First of all.. the build obviously… http://us.battle.net/d3/en/calculator/demon-hunter#aZgjTl!aeX!ZaYaaY
So this build is basically for PvP, your main action is to kite your enemy, therefore u can use the spike traps to cut him off or to force him to walk over them. As soon as someone approaches your Demon Hunter you have a good set of skills to get away or to reduce the damage. Either way you will have the upper hand since shadow power gives you lifesteal and damage reduction, or if you don’t want to fight him u can use Impale/Fan of Knives to stun him and run away while you are using smoke screen “like a ninja!”. The last mentioned skill is also useful to dodge AoE’s from certain classes since they can’t predict where you walk when you’re invisible.
About the passive skill set:
Tactial Advantage gives you the movement speed to fool your enemy I mean who knows where the hell you run with +95% movement speed while stealthed?
Archery: Mainly we use it for the hand crossbow +critical chance simply to fuel our 3rd passive.
Nightstalker: A great way to gain discipline, bear in mind every 8th critical shot gives u a free smokescreen.
I hope this gets me finally a key, hope you like it
My pvp wiz build!
Magic Missile with Attunement
Meteor with Molten impact
Archon with Arcane Destruction
Energy armor with Energy tap
Teleport with Calamity
Wave of Force with Impactful Wave
Start of with energy armor and wait untill you´ve regained all
Then teleport in with Calamity (80% dmg) then wave of force
. WoF will stun for 3sec
(220% dmg), so now we cast meteor (325% + molten fire 130%),
and finish of with archon
(The explosion gives 450%) and spray down
everything with disintegrate.With conflagration archon and molten
fire will deal 15% more dmg. When archon has
worn of, repeat everything and kill of the next character,
without archon ofc :).
If you need ap, throw a couple of magic missiles.
Only problem is you might get focus fired, but if you´ve got
a good team that wont be a problem. Or you could just switch
the teleport rune to fracture, that would probably help.
Here I have a Demon Hunter Build centered around the Rapid Fire Skill with a level requirement of 30. I really wanted to create a build that would be attainable relatively early on - Blizzard currently says that you will hit level 60 by the end of hell. While there are certainly stronger skils (impale and potentially cluster arrow), I liked the idea that Rapid Fire was a channeling skill. Plus, with the Alabaster rune it can slow targets by 80% for 1 second by which time, I assume, you can hit them again.
The rest of the skills were selected for their positioning abilities (Evasive Fire, Vault, Smoke Screen, Fan of Knives, and Entangling Shot) Slow, as well as their hatred generation - prioritized in that order.
Evasive Fire provides an attack while repositioning you if you are too close (paired with an Obsidian rune because extra damage with Parting Gift never hurts but also because Covering Fire and Displace is actual LVL30+).
Vault - well it vaults you somewhere else (no rune here because acrobatics is unnecessary considering there is not much discipline usage in this build, and the other runes are all LVL30+).
Smoke Screen will allow you to run away unseen (paired with another Alabaster rune for increased movement speed).
Fan of Knives does damage to a wide number or nearby monsters (paired with a Golden Rune for Crippling Razors, it also provides an additional slow).
Entangling Shot slows and regenerates hatred (which you need lots of for Rapid Fire) and paired with an Indigo Rune will give you lots more slow.
I chose the passives (Tactical Advantage, Steady Aim and Cull the Weak) for their sub-LVL30 requirements as well as their synergy with the rest of the build.
Tactical Advantage gives you more movement speed upon usage of Vault, Smoke Screen, and a backflipping Evasive Fire, of which this build has all three.
Steady Aim gives you more damage if you are relatively clear of enemies, which the positioning skills included are intended for.
Cull the Weak deals extra damage against slowed enemies, which HEY with Rapid Fire + Alabaster , Fan of Knives + Golden Rune, Entangling Shot + Indigo Rune is awesome!!
I created this build with pve in mind, so I don't believe that it is all that effective in pvp.
