Playing as the Monk is going to be awesome! So here is a build I beileve will help me take down alot of mobs with ease.
Spirit Generaters
Fists of Thunder (Bounding Light) & Way of the Hundred Fists (Hands of Lightning)
I'll use Fists of Thunder for a smaller group of mobs since I probably wont need alot of spirit to put them down. Way of the Hundred Fists should generate more spirit so I can use Cyclone Strike and then Seven-sided Strike for your bigger groups.
Spirit Spenders
Lashing Tail Kick (Vulture Claw Kick), Cyclone Strike (Eye of the Storm), and Seven-sided Strike (Sudden Assault).
My spirit spenders, much like my spirit generater section, is divided into two types of situations. Once you have used Fists of Thunder, for your smaller group, following up with Lashing Tail Kick should take down any mobs or spread them out to take them down one by one. Building more spirit with Way of the Hundred Fists, for your larger groups, then using Cyclone Strike with Seven-sided Strike should drop your weaker enemys and leave only remnants of the what was a big group to be taken down.
Passive Skills The Guardian's Path
I'll be using a daibo to generate more spirit! Combination Strike
The only part of my build that I'm a little concerned about. It may be really effective but at this time and not having played the Diablo III beta I'm not really sure if this is worth it. Transcendence
Using this should give my monk some survivability.
General Idea
Small group? Fists of Thunder generating spirit then Lashing Tail Kick to take down or spread out for easier take down.
Larger group? Way of the Hundred Fists generating alot of spirit then Cyclone Strike and Seven-sided Strike to take down the weaker mobs in the larger groups. Then follow up with the small group strategy.
Passive skills The Guardian's Path and Transcendence should make this go faster and keep your monk alive.
This is my TANK DOCTOR! I plan on using this when I play with friends and am feeling wily.
The general idea is that I keep Bad Medicine up with Diseased Swarm and Lob Blob'd Acid Cloud. If anything happens to get in my face (or I need some health) I Shoot vampire bats in their face. Vengeful Spirited Soul Harvest is for an occasional damage boost. Horrify's Frightening Aspect is my "oh no!" spell and Big Bad Voodoo's Ghost Trance is for big groups/team support. And Grave Injustice is for keeping me ready to roll sooner with mana/health/cooldowns restored.
First char wil defenitely be a Barbarian. As none of my future fellow diablo playing friends even think about playing barb, I'll go for some tankyness to help them out.
Casual Tank Barb build. Highly focused on stunning and keeping mobs away from all my squishy wizzard/witch doctor playing friends. This mixed with some aoe damage to keep some attention.
Trying to keep it simple as its pretty much spamming revenge and seismic slam, some spear grabs here and there and the ignore pain as 'o shit' button.
More in depth.
Semi PvP
Left Click: Deadly Reach
Rune: Foresight
i chose this combo because it should work very well at keeping opponerts at bay while building spirit.
Right Click: Lashing Tail Kick
Rune: Spinning Flame Kick
This will be a great damage output skill with the addition knock back to continue generating spirit
Defense: Serenity
Rune: Peaceful Repose
Critical when running low on health u can pop this cooldown and be invulnerable for a few seconds while regenerating health
Conviction: Mantra of Conviction
Rune: Reclamation
usefull in a sense that it increases ur damage out put but also allows u a chance to heal when attacking an opponent near you. (which with the monk it should be all the time)
Techniques: Way of the Hundred Fists
Rune: Windforce Flurry
high damage output while generating spirit with the boosted damage to the target(s) in front of you
Focus: Seven Sided Strike
Rune: Sudden Assualt
High burst damage for a nice Finishing move. or a move to turn the tide of a match
Passives.
Exalted Soul: more spirit = more damage output
Near Death Experiance: For those time when u should have died but it saves ur butt.
Transendence: Great amount of healing which is great for pvp when combined with exalted soul. sometimes a match depends on the ability to live longer, and not put out more damage
Berserker Barbarian: Single-Target Boss DPS
Build by grm
---------------------------------------------------------------------------------------------------------------------------------------------------------- Purpose: This build is designed to take advantage of the insane single target damage possibility of the Barbarian. The playstyle is very much fashioned after a rogue or warrior raid rotation in World of Warcraft. The playstyle requires alot of coordination and timing, but played efficiently, it has the potential to deal insane DPS as well as to be a fun and rewarding playstyle.
