This submission is my monk's build for what I would like to play and get use to.It's hopefully going to be a strong build for inferno and play time with others.It offers alot of defense and dodge to help me from getting hit alot.It also provides healing in ways and a o crap button with the immunity for a short time.
Poison Dart - Spined Dart- Refunds 9 of the mana spent when using- Figured this would be very nice for a general cheap attack Haunt - Consuming Spirit - Very nice "dot" that now runed also heals me Zombie Dogs - Leeching Beats -Nice dps pets that now heal themselves for 50% damage done with 25% of it keeping me up Soul Harvest- Languish - Nice large INT gain and now slows 5 enemies by 60% should serve nicely to keep me alive Gargantuan - Restless Giant - Basically hes my tank for the mobs the dogs cant tank. Fetish Army - Head Hunters - Nice little army of mobs to distract and now with some ranged for added distraction
Passive Skills:
Gruesome Feast - Health Globes will now grant me 10% mana and 10% INT for 10 sec. And the INT stacks 5x
Zombie Handler - 4 Zombie dogs total and 20% more health for the Gargantuan and the Dogs
Tribal Rites - 25% CD reduction on my Fetish Army
Thoughts-
Generally I believe this build should provide very good defense with a very good life expectancy. This will be the build I go with first and foremost when the game comes out. Also since I am obviously not in the beta any feedback would be greatly appreciated. Thanks guys and good luck.
Since I'm primarily playing with friends I decided to make a support character. This witch doctor is focused around slowing enemies, buffing party damage, and helping to heal party members.
The point is to provide a majority of the CC and a nice chunk of the healing for the party so the rest of the group can max pew pew.
I haven't played beta so i don't have much of an idea as to mechanics, but im hoping to have a high dps monk that is reliant of keeping a good uptime of buffs with Deadly Reach:Foresight Breath (Dmg 18%-30sec) of Heaven:Blazing Wrath(Dmg 15%-45 sec) combined with passive skill Guiding Light(16%dmg-15 sec) Sweeping Wind:Blade Storm(75%wep dmg@3stacks-5 sec) and Combination strike(8%-3 sec) , while having Seven-Sided Strike:Sustained attack for reduced cooldown as a Spirit dump if needed, while keeping dashing strike as a form of mobility to string mobs together and having mantra of conviction:overawe to improve that dmg even more.
Survivability will be relied on by Dashing Strike, Breath of Heaven and Near Death Experience.
I plan on playing as a 3-4 person party being used as a high dps player with a bit of supportive healing.
this is the build i intend to use, it mixes alot of dps with some light healing on the side with mantra of healing, The reason i like this build is cause its all about just dealing as much damage as i can while if i take damage and i can on the side
MOUSE SKILLS
Magic Missile + Seeker
I chose this skill combo as my mainclick/primary fire choice because it is a signature spell that will work will with Arcane Dynamo.
Arcane Torrent + Cascade
This is another great skill that should be used when mobs are close to dying, for maximum effect. The AOE damage of this spell, by itself, is decent. But, when coupled with cascade, this spell can snowball a lot of mobs (if cast at a proper time) seeing as if it kills a mob, it has a 100% chance to fire a new missile at a nearby enemy.
ACTION BAR SKILLS
Wave of Force + Forceful Wave
WoF will be extremely helpful if I over-aggro/pull too many mobs, the Forceful Wave portion will also do a bit heavier damage, though the knockback is lessened
Diamond Skin + Diamon Shards
This will be fantastic for over pulls/big pulls. It absorbs incoming damage and when the absorbtion effect wears off, it releases the diamond shards to nearby enemies for a decent amount of damage.
Energy Armor + Absorbption
This is my main defensive skill. While it does decrease my Arcane power by 20 while active, the secondary effect grants me a chance to gain 4 Arcane power whenever hit by ranged/melee attacks thus (hopefully) offsetting the loss of AP in the first place.
