This is a fun PVE build aimed for balance of defense and offense with a twist! Each spell is a different element covering the bases of fire, frost, arcane, lightning, poison, and physical type. The frost is to cover the armor with some health regen seemed pretty all around nice. Fire from the familiar to give me a damage buff with another passive glass cannon adding to the sexiness. Poison hydra aimed for damage when kiting targets. Wave of force with knockback and stun letting me then have range to start shooting disintergrate at a safe distance. And electrocute for some good ol' zap zap to the mix. I think I will at least try this build but I thought hey why not have every damage/element type at my convienance.
Spectral Blade as a main AOE spell with Arcane Torrent as secondary. Both can do very nice aoe damage. You have a good control of battle with the defensive Frost Nova.
Passives give nice arcane power and also good battle control and stronger aoe damage.
That is the link to a PVE SOLO build for a BARBARIAN. You will be able to go through anything, any difficulty and you will still be standing like a BOSS killing shit.
I tried to style my witch doctor after moses. Unfortunately i couldnt represent all the plagues but here is what i got, So the locust and toads are obvious, acid cloud symbolizes the hail and lightning plague, haunt symbolises the darkness and death plagues, Zombie dogs symbolises the infected livestock plague and the firebomb with pyrogeist symbolises the pillar of fire god sent down from heaven. With my passive spells i just picked them to add a little bit extra to my moses doctor.
This is my Zombie Dog WitchDoctor build. It pretty much focuses on zombie dogs and spawning as many as possible while having some defensive abilities here and there as well. I like zombie dogs.
I always play with friends.I love supporting them.I will be playing support,crowd control based petless witch doctor.
Here is my build: http://us.battle.net/d3/en/calculator/witch-doctor#cZWXij!dYi!YcaabY
the idea of this build is to keep my party alive,support them as much as possible,crowd control as much as possible.
Hex for cc and healing my mates.
Grasp for more cc and producing healing globes for more healing.
Acid cloud to keep bad medicine debuff as long as possible.
And big bad voodoo for bursting and healing.
Horrify and plague toads,runned for confusing enemies, for even more sick crown control combos.
And passives,that fill in my build.
This build is not for soloing.It will be impossible to play alone with this build.But I hope my friends will love to see such character fighting next to them.
It requires level 44 but it makes this Demon Hunter pretty universal: he attacks with pretty powerful abilities and he is able to protect himself, using fan of knives, traps, rain of vengeance and centry
The Okuto school of martial arts let the enemy explode afther been hit by by very fast pounch and kick.
The bast master of this tecnique are Ken Shiro, Raul and Toki; My build is inspirate to the Toki style of Okuto; focused on hard melee damage but healing too (Toki was a famous doctor)
This build is ok for normal, heroic, hard core, and PVP, i'm sure the ancient school of Okuto never betray me.
Main focus is on aoe damage, with electrocute and blizzard having assosiated perks in passive skills. Also for tougher enemies and bosses, some nukes like Disintegrage(with split rune for adds on the fight), and Meteor(just because i think it looks awesome).
Also for bosses and other bad situations, i think the Archon ability is a must. And the Unstable anomaly passive skill will save me a lot of times. The cc Frost Nova ability would also come in handy)
This is my barbarian tank build for 4 man inferno. http://us.battle.net...SYRi!bVU!caaYcb
This build is made for grabbing aggro and surviving it while my friends burn down the mobs.
I will focus on lots of armor with thorns and a one-hander and shield.
Warcry/Hardened wrath for the extra armor and initial fury and hardened wrath can be swapped with Impunity when figting caster mobs.
Leap attack/Iron impact for mobility and the armor boost
Threatening shout/Demoralize for damage reduction and aggro
Ground stomp/Deafening crash for the stun and the slow
Revenge/Provocation for lots of selfhealing
Ignore pain/Ignorance is bliss as a survival/healing cooldown
Passive skills:
Nerves of steel/Tough as nails/Relentless are all chosen to maximize survival while doing extra damage from thorns
Basically uses explosive blast, diamond armour with shatter rune, arcane orbit and storm armour and then teleports into groups of monsters and explodes.
