaced system)
I could honestly do without charms. I never like to kill my inventory space for power. I would rather there be another way, like the talisman they had originally planned, but in the end, it just ends up being another equipment slot and somewhat uninspired.
As for runes, I like them better as an unlock than loot. Especially since it makes the grind from 30-60 far more interesting. I didn't like the idea of spending half my leveling experience with nothing to unlock.
I'm defiantly for the idea that the 'item game' in D3 will more than suffice, but I do want to point out the other sides argument of jewels as well =D (which I also found almost completely useless most of the time, usually just put in some runes)
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Ever since the beginning of the Diablo series, the game has been an item game. Be it trading/ hoarding or min maxing your character. So lets sum up the kind of items a man would find in the Diablo series.
Diablo II
Regular Items (Sets/ Uniques/ Rares)
Gems
Crafting items (Ethereals, Superior, Sockets etc..)
Charms
Diablo III
Regular Items (Sets/ Uniques/ Rares)
Gems
Crafting items(Replaced by crafting reagents from regular items)Charms(Cancelled)Runes(Cancelled)*PvP Items(Cancelled)***Runes as regular drops, and runes could have small bonuses, such as +5str or +5% MF. Which would make them so much more fun to find and identify.
**Jay Wilson said that the best items would be available through different means, such as crafting, drops and PvP. With PvP being removed (temporarily), it also removes the rewards.
Aside from the items, with an easy to achieve level cap Blizzard also removed the incentive of leveling in endgame content. Making hoarding items less fun when you don't happen to find anything in a game.
So when summed up, will the new Item game live up to its predecessor?
--> Vote and share your thoughts!
All the PvP'ers will just sell their stuff until it finally comes out...
What exactly are the money sinks? We don't even have runes as one anymore... and I doubt they will charge us to change skills, and there are only 2 artisans, which are account bound and give no unique benefit. Gold will quickly become worthless.
This crafting system better be godly, because at this point we are relying on it.
I think there must be more gold sinks in the game ... I hope they implement something that will reduce the ppl ingame gold.. and make it valuable
There are 2 artisans, they've cancelled one of them.
Gold sink? Good question. The artisans will definitely take their share, purchasing bank space. Thats about it.
Market saturated, true story. With a million (give or take?) players on each continent the AH will get flooded soooooooo much.
Reasonable item dropped -> Check AH -> 1000 copies of item on AH -> Bank item for alts
or
Reasonable item dropped -> Check AH -> 1000 copies of item on AH -> Salvage Item -> Craft items -> Bank items
or
Salvage Item -> Craft items -> AH items (oooh wait) -> Salvage item
I honestly believe the current item game won't work out as good as Diablo II. However, I will still enjoy this game much more than anything else
If we were to compare base game to base game, you might find that Diablo 3 has more going for it than Diablo 2 ever did.
*Regular items - Still exist, obviously
*Gems - Not as many in D3, but some in D2 were kind of pointless
*Crafting - Not sure why you marked this off. Crafting is streamlined in D3, not gone. Instead of putting the items in the cube, you break them down and make new ones. You can still make set and legendary items and it's more understandable and you don't have to go hunting for a crafting guide to find all the recipes that were added in a patch but never told to us.
*Charms - Technically didn't exist untill LoD and even then, they were a waste of inventory space and not really all that interesting to gameplay.
PVP items - never existed in D2 so if they do make them for D3, will be even more to go for.
*Runes - Not really needed as an item drop, and once you had the set you wanted, you never needed to find a new drop unless to increase the power. That functionality has been replaced by new item affixes that will increase skill capabilities.
Also, there's more to play with than just items. Diablo 2 had fewer skills that were useful and didn't even have runes to change how your skills worked. Runes for crafting/sockets weren't introduced untill LoD anyway. Diablo 2 did just fine with fewer options and I don't think the fun of D3 can be boiled down to just finding runes. The hunt for perfect random drops and just killing monsters in Co-Op was plenty enough for me, at least.
I think things will be fine and all this fuss about runes going away will fade when everyone finally gets to play.
D3 - Regular Items (Sets/ Uniques/ Rares) - many more items and all look different and Inferno items look epic. More affixes than in D2 as well
It's enough for D3 to win as item game. Btw, everything what was removed was either broken or will be back after release at some point
*Crafting: Diablo II boss run -> scout for rare socketable/ ethereals/ superiour items which would be extremely valuable for crafting.
Which compared to D3, any item other than blue and up is worthless.
I didn't really bother with looks. though now that we have the looks, they will be epic
Yes, there will drop A LOT more items (right?)
Diablo 3: 13 slots to fill with the best possible gear.
Diablo 2: 12 slots + full inventory of charms (40 slots). Yeah its arguable how fun and effective this type of inventory was. But it added so much more items required for your character.