---------------------------------------------------------------------------------------------------------------------------------------------------------- Active Skills:
Bash / Punish: Utilizing the Punish Rune, you will bash the boss or elite mob three times to acquire an 18% damage bonus. You will refresh this buff by bashing once every 5 seconds.
Frenzy / Maniac: Similarily to Bash, you will get 5 applications of Frenzy up as soon as possible to acquire a 75% attack speed bonus as well as a 20% damage bonus from the Maniac Rune.
Hammer of the Ancients / Smash: This will be the primary means from which you expend your generated rage. With the Smash Rune you sacrifice area of effect for a stronger 270% weapon damage ability.
Overpower / Killing Spree: Overpower will be used whenever available to deal significant damage, as well as the Killing Spree Rune granting a 10% critical hit buff for 6 seconds.
Battle Rage / Marauder's Rage: With the Marauder's Rage Rune, Battle Rage will be refreshed every 30 seconds precisely to grant a 30% damage bonus and additional 3% critical hit chance.
Wrath of the Berserker / Insanity: Wrath of the Berserker, alongside the Insanity Rune, effectively grants 100% damage bonus, 10% critical hit bonus, 25% attack speed bonus, as well as 20% dodge chance and 20% movement speed bonus.
---------------------------------------------------------------------------------------------------------------------------------------------------------- Passive Skills:
Ruthless: This passive further increases critical hit chance by 5% and grants an addition 50% damage on critical hits.
Weapons Master: This build would preferably use dual one handed swords or a two-handed sword for the 15% damage bonus to swords. Maces and axes would also be reasonable for the 10% critical hit bonus.
Brawler: Though impossible to say without the full game available, I would presume the majority of boss's to have some form of adds from which to allow the 30% damage bonus Brawler provides to be active. Ideally, the Barbarian would try to leave at least 3 adds alive, assuming incoming damage was not too high.
---------------------------------------------------------------------------------------------------------------------------------------------------------- Conclusions: Under ideal circumstances, this build would provide 213% attack damage bonus, 100% attack speed bonus, 28% critical strike bonus and 20% additional dodge chance and movement speed. I hypothesize that the skill rotation done properly, and timed to perfection, stacking all possible buffs and debuffs (as well as buffs and debuffs provided from group members) would allow for some monstrously satisfying damage numbers. Also, to maintain a rotation like this requires quite a great deal of precision and timing which makes it very satisfying for the skilled player. Only time will tell, whether maintaining a build of this design will function efficiently in the final release of the game. Nonetheless, as a theorycrafter, pure speculation of a build of this nature, particularly in respect to a phenomenally well geared Barbarian, is extraordinarily exciting.
----------------------------------------------------------------------------------------------------------------------------------------------------------
This built is designed around gaining astronomical amounts of Arcane Power as quickly as possible so that Blizzard may be spammed. Ray of Frost is there to provide single-target damage. Archon is for if things close in on you or if the target is cold resistant/immune. Teleport has Wormhole to enable superfar getaways, everything else is just for arcane power so you can spam those two spells.
My only fear with this build is that I'm underestimating how much passive arcane power you get and this turns out to be overkill...
This Wizard build is the perfect blend of PvE and PvP all in one without a sacrifice in either category. While having some survivablility with Diamond Skin and the ulitity of Time Warp, it doesnt lack any damage out put.
My survivable wizard (PVP) all of the nice damage a wizard normally does, with all of the nice defensive perks available -- I think it'll be a fun build!! GOGO D3.. <3 blizzard and goodluck to everyone with the contest!
I chose this WD build for PvE in a group setting. I intend to use this build to keep the hordes back by using wall of zombies and grasp of the dead while I toss Firebombs runed for fire pools to deal the most of my damage. The gargantuan is there as a meat shield runed to cleave to get a lol more damage out there. I have 2 ways to get out of dodge if a group actually make it to me. I think this style will be well suited for solo play in inferno. Just keep your distance and use your spirit walk wisely.
I feel as if this build is a good mixture of constant damage, and self sustaining abilities. Damage output is very high, regeneration of health is even higher.
A good all around build. Will allow for escape mechanisms when required and does decent damage if you are positioned well. It has little down time and a lot of versatility.
This is the build I am going to attempt for my barbarian. It has a ton of life steal and health generation. I think this will be useful in later difficulty levels. I can change frenzies runes around to increase movement speed while frenzied if I have enough life steal with my other abilities those allowing me to move quicker through content.