Archon + Pure Power
This is another fantastic defensive AND offensive CD. While it increases armor by 40%, it also replaces all normal abilities with more powerful Archon spells. The Pure Power Addon reduces the CD to 100 seconds allowing it to be cast more often.
PASSIVE SKILLS
Astral Presence
This skill offsets the AP lost by Energy Armor and also increases AP regen by 2 per second. Self explanatory
Galvanizing Ward
This is great when when used in conjunction with Energy Armor, seeing as it increases the duration of armors by 2 times their normal amount. It also grants 890 health per second while the armor is active.
Arcane Dynamo
Every 5 Magic Missiles cast will grant the next Missile an extra 75% damage, this paired with Magic Missile's tracking effect can be extremely devastating to already weakened enemies
Rollback Post to RevisionRollBack
You can catch me on Twitter @leoniditron I will usually announce before I go live on my stream
I am streaming almost every night (WoW, BF3, WoT, RO2) Check it out: http://www.twitch.tv/leoniditron
Overall I wanted to create a PvE build that maximizes the usage of Hammer of the Ancients (HotA) w Birthright and Threatening Shout w Grim Harvest since these skills increase the chance to drop treasure to a combined total of 15%. Therefore I have developed a build focused primarily on increased fury generation and crit chance.
1. Battlerage w Into the Fray gives a chance to convert critical hits into 15 fury. This means HotA which itself has an increased crit chance of 15%, has a chance to recover 15 fury from its initial cost of 20 fury. Additionally, Battlerage w Into the Fray, Revenge w Best Served Cold and Ruthless also provide bonuses to crit chance. (I would most likely use the Scoundrel’s skill Anatomy as an added crit chance bonus)
2. Cleave w Reaping Swing provides a spammable fury generator when nothing else is available. Unlike other spammable fury generators, it damages multiple enemies simultaneously and additional fury is gained depending on the number of enemies hit.
3. Furious Charge w Stamina provides mobility in tough situations, knockback and potentially can generate a great deal of fury depending on the number of enemies hit.
4. Lastly, Unforgiving turns fury degen into fury regen while Animosity enhances fury generation and increases max fury.
Rune for plus bonus area of effects, passives chosen to have a strong sustain. Will be used for PvE exclusively. Weapon throw added to have an option for range damage, and ricochet rune to make it strike multiple enemies.
Melee wizard pve build with inferno surviveability in mind.
Spectral blade as the main attack with a life steal on crits rune.
Meteor as the secondary attack for the extra arcane power.
Familiar with 15% dmg rune and magic weapon with life steal rune.
Energy armor for the extra defense, don't need much arcane power with this build, and the crit rune for 5% extra crit, complementing the life steal on crit from spectral blade.
Archon because its too cool a skill.
I like this build because its a nice twist for the wizard and I think it would be viable and fun, even in inferno.
Focus of the Build:
The focus of this build is to have a your zombie dogs be replenishing themselves through killing others and hoping the proc from the passive "Circle of Life" In addition you will be able to use "Sacrifice/Next of Kin for large damage and again the chance for them to respawn, which means you can Sacrifice more.
Jungle Fortitude and Zombie handler will allow you to have 1. more zombie dogs to sacrifice, 2. greater health for your Gargantuan and Zombie Dogs 3. they will take less damage which will be nice since you will need them for Crowd Control.
The Mass Confusion/Paranoia will make your enemies take additional damage from your exploding ZD's (20% of the high damaging Sacrifice will leave it's mark on your foes.
Firebomb/Fire Pit is what you kill toss into your confused enemies to get the most damage out of it and to give you a way to direct your attacks towards those foes with little hp left that your dogs aren't seeming to go after.
While to Mass Confusion is going your dogs should be attacking and with the Zombie Dog being runed to have Leeching Beasts you should be able to recover any health lots.
When things get tough you should use your fetish army/devoted following which will help whittle down just about anything. With fetish army runed to devoted following you should be able to use it rather frequently and this pair along with Gargantuan/Humangoid with his cleave should give your squad good damage.