Never really been able to truly tank in a Diablo game, especially with now having a real taunt. Thought this was a very different and unique build. Soak up damage while dishing out every time I get hit. Gather enemies with Leap Attack and Ancient Spear, and taunt them.
I plan on playing a Monk in D3... I've been waiting to get back to a Monk class since the Original Everquest and CAN'T WAIT until the Monk is fully revealed in WoW. The one thing I remember about Monks in EQ is how powerful they can be in Solo situations via Regeneration Gear. My idea for this Monk build is all about staying alive and kicking butt in mass quantities.
Primary and Secondary I chose for spirit generating attacks because from what I remember about Diablo is constant mouse clicks. Sure, you might get carpal, but if you don't already, just stop playing games on your computer.
Fists of Thunder because of it's high attack speed which leads to more spirit generation. The quickening on it only compliments the idea. The conal knockbank generated also helps keep you from being surrounded.
Sweeping Wind is a very nice for when you actually are surrounded though. The inner storm effect also compliments the spirit generation idea.
Mantra of Healing definately supports the Regenerative Idea. Self-Healing per second + more spirit generation with Circular Breathing.
Breath of Heaven is nice in a pinch. If you've ever played a Monk in EQ, you know Mend. Well here it is! And look, more spirit generations effects with Infused with Light.
Seven Sided Strike is awesome... very nice cooldown indeed. 7 hits @ 777% damage on a boss mob every 23 seconds via Sustained Attack is pretty deadly.
Wave of Light is like a Kamehameha (yes, I love dragonball.), nice damage in a straight line. It's pretty expensive spirit-wise, but what's the point of generating all that spirit if you're not gonna use it? Pillar of the Ancients is just making it rediculous... need I say more?
Chant of Resonance Increases my Mantra by 7 minutes... 10 minute buffs? Nice. Long enough to keep it up and short enough to remember to reapply it. Also, once, more spirit generation.
Transcendance with Wave of Light is like having a mini Breath of Heaven. Actually, it's like that with all of my Spirit Spending abilities. Constant Spirit Generation, Constant Heals per second... see where it's going?
This is my PvP Magi build it most likely to stay away from enemy / slow and and damage. Like all casters in most games.
-This build have quite nice dmg and will help alot to a caster char to stay away from enemies and also stay alive.
- Lots of survival abilities added with runes and passive skills like Unstable Anomaly & Galvanizig Ward also
%15 Coold Down reduce will help alot on skills like teleport and Wave Force.
- And Mirrors images will %100 help to gain time while enemy confused for sure.
Mostly build for PvE with multiple AoE spells, Conflagration and damage return from the Shock Armor. And it can turn into Archon which is basically for uber awesomness.
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http://us.battle.net/d3/en/calculator/wizard#eSWifl!XfY!aaabaa
This is a fun PVE build aimed for balance of defense and offense with a twist! Each spell is a different element covering the bases of fire, frost, arcane, lightning, poison, and physical type. The frost is to cover the armor with some health regen seemed pretty all around nice. Fire from the familiar to give me a damage buff with another passive glass cannon adding to the sexiness. Poison hydra aimed for damage when kiting targets. Wave of force with knockback and stun letting me then have range to start shooting disintergrate at a safe distance. And electrocute for some good ol' zap zap to the mix. I think I will at least try this build but I thought hey why not have every damage/element type at my convienance.
Wizard build mainly for solo PVE.
Spectral Blade as a main AOE spell with Arcane Torrent as secondary. Both can do very nice aoe damage. You have a good control of battle with the defensive Frost Nova.
Passives give nice arcane power and also good battle control and stronger aoe damage.
http://us.battle.net/d3/en/calculator/barbarian#aWgRUZ!aWT!..a
http://www.diablofans.com/topic/36179-diablofans-calculator-build-contest-one-post-only/
That is the link to a PVE SOLO build for a BARBARIAN. You will be able to go through anything, any difficulty and you will still be standing like a BOSS killing shit.