Blast your enemies with lightning palpatine style! This lightning themed wizard is sure to be a hit at parties, raising such small talk as "why would you make a lightning enhanced toon" and "So how many points in renegade do you need ot unlock lightning?"
Find your fellow coop teammates falling against Diablo's hordes? Flag for pvp and punish them for their weakness!
My palamonk build.. utilizing many damage mitigation that the class can get, and with the occassional heal to support the group.. not an ultimate tank but a great hybrid.
Exploding palm + crippling wave for AOE on mobs, switching between the two
Dashing strike, its awesome
Breath of heaven, some heals and fears
Seven sided strike, its awesome
Mantra of convition, enemies take extra damage, and my barb friend and I take hp back with the rune
Magic Missile (Charged Blast) - A heavy single target attack, good for low AP situations Arcane Orb (Obliteration) - An extremely powerful AoE Teleport (Wormhole) - Escape when needed, but also with Wormhole for the extra movement speed forward. The faster you run the more you can farm! Hydra (Arcane Hydra) - Useful for extended fights. This could be replaced with an additional survival ability in later difficulties. Energy Twister (Mistral Breeze) - Great for bigger AoE packs and easily spammable with the reduced cost. Archon (Pure Power) - A very powerful form with a lower cooldown to be used more often.
Temporal Flux - Since it is all Arcane damage in this build, the slow is nice Critical Mass - To reduce the cooldown on Archon (and Teleport at times) Glass Cannon - For the damage boost
My build is a Major Dps build for a wizard.This build is mainly for PVE, but can be used as PVP. I choose to make the wizard powerful instead of armor and such. I think that if they can be powerful enough it wont matter can be amazing. Some of the things I choose was more room for the spells to work on more people but also more powerful. I love some the abilities it has. i couldnt make up my mind between a witch doctor or wizard, but I love the spells wizards has. I think this build will also keep melee away as well and make sure they dont get near you to harm you.
I built my monk this way mainly for Hell/Inferno, as I know these 2 difficulty survival rate is pretty low, so I built it more defense and healer. It is useful for teamplay as a healer.
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http://us.battle.net/d3/en/calculator/monk#acjQRg!ZgY!aaYaaa
PVE
Playing as the Monk is going to be awesome! So here is a build I beileve will help me take down alot of mobs with ease.
Spirit Generaters
Fists of Thunder (Bounding Light) & Way of the Hundred Fists (Hands of Lightning)
I'll use Fists of Thunder for a smaller group of mobs since I probably wont need alot of spirit to put them down. Way of the Hundred Fists should generate more spirit so I can use Cyclone Strike and then Seven-sided Strike for your bigger groups.
Spirit Spenders
Lashing Tail Kick (Vulture Claw Kick), Cyclone Strike (Eye of the Storm), and Seven-sided Strike (Sudden Assault).
My spirit spenders, much like my spirit generater section, is divided into two types of situations. Once you have used Fists of Thunder, for your smaller group, following up with Lashing Tail Kick should take down any mobs or spread them out to take them down one by one. Building more spirit with Way of the Hundred Fists, for your larger groups, then using Cyclone Strike with Seven-sided Strike should drop your weaker enemys and leave only remnants of the what was a big group to be taken down.
Passive Skills
The Guardian's Path
I'll be using a daibo to generate more spirit!
Combination Strike
The only part of my build that I'm a little concerned about. It may be really effective but at this time and not having played the Diablo III beta I'm not really sure if this is worth it.
Transcendence
Using this should give my monk some survivability.
General Idea
Small group? Fists of Thunder generating spirit then Lashing Tail Kick to take down or spread out for easier take down.
Larger group? Way of the Hundred Fists generating alot of spirit then Cyclone Strike and Seven-sided Strike to take down the weaker mobs in the larger groups. Then follow up with the small group strategy.
Passive skills The Guardian's Path and Transcendence should make this go faster and keep your monk alive.
PvE witch doctor build
would <3 one of those shiny keys!
right on diablofans!
This is my TANK DOCTOR! I plan on using this when I play with friends and am feeling wily.