So...what do you guys think? What follower would you use with this build? (personally leaning towards templar, but hey maybe one of the yet to be seen followers will be better equipped)
Ahh… Alas. We may reconcile in memory of our lost brother the Necromancer and his once beloved pet, the Blood Golem, through a new path of opportunity provided to us in D3 by our tribesman of terror; The Witch Doctor. Those many of you who are familiar with this infamous D2 build will enjoy the history and have a chance to relive its power. Even if you have never had the chance to experience this build in D2, it will become an inevitable characteristic of the Witch Doctor in the years to come.
The concept is simple. By summoning pets to inflict damage and reward their master with life, the Witch Doctor will enjoy the stolen life force while focusing on skills to help boost damage output. This build is all about one thing: Survival. Although survival is not the focus point as of yet in D3, it will be during the late game and since these skills take a high level to unlock, that’s exactly where the Blood Golem will shine.
Spirit Barrage: Manitou
Soul Harvest: Siphon
Gargantuan: Restless Giant
Zombie Dogs: Leeching Beasts
Sacrifice: For the Master
Fetish Army: Devoted Following
Spirit Barrage will be your main attack while your pets do your bidding. Spirit Barrage with the run Manitou will summon a Spectre for (20) seconds that hovers over you dealing (46%) weapon damage as Physical. This is a an ongoing attack that will be supportive to your pets. Soul Harvest will be a key skill in what makes your pets do much more damage as well as heal you quite a bit. Feeds off the life force of up to (5) enemies and gain (130) intelligence for EACH affected enemy. Lasts (30) seconds. Siphon rune gains (4152) life for every effected enemy. This amount of intelligence should be higher by the time your level 55 and it will be a noticeable difference in power when this skill is active. Keep in mind the variables of damage by all your attacks by you and your summons will spike when this skill is active, as well as mana. Gargantuan will be your sledge hammer to summon. Summons a large zombie and attacks for (25%) of your weapon damage as Physical but with the Restless Giant rune he becomes much stronger which will help against elite enemies. (20%) movement speed, (35%) attack speed, 200%) physical damage. Zombie dogs are key for healing. (3) dogs each dealing (9%) weapon damage and with Leeching Beasts rune will also gain (50%) damage dealt as Life, half returns to you making you heal rapidly while these dogs are out looking for blood. Sacrifice is also an important skill to use since there is no cooldown. Sacrificing a dog for (200%) Physical weapon damage to enemies at (12) yards. With For the Master rune, each dog sacrificed you will gain (11862) life. This is important when you’re low on health or want to put out high amounts of damage before summoning more dogs. This skill will come in handy in close call situations.
Lastly isFetish Army. Summon Fetish creatures by your side for (20) seconds each dealing (20%) of your weapon damage as Physical. With the Devoted Following rune in place, this will decrease the cooldown to (90) seconds which it will ultimately keep more pets on the board for you.
Passives: Grave Injustice: regain (1%) of max Life and Mana and the cooldown of all your abilities is reduced by (1) second whenever an enemy dies. This will help you keep that mana and life recharged so you can cast consistently especially with that cooldown bonus this skill provides. Spirit Vessel: You will be using this skill mainly for the fact that you will enter the Spirit Realm for (3) seconds and heal (10%) of your max life when you receive fatal damage. Again this build is all about survival. This skill also reduces Soul Harvest cooldown by (2) seconds. Zombie Handler: Is just that. You can have up to (4) zombie dogs out and the health of zombie dogs and the Gargantuan is increased by (20%).
I can go into more detail on how to perform and when to casts certain spells out but I am sure that will become more much viable when the game is releasedJ. Right now I must go back to class and continue my studies while I day dream about this build and amazing game. Thanks for listening,
Hello, i know that contest is random and probably none will read it but posting build without description is lazy imho.
Class: Wizard Name: Stormer "In memory of wind druid" Specification: Lore/Theme build
Probably will not work in inferno with double immunities but with one type maybe Energy Twister will be enough or with lower resist affixes…
So this build is more about theme, its heavy lightning dmg build with Energy Twister like a ap filler. This build will favoritize +% lighting dmg affixes if there will be.