CHECK IT OUT http://www.diablofans.com/topic/36179-diablofans-calculator-build-contest-one-post-only/
I tried to style my witch doctor after moses. Unfortunately i couldnt represent all the plagues but here is what i got, So the locust and toads are obvious, acid cloud symbolizes the hail and lightning plague, haunt symbolises the darkness and death plagues, Zombie dogs symbolises the infected livestock plague and the firebomb with pyrogeist symbolises the pillar of fire god sent down from heaven. With my passive spells i just picked them to add a little bit extra to my moses doctor.
http://us.battle.net/d3/en/calculator/barbarian#bWXdej!dWg
This is my build for my first Barb, which obviously will change when I start min/maxing things later on.
Basically chose these skills for a mix of life/rage regen coupled with a mix of CC/AO and cleave since it looks fun with a big F!@%$# axe heh.
This is my Zombie Dog WitchDoctor build. It pretty much focuses on zombie dogs and spawning as many as possible while having some defensive abilities here and there as well. I like zombie dogs.
Here is my build:
http://us.battle.net/d3/en/calculator/witch-doctor#cZWXij!dYi!YcaabY
the idea of this build is to keep my party alive,support them as much as possible,crowd control as much as possible.
Hex for cc and healing my mates.
Grasp for more cc and producing healing globes for more healing.
Acid cloud to keep bad medicine debuff as long as possible.
And big bad voodoo for bursting and healing.
Horrify and plague toads,runned for confusing enemies, for even more sick crown control combos.
And passives,that fill in my build.
This build is not for soloing.It will be impossible to play alone with this build.But I hope my friends will love to see such character fighting next to them.
http://us.battle.net/d3/en/calculator/demon-hunter#aSYkQR!beT!cZaaZY
This build focus's on very heavy aoe abilities with a Crossbow.
Snares and slows i.e. Caltrops and then Elemental arrow with Frost Arrow rune, Set up a slow effect for Rain of Vengeance followed by Multishot.
Hatred is generated by Hungering arrow with Spray of teeth rune..also aoe centric.
With this build I intend on playing multiplayer games and also a strong solo play style..though not as fast as others on boss fights.
Witch Doctor PvE. No summoning, only burst attack skills.
http://us.battle.net/d3/en/calculator/demon-hunter#bckTgi!beU!Zbabbb
It requires level 44 but it makes this Demon Hunter pretty universal: he attacks with pretty powerful abilities and he is able to protect himself, using fan of knives, traps, rain of vengeance and centry
http://eu.battle.net/d3/en/calculator/monk#WcYdQR!afV!aYZZaZ
The Okuto school of martial arts let the enemy explode afther been hit by by very fast pounch and kick.
The bast master of this tecnique are Ken Shiro, Raul and Toki; My build is inspirate to the Toki style of Okuto; focused on hard melee damage but healing too (Toki was a famous doctor)
This build is ok for normal, heroic, hard core, and PVP, i'm sure the ancient school of Okuto never betray me.
Regards.
PS= ATTATATATATA TTTAAAHHH
My wizard build. Will be using it on launch.
Main focus is on aoe damage, with electrocute and blizzard having assosiated perks in passive skills. Also for tougher enemies and bosses, some nukes like Disintegrage(with split rune for adds on the fight), and Meteor(just because i think it looks awesome).
Also for bosses and other bad situations, i think the Archon ability is a must. And the Unstable anomaly passive skill will save me a lot of times. The cc Frost Nova ability would also come in handy)
http://us.battle.net...SYRi!bVU!caaYcb
This build is made for grabbing aggro and surviving it while my friends burn down the mobs.
I will focus on lots of armor with thorns and a one-hander and shield.
Warcry/Hardened wrath for the extra armor and initial fury and hardened wrath can be swapped with Impunity when figting caster mobs.
