Questions for Beta players

  • #1
    Questions for those of you out there in Beta, if you dont mind answering.

    How many sounds carry over or are simular in nature to the ones used in D2?

    Whats the ambience like, when you just stop in a random spot do you hear much in the way of ambient sounds? if so what do you hear?

    How do you rate the atmosphere (granted there is only a small % of the game being tested atm)? (i know the answers will vary from person to person)

    In your opinion is/are any sound(s) used too often?

    Reason for asking a guy at work claims to have Beta access and he said it was lacking atmosphere and the sounds were "a bit bleh" SO just asking as this guy has on occasion told a few tall stories, and yeah even if he is telling porkie pies the questions stand so please any answers would be appreciated.


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  • #2

    How many sounds carry over or are simular in nature to the ones used in D2?

    I haven't noticed anything too similar to the sound effects in D2. D2 sound effects were quite rough and grainy imo, at least when you listen to them now (was playing D2 as recently as a couple of days ago). The music however reminds me alot of D2 (very calm, sedate, relaxing, mystical, etc.).


    Whats the ambience like, when you just stop in a random spot do you hear much in the way of ambient sounds? if so what do you hear?

    The music is however, quite understated. I turned the game sound effects down just so I could turn my volume up overall and hear the music better. When you stop in a random spot, you can hear crows and stuff flying around outside, villagers talking to each other when in town as you walk past. When you find your follower, he talks to you quite alot, and he doesn't seem to repeat himself, it's all different dialogue each time (so far).


    How do you rate the atmosphere (granted there is only a small % of the game being tested atm)? (i know the answers will vary from person to person)

    The game starts off very low paced, almost too low paced (noticed more after multiple playthroughs). By the time you are in the cathedral/cryps before skeleton king though there are some pretty decent large packs of mobs which gets the blood racing nicely (although still the difficuly isn't there, but this is normal mode I guess).


    In your opinion is/are any sound(s) used too often?

    Hmm, not really, the barbarian's meaty attack sounds could maybe grate on your nerves after a while but they do make his attacks feel good. Have only just started a demon hunter and haven't tried WD yet so can't comment on their SFX yet. General ambience sound effects, like I say it's quite subtle, so none of the sounds really felt like it was repeating to me.
  • #3
    As long as we get to hear "Ahhh, fresh meat..." just once (after all this time), I'll be a happy player sound-wise :P

    Now seriously, from what I've seen of ambient sounds, there's an earie music early in the game, and after the action starts, it almost never stops, so for most of the game, you're hearing how skill and monster specific growls and death sounds, as well as character dialogue (there's also sounds for opening chests, loot falling on the ground, shrines, level up, movement skills). So I believe that music can only be heard if you're not doing anything in the game (it's really a background music).

    Even walking around through Tristram, you can see that people will talk between themselves, so that's the "main sound" you can hear when doing things there. Blacksmithing/crafting items also has that traditional "metalic" sound.


    Quote from Honsou

    In your opinion is/are any sound(s) used too often?

    Hmm, not really, the barbarian's meaty attack sounds could maybe grate on your nerves after a while but they do make his attacks feel good. Have only just started a demon hunter and haven't tried WD yet so can't comment on their SFX yet. General ambience sound effects, like I say it's quite subtle, so none of the sounds really felt like it was repeating to me.

    I'd like to add that there's only a small portion of all the offensive skills available in the beta (and generally speaking, most of the beta players choose one and stick to it, like Cleave, or say Deadly Reach for the Monk which also has "explosive" sound effects), so that might cause people to get tired of them. Once a Barbarian is at level 20-25 (which I assume wouldn't be that far away) with a lot more skills available (each with its own sfx) I'm sure that won't be an issue.
  • #4
    Only issue i can see so far is the monk only atacking with fists when a staff or axe is equipped. I think it was stated in the official forums a couple times... I reaaaaaally want some additional atack animations. Other than that the sound is everything a diablofan wants. Some epic tunes, some ominous creppy stuff and a lot of reminders to the diabloseries in the music. The soundeffects for atacks are awesome and I was giggling like a child when the first imp ran away and started screaming and wobbling in its high tune.
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