I loved Diablo 1 and 2. But WOW took that experience to another level for me. The depth and variety of different materials, crafting skills, items, monsters as well as the 0.0001% chance drops /etc made WOW so much more interesting and fun to play than the Diablo series in my opinion. I am worried, I will play Diablo 3 and it just won't cut i for me due to lack of depth. What do you guys think.
I play WoW and have since day 1. I love the game and truly enjoy everything about it (sometimes not the people, though). Trust me when I tell you that Diablo III will be fantastic as well, just in a different way. I am going into Diablo III with expectations that it will be an updated journey into the world of Sanctuary that we have come to love so much. If you can think of the 2 games as seperate entities with different things that make them great to play, I think you'll be fine.
I loved Diablo 1 and 2. But WOW took that experience to another level for me. The depth and variety of different materials, crafting skills, items, monsters as well as the 0.0001% chance drops /etc made WOW so much more interesting and fun to play than the Diablo series in my opinion. I am worried, I will play Diablo 3 and it just won't cut i for me due to lack of depth. What do you guys think.
Are you serious or trolling? Wow in no way was more interesting than the Diablo franchise. In fact, comparing them doesn't make any sense anyway. D2 LoD came out in 2001 and wow came out in 2004. They're different genres. I don't understand what you're saying.
Played WoW for far too long as well, and I have high hopes for D3 being a refreshingly different experience. I hate the fact that in WoW you know exactly what gear you need in every slot and where to get it within hours of Blizzard releasing patch data. I hate that you have to customize your gear in a very mathematic and rigid way to be optimal or you cannot raid effectively. There is nothing creative about the PvE gameplay of WoW these days. The randomness and unpredictability of gear drops, as well as the freedom of playstyle that is present in the Diablo universe will be such a breath of fresh air.
Played WoW for far too long as well, and I have high hopes for D3 being a refreshingly different experience. I hate the fact that in WoW you know exactly what gear you need in every slot and where to get it within hours of Blizzard releasing patch data. I hate that you have to customize your gear in a very mathematic and rigid way to be optimal or you cannot raid effectively. There is nothing creative about the PvE gameplay of WoW these days. The randomness and unpredictability of gear drops, as well as the freedom of playstyle that is present in the Diablo universe will be such a breath of fresh air.
The vagueness of your comments can be somewhat misleading. Just as in WoW there will be mathematically optimal sets of gear for every build you try to accomplish for every function you wish to perform. The big key difference is that there are a variety of functions and the less dedication to performing the same function all the time by playing with the exact same set of people will allow for hybridization of functions to be more acceptable. You may alot a decent portion of stats to MF, but you most likely won't be THE MF'er of the group unless you dedicate your time with playing the same group of people. The way loot works now in comparison to D2 also doesn't make it as beneficial to that same manner of playing.
Make no mistake though, there will always be mathematical optimal models, the community just won't throw as much of a fit for you not playing within them.
Had tried WoW, and even with all that about crafting and items, i didn't enjoyed much 'cause i almost didn't felt the lore of the game. I'm not saying that don't have, bat i was so more busy crafting a armor or mining that a forget about the end of the world ^^. On diablo i was farming just when i got almost ripped by the demons xD.
I loved Diablo 1 and 2. But WOW took that experience to another level for me. The depth and variety of different materials, crafting skills, items, monsters as well as the 0.0001% chance drops /etc made WOW so much more interesting and fun to play than the Diablo series in my opinion. I am worried, I will play Diablo 3 and it just won't cut i for me due to lack of depth. What do you guys think.
Are you serious or trolling? Wow in no way was more interesting than the Diablo franchise. In fact, comparing them doesn't make any sense anyway. D2 LoD came out in 2001 and wow came out in 2004. They're different genres. I don't understand what you're saying.
Ohh please they are essentially the same thing. You have a paper doll and you want to put shinnies on it.
The only difference is the slight variation in which you get gear.
In Diablo 2 you ran bots all night long, check them when you woke up, ran them some more during work, and checked them again when you got home. Every day was like Christmas twice, not the sucky dinner with the family part, the opening presents part.
In WoW you join LFR and smack the Dragon Pinata.
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One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Make no mistake though, there will always be mathematical optimal models, the community just won't throw as much of a fit for you not playing within them.
I guess that's really the essence of what I was trying to get at. The fact that you literally cannot participate in top tier PvE unless everything is in line with the mathematical optimum. As a Fury Warrior if I show up on raid night and announce I'm trying a new Haste stacking build, then our frost DK is just going to see a lot of extra raid time that night cause my ass will be warming the bench, and rightfully so.