With increased hits from Electrocute there should be easier time to get Arcane dynamo.
With Storm chaser on twister there should be very nice synergy between electrocute and twister.
Runed Storm Armor spell is there just for additional lightning dmg and some better crit scaling.
Hydra and Familiar are runed for lightning dmg.
If hydra and familiar lighting dmg will be affected by paralysis passive with added storm armor and electrocute it should stun pretty effective.
Temporal flux and Teleport is there just for little safety.
Cast sequence: 1| Armor 2| Familiar 3| Hydra 4| 1 or 5 Electrocute's (we dont know how Arcane dynamo work with chain lightning) 5| 1 Twister with +75% dmg from Arcane dynamo 6| 2-3-4-5 Twister for 5 wind charges from Storm chaser. 7| 1 Electrocute should release 125% wdmg Twister from 5 wind charges. 8| Hydra 9| Repeat Electrocutes for Arcane dynamo and Twisters for Storm chasers.
I'll keep it simple the main reason for this build is to me it looks like it'll be fun to play. There's really no reason in breaking down my own choices skill by skill since I'm pretty sure tool tips can be read by everyone. But the basic theme is damage output with some survivability. It's also not showing the rune in seven sided strike which is supposed to be Sudden Assault.
I like this build because it gives my barbarian a little everything. The strongest points of my build are the HP regeneration and the passive skills Unforgiving and Relentless. It's not a build for PvP, it's for the single-player. It's made for a defensive character who can endure a long fight and regain HP as fast as he can.
With Relentless, I can fight a few seconds more and prepare myself to drink potions if the battle gets to that point.
Leap Attack if for getting out of the fight when need it, and with Iron Impact it's gives additional armor which will be extremely useful during the bosses.
Whirlwind and Weapon Throw are designed for groups of enemies.
Frenzy and Wrath of the Berserker are made for close combat with singular enemies.
This will be my Magic Find character. I based it on a few things. I hope that this character will be high in survive ability and low in death count.
First it is all about pets soaking up the damage. The less damage I take the longer i can live in Inferno mode.
Second is DoT's, while the pets are holding down the fort I will be spamming my DoT's to slowly wither down the boss.
Last but not least is spirit walk. Nothing like a good ol fashion "Oh crud" Button.
I chose this build for as my character because I am more of a team based player and, therefore, choose skills that help boost allies HP. My skills are more geared to healing and protecting the group of players that I am allied with, as well as increase buffs for myself in order for me to take on the assortment of monsters in sanctuary!
Monk PvP build meant for sticking on targets. Most arena videos I've seen its almost always seems to be about sticking on those range classes, and stacking movement speed runes and skills I think will not only be viable but maybe a "must have" for melee toons. Movement speed has always been a big thing in Diablo games and I think this game is no exception for Diablo 3.
I went with a Crit Barb,
Weapon type would be Maces for the Crit bonus from Weapons Master
10% Crit from Weapons Master,
5% Crit from Ruthless,
10% Crit from Wrath of the Berserker,
3% Crit from Battle Rage,
and Hammer of the Ancients has it's own 15% Crit.
With Hammer of the Ancients I could have 43% Crit (if the other Crits stack with it of course, which I’m not sure about)
And of course Ruthless has 50% increased Crit Damage
I have Wrath of the Berserker for the obvious Crit bonus but also for IAS (Thrive on chaos because I have many Fury generators)
I have Ground Stomp to stun and slow enemies with double fury gen, Leap Attack to pull, stun, and slow with Aoe damage. Both of which generate Fury to keep WotB alive to keep my Crit and IAS up.
Battle Rage with Into the Fray helps me generate more fury from crit attacks
Animosity is there for fury gen as well
I would use Frenzy during cooldown times to keep my Fury flowing and to seep my IAS up
There are SO many other synergies within this build. Especially when I start thinking about equipment, but I’m supposed to keep this short.
one problem I see with this build is that it is every high maintenance as far as keeping up with cooldowns and fury generation, but i think it would do very well in pve.