That is not game changing. Charms in no way changed how you play the game, they did not give you new abilities or change how your current abilites worked. They were flat damage or defensive increases that could have been given to players in the form of other items.
It wasn't really interesting game play and having to juggle your inventory for them could be a massive pain. Yes, they worked for what they did, but to say they are "game changing" is a misnomer. Everything those charms did could be baked into gear and make the gear drops more interesting without the mess of inventory being eaten up.
That's kind of the point, greys and whites have always been useless. Now you don't have find a specific item to craft it into anything, you just need to get the materials. Since rare materials drop less then they used to, you might find that it will take you some grind time trying to get all the legendary materials to make the item you want. That and you have to find some recipes in the world now, the Blacksmith will not learn everything just by training him.
Are there definitely two expansions planned? I think we all (Blizzard included) forsee expansions, but I hadn't heard anything definite about if they were even a certainty, let alone how many.
Same goes for crafting items. Just another item drop that could be valuable. Changed to -> Loot everything and salvage it.
I'm not following. how are they more than equip-able gear? They ARE equip-able gear, only you don't put them on your character, you put them in your inventory slots. They might as well have just added a "charm slot". Considering you could change your equipped armor from "full offense to defense" or to MF gear on a whim by just having that set in your stash or inventory, I don't see the difference between the two.
If they were to take all the charms and put what they gave onto existing gear, would anything have been lost? I do not believe there would have been. And you have to consider that items will have skill enhancing abilities in hell and/or inferno mode. They've already confirmed that. The item hunt is still going to be interesting.
Back to crafting, the problem with crafting as it stood in D2 is you needed way too specific items to make anything. I remember pulling up crafting lists and spending hours trying to find something I could make with items I had found and half the time I ended up disappointed as I needed to have something that just wouldn't drop. At least with the D3 crafting system you can get an idea of how close you are to making that legendary or set item you've been wanting without having to hope that one item drops in the world. Plus, you can still try to farm that ultra rare item/set/legendary because they will be the most powerful items out there.
There was a leaked Blizzard release schedule. Most of the items on it have come to pass and there were, very specifically mentioned, 2 expansion packs for Diablo 3 as well as project Titan before blizzard ever announced it to the world.
Epicurus
Charms: Simple as this -> They removed items from the drop table that your character would benefit from, aside from armor(What i meant with equipable gear)
The meaning of this post was that Blizzard removed all other items than Armor and Gems to find and hoard. In my opinion, i would prefer the old system with A LOT more items
I have to agree, pvp based items would be a terrible idea, and would separate the player base. Now of course there will be items better for pvp than others, but I personally am against pvp only stats (such as resilience )
Edit: There's still potentially thousands of legendaries to be found, set items, super hard to get rare items, breaking down the items for crafting mats, and gems. They also said they want to try to find a way to put the talisman back in the game with charms at a later date, and I think that should be enough for items.
In D2 the only difference was that charms, runes and jewels dropped as well, but D2 also had a smaller item base, not nearly as many sets, and less affixes (to be made up for by having runes and jewels). I think D3's bigger item pool, and bigger affix pool will make up for the lack of charms runes and jewels. Which by the way, charms runes and jewels were pretty much always a waste of inventory space. Ones that were actually useful were so rare I stopped picking up most of them.
Closing arguments; D3's much bigger item and affix pool will make up for charms, runes and jewels that were worthless 99% of the time. And in the foreseeable future they said they want to try to bring back the talisman with charms, and since skill runes no longer drop, there's a possibility rune could make a return in some form. But as it stands, what D3 has now is more than enough for the item hunt.
This. Also, crafted items should be on the D3 list. Sure, they're a form of items, but it's a different loot table than drops.
This pretty much boils down to runes and charms then, and runes technically exist if not a drop. Everything else is there:
Diablo II
Regular Items (Sets/ Uniques/ Rares) (in game)
Gems (in game)
Crafting items (Ethereals, Superior, Sockets etc..) (now how you might want it, but in game)
Charms (only existed in d2 expansion pack, may be revisited in d3 xpack.)
Runes (not an item drop, but skills will be enhanced by new equipment affixes - replaced system)
I could honestly do without charms. I never like to kill my inventory space for power. I would rather there be another way, like the talisman they had originally planned, but in the end, it just ends up being another equipment slot and somewhat uninspired.
As for runes, I like them better as an unlock than loot. Especially since it makes the grind from 30-60 far more interesting. I didn't like the idea of spending half my leveling experience with nothing to unlock.
I'm defiantly for the idea that the 'item game' in D3 will more than suffice, but I do want to point out the other sides argument of jewels as well =D (which I also found almost completely useless most of the time, usually just put in some runes)