Of course you're right that D3 will have plenty of theorycrafting and mathematically optimum builds, but as far as I can tell there will at least be a variety of different setups that will be viable for the toughest difficulties, be it for solo or in groups.
I loved Diablo 1 and 2. But WOW took that experience to another level for me. The depth and variety of different materials, crafting skills, items, monsters as well as the 0.0001% chance drops /etc made WOW so much more interesting and fun to play than the Diablo series in my opinion. I am worried, I will play Diablo 3 and it just won't cut i for me due to lack of depth. What do you guys think.
Are you serious or trolling? Wow in no way was more interesting than the Diablo franchise. In fact, comparing them doesn't make any sense anyway. D2 LoD came out in 2001 and wow came out in 2004. They're different genres. I don't understand what you're saying.
Ohh please they are essentially the same thing. You have a paper doll and you want to put shinnies on it.
The only difference is the slight variation in which you get gear.
In Diablo 2 you ran bots all night long, check them when you woke up, ran them some more during work, and checked them again when you got home. Every day was like Christmas twice, not the sucky dinner with the family part, the opening presents part.
In WoW you join LFR and smack the Dragon Pinata.
So you either ran bots and did fuck all in D2, or you go and set the raid difficulty to "Retard" and at least make the effort of showing up.
Wow has ruined every game in the entire world for me. It is far and away the best video game ever made, even though I havn't played it in 2 years. Here's hoping that Diablo 3 will break the cycle!
I find it very sad when I come across people who say that World of Warcraft is the best game (mmo or in general) that they have played. World of Warcraft is decent (I could only stand it for 2 months), but it lacks a lot of things that I've experienced through other games.
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Playing a Wizard. Looking for Demon Hunters to play with.
I have noticed that my years in WoW made it difficult for me to get deeply immersed in other mmorpg titles that had different control systems, even slightly different. I would liken it to trying to drive an automatic car after a manual. It's just strange and uncomfortable, your hands and fingers are in different places doing different things. It's almost like you're rewiring your brain.
With Diablo not only are the controls relatively simplistic, it's a different style of game completely. You're looking at a different world from a different perspective.
I guess what I'm saying is WoW impacted on my ability to play other games in its genre but Diablo isn't really there with it. (Of course genres aren't neatly defined things and if you want to go broad and say they're both rpgs, go ahead).
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"For the price of one bullet you can eat 4 hotcakes." - Vash the Stampede.
You honestly can't compare the two. WoW is an MMORPG, thus there has to be a million different things players can do (otherwise they cancel thier subscription out of boredom). The Diablo series is generally considered to be more of an Action RPG, emphasis on the word action.
I loved Diablo 1 and 2. But WOW took that experience to another level for me. The depth and variety of different materials, crafting skills, items, monsters as well as the 0.0001% chance drops /etc made WOW so much more interesting and fun to play than the Diablo series in my opinion. I am worried, I will play Diablo 3 and it just won't cut i for me due to lack of depth. What do you guys think.
Why bother comparing them? they are 2 totally different games in different genres.
i personally feel there is an argument to be made here. Some of the things about the current build of D3 have copy and paste feels from WC3 that just dont sit right with me. We have no real form of talenting trees but insted we have these silly ability hand outs per level. We have automatic stat level placement. 2 strength, 1 defense, 1 precision, per level... enjoy, thats bull shit. For me the sucess of diablo 1 and diablo 2 plus its expansion was the length of non stop collecting. There was always another day to go out and farm or trade and it took years before it got old. Now there isnt runes to collect, gold still has no value, and there isnt even charms either? what the hell are we doing then? getting drops and items is really obvious but that will just evaporate in no time as we progress through out the game. So whats at the end for us? I feel like were getting this water downed version of something that's going to be border line good-and something else, not sure what that something else is yet but the feel will be known (Soon).
1. Totally different genres. Yeah, they're both based around basic RPG rules, but you might as well beg the question "did WoW ruin Titan Quest?".
2. From Diablo II to now, Blizzard is a totally different company. I'm not sure if anyone involved with the Diablo II project is still working at Blizzard.
3. .00001% drops? You're saying that farming Rivendare's mount is what kept WoW interesting? I think you're a very poor judge of what gives WoW its quality if you're suggesting that...
4. Totally different levels of commitment. Diablo III can be played from Act I normal through Act IV Inferno solo. I.e., you can do everything there is to do solo. The only thing you can do solo in WoW is level a toon. Anything at level 85 is a group thing, with the exception of crafting and dailies to farm rep and gold. Speaking of which, there will be none of that kind of crap in Diablo III.
