Notes: I actually considered whirlwind for a fury spender position. It has high attack speed which also works fine with the build.
But the theoritical issue i have with it is that it spends fury too slow. With a high fury generating build like this one,
u need to spend it even faster to utilize all that fury. If Whirlwind costs 16 fury per sec,
and we have to generate +25 fury per sec (+35 preferably) then we'll spend more time spending it then gaining it.
Which is not the point of the build. The point is to generate it fast and spend it twice as fast.
Thats why HotA is perfect for this task. It costs 20 fury, deals insane dmg, is also an aoe attack, has 15% crit and with high attack speed,
I believe u can slam it 3 times a sec. Considering the high crit chance of this skill, and the Battle Rage Rune effect, we should be able
to slam HotA 6-9 times in a row in no less then 2-3 second spam. Absolutely brilliant if u ask me.
ALSO! in theory, what if this build generates too much fury? For example 50 fury per sec. I believe with high attack speed
and high crit stats on gear it should be possible. The Weapon master passive grants us a high balancing possibility.
For example we can chose an axe/mace or a sword for the MH, and a Mighy Weapon for the OH, lowering the already high Fury per sec,
and giving all main dmg abilities 10% more crit chance or 15% more dmg. Or if the fury is even higher We can swap both for axes/maces or swords.
Personally i think Mighty weapons should be used in the early game and Axes/Maces in the lategame.
The build also offers adjustments in a case when our dmg is actually too high for the content. And this is done jsut by swaping some runes.
For example Frenzy, we can swap Maniac with Relentless, granting us more movement speed, thanks to witch we finish the content faster.
Or swap Smash in HotA for Birthright for even higher chance for epic loot. In the case that the current content is too tough we can
add some defenses through stuns. Frenzy's Smite and HotA's Thunderstrike combined with high attack speed should basicly stunlock any enemy.
The build is nicely rounded up with healing from Rvenge and mobility from Furious Charge and high movement speed.
If ur wondering
Overall i think this is a very well balanced build with lots of situaltional customization and a little gameplay gimic to it
to keep you even more entertained.
Magic Missle (Attunement): Used For faster AP regen. Arcane Orb (Arcane Nova): Secondary skill used for AoE against packs of mobs. Teleport (Safe Passage): Will be used to keep a fair distance away from mobs and escape combat. Energy Twister (Gale Storm): Used against stronger, single enemies such as Elites and major bosses. Energy Armor (Energy Tap): For Increased armor and maximum AP. Slow Time (Time Warp): Primary crowd control spell that will make killing meele enemies easier while avoiding ranged attacks.
Illusionist: Will let me cast teleport more often on harder difficulties. Galvanizing Ward: Increased time that Energy Armor will be up and vital health regen. Evocation: Used to support Teleport and Slow Time to allow me to cast them faster.
Overall, I like this build because I think it has the right combination of both offensive and defensive spells that will hopefully let me live through Inferno and endgame gear hunting.
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"We have a hockey stick in one hand, a beer in the other, we all wear toques and live in igloos. Right, world?"
Here is a short explanation of why I chose this build:
My Witch Doctor build is centered around bouncing aoe damage bursts followed by crowd control and cooldown reduction to be effective against grouped or single target mobs. The build allows for vast amounts of mana regeneration and cooldown reduction so my crowd controls can be effective over time as well as in short bursts.
I like this build because I feel the amount of crowd control on the Witch Doctor seems like a big difference between its class and the other classes, and crowd control seems like an interesting change from the earlier Diablo games where there was not much crowd control at all.
Although, it could just be the fact that they didn't implement a Necromancer class into Diablo 3 and I feel the Witch Doctor is the closest I'll get to it.
It's a Crowd Control build; Grasp of the Dead, Soul Harvest and Wall of Zombies all runed to slow enemies, Horrify runed to gain movement speed, and Big Bad Voodoo runed to gain mana on top of it. The main nuke is Firebomb runed to create a pool of fire (since enemies will be virtually immovable). Passives are Spiritual Attunement and Rush of Essence for mana, and Spirit Vessel for lower cooldowns on Horrify and Soul Harvest.
It's mainly PvE defensive build, but I could see it have uses in PvP too.
A DH slowing centric build that focuses on keeping the enemy at range and slowed while boosting as much damage againist the enemy as possible.
Control build that could serve well in higher difficulty survival and HC mode.
The part I really like of the build is with Caltrops runed to give extra damage while standing in it, it will slow the enemy down if they get close for you to control the battlfield how you see fit.
This is a build I will use while playing inferno with my wizard. It concentrates around dealing high amount of damage ,with arcane orb and disintegrate, while having teleport as option to escape when it gets tricky.
This build focuses on doing as much damage in one hit as possible. If +%damage is multiplicative like I think it is, then this attack will be doing 1145% weapon damage. Then all you have to do is find a weapon that does a lot of damage but has a slow attack speed, and you will be able to one shot your opponent in pvp. Teleport is on the build as a means to escape and is not overly important to the build.
Thinking that Melee Wizard whold be lot of fun to play and to do AOE and Crit bit most focus
on PVE aoe farming and solo. A think this build whold do good and sametime have blast of fun as melee wiz ^^
bit difrent from wiz u are use to play as range then ^^
hope that fate is on my side this time so that a can have blast of fun insted of sleep all day long =P
This is my main WD build which should get me through nightmare if not hell. It's a more survivalist build with mana and life leeching. Poison dart for bosses and elites, grasp for slows and damage increase, dogs for tanking/kiting, and the rest to increase the above.
This is indeed NO random Build! I'll keep my explanation short:
Before a fight: -War Cry (resistance rune) and Battle Rage (damage rune)
to start a fight: -Leap Attack (stun rune)
in a fight: -Frenzy (damage rune) <--Main attack / Whirlwind (damage rune) <--when high on fury
if i'm getting mad: -Wrath of the Berserker (longer duration rune)
-Inspiring Presence <--to strenghten my two war cries and lifereg
-Bloodthirst <--for constant life gaining in fight
-Weapons Master <--for 3 fury per hit (helps for wrath of the berserker duration)
I like this build because it's pure brutal fighting made for a true barbarian!
I'm hoping to use this build for item farming non stop.
Mouse and Action Bar Skills:
3 skills to slow down enemies
- Poison Dart(Numbing Dart)
- Grasp of the Dead(Unbreakable Grasp) - Main CC
- Wall of Zombies(Unrelenting Grip)
Zombie Dogs(Leeching Beasts) + Sacrifice(For the Master), to increase their uptime and have passive heals as well as on demand.
Fetish Army to help with distraction (rares and large packs) while dpsing
Jungle Fortitude: for pet/self damage reduction
Gruesome Feast: extra damage + mana restoration
Fierce Loyalty: Zombie Dogs, Wall of Zombies and Fetish Army get 100% of my thorns and life regeneration.
I like this build because it has a snare to keep enemies away, some AoE for those that like to stick together, some high dps abilities for bosses, ferret because they are awesome and also took vault to get out of nasty situations.