Beta Patch 13 Patch Notes

  • #1

    Originally Posted by (Blue Tracker / Official Forums)

    Diablo III Beta Patch 13 – v.

    A number of significant changes have been made to the character skill and rune systems, as well as to the gold and currency-based auction houses. To learn more about these changes and why they were made, please read the Skill and Rune Changes blog written by Jay Wilson and the Beta Auction House Changes Incoming forum post.

    • All characters have been wiped. Please note that this wipe will also affect gold, achievements, items, followers, and artisans.
    • Intelligence now grants 0.1 per point to resistances, and will no longer award any bonus to healing from health globes
    • When dual-wielding, certain skills will now always use your main-hand weapon to determine damage
      • For example, Cyclone Strike will use your main-hand weapon damage even if your off-hand weapon is set to swing next
    • An option to permanently enable Advanced Tooltips has been added to the Gameplay Options

    Auction House
    • The gold auction house is once again available for testing
    • The listing fee for all auctions has been removed
    • The transaction fee for auctions in the currency-based auction house has been increased to 1.25 Beta Bucks
    • The minimum listing price for an item in the currency-based auction house has been increased to 1.50 Beta Bucks
    • Players may now only have 10 active auctions per auction house
    • Tooltips have been added which will allow players to compare items on the auction house to the items they're currently wearing
    • Public chat is now available to test
    • Cross-game support has been added! You can now chat with Real ID friends playing the World of Warcraft PTR or StarCraft II PTR, as well as view their in-game status and current broadcasts.

    • The levels at which both active and passive skills unlock have been adjusted for all classes
    • Skill runes are now available for testing
      • The first skill rune will unlock for all characters at level 6, and players can unlock additional runes as they level up
      • In total, players will be able to gain access to 5 skill runes for each skill by level 60
    • Character skills have been broken down into categories, and each category has been assigned to a specific mouse button or action bar slot in the skill UI
      • The following categories will be shared by all classes:
        • Primary Attack
        • "Primary Attack" applies to skills that typically generate resources and can be used frequently
        • By default, Primary Attack is assigned to the first mouse button
        • Secondary Attack
        • "Secondary Attack" applies to more powerful skills that are commonly limited by a cooldown or resource cost
        • By default, Secondary Attack is assigned to the second mouse button
        • Defensive
        • "Defensive" applies to skills which can be used to escape or control the flow of combat
        • By default, Defensive is assigned to the first action bar quick slot
      • Each class will also have three additional categories which are unique. By default, these categories will be assigned to the second, third, and fourth quick slots in the main action bar.
    • Elective Mode: For players who wish to explore character builds which cannot be accomplished with the provided categories, an “Elective Mode” has been provided. When activated, Elective Mode will allow you to place any skill in any skill category slot, as freely as you could before.
      • To enable Elective Mode, simply check the corresponding box located in the Gameplay Options menu.
      • The cooldown on swapping skills has been decreased from 30 seconds to 15 seconds

    Active Skills
    • Bash
      • Weapon damage increased from 145% to 150%
    • Cleave
      • Weapon damage increased from 115% to 120%
    • Frenzy
      • Weapon damage increased from 100% to 110%
    • Ground Stomp
      • Base skill no longer deals weapon damage
      • Stun duration increased from 3 seconds to 4 seconds
    • Hammer of the Ancients
      • Weapon damage increased from 180% to 200%
    • Leap Attack
      • Weapon damage increased from 100% to 125%
    • Threatening Shout
      • Damage reduction decreased from 50% to 25%

    Passive Skills
    • Weapons Master
      • Swords/Daggers: Damage bonus increased from 10% to 15%
      • Maces/Axes: Chance to critically hit increased from 5% to 10%
      • Polearms/Spears: No change
      • Mighty Weapons: Fury generated per hit increased from 1 to 3

    Demon Hunter
    Active Skills
    • Bola Shot
      • Weapon damage to main target increased from 100% to 130%
      • Weapon damage to other targets in range increased from 75% to 110%
    • Caltrops
      • Movement speed reduction decreased from 65% to 60%
    • Chakram
      • Weapon damage increased from 135% to 150%
    • Entangling Shot
      • Hatred generation decreased from 4 to 3
    • Evasive Fire
      • Weapon damage increased from 115% to 125%
      • Pathing has been improved when performing a backflip
    • Hungering Arrow
      • Weapon damage increased from 85% to 115%
    • Impale
      • Weapon damage decreased from 275% to 250%
    • Vault
      • Pathing has been improved

