They can still criticize how a building looks even if they aren't an engineer.
We are the consumers of the product. We have every right to share our views on it despite not being game designers. I work as a software designer and we get a lot of suggestions from customers. They aren't software designers but you know what? Some of them have some good ideas and some of the ideas make it into our product. To say you have no right to an opinion because it's not our profession is moronic.
You know that engineers are not achitectures, right? Engineering is focused in what the building must have not to fall down or to burn all your electronics down whenever you are taking a shower while your wife is using a hairdrier.
I'm also a software engineer in fact. I know about suggestions helping the development for the target user, but one thing is making a suggestion and another is coming with a completely overthought idea with this kind of talking:
"It's so obvious that the last system is underwhelmingingly better than the shitty one they proposed. Blizzard's employees know nothing about their product, I know everything they should know about this!"
You would be (maybe you already are depending on your experience) surprised on how customers may think sometimes that some completely impossible ideas are clearly the best option, even if you prove them wrong. One very simple example is design projects on the interface. You make lots of tests using Human-Computer-Interation techniques, make a lot of polls with an heteregenous group of target users, make lots of usability tests to prove what interface is definitely the more user-friendly and efficient, but the customer comes talking about that interface being bullshit because they want to put icons in the desktop because they did that all the time in Windows. But when we force them to test it FOR A MINUTE, they say "Ohh, that's right. It's better".
That's exactly what we are seeing here. People that know nothing about system development saying that they are completely right to think that a system mechanic that they never tested is completey wrong, just as the dozens of designers and testers that are developing and testing that for the past few years 8h a day.
So... I'm just curious, if Blizzard leaves in +skill affixes on items and then allows the player to choose the specific rune that unlocks on a skill, would that "fix" the current system?
So... I'm just curious, if Blizzard leaves in +skill affixes on items and then allows the player to choose the specific rune that unlocks on a skill, would that "fix" the current system?
No, there still will be a lot of people who will cry out of frustration.
The problem with the rune system, the problem with the blah, the problem with the blah blah blah, "the real problem with the blah, blah, blah."
If there are so many PROBLEMS with Diablo 3, stop talking about it and leave. I am so sick and tired of people acting like they're game designers. You don't know anything about game design and you have no idea what you're talking about. Quit it.
Right, except there is no character progression after you hit level 60 except for gear.
lmfao^
dear god people make me laugh so hard on this site. its like dude 3k posts and it asks the question "what are u fucking new?" haha
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
The problem with the rune system, the problem with the blah, the problem with the blah blah blah, "the real problem with the blah, blah, blah."
If there are so many PROBLEMS with Diablo 3, stop talking about it and leave. I am so sick and tired of people acting like they're game designers. You don't know anything about game design and you have no idea what you're talking about. Quit it.
Right, except there is no character progression after you hit level 60 except for gear.
True there's no character progression but there will be game progression as we'll still have Inferno to complete. But really, the entire game is about gear so whatever level we get new spells doesn't matter.
People bitched about being only 5 classes, people bitched about the necromancer doesn't making a return and the WD looking similar, people bitched about the old-new skill system, people bitched about the new-new skill system, people bitched about PVP, people bitched about the RMAH...
I'm starting to think that people will start bitching again when they announce the release. "What Blizzard? Are you serious???? 5/5/12, why not 6/5/12 which is clearly a better release date? Are you joking on your most loyal fans???"
just some proof they arent going to really change much from now till release. there pretty much saying the game is done in all major aspects and extremely close to release. everyone is going to have to deal with new rune system.
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
You know that engineers are not achitectures, right? Engineering is focused in what the building must have not to fall down or to burn all your electronics down whenever you are taking a shower while your wife is using a hairdrier.
I'm also a software engineer in fact. I know about suggestions helping the development for the target user, but one thing is making a suggestion and another is coming with a completely overthought idea with this kind of talking:
"It's so obvious that the last system is underwhelmingingly better than the shitty one they proposed. Blizzard's employees know nothing about their product, I know everything they should know about this!"
You would be (maybe you already are depending on your experience) surprised on how customers may think sometimes that some completely impossible ideas are clearly the best option, even if you prove them wrong. One very simple example is design projects on the interface. You make lots of tests using Human-Computer-Interation techniques, make a lot of polls with an heteregenous group of target users, make lots of usability tests to prove what interface is definitely the more user-friendly and efficient, but the customer comes talking about that interface being bullshit because they want to put icons in the desktop because they did that all the time in Windows. But when we force them to test it FOR A MINUTE, they say "Ohh, that's right. It's better".
That's exactly what we are seeing here. People that know nothing about system development saying that they are completely right to think that a system mechanic that they never tested is completey wrong, just as the dozens of designers and testers that are developing and testing that for the past few years 8h a day.
lmfao^
dear god people make me laugh so hard on this site. its like dude 3k posts and it asks the question "what are u fucking new?" haha
True there's no character progression but there will be game progression as we'll still have Inferno to complete. But really, the entire game is about gear so whatever level we get new spells doesn't matter.
I'm starting to think that people will start bitching again when they announce the release. "What Blizzard? Are you serious???? 5/5/12, why not 6/5/12 which is clearly a better release date? Are you joking on your most loyal fans???"
just some proof they arent going to really change much from now till release. there pretty much saying the game is done in all major aspects and extremely close to release. everyone is going to have to deal with new rune system.
gamma11 > east