This build is great when paired with others who have high nuke damage. Along with all the CC you and your team should be able to stay away from harm whilst being able to put large amounts of damage while at the same time keeping your health being leeched to you.
This melee wizard uses spectral blade to dish out damage at close range. Frost nova helps keep enemies from getting too buck on you, and will slow them down should you need to beat a hasty retreat with teleport. The rune on frost nova keeps you dealing lots of critical hits, so that spectral blades heals you, along with the healing from the rune on magic weapon. Ice armor also keeps your enemies frozen while you shred them to ribbons. blur and galvanizing ward help to keep you alive while you're in the fray, and black ice adds some extra punch to frost nova and blizzard.
For harder difficulties to keep monsters at bay. Every damage skill has a snare and every snare skill has additional damage. With Shadow Power as OMFG-Button to get out there as quick as possible.
So Wizard, some nice spells i like, runes are little high levels but thats my build i look forward to.
Spells:
Electrocute (Arc Lightning) - Always liked lightning !
Disintegrate (Intensify) - Firin my lazer much !
Teleport (Fracture) - What kind of Mage/Wizard/Sorcerer doesnt have Blink/Teleport
Wave of Force (Force Affinity) - Spell that can push everyone away ... nuf said
Storm Armor (Power of the Storm) - Storm, Lightning yaaa POWAAA
Archon (Teleport) - Pure beeing my dream
Passive:
Astral Presence, Galvanizing Ward, Evocation
Altho said i was considering playing Monk or Demon Hunter i will but first i will start Wizard because in every game Mage/Sorcerer/Wizard are always OP !!! and u know it...
Elemental Arrow/Ball Lightning:
I chose this skill because it seems like it would do a good amount of damage when used. The electricity from ball lightning makes this a great skill to use in large groups.
Entangling Shot:
This skill makes it easier to kite enemies and deal large amounts of damage before they even reach you. That makes it really effective when fighting monsters that have heavy melee attacks.
Fan of Knives:
What better way to dispose of large groups of enemies close to you than a fan of knives? especially when the radius is increased.
Marked for Death:
This skill will make disposing of those deadly priority targets a lot faster so they cant do whatever you are trying to prevent them from doing.
Cluster Arrow/Shooting Stars:
I love doing massive amounts of damage, especially when it involves homing rockets to make sure that every shot hits an enemy.
Companion:
I already know im going to be using a lot of hatred with elemental arrow, fan of knives, and cluster arrow, so what better way to generate more hatred than with a bat companion that gives me 3 hatred per second?
Here is my Barbarian. His skills offer him mobility more so than hard hitting power. He'll play more like a monk than the standard barb with Call of the Ancients and the Templar utilizing methods to draw fire from the character.
Rollback Post to RevisionRollBack
“One thing a computer can do that most humans can't is be sealed up in a cardboard box and sit in a warehouse”
--Jack Handy
Called "faster than light". It's a very speed and teleport centered build, to reinforce the speed aspect of the monk. Every skill and rune is related to the theme.
I mostly built this with increase damage, regen Arcane and reduce CD & AP cost in mind. This would be my first time playing a Diablo game. I chose mostly all Arcane skills instead of spreading it out because I feel that I'm gonna focus on a specfic class, arcane seems to be the most supported.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
http://us.battle.net/d3/en/calculator/monk#aZUdik!YdU!Zcaabc
This submission is my monk's build for what I would like to play and get use to.It's hopefully going to be a strong build for inferno and play time with others.It offers alot of defense and dodge to help me from getting hit alot.It also provides healing in ways and a o crap button with the immunity for a short time.
Hope you like and thanks for looking.
