Guilds in D3, RMAH, and Profit-Sharing

  • #1
    So, my friends and I are thinking about how to work together to farm items in D3. A lot of them come out of the WoW scene and have pretty intense guild operations already rolling.

    I proposed to them a few different ideas, mostly surrounding scheduled guild farming runs through Inferno, with high MF, ranged characters that buff party members (barb shouts, monk auras, etc.), and possible profit-sharing methods like dues that would be used to benefit the guild (send delegates to Blizzcons, suit up our friends/new guildies from the RMAH, run a guild website, etc).

    What are people thinking as far as guilds functioning with the RMAH in play? What are your ideas for your guild? I think it's really interesting to have the RMAH for the first time in an MMO.
    Diablo fans deserve a downloadable version of the Blizzcon D3 demo.
  • #2
    Don't see this working, and I fail to see why you would even want to try...
    One is never hurt by being given additional choices, only by taking them away.
    A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
  • #3
    Their WoW lives are centered around their guilds, so it's also a way for me to peel them away from WoW into D3. haha

    One guy I know has a g/f he found and maintains through WoW dating.
    Diablo fans deserve a downloadable version of the Blizzcon D3 demo.
  • #4
    Pooling would be interesting, with an option to link your accounts profit to your friends profit and share it.
  • #5
    Well there are many threads on the official forms about how you can make money off the RMAH and ways to cash it out amongst friends. I highly doubt people could retire and make D3 their income source (would like to see the results of someone giving it a go) but if you put plenty of time to farming in groups to make some $$$ then cash out (minus the amount blizz and or pay-pal sting ya) you could get some interesting results, depending on gear quality and the market for the gear.

    Just ignore this post if I have missed the point of the OP.


    Super Cop! He knows where you live, he knows where you sleep.
  • #6
    I still believe there will be more sellers than buyers. so unless you are getting the top end items the competition for selling will be high and you could possibly make a $3-$5 dollars per hour income. that been said its probably still higher than those captcha writing/survey filling bullshit. If you do get lucky and get a top end perfect item you could make some nice cash though.
  • #7
    Why You try to remove the coolest aspect of diablo by yourself? I mean the best part even when You play with best friends is that looting part! Something drops and BAM You pick it 1st then You just hear on vent "damn that was fast, what was that sc?" And You are like YEAH! 20life + resists! and then You just hear freakin lucky bastard why You always get those good ones while we get crap!
    ps. Sorry for my bad english, it's just not my native language.
  • #8
    No guilds please, D3 is not an MMO and does not need one. Also it seems to me that most people seems to think they are going to be sellers on the RMAH, statistically this is of course impossible, for every seller there has to be a buyer.

    IMO two groups will consistantly make money from this. gold farmer's who are paid peanuts to slave away at a keyboard all day and Blizzard through fee's.
    How am I so sure of this, well if it is easy to make money on the AH then everyone will do it, oh wait if everyone does it....... I think you can fill the rest in yourself.
  • #9
    Quote from Gaweu

    Why You try to remove the coolest aspect of diablo by yourself? I mean the best part even when You play with best friends is that looting part! Something drops and BAM You pick it 1st then You just hear on vent "damn that was fast, what was that sc?" And You are like YEAH! 20life + resists! and then You just hear freakin lucky bastard why You always get those good ones while we get crap!


    the loot that drops is always yours in Co-Op, as your party memebers have their own drops from that mob that you cant see and vice versa

    even gold, but if you are far away from them then they wont get any loot from the kills you make and vice versa
  • #10
    I'd rather name it clans in d3, personal preference though.
    Clan support would be nice in my opinion, we already missed those features in d2.

    I'm speaking of:

    - Invite players into your clan, tag them as clanmember with eg. initials
    - Own chat channel
    - Possibilty of creating clanwars vs other clans (e.g. 4v4 arena lms / best of 5)
    - a lot more could be done ...

    It's curious they didnt add this into the game already, for me this would be an obvious feature if I'd had played the foregoing title diablo 2 to some serious extent.

    Possibly b.net 2.0 still sucks and doesnt offer those features right now?


    ----- edit -----

    I like the idea of doing scheduled farm runs with my mates. Just would do it in terms of getting everyone geared out for inferno and arena than on making profit in rmah.
    GIEF PVP YOU LAZY SCRUBS!
  • #11
    I think that's an interesting idea. Personally I've not made any guild plans as such yet, but, if they were a trustable group and stuff like that (money corrupts, no argument possible tbh) I think it'd be similar to DKP in WoW. Except this time, they get real money (if they wish to take it out of their B-net accounts) and that provides a motive. I usually profiteer by myself using the AH on any game, and I wouldn't want to attract the possible type of players that are greedy and give you their support purely for the profit-chance that your proposed method may encourage. I would wish you good luck on that but for me, finding a guild of semi-hardcore or casual players with Hell or Inferno level skill will make my day (in terms of playing the game) and I'll be leaving the profit making to myself (less disputes and you can be more ruthless tbh and I wouldn't want to screw over friends).
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