The general idea is that I keep Bad Medicine up with Diseased Swarm and Lob Blob'd Acid Cloud. If anything happens to get in my face (or I need some health) I Shoot vampire bats in their face. Vengeful Spirited Soul Harvest is for an occasional damage boost. Horrify's Frightening Aspect is my "oh no!" spell and Big Bad Voodoo's Ghost Trance is for big groups/team support. And Grave Injustice is for keeping me ready to roll sooner with mana/health/cooldowns restored.
http://us.battle.net/d3/en/calculator/barbarian#aRTXik!VeT!ccaZYa
Casual Tank Barb build. Highly focused on stunning and keeping mobs away from all my squishy wizzard/witch doctor playing friends. This mixed with some aoe damage to keep some attention.
Trying to keep it simple as its pretty much spamming revenge and seismic slam, some spear grabs here and there and the ignore pain as 'o shit' button.
I think I'll enjoy the babysitting.
More in depth.
Semi PvP
Left Click: Deadly Reach
Rune: Foresight
i chose this combo because it should work very well at keeping opponerts at bay while building spirit.
Right Click: Lashing Tail Kick
Rune: Spinning Flame Kick
This will be a great damage output skill with the addition knock back to continue generating spirit
Defense: Serenity
Rune: Peaceful Repose
Critical when running low on health u can pop this cooldown and be invulnerable for a few seconds while regenerating health
Conviction: Mantra of Conviction
Rune: Reclamation
usefull in a sense that it increases ur damage out put but also allows u a chance to heal when attacking an opponent near you. (which with the monk it should be all the time)
Techniques: Way of the Hundred Fists
Rune: Windforce Flurry
high damage output while generating spirit with the boosted damage to the target(s) in front of you
Focus: Seven Sided Strike
Rune: Sudden Assualt
High burst damage for a nice Finishing move. or a move to turn the tide of a match
Passives.
Exalted Soul: more spirit = more damage output
Near Death Experiance: For those time when u should have died but it saves ur butt.
Transendence: Great amount of healing which is great for pvp when combined with exalted soul. sometimes a match depends on the ability to live longer, and not put out more damage
Build by grm
----------------------------------------------------------------------------------------------------------------------------------------------------------
Purpose: This build is designed to take advantage of the insane single target damage possibility of the Barbarian. The playstyle is very much fashioned after a rogue or warrior raid rotation in World of Warcraft. The playstyle requires alot of coordination and timing, but played efficiently, it has the potential to deal insane DPS as well as to be a fun and rewarding playstyle.
----------------------------------------------------------------------------------------------------------------------------------------------------------
Active Skills:
Bash / Punish: Utilizing the Punish Rune, you will bash the boss or elite mob three times to acquire an 18% damage bonus. You will refresh this buff by bashing once every 5 seconds.
Frenzy / Maniac: Similarily to Bash, you will get 5 applications of Frenzy up as soon as possible to acquire a 75% attack speed bonus as well as a 20% damage bonus from the Maniac Rune.
Hammer of the Ancients / Smash: This will be the primary means from which you expend your generated rage. With the Smash Rune you sacrifice area of effect for a stronger 270% weapon damage ability.
Overpower / Killing Spree: Overpower will be used whenever available to deal significant damage, as well as the Killing Spree Rune granting a 10% critical hit buff for 6 seconds.
Battle Rage / Marauder's Rage: With the Marauder's Rage Rune, Battle Rage will be refreshed every 30 seconds precisely to grant a 30% damage bonus and additional 3% critical hit chance.
Wrath of the Berserker / Insanity: Wrath of the Berserker, alongside the Insanity Rune, effectively grants 100% damage bonus, 10% critical hit bonus, 25% attack speed bonus, as well as 20% dodge chance and 20% movement speed bonus.
----------------------------------------------------------------------------------------------------------------------------------------------------------
Passive Skills:
Ruthless: This passive further increases critical hit chance by 5% and grants an addition 50% damage on critical hits.
Weapons Master: This build would preferably use dual one handed swords or a two-handed sword for the 15% damage bonus to swords. Maces and axes would also be reasonable for the 10% critical hit bonus.
Brawler: Though impossible to say without the full game available, I would presume the majority of boss's to have some form of adds from which to allow the 30% damage bonus Brawler provides to be active. Ideally, the Barbarian would try to leave at least 3 adds alive, assuming incoming damage was not too high.