This is my general PVE Witch Doctor Summoner:
Poison Dart - Spined Dart- Refunds 9 of the mana spent when using- Figured this would be very nice for a general cheap attack
Haunt - Consuming Spirit - Very nice "dot" that now runed also heals me
Zombie Dogs - Leeching Beats -Nice dps pets that now heal themselves for 50% damage done with 25% of it keeping me up
Soul Harvest- Languish - Nice large INT gain and now slows 5 enemies by 60% should serve nicely to keep me alive
Gargantuan - Restless Giant - Basically hes my tank for the mobs the dogs cant tank.
Fetish Army - Head Hunters - Nice little army of mobs to distract and now with some ranged for added distraction
Passive Skills:
Gruesome Feast - Health Globes will now grant me 10% mana and 10% INT for 10 sec. And the INT stacks 5x
Zombie Handler - 4 Zombie dogs total and 20% more health for the Gargantuan and the Dogs
Tribal Rites - 25% CD reduction on my Fetish Army
Thoughts-
Generally I believe this build should provide very good defense with a very good life expectancy. This will be the build I go with first and foremost when the game comes out. Also since I am obviously not in the beta any feedback would be greatly appreciated. Thanks guys and good luck.
http://us.battle.net/d3/en/calculator/witch-doctor#dZXQkj!YSi!YcaYZb
Since I'm primarily playing with friends I decided to make a support character. This witch doctor is focused around slowing enemies, buffing party damage, and helping to heal party members.
The point is to provide a majority of the CC and a nice chunk of the healing for the party so the rest of the group can max pew pew.
This WD build is meant for PVE. It is designed as a close range, high burst build.
Zombie Charger: Main spamming spell. Although costly, Swallow Your Soul should help
Soul Harvest: Only a 15 second cooldown with Grave Injustice, should be quite spammable and help with mana
Summon Zombie Dogs: Armed with Final Gift to give Gruesome Feast its most potential
Sacrafice: Blow dem' dogs up
Wall of Zombies: Pile On is the WD hardest hitting spell, quite the cooldown but Grave Injustice will do work to reduce that
BBV: Runed to spawn more zombie dogs when enemies are killed. Pop this when encountering large groups.
http://us.battle.net/d3/en/calculator/monk#bZXjig!Vgf!cbbaaY
I haven't played beta so i don't have much of an idea as to mechanics, but im hoping to have a high dps monk that is reliant of keeping a good uptime of buffs with Deadly Reach:Foresight Breath (Dmg 18%-30sec) of Heaven:Blazing Wrath(Dmg 15%-45 sec) combined with passive skill Guiding Light(16%dmg-15 sec) Sweeping Wind:Blade Storm(75%wep dmg@3stacks-5 sec) and Combination strike(8%-3 sec) , while having Seven-Sided Strike:Sustained attack for reduced cooldown as a Spirit dump if needed, while keeping dashing strike as a form of mobility to string mobs together and having mantra of conviction:overawe to improve that dmg even more.
Survivability will be relied on by Dashing Strike, Breath of Heaven and Near Death Experience.
I plan on playing as a 3-4 person party being used as a high dps player with a bit of supportive healing.
this is the build i intend to use, it mixes alot of dps with some light healing on the side with mantra of healing, The reason i like this build is cause its all about just dealing as much damage as i can while if i take damage and i can on the side
http://us.battle.net...RPlY!UgV!baYbYa
this build utilizes the best talents to survive and take on many enemies at once with minimum casualties. Intended for solo play.
MOUSE SKILLS
Magic Missile + Seeker
I chose this skill combo as my mainclick/primary fire choice because it is a signature spell that will work will with Arcane Dynamo.
Arcane Torrent + Cascade
This is another great skill that should be used when mobs are close to dying, for maximum effect. The AOE damage of this spell, by itself, is decent. But, when coupled with cascade, this spell can snowball a lot of mobs (if cast at a proper time) seeing as if it kills a mob, it has a 100% chance to fire a new missile at a nearby enemy.
