Personally, I'm wondering how they're going to make act 1 as hard as the rest of the acts. The mobs in Act I are pretty simple and because of that, they aren't very difficult. Sure you can give them a million hit points and have them 1 shot you, but that's not very fun.
I guess we'll see if they can hold true to their word when the game finally comes out.
People will always find the easiest things to do, however, with the game being random with the rares and unique monster giving legit drops, there is no incentive to just leave after a 'lap around the cemetery'. You will need 4 people to grind it all out, you can't do it solo and you will have to put in strategy (this has all been confirmed). So for all of that to happen you have committed players who want to do more than a 'lap around a jungle'. If there is any incentive, it is to keep pushing ahead through the levels because they are all fair drops. all droping and loading new games and getting set again is actually a penalty because of the lost time.
Rollback Post to RevisionRollBack
Sometimes you don't always know where you stand... until you know that you won't run away.
Yep, but a good one I think. Just look at D2, or pretty much any MMORPG out there. Heck, single player games aren't immune either. There was a bug in Mass Effect 1 where you could get virtually unlimited XP to level up to max in about an hour, instead of ~80 hours. Slightly different situation, but it's the same general theme.
Personally, I'm wondering how they're going to make act 1 as hard as the rest of the acts. The mobs in Act I are pretty simple and because of that, they aren't very difficult. Sure you can give them a million hit points and have them 1 shot you, but that's not very fun.
This, a million times. That's exactly my point! As great as the beta looks, I don't want Inferno to be easiest in Act 1.
Anything lower than that is "restricted." I.E. baseline is running the game from start to finish. If you want to play any other way you have -50% MF, even if it's exactly the same MF as they would have had without the incentive. It's just how min/maxers think, and I don't disagree with that. I know if there was +50% to MF for running the same act over and over again I'd be pissed.
I can understand that, because I'd be one of those people. Maybe a bonus to MF isn't the right way to go about introducing an incentive to play different areas. Maybe +50% (max) is too much.
Maybe there should only be a small 10-20% MF bonus on the final boss (or midway boss as well, like the Skeleton King) of the Act if you progress through the quests. And before anyone says it, yes I know: Blizzard doesn't want boss runs to be the end-all be-all of D3 and I completely agree. Wholeheartedly.
Maybe they could allow you to continue gaining XP at a VERY slow rate after 60 and allow you to "buy" say, an hour's worth of 10-20% extra MF for Y amount of XP. Quests give XP...you can see where I'm going with that. You wouldn't have to do the quests, but it would provide a small incentive.
Obviously we're all just going to have to wait and see. If Blizzard is able to balance things right and make every area of Inferno equally difficult and rewarding, GREAT! There will be no one more pleased than I. But, shrug, I have my doubts.
On a slightly different note, who else is looking forward to the Jar of Souls quest on Inferno?!? I finally hit a 100 kill Massacre on a monk just recently. Took me long enough.
I don't know if making later acts having an overall drop rate increase is something that Blizzard will consider. Blizzard has mentioned that they want people to not grind bosses and explore D3 to their heart's content, and giving a bonus to later acts will draw people to them rather than the whole game. Also I think that we'll have to see what Inferno is like and how drops work before saying that people will grind at "easy" parts.
Personally I'm not for it, I'd rather roam D3 as I want, not feel like I'm being penalized for not playing the last act.
I'm not even gonna read this entire pointless thread that has been repeated for the billionth time.
Just one thing is worth mentioning that is relevant to the OP.
There will be no "sweet spots" for farming and players can't "find a way to make use of the game mechanics" because of the random component to the game that has been in it for its bloody entirety! When you log into Inferno you will have Champions and you will have Uniques and you will have territories and they will all be random! All the cool little events with huge rewards in the game are random! The jar of souls, for example, that I've only seen twice so far from ~15 runs of the damn crypts. By the time I finally get it to spawn I could've been elsewhere just farming random mobs! Same chance for the items!
What is so hard to grasp about the whole game being random and the mobs having equal chance of dropping everything?! How can you exploit such a thing? There are very, very little non-random scenes in the game and they usually don't have a lot of interesting stuff in them, mostly quests.
There will be no "sweet spots" for farming and players can't "find a way to make use of the game mechanics" because of the random component to the game that has been in it for its bloody entirety!
Whoa, while I'm making a big assumption (Blizzard won't be able to balance Inferno), I think this is a big assumption too. Players ALWAYS find ways to game the system. It's human nature. We could argue back and forth about our opinions on this, but we'll just hafta see. Personally I'd love to be proven completely and ridiculously wrong. Here's to hoping you're right!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I guess we'll see if they can hold true to their word when the game finally comes out.
This, a million times. That's exactly my point! As great as the beta looks, I don't want Inferno to be easiest in Act 1.
I can understand that, because I'd be one of those people. Maybe a bonus to MF isn't the right way to go about introducing an incentive to play different areas. Maybe +50% (max) is too much.
Maybe there should only be a small 10-20% MF bonus on the final boss (or midway boss as well, like the Skeleton King) of the Act if you progress through the quests. And before anyone says it, yes I know: Blizzard doesn't want boss runs to be the end-all be-all of D3 and I completely agree. Wholeheartedly.
Maybe they could allow you to continue gaining XP at a VERY slow rate after 60 and allow you to "buy" say, an hour's worth of 10-20% extra MF for Y amount of XP. Quests give XP...you can see where I'm going with that. You wouldn't have to do the quests, but it would provide a small incentive.
Obviously we're all just going to have to wait and see. If Blizzard is able to balance things right and make every area of Inferno equally difficult and rewarding, GREAT! There will be no one more pleased than I. But, shrug, I have my doubts.
On a slightly different note, who else is looking forward to the Jar of Souls quest on Inferno?!? I finally hit a 100 kill Massacre on a monk just recently. Took me long enough.
Personally I'm not for it, I'd rather roam D3 as I want, not feel like I'm being penalized for not playing the last act.
Just one thing is worth mentioning that is relevant to the OP.
There will be no "sweet spots" for farming and players can't "find a way to make use of the game mechanics" because of the random component to the game that has been in it for its bloody entirety! When you log into Inferno you will have Champions and you will have Uniques and you will have territories and they will all be random! All the cool little events with huge rewards in the game are random! The jar of souls, for example, that I've only seen twice so far from ~15 runs of the damn crypts. By the time I finally get it to spawn I could've been elsewhere just farming random mobs! Same chance for the items!
What is so hard to grasp about the whole game being random and the mobs having equal chance of dropping everything?! How can you exploit such a thing? There are very, very little non-random scenes in the game and they usually don't have a lot of interesting stuff in them, mostly quests.
Honestly. :/
Ha. Bagstone.