5. While itemization is somewhat similiar between WoW and Diablo III as far as ideal stats, everything else is completely different.
-The way in which items are obtained is completely different. In WoW gear pretty much goes: World drop/Quest Reward blues/greens->Dungeon Loot->Heroic Dungeon Loot->Raid Loot-> Hard Mode raid loot. In Diablo III bosses have the same (if not worse) chance to drop the best possible gear for their area and level, and again, you won't have to farm anything in a group, if you choose not to.
-WoW is built around min-maxing for each class based around a known, fixed group of items. In a major departure from both that system and Diablo II's system, the best items in Diablo III will contain a hint of randomness. I.e. rather than people saying a Shako AKA Harlequin Crest is worthless based on its defense (which is the stupidest thing I've ever heard...), you'll be bargaining based on a few random, relevant stats on those godly Uniques... er legendaries...
So no, WoW ruined nothing. WoW was heavily influenced by Diablo II, and Diablo III, in turn, will be influenced by it. I rather doubt, however, that they would take bad elements from it to inject into Diablo III's gameplay. At least not intentionally.
the only thing that makes them the same is that they both have auction houses thats it.
oh and on a side note, im so F***in glad that you can get the best gear BY YOURSELF i hated that you had
to do 10-25 man raids just to get the best items. screw that
i personally feel there is an argument to be made here. Some of the things about the current build of D3 have copy and paste feels from WC3 that just dont sit right with me. We have no real form of talenting trees but insted we have these silly ability hand outs per level. We have automatic stat level placement. 2 strength, 1 defense, 1 precision, per level... enjoy, thats bull shit. For me the sucess of diablo 1 and diablo 2 plus its expansion was the length of non stop collecting. There was always another day to go out and farm or trade and it took years before it got old. Now there isnt runes to collect, gold still has no value, and there isnt even charms either? what the hell are we doing then? getting drops and items is really obvious but that will just evaporate in no time as we progress through out the game. So whats at the end for us? I feel like were getting this water downed version of something that's going to be border line good-and something else, not sure what that something else is yet but the feel will be known (Soon).
And then this argument... again... Now we've got both in the same thread.
1. Diablo III will be just as much about "collection" as Diablo II, undoubtedly more so. Again, Uniques aka legendaries contain randomized mods, so even when you come across a shiny item of favorable color, you won't have the slightly clue what variety it's gonna be. How does that not exponentially increase item-finding depth?
2. Stat placement is not a form of depth or game quality, especially in Diablo II. Everyone followed the same cookie-cutter builds because the alternative was making a failure of a character. And every build was virtually the same, regardless of class or intent: put enough into str/dex to wear desired gear, then pump dex, period. Can we let this go please? It's a tired argument, nostalgia, or w/e. But one thing it's not, is valid.
3. I really don't think that they're going to release as shallow of a product as you're insinuating. They have put over half a decade of development into this game, and I'm fairly certain that we're going to have some good shit to experience, just based on my beta time. And speaking of which, one thing I'm 100% sure of is that it's too early for anyone to know this kind of thing, given the barest nth of content that we've been exposed to thus far. I'm also sure that fatalistic statements like these are ultimately unconstructive and pointless.
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Are you serious or trolling? Wow in no way was more interesting than the Diablo franchise. In fact, comparing them doesn't make any sense anyway. D2 LoD came out in 2001 and wow came out in 2004. They're different genres. I don't understand what you're saying.
The vagueness of your comments can be somewhat misleading. Just as in WoW there will be mathematically optimal sets of gear for every build you try to accomplish for every function you wish to perform. The big key difference is that there are a variety of functions and the less dedication to performing the same function all the time by playing with the exact same set of people will allow for hybridization of functions to be more acceptable. You may alot a decent portion of stats to MF, but you most likely won't be THE MF'er of the group unless you dedicate your time with playing the same group of people. The way loot works now in comparison to D2 also doesn't make it as beneficial to that same manner of playing.
Make no mistake though, there will always be mathematical optimal models, the community just won't throw as much of a fit for you not playing within them.
Ohh please they are essentially the same thing. You have a paper doll and you want to put shinnies on it.
The only difference is the slight variation in which you get gear.
In Diablo 2 you ran bots all night long, check them when you woke up, ran them some more during work, and checked them again when you got home. Every day was like Christmas twice, not the sucky dinner with the family part, the opening presents part.