    Passive Skills
    • Steady Aim
      • Damage bonus when no enemies are within 10 yards increased from 10% to 20%
    • Vengeance
      • Maximum Hatred bonus decreased from 50 to 25
      • When healed by a health globe, Hatred gain increased from 10 to 20 and Discipline gain increased from 1 to 2

    Active Skills
    • Breath of Heaven
      • Spirit cost reduced from 50 to 25
      • Heal amount increased
      • Now has a 15 second cooldown
    • Dashing Strike
      • Weapon damage decreased from 160% to 80%
      • Pathing has been improved
    • Exploding Palm
      • Weapon damage from bleed effect decreased from 65% to 60%
    • Lashing Tail Kick
      • Weapon damage decreased from 225% to 200%
    • Mantra of Evasion
      • Chance to dodge bonus decreased from 25% to 15%
      • Secondary bonus to dodge attacks, in effect for the first 3 seconds after activation, also decreased from 25% to 15%

    Passive Skills
    • Guardian's Path
      • When dual-wielding, chance to dodge bonus increased from 10% to 15%
      • While using a two-handed weapon, Spirit regeneration bonus increased from 20% to 25%
    • Resolve
      • Enemy damage reduction decreased from 30% to 25%

    Witch Doctor
    • Witch Doctor mana has received a tuning pass

    Active Skills
    • Corpse Spiders
      • Weapon damage per swing decreased from 38% to 25% per spider
    • Firebomb
      • Weapon damage decreased from 155% to 100%
    • Grasp of the Dead
      • Movement speed reduction increased from 50% to 60%
    • Haunt
      • Duration of Haunt no longer scales per level
      • Now deals 350% weapon damage over 15 seconds
    • Hex
      • Damage bonus to hexed enemy decreased from 20% to 12%
    • Plague of Toads
      • Weapon damage decreased from 150% to 130% per toad
    • Summon Zombie Dogs
      • Weapon damage per hit decreased from 15% to 9% per dog

    Passive Skills
    • Spiritual Attunement
      • Mana regeneration decreased from 2% to 1% of maximum Mana per second

    • Arcane Power regeneration has been lowered from 12.5 per second to 10 per second

    Active Skills
    • Arcane Orb
      • Weapon damage increased from 225% to 250%
    • Diamond Skin
      • Maximum absorption amount decreased
    • Frost Nova
      • No longer deals weapon damage
    • Ray of Frost
      • Weapon damage increased from 155% to 200%
      • Movement speed reduction decreased from 40% to 30%
      • Attack speed reduction decreased from 30% to 20%
      • Duration of slow and attack speed reduction decreased from 5 seconds to 3 seconds
    • Shock Pulse
      • Weapon damage increased from 90% to 105%
    • Wave of Force
      • Weapon damage decreased from 250% to 220%
      • Movement speed reduction increased from 50% to 60%

    Passive Skills
    • Evocation
      • Cooldown reduction decreased from 20% to 15%
    • Glass Cannon
      • Damage bonus reduced from 20% to 15%

    • The cost to level the Blacksmith has been reduced by 50%
    • The gold and reagent cost of Blacksmithing recipes has received a tuning pass
    • The following affixes now have a chance to appear twice when crafting items:
      • Min damage
      • Max damage
      • All Elemental damage types

    • Heal
      • Heal amount increased
    • Loyalty
      • Healing per second increased

    • Passive Spirit regeneration granted by the Spirit Regeneration item affix has been increased
    • Quivers will now grant +damage
    • New item affixes have been added!
      • Chance on hit to:
      • Fear
      • Stun
      • Freeze
      • Immobilize
      • Chill
      • Blind
      • Slow
      • Knockback

    • Vendors will now change their inventories more often throughout the game, and will have access to wider variety of item affixes
    • The chance for a white item to appear in a vendor's stock has been reduced from 30% to 10%
    • The vendor value of all items has been reduced

    • The health and damage of all monster in the game have been adjusted
    • The amount of gold dropped by monsters has been increased

