Wtf... just take more away from us

  • #81
    its in beta, its a weird system so far. maybe it will get better with time. im playing beta now and its something different thats for sure, i just wanted to find different levels of rune to make me superior to someone else. if my char is beefed and im farming inferno and leet runes dropped there, putting those on my skills would make me stronger, instead of automatically getting all the runes and being autopro. ive already had several friends agree with me so im not the only one. we'll see how this works i guess.
    TO EACH THEIR OWN. maybe it'll change again, who knows.
  • #82
    Quote from Trance

    How could they take away stuff from "us" when the game ain't even released? Makes me wonder.


    Stupid troll is stupid

    Quote from Burzghash

    Regardless, there's no good reason for forcing permanence on people..
  • #83
    I welcome all of these changes to make it a more streamlined game. And besides, you guys should be glad they let us know what they keep us in the loot about what changes and doesn't change. Most dev's don't even release info about stuff that happens during development.
  • #84
    Quote from KageKaze

    How is that casual? you actually have to level up more to get the stuff you want where as before (if you assume runes were common to drop) you could have every build you wanted early without much effort. I therefore state, by this logic, that the game is more hardcore. And honestly, every RPG has you wait for certain levels to get the cool stuff you want, I really don't see this decision being EITHER hardcore or casual.


    If you would have read my previous posts, I said old runes accomodated from uber casuals to super hardcore. New runes - for casuals who can clear Hell. They wont have to even step foot in Inferno, let alone farm it to get the max runes rank, its freely given on a plate.

    Quote from KageKaze

    Ah, but less cool drops to find compared to... what exactly? Diablo 3? So you're comparing Diablo 3 to Diablo 3 but not to Diablo 2. There are more items in this game than in Diablo 2 just with the basic armor types. And with random affixes this means there are already a lot of loot options.


    Which part of "D3 old runes vs D3 new runes" isnt clear? D2 has nothing to do with the topic, neither does D1, or Torchlight, or whatever.
  • #85
    Quote from jrc1337

    i think the new skill change and runes are BULL. they are DUMBING THE GAME DOWN just to release it?


    If you really believe this I feel sorry for you.

    The changes make sense and it makes leveling passed 30 more fun now.

    Your second argument being "everyone gets the same things", well, GEAR is what we farm for. GEAR is the #1 driving force behind everything in the Diablo world.

    Runes are just there to diversify builds and add customization. To that effect, this change works out much better and I've been waiting for this to happen.
  • #86
    Quote from Glowyrm

    Quote from jrc1337

    i think the new skill change and runes are BULL. they are DUMBING THE GAME DOWN just to release it?


    If you really believe this I feel sorry for you.

    The changes make sense and it makes leveling passed 30 more fun now.

    Your second argument being "everyone gets the same things", well, GEAR is what we farm for. GEAR is the #1 driving force behind everything in the Diablo world.

    Runes are just there to diversify builds and add customization. To that effect, this change works out much better and I've been waiting for this to happen.

    yeah gear is #1, the only thing. have you ever PVPd in WOW? the factors that make you unique and strong are talents, gear, enchants, gems, and much more. the more things that make you unique the better. diablo3 has given everything to you, only thing now is gear? thats it? so i can go on the AH and buy legendary items and be super pro now cause i have the best stuff. having different leveled runes kind of made you want to MF in inferno for better runes than someone who isnt good enough for inferno and only gets lvl 4-5 runes in hell.
  • #87
    Quote from Glowyrm

    Your second argument being "everyone gets the same things", well, GEAR is what we farm for. GEAR is the #1 driving force behind everything in the Diablo world.

    Runes are just there to diversify builds and add customization. To that effect, this change works out much better and I've been waiting for this to happen.


    Your saying this based on what ? I didnt need a super gear in D2 to clean the floor in Hell
    Quote from Burzghash

    Regardless, there's no good reason for forcing permanence on people..
  • #88
    I can appreciate people being a little disappointed with runes not being items and rather now being unlocked per level but that's not ALL of your uniqueness going out the window.obviously the weapons,armor,ect. Is the primary focus for your customizing and this doesn't mean we're not going to see other ways of customizing skills,powers,ect.this is going to be the launch of the game,what's a better way to find out from a developers stand point to find out how to make us happy is to get the game out and go from there.Through updates,patches,expansions, who knows what they may have in store for us.So calm down!!!
  • #89
    Quote from Harison07

    If you would have read my previous posts, I said old runes accomodated from uber casuals to super hardcore. New runes - for casuals who can clear Hell. They wont have to even step foot in Inferno, let alone farm it to get the max runes rank, its freely given on a plate.


    Again I ask.. So what? the minor increase that a level 7 over level 6 rune would give can be made up in other gear. Just because you won't see a rune doesn't mean you won't see enough stuff drop to keep your interest or the interest of anyone who considers themselves "hardcore. It's just one less item type in a sea of items. It's not like anyone is going to get to inferno, see the shiny new loot and say "what, no runes? I'm done" and quit.

    So what if they have the same runes as you. They also have the same skills. But you can still go get those awesome pieces of armor they may never get.

    Quote from Harison07

    Which part of "D3 old runes vs D3 new runes" isnt clear? D2 has nothing to do with the topic, neither does D1, or Torchlight, or whatever.


    Fine, taken, but I still say it's silly to say there's not as much diversity in drops based on a system we never got to see and therefore never existed to us.
    Diablo 3 playthroughs and guides via Kagekaze's Domain or Twitch TV
    Come on by and comment on YouTube or chat on Twitch, twitch chat is often watched
  • #90
    Don't feed the trolls!!!!
  • #91
    While farming runes sounds EXTREMELY cool, i can see where theyre going. Removing them makes up alot of inventory space with a million different runes to keep track on. So guess they removed a system to make it worse, but working tho.
  • #92
    I don't at all think these changes are "dumbing down" the game. As several have stated here and elsewhere, the sheer complexity of the former iteration was prohibitive to say the least. Before patch 13, there were literally tens of thousands of ways runes and skills could be swapped, not to mention a dearth of activity when leveling past 30. This new system addresses both of these issues quite nicely.

    My one big concern is the same as many others, which is the proliferation of "cookie cutter" builds. Unfortunately there's no way in beta to really tell if the rune you unlock at a later level is always going to simply be better than the ones you had already. I really hope in nightmare/hell/inferno that we see dynamic increasing of rune effectiveness across the board by level, to allow all five runes for any given skill to be viable in various builds. If this is not the case, then we're going to end up with only a handful of builds at 60, and that would be a serious blow to this title's quality.
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