In WoW you join LFR and smack the Dragon Pinata.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
I guess that's really the essence of what I was trying to get at. The fact that you literally cannot participate in top tier PvE unless everything is in line with the mathematical optimum. As a Fury Warrior if I show up on raid night and announce I'm trying a new Haste stacking build, then our frost DK is just going to see a lot of extra raid time that night cause my ass will be warming the bench, and rightfully so.
Of course you're right that D3 will have plenty of theorycrafting and mathematically optimum builds, but as far as I can tell there will at least be a variety of different setups that will be viable for the toughest difficulties, be it for solo or in groups.
So you either ran bots and did fuck all in D2, or you go and set the raid difficulty to "Retard" and at least make the effort of showing up.
I find it very sad when I come across people who say that World of Warcraft is the best game (mmo or in general) that they have played. World of Warcraft is decent (I could only stand it for 2 months), but it lacks a lot of things that I've experienced through other games.
I have noticed that my years in WoW made it difficult for me to get deeply immersed in other mmorpg titles that had different control systems, even slightly different. I would liken it to trying to drive an automatic car after a manual. It's just strange and uncomfortable, your hands and fingers are in different places doing different things. It's almost like you're rewiring your brain.
With Diablo not only are the controls relatively simplistic, it's a different style of game completely. You're looking at a different world from a different perspective.
I guess what I'm saying is WoW impacted on my ability to play other games in its genre but Diablo isn't really there with it. (Of course genres aren't neatly defined things and if you want to go broad and say they're both rpgs, go ahead).
What is WoW? (sarcasm)
1. Totally different genres. Yeah, they're both based around basic RPG rules, but you might as well beg the question "did WoW ruin Titan Quest?".
2. From Diablo II to now, Blizzard is a totally different company. I'm not sure if anyone involved with the Diablo II project is still working at Blizzard.
3. .00001% drops? You're saying that farming Rivendare's mount is what kept WoW interesting? I think you're a very poor judge of what gives WoW its quality if you're suggesting that...
4. Totally different levels of commitment. Diablo III can be played from Act I normal through Act IV Inferno solo. I.e., you can do everything there is to do solo. The only thing you can do solo in WoW is level a toon. Anything at level 85 is a group thing, with the exception of crafting and dailies to farm rep and gold. Speaking of which, there will be none of that kind of crap in Diablo III.
5. While itemization is somewhat similiar between WoW and Diablo III as far as ideal stats, everything else is completely different.
-The way in which items are obtained is completely different. In WoW gear pretty much goes: World drop/Quest Reward blues/greens->Dungeon Loot->Heroic Dungeon Loot->Raid Loot-> Hard Mode raid loot. In Diablo III bosses have the same (if not worse) chance to drop the best possible gear for their area and level, and again, you won't have to farm anything in a group, if you choose not to.
-WoW is built around min-maxing for each class based around a known, fixed group of items. In a major departure from both that system and Diablo II's system, the best items in Diablo III will contain a hint of randomness. I.e. rather than people saying a Shako AKA Harlequin Crest is worthless based on its defense (which is the stupidest thing I've ever heard...), you'll be bargaining based on a few random, relevant stats on those godly Uniques... er legendaries...
So no, WoW ruined nothing. WoW was heavily influenced by Diablo II, and Diablo III, in turn, will be influenced by it. I rather doubt, however, that they would take bad elements from it to inject into Diablo III's gameplay. At least not intentionally.
oh and on a side note, im so F***in glad that you can get the best gear BY YOURSELF i hated that you had
to do 10-25 man raids just to get the best items. screw that
And then this argument... again... Now we've got both in the same thread.
1. Diablo III will be just as much about "collection" as Diablo II, undoubtedly more so. Again, Uniques aka legendaries contain randomized mods, so even when you come across a shiny item of favorable color, you won't have the slightly clue what variety it's gonna be. How does that not exponentially increase item-finding depth?
2. Stat placement is not a form of depth or game quality, especially in Diablo II. Everyone followed the same cookie-cutter builds because the alternative was making a failure of a character. And every build was virtually the same, regardless of class or intent: put enough into str/dex to wear desired gear, then pump dex, period. Can we let this go please? It's a tired argument, nostalgia, or w/e. But one thing it's not, is valid.
3. I really don't think that they're going to release as shallow of a product as you're insinuating. They have put over half a decade of development into this game, and I'm fairly certain that we're going to have some good shit to experience, just based on my beta time. And speaking of which, one thing I'm 100% sure of is that it's too early for anyone to know this kind of thing, given the barest nth of content that we've been exposed to thus far. I'm also sure that fatalistic statements like these are ultimately unconstructive and pointless.