A number of significant changes have been made to the character skill and rune systems, as well as to the gold and currency-based auction houses. To learn more about these changes and why they were made, please read the Skill and Rune Changes blog written by Jay Wilson and the Beta Auction House Changes Incoming forum post.
All characters have been wiped. Please note that this wipe will also affect gold, achievements, items, followers, and artisans.
Intelligence now grants 0.1 per point to resistances, and will no longer award any bonus to healing from health globes
When dual-wielding, certain skills will now always use your main-hand weapon to determine damage
For example, Cyclone Strike will use your main-hand weapon damage even if your off-hand weapon is set to swing next
An option to permanently enable Advanced Tooltips has been added to the Gameplay Options
The gold auction house is once again available for testing
The listing fee for all auctions has been removed
The transaction fee for auctions in the currency-based auction house has been increased to 1.25 Beta Bucks
The minimum listing price for an item in the currency-based auction house has been increased to 1.50 Beta Bucks
Players may now only have 10 active auctions per auction house
Tooltips have been added which will allow players to compare items on the auction house to the items they're currently wearing
Public chat is now available to test
Cross-game support has been added! You can now chat with Real ID friends playing the World of Warcraft PTR or StarCraft II PTR, as well as view their in-game status and current broadcasts.
The levels at which both active and passive skills unlock have been adjusted for all classes
Skill runes are now available for testing
The first skill rune will unlock for all characters at level 6, and players can unlock additional runes as they level up
In total, players will be able to gain access to 5 skill runes for each skill by level 60
Character skills have been broken down into categories, and each category has been assigned to a specific mouse button or action bar slot in the skill UI
The following categories will be shared by all classes:
"Primary Attack" applies to skills that typically generate resources and can be used frequently
By default, Primary Attack is assigned to the first mouse button
"Secondary Attack" applies to more powerful skills that are commonly limited by a cooldown or resource cost
By default, Secondary Attack is assigned to the second mouse button
"Defensive" applies to skills which can be used to escape or control the flow of combat
By default, Defensive is assigned to the first action bar quick slot
Each class will also have three additional categories which are unique. By default, these categories will be assigned to the second, third, and fourth quick slots in the main action bar.
Elective Mode: For players who wish to explore character builds which cannot be accomplished with the provided categories, an “Elective Mode” has been provided. When activated, Elective Mode will allow you to place any skill in any skill category slot, as freely as you could before.
To enable Elective Mode, simply check the corresponding box located in the Gameplay Options menu.
The cooldown on swapping skills has been decreased from 30 seconds to 15 seconds
Barbarian Active Skills
Weapon damage increased from 145% to 150%
Weapon damage increased from 115% to 120%
Weapon damage increased from 100% to 110%
Base skill no longer deals weapon damage
Stun duration increased from 3 seconds to 4 seconds
Hammer of the Ancients
Weapon damage increased from 180% to 200%
Weapon damage increased from 100% to 125%
Damage reduction decreased from 50% to 25%
Swords/Daggers: Damage bonus increased from 10% to 15%
Maces/Axes: Chance to critically hit increased from 5% to 10%
Polearms/Spears: No change
Mighty Weapons: Fury generated per hit increased from 1 to 3
Demon Hunter Active Skills
Weapon damage to main target increased from 100% to 130%
Weapon damage to other targets in range increased from 75% to 110%
Movement speed reduction decreased from 65% to 60%
Weapon damage increased from 135% to 150%
Hatred generation decreased from 4 to 3
Weapon damage increased from 115% to 125%
Pathing has been improved when performing a backflip
Weapon damage increased from 85% to 115%
Weapon damage decreased from 275% to 250%
Pathing has been improved
Damage bonus when no enemies are within 10 yards increased from 10% to 20%
Maximum Hatred bonus decreased from 50 to 25
When healed by a health globe, Hatred gain increased from 10 to 20 and Discipline gain increased from 1 to 2
Monk Active Skills
Breath of Heaven
Spirit cost reduced from 50 to 25
Heal amount increased
Now has a 15 second cooldown
Weapon damage decreased from 160% to 80%
Pathing has been improved
Weapon damage from bleed effect decreased from 65% to 60%
Lashing Tail Kick
Weapon damage decreased from 225% to 200%
Mantra of Evasion
Chance to dodge bonus decreased from 25% to 15%
Secondary bonus to dodge attacks, in effect for the first 3 seconds after activation, also decreased from 25% to 15%
When dual-wielding, chance to dodge bonus increased from 10% to 15%
While using a two-handed weapon, Spirit regeneration bonus increased from 20% to 25%
Enemy damage reduction decreased from 30% to 25%
Witch Doctor General
Witch Doctor mana has received a tuning pass
Weapon damage per swing decreased from 38% to 25% per spider
Weapon damage decreased from 155% to 100%
Grasp of the Dead
Movement speed reduction increased from 50% to 60%
Duration of Haunt no longer scales per level
Now deals 350% weapon damage over 15 seconds
Damage bonus to hexed enemy decreased from 20% to 12%
Plague of Toads
Weapon damage decreased from 150% to 130% per toad
Summon Zombie Dogs
Weapon damage per hit decreased from 15% to 9% per dog
Mana regeneration decreased from 2% to 1% of maximum Mana per second
Arcane Power regeneration has been lowered from 12.5 per second to 10 per second
Weapon damage increased from 225% to 250%
Maximum absorption amount decreased
No longer deals weapon damage
Ray of Frost
Weapon damage increased from 155% to 200%
Movement speed reduction decreased from 40% to 30%
Attack speed reduction decreased from 30% to 20%
Duration of slow and attack speed reduction decreased from 5 seconds to 3 seconds
Weapon damage increased from 90% to 105%
Wave of Force
Weapon damage decreased from 250% to 220%
Movement speed reduction increased from 50% to 60%
Cooldown reduction decreased from 20% to 15%
Damage bonus reduced from 20% to 15%
The cost to level the Blacksmith has been reduced by 50%
The gold and reagent cost of Blacksmithing recipes has received a tuning pass
The following affixes now have a chance to appear twice when crafting items:
All Elemental damage types
Heal amount increased
Healing per second increased
Passive Spirit regeneration granted by the Spirit Regeneration item affix has been increased
Quivers will now grant +damage
New item affixes have been added!
Chance on hit to:
Vendors will now change their inventories more often throughout the game, and will have access to wider variety of item affixes
The chance for a white item to appear in a vendor's stock has been reduced from 30% to 10%
The vendor value of all items has been reduced
The health and damage of all monster in the game have been adjusted
The amount of gold dropped by monsters has been increased
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
Achievements should now awarded properly once their objectives are met
Accounts that were locked by error messages (such as ERROR_395002) should now be unlocked
Players should now be able to buy gold using their Beta Bucks
ahhh seems like a good patch, like playing a whole new beta. Makes me sad I can't test out all the new skills without beta I'll prolly watch a live stream of it. Good to see more item affixes added, the list before looked really meh but now it's getting bigger so thats good.
Wow, I'm surprised by that Spiritual Attunement nerf to the Witch Doctor :(. Toying with the skill calculator, it's quite evident that a pet-less build struggles with mana, even WITH those mana masteries T_T.
I'm also surprised that Corpse Spiders and Plague of Toads were nerfed, considering that most feedback from the beta is that neither of these spells are very reliable sources of damage. I hope that to compensate, Plague of Toads is a little less erratic, and more reliable, and same for the damage on Corpse Spiders =/.
I really had my heart set on those two skills for my favourite Vermin-based Petless Witch Doctor T___T.
May i quote Flo Rida, " I gotta good feelin" about these changes. The Indeed reduced the amount of damage and dodge for the monk. i still feel comfortable because of the new skill process.i am happy that by level 60 i will have access to all my skills possible. also hopefully the advanced option contains all statistical information.
I was expecting more changes to the demon hunter. They got a couple of buffs, and the pathing fixes are definately nice. I guess I will have to see some videos when the patch goes live, they seem a bit lackluster from what I've seen so far.
wooot this is amazing patch, finally people can check some runes effects. At the same time it's so great to see that blizzard r trying to balance skills with every moment they get. Wish we can get more beta invites to checks this out. And i hope this patch puts us closer to release of this best of the best game!!!
I figured they would be going this way with the rune system. Can't wait to try all the different runes as I level instead of farming the AH for the 'best' one for a skill. I think this will provide a way better gaming experience and also keep our bags clear of tons of runes.