----------------------------------------------------------------------------------------------------------------------------------------------------------
Conclusions: Under ideal circumstances, this build would provide 213% attack damage bonus, 100% attack speed bonus, 28% critical strike bonus and 20% additional dodge chance and movement speed. I hypothesize that the skill rotation done properly, and timed to perfection, stacking all possible buffs and debuffs (as well as buffs and debuffs provided from group members) would allow for some monstrously satisfying damage numbers. Also, to maintain a rotation like this requires quite a great deal of precision and timing which makes it very satisfying for the skilled player. Only time will tell, whether maintaining a build of this design will function efficiently in the final release of the game. Nonetheless, as a theorycrafter, pure speculation of a build of this nature, particularly in respect to a phenomenally well geared Barbarian, is extraordinarily exciting.
----------------------------------------------------------------------------------------------------------------------------------------------------------
Thanks, hope you guys like it!
grm
This built is designed around gaining astronomical amounts of Arcane Power as quickly as possible so that Blizzard may be spammed. Ray of Frost is there to provide single-target damage. Archon is for if things close in on you or if the target is cold resistant/immune. Teleport has Wormhole to enable superfar getaways, everything else is just for arcane power so you can spam those two spells.
My only fear with this build is that I'm underestimating how much passive arcane power you get and this turns out to be overkill...
This Wizard build is the perfect blend of PvE and PvP all in one without a sacrifice in either category. While having some survivablility with Diamond Skin and the ulitity of Time Warp, it doesnt lack any damage out put.
This is a Monk pvp build. Max dodge and junk. Can't wait to test it!
http://us.battle.net/d3/en/calculator/wizard#SejQTm!fcT!aYZbbZ
I chose this WD build for PvE in a group setting. I intend to use this build to keep the hordes back by using wall of zombies and grasp of the dead while I toss Firebombs runed for fire pools to deal the most of my damage. The gargantuan is there as a meat shield runed to cleave to get a lol more damage out there. I have 2 ways to get out of dodge if a group actually make it to me. I think this style will be well suited for solo play in inferno. Just keep your distance and use your spirit walk wisely.
I feel as if this build is a good mixture of constant damage, and self sustaining abilities. Damage output is very high, regeneration of health is even higher.
A good all around build. Will allow for escape mechanisms when required and does decent damage if you are positioned well. It has little down time and a lot of versatility.
This is the build I am going to attempt for my barbarian. It has a ton of life steal and health generation. I think this will be useful in later difficulty levels. I can change frenzies runes around to increase movement speed while frenzied if I have enough life steal with my other abilities those allowing me to move quicker through content.
Blast your enemies with lightning palpatine style! This lightning themed wizard is sure to be a hit at parties, raising such small talk as "why would you make a lightning enhanced toon" and "So how many points in renegade do you need ot unlock lightning?"
Find your fellow coop teammates falling against Diablo's hordes? Flag for pvp and punish them for their weakness!
http://us.battle.net/d3/en/calculator/wizard#eVXUTh!VhT!bccbac
My palamonk build.. utilizing many damage mitigation that the class can get, and with the occassional heal to support the group.. not an ultimate tank but a great hybrid.
Exploding palm + crippling wave for AOE on mobs, switching between the two
Dashing strike, its awesome
Breath of heaven, some heals and fears
Seven sided strike, its awesome
Mantra of convition, enemies take extra damage, and my barb friend and I take hp back with the rune
Magic Missile (Charged Blast) - A heavy single target attack, good for low AP situations
Arcane Orb (Obliteration) - An extremely powerful AoE
Teleport (Wormhole) - Escape when needed, but also with Wormhole for the extra movement speed forward. The faster you run the more you can farm!
Hydra (Arcane Hydra) - Useful for extended fights. This could be replaced with an additional survival ability in later difficulties.
Energy Twister (Mistral Breeze) - Great for bigger AoE packs and easily spammable with the reduced cost.
Archon (Pure Power) - A very powerful form with a lower cooldown to be used more often.
Temporal Flux - Since it is all Arcane damage in this build, the slow is nice
Critical Mass - To reduce the cooldown on Archon (and Teleport at times)
Glass Cannon - For the damage boost
This is the build for me : So Enjoy hehe!
http://us.battle.net/d3/en/calculator/wizard#eSgilm!dTa!YZccZa
http://us.battle.net/d3/en/calculator/monk#bZXfgR!VYX!cZZbbb
I built my monk this way mainly for Hell/Inferno, as I know these 2 difficulty survival rate is pretty low, so I built it more defense and healer. It is useful for teamplay as a healer.