ACTION BAR SKILLS
Wave of Force + Forceful Wave
WoF will be extremely helpful if I over-aggro/pull too many mobs, the Forceful Wave portion will also do a bit heavier damage, though the knockback is lessened
Diamond Skin + Diamon Shards
This will be fantastic for over pulls/big pulls. It absorbs incoming damage and when the absorbtion effect wears off, it releases the diamond shards to nearby enemies for a decent amount of damage.
Energy Armor + Absorbption
This is my main defensive skill. While it does decrease my Arcane power by 20 while active, the secondary effect grants me a chance to gain 4 Arcane power whenever hit by ranged/melee attacks thus (hopefully) offsetting the loss of AP in the first place.
Archon + Pure Power
This is another fantastic defensive AND offensive CD. While it increases armor by 40%, it also replaces all normal abilities with more powerful Archon spells. The Pure Power Addon reduces the CD to 100 seconds allowing it to be cast more often.
PASSIVE SKILLS
Astral Presence
This skill offsets the AP lost by Energy Armor and also increases AP regen by 2 per second. Self explanatory
Galvanizing Ward
This is great when when used in conjunction with Energy Armor, seeing as it increases the duration of armors by 2 times their normal amount. It also grants 890 health per second while the armor is active.
Arcane Dynamo
Every 5 Magic Missiles cast will grant the next Missile an extra 75% damage, this paired with Magic Missile's tracking effect can be extremely devastating to already weakened enemies
I am streaming almost every night (WoW, BF3, WoT, RO2) Check it out: http://www.twitch.tv/leoniditron
Overall I wanted to create a PvE build that maximizes the usage of Hammer of the Ancients (HotA) w Birthright and Threatening Shout w Grim Harvest since these skills increase the chance to drop treasure to a combined total of 15%. Therefore I have developed a build focused primarily on increased fury generation and crit chance.
1. Battlerage w Into the Fray gives a chance to convert critical hits into 15 fury. This means HotA which itself has an increased crit chance of 15%, has a chance to recover 15 fury from its initial cost of 20 fury. Additionally, Battlerage w Into the Fray, Revenge w Best Served Cold and Ruthless also provide bonuses to crit chance. (I would most likely use the Scoundrel’s skill Anatomy as an added crit chance bonus)
2. Cleave w Reaping Swing provides a spammable fury generator when nothing else is available. Unlike other spammable fury generators, it damages multiple enemies simultaneously and additional fury is gained depending on the number of enemies hit.
3. Furious Charge w Stamina provides mobility in tough situations, knockback and potentially can generate a great deal of fury depending on the number of enemies hit.
4. Lastly, Unforgiving turns fury degen into fury regen while Animosity enhances fury generation and increases max fury.
http://us.battle.net/d3/en/calculator/barbarian#bQdVjP!YdW!acbZab
Rune for plus bonus area of effects, passives chosen to have a strong sustain. Will be used for PvE exclusively. Weapon throw added to have an option for range damage, and ricochet rune to make it strike multiple enemies.
WW/AoE dmg/ Barbarian
Melee wizard pve build with inferno surviveability in mind.
Spectral blade as the main attack with a life steal on crits rune.
Meteor as the secondary attack for the extra arcane power.
Familiar with 15% dmg rune and magic weapon with life steal rune.
Energy armor for the extra defense, don't need much arcane power with this build, and the crit rune for 5% extra crit, complementing the life steal on crit from spectral blade.
Archon because its too cool a skill.
I like this build because its a nice twist for the wizard and I think it would be viable and fun, even in inferno.
Build:
http://us.battle.net/d3/en/calculator/witch-doctor#eQPTSY!baW!aYZaZc
Focus of the Build:
The focus of this build is to have a your zombie dogs be replenishing themselves through killing others and hoping the proc from the passive "Circle of Life" In addition you will be able to use "Sacrifice/Next of Kin for large damage and again the chance for them to respawn, which means you can Sacrifice more.
Jungle Fortitude and Zombie handler will allow you to have 1. more zombie dogs to sacrifice, 2. greater health for your Gargantuan and Zombie Dogs 3. they will take less damage which will be nice since you will need them for Crowd Control.