Leap attack/Iron impact for mobility and the armor boost
Threatening shout/Demoralize for damage reduction and aggro
Ground stomp/Deafening crash for the stun and the slow
Revenge/Provocation for lots of selfhealing
Ignore pain/Ignorance is bliss as a survival/healing cooldown
Passive skills:
Nerves of steel/Tough as nails/Relentless are all chosen to maximize survival while doing extra damage from thorns
Basically uses explosive blast, diamond armour with shatter rune, arcane orbit and storm armour and then teleports into groups of monsters and explodes.
I call it the kamikaze wizard
http://us.battle.net/d3/en/calculator/barbarian#kcRSdY!hgV!YZccZY
Never really been able to truly tank in a Diablo game, especially with now having a real taunt. Thought this was a very different and unique build. Soak up damage while dishing out every time I get hit. Gather enemies with Leap Attack and Ancient Spear, and taunt them.
The Regeno-Monk!
http://us.battle.net/d3/en/calculator/monk#aiXhTg!cYV!YbYZcc
Primary and Secondary I chose for spirit generating attacks because from what I remember about Diablo is constant mouse clicks. Sure, you might get carpal, but if you don't already, just stop playing games on your computer.
Fists of Thunder because of it's high attack speed which leads to more spirit generation. The quickening on it only compliments the idea. The conal knockbank generated also helps keep you from being surrounded.
Sweeping Wind is a very nice for when you actually are surrounded though. The inner storm effect also compliments the spirit generation idea.
Mantra of Healing definately supports the Regenerative Idea. Self-Healing per second + more spirit generation with Circular Breathing.
Breath of Heaven is nice in a pinch. If you've ever played a Monk in EQ, you know Mend. Well here it is! And look, more spirit generations effects with Infused with Light.
Seven Sided Strike is awesome... very nice cooldown indeed. 7 hits @ 777% damage on a boss mob every 23 seconds via Sustained Attack is pretty deadly.
Wave of Light is like a Kamehameha (yes, I love dragonball.), nice damage in a straight line. It's pretty expensive spirit-wise, but what's the point of generating all that spirit if you're not gonna use it? Pillar of the Ancients is just making it rediculous... need I say more?
Chant of Resonance Increases my Mantra by 7 minutes... 10 minute buffs? Nice. Long enough to keep it up and short enough to remember to reapply it. Also, once, more spirit generation.
Transcendance with Wave of Light is like having a mini Breath of Heaven. Actually, it's like that with all of my Spirit Spending abilities. Constant Spirit Generation, Constant Heals per second... see where it's going?
STAYIN' ALIVE! STAYIN' ALIVE! STAYIN' ALIIIIIIIIIIIIIIIIIVE~!
Near Death Experience = Automatic "Oh Crap". Just in case... Noone lives forever. =P
http://us.battle.net...Xjig!ZgX!abbaYY
I guess this build wiil be good for solo-farm most of bosses in the game.
Its prefer high single-target dps and have some aoe for trash.
2 type of rotation:
1 - SSS not on cd: EP - EP - EP - SSS - WoL
2 - SSS on cd: EP - EP - EP - WoL - WoL
If u have alot of trash around just push SW instead of EP.
Buffurself with BoH every 45 sec and probably with MoC just before SSS.
Use 2-hand weapon.
Softcore Inferno 4/4 [05/06/12]
This is my PvP Magi build it most likely to stay away from enemy / slow and and damage. Like all casters in most games.
-This build have quite nice dmg and will help alot to a caster char to stay away from enemies and also stay alive.
- Lots of survival abilities added with runes and passive skills like Unstable Anomaly & Galvanizig Ward also
%15 Coold Down reduce will help alot on skills like teleport and Wave Force.
- And Mirrors images will %100 help to gain time while enemy confused for sure.
So i realy like it
http://us.battle.net/d3/en/calculator/wizard#eSiQTm!egX!bccbZZ
Mostly build for PvE with multiple AoE spells, Conflagration and damage return from the Shock Armor. And it can turn into Archon which is basically for uber awesomness.