.... Snowhammer... about