The Mass Confusion/Paranoia will make your enemies take additional damage from your exploding ZD's (20% of the high damaging Sacrifice will leave it's mark on your foes.
Firebomb/Fire Pit is what you kill toss into your confused enemies to get the most damage out of it and to give you a way to direct your attacks towards those foes with little hp left that your dogs aren't seeming to go after.
While to Mass Confusion is going your dogs should be attacking and with the Zombie Dog being runed to have Leeching Beasts you should be able to recover any health lots.
When things get tough you should use your fetish army/devoted following which will help whittle down just about anything. With fetish army runed to devoted following you should be able to use it rather frequently and this pair along with Gargantuan/Humangoid with his cleave should give your squad good damage.
This build is great when paired with others who have high nuke damage. Along with all the CC you and your team should be able to stay away from harm whilst being able to put large amounts of damage while at the same time keeping your health being leeched to you.
Thanks for your time.
Execution of this build.
This melee wizard uses spectral blade to dish out damage at close range. Frost nova helps keep enemies from getting too buck on you, and will slow them down should you need to beat a hasty retreat with teleport. The rune on frost nova keeps you dealing lots of critical hits, so that spectral blades heals you, along with the healing from the rune on magic weapon. Ice armor also keeps your enemies frozen while you shred them to ribbons. blur and galvanizing ward help to keep you alive while you're in the fray, and black ice adds some extra punch to frost nova and blizzard.
http://eu.battle.net/d3/en/calculator/demon-hunter#WcYkTl!cYV!aZbbZc
For harder difficulties to keep monsters at bay. Every damage skill has a snare and every snare skill has additional damage. With Shadow Power as OMFG-Button to get out there as quick as possible.
So Wizard, some nice spells i like, runes are little high levels but thats my build i look forward to.
Spells:
Electrocute (Arc Lightning) - Always liked lightning !
Disintegrate (Intensify) - Firin my lazer much !
Teleport (Fracture) - What kind of Mage/Wizard/Sorcerer doesnt have Blink/Teleport
Wave of Force (Force Affinity) - Spell that can push everyone away ... nuf said
Storm Armor (Power of the Storm) - Storm, Lightning yaaa POWAAA
Archon (Teleport) - Pure beeing my dream
Passive:
Astral Presence, Galvanizing Ward, Evocation
Altho said i was considering playing Monk or Demon Hunter i will but first i will start Wizard because in every game Mage/Sorcerer/Wizard are always OP !!! and u know it...
Elemental Arrow/Ball Lightning:
I chose this skill because it seems like it would do a good amount of damage when used. The electricity from ball lightning makes this a great skill to use in large groups.
Entangling Shot:
This skill makes it easier to kite enemies and deal large amounts of damage before they even reach you. That makes it really effective when fighting monsters that have heavy melee attacks.
Fan of Knives:
What better way to dispose of large groups of enemies close to you than a fan of knives? especially when the radius is increased.
Marked for Death:
This skill will make disposing of those deadly priority targets a lot faster so they cant do whatever you are trying to prevent them from doing.
Cluster Arrow/Shooting Stars:
I love doing massive amounts of damage, especially when it involves homing rockets to make sure that every shot hits an enemy.
Companion:
I already know im going to be using a lot of hatred with elemental arrow, fan of knives, and cluster arrow, so what better way to generate more hatred than with a bat companion that gives me 3 hatred per second?
--Jack Handy
http://us.battle.net/d3/en/calculator/monk#aZUdVg!bZW!caYbYa
Called "faster than light". It's a very speed and teleport centered build, to reinforce the speed aspect of the monk. Every skill and rune is related to the theme.
I mostly built this with increase damage, regen Arcane and reduce CD & AP cost in mind. This would be my first time playing a Diablo game. I chose mostly all Arcane skills instead of spreading it out because I feel that I'm gonna focus on a specfic class, arcane seems to be the most supported.