    Bug Fixes
    For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
    • Achievements should now awarded properly once their objectives are met
    • Accounts that were locked by error messages (such as ERROR_395002) should now be unlocked
    • Players should now be able to buy gold using their Beta Bucks
  • #2
    A lot of good fixes for shit in the beta. Good stuff.
    SC2 Editor Tutorials: OnetwoSC
    D3 Channel: OnetwoD3
  • #3
    Just waiting for the servers to come up so I can start downloading this sucker!
  • #4
    • An option to permanently enable Advanced Tooltips has been added to the Gameplay Options
    Thank goodness for this.
  • #5
    Outch @ Monk changes. Mantra of Evasion going down to 15% from 25% is a pretty hard hit :(
  • #6
    Anyone else notice Int. now gives Resistance instead of + Health, thank god.
  • #7
    ahhh seems like a good patch, like playing a whole new beta. Makes me sad I can't test out all the new skills without beta :( I'll prolly watch a live stream of it. Good to see more item affixes added, the list before looked really meh but now it's getting bigger so thats good.
  • #8
    the most important updates for me in this patch are the new item affixes.
    • New item affixes have been added!
      • Chance on hit to:
      • Fear
      • Stun
      • Freeze
      • Immobilize
      • Chill
      • Blind
      • Slow
      • Knockback
    These will give more variety in weapons.
    Anticipation of Death is worse than Death Itself
  • #9
  • #10
    I always shiver when I read stuff like this;

    "The health and damage of all monster in the game have been adjusted"

    Hopefully, it's nothing bad :P
    "I just wish Jay Wilson would stop delaying the game to personally draw pictures like these."
  • #11
    Quote from Xhion

    the most important updates for me in this patch are the new item affixes.
    • New item affixes have been added!
      • Chance on hit to:
      • Fear
      • Stun
      • Freeze
      • Immobilize
      • Chill
      • Blind
      • Slow
      • Knockback
    These will give more variety in weapons.

    I've actually seen at least the chance to fear a couple days ago in the beta =)

    Edit: HELL yea, 15 sec CD on swapping now, that 30 seconds felt wayyyy too long =D

    Edit edit : Another hell yea; Bola shot got a huge increase for main target and for aoe. I am even more excite. Cmoooooon servers load up, I'm all downloaded n excited
    ^ YouTube.Com/IceBleuGaming ! It's a thing! Check it oooout!
  • #12
    Quote from drjdredscythe


    Mines up but its not loading anything!!!

    Damn you previous 100,000 invites ruining my beta experiences, I liked it better when I was a special person with beta access now im just part of the masses :(

    Slightly off topic how do you use the official Blizzard quoting function, as in quote directly from Blizzard to here?
  • #13
    OH snap son I ama downloadin and EXCITE!
  • #14
    Quote from Tenhi

    Outch @ Monk changes. Mantra of Evasion going down to 15% from 25% is a pretty hard hit :(

    The pain. TT^TT Well it looks like I will need to go back to the drawing board. The big points of my build have been nerfed . mantra of evasion was good as is.

    End Of Line
  • #15
    Quote from Corpsie

    Just waiting for the servers to come up so I can start downloading this sucker!

    you can download it now. i just did at 2.3 mb/sec. :P
    "once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
  • #16
    Wow, I'm surprised by that Spiritual Attunement nerf to the Witch Doctor :(. Toying with the skill calculator, it's quite evident that a pet-less build struggles with mana, even WITH those mana masteries T_T.

    I'm also surprised that Corpse Spiders and Plague of Toads were nerfed, considering that most feedback from the beta is that neither of these spells are very reliable sources of damage. I hope that to compensate, Plague of Toads is a little less erratic, and more reliable, and same for the damage on Corpse Spiders =/.

    I really had my heart set on those two skills for my favourite Vermin-based Petless Witch Doctor T___T.
  • #17
    May i quote Flo Rida, " I gotta good feelin" about these changes. The Indeed reduced the amount of damage and dodge for the monk. i still feel comfortable because of the new skill process.i am happy that by level 60 i will have access to all my skills possible. also hopefully the advanced option contains all statistical information.
  • #18
    I was expecting more changes to the demon hunter. They got a couple of buffs, and the pathing fixes are definately nice. I guess I will have to see some videos when the patch goes live, they seem a bit lackluster from what I've seen so far.
  • #19
    wooot this is amazing patch, finally people can check some runes effects. At the same time it's so great to see that blizzard r trying to balance skills with every moment they get. Wish we can get more beta invites to checks this out. And i hope this patch puts us closer to release of this best of the best game!!!

    Cheeeeeeeers, all!
  • #20
    I figured they would be going this way with the rune system. Can't wait to try all the different runes as I level instead of farming the AH for the 'best' one for a skill. I think this will provide a way better gaming experience and also keep our bags clear of tons of runes.
  • To post a comment, please or register a new account.
Posts Quoted:
Clear All Quotes