Good Mobility and defensive moves, have mainly 2 dmg skills and a lot of support skills.
If all of this works as I imagine.
My magic missile will be guided.
When it hit's he'll slow down enemies.
I'll have 2 mirror images slowing enemy (important part: if they cast magic missile, and their dmg count as mine, doesn't matter if it's a low dmg, they will generate arcane power and slow enemy's for me)
When i teleport i'll create another 2 mirror images (which a imagine will work like my original mirror images)
I have another defensive move which is that time area, which slow down enemies missiles and moves if they try to get to me.
I have 3 skills which cd are about 10-20sec, so it's good to lower their cd is 15%.
With all those slows and defensive, i'll have a huge dmg skill that will be arcane torrent!
I don't know if all will work as planned, but if it works, this build will be a huge against melles, and good against ranged duels.
And will be protective if in an arena they aim on me, but don't ignore me, or you will be in danger, against my full power arcane torrent.
focused on mass destruction and survivability
way of the hundret fists for creating spirit on single targets.
exploding palm for groups.
pull large groups of enemies together, get them closer with cyclon and blow them away with lashing tail kick.
mantra to enhance damage.
if things getting hairy or i know there is a lot of damage incoming: sereneity
and if things go for the worst i hope my 90 sec cooldown from near death experience is gone.
so now i hope that the high heavens are with me and i win a beta access
btw: the us calculator seems to be down atm.. so i used the german one
I've made this build thinking on the mass horde of monsters that we'll be facing all over again so, i have decent CC with Mass Confusion and Horrify, got Grasp of the Dead for some area slow packed with the Unbreakable Grasp rune which increases the slow bonus on the skill also a handsome of awesome loyal undead doggy dawgs coupled with the Leeching Beasts rune and of course a massive AoE damage skill Acid Cloud runed with Corpse Bomb.
As a single target for rares that i will find i have Haunt with a rune which used to decrease the damage over time from 15 to 3 seconds with more % weapon damage with the current system blizzard has those numbers shown as 0 so i don't know if its a mistake by their side or they intent to change those numbers.
As passives got Jungle Fortitude ( 20% damage reduction ), Pierce the Veil which increases all my damage by 20% but aswell the mana cost ( i wonder if the increased mana cost affects all the skills or just the ones that do damage ) and Spiritual Attunement for mana regeneration and mana pool.
This build is more focused to be played with another player/friend or a single target follower as you will lack single target dps, i'd post a more focused single target build but alas i won't because some rules apply and i wouldn't mind winning beta key.
Build name: Wizard AOE build http://eu.battle.net/d3/en/calculator/wizard#QSjRbm!YgX!acaZYc
Its a PVE Wizard build.
Considerable quantity АОЕ of damage + almost all increasing damages of ability. Also very good protective ability - the Teleport with rune on survival rate.
After an exit of game I will test all variants and I will find the best
My main filler ability is gonna be Frenzy with the sidearm skill rune, IMO it is the most worthwhile of the available and it adds a little bit of randomness to it which is always fun. I use both Battle Rage and Warcry to further extend my damage and survivability and because they are always awesome to have around and I opted forpicking Wrath of the Berserker for situational purposes such as elites, tight spots
and boss fights. I also picked up Revenge because I feel like it is a must have for PvM.
My final and key ability to this build is FuriousCharge with Merciless Assault rune, just imagine the awesomeness when there will be 10+ enemies on the screen and you'll be just flying around smashing faces... awesome .
As far as passives go, i go for Inspiring presence, Brawler and Berserker Rage.
I can't wait to test this build in the game when it finally comes out.
Hope You like the idea behind this build and I wish u have a lot of fun playing it if u decide to try it out.
All skills were chosen to buff defence and hp regen/gain
Frenzy - Triumph - single target Rage generator + some extra healing. Rend - Blood Lust - aoe Rage spender + some extra healing. Leap Attack - Iron Impact - escape skill when things are not going well. War Cry - Invigorate/Hardened Wrath/Impunity - armor buff - all runes look great only real test will show which to chose. Wrath of the Berserker - Thrive on Chaos - offence and defence buff, depend of how many seconds will this rune give (if 2-3 it's to little), it may be switched to Striding Giant to buff defence or Arret's Wail to stop melee dmg for second or two. Revenge - Provocation - aoe no rage cost dmg + some healing - rune may be changed to Grudge to stop melee dmg or Vengeance is Mine just to buff normal effect
Bloodthirst - more healing Relentless - it's bad to die in HC
Inspiring Presence - Buffs War Cry and give more hp regen Nerves of Steel or Tough as Nails may be good choice too
I just wish there would be some place to add Whirlwind, maybe with Blood funnel instead of Rend - Blood Lust but it requires crit strikes and tank hc build may not have that much crit chance.
I don't know how viable it actually will be, but for a normal playthrough, this should more than do the job.
Call it the "Maximum Explosion OMG Rocket Build (WTF)". Basically, it focusses on the passive talent "Ballistics" and builds the other skills around it, all equiped with a rune to fire rockets and create explosions! (I need) More explosions!
Grenades are gonna get you the Hatred needed for:
40% damage as fire /1.5s --> Ballistics --> 80% as fire
175% physical (3x) --> Ballistics --> 350% as physical (3x)
35% physical /s --> Ballistics --> 70% physical /s
40% damage as fire /use --> Ballistics --> 80% as fire per use
Have fun with the rockets! And even if you die: Don't worry, more explosions!
I love idea of rocket launching Demon Hunter from the very beginning:)
I don't know if that gonna work in game-we haven't seen rockets in action yet but I will definitly make my Demon Hunter look like it.
And as I said-it's doesn't suppose to be mega overkill-just fanbuild and only for PvE.
This build is all about max survivabilty and powering up meteor to do loads of damage
- Magic Missile (seeker): I chose this rune to get garantied hits to slow my target and to get my flash of insight
once i have 5 i will go for the kill
first i Teleport in and instantly hit frost nova and call down meteor. Meteor will do max damage since its runed for damage + 15 % additional damage to frozen tagets + 75% from the Arcane dynamo passive.
once the meteors are out i will hit teleport again to gain some distance to the target and shell him with arcane missiles
if my enemey comes into melee range while frost nova is still on cd and arcane dynamo is not at 5 stacks, i have diamond skin plus energy armor to reduce the damage i would take
I really hope that dueling will be in the retail version since this build would work best to destoy my barbarian friends in a duel
Designed this build around the harder level difficulties with having a monk with some healing abilities partnered with me as well. This barbarian "tank" build is heavy on +armor and self heals from damage done.
electrocute + prodigy(passive) for AP regen when down
Astral presence(passive) for bigger AP pool for some Meteor spam an huge crowds (also regen is welcome)
Desintegrate + temporal flux(passive) for constant burn on tougher targets
Diamond skin with prism rune to be able to spam 6 Meteros one after another
Wave of force in case enemies get 2 close
and finally Archon with incresed dmg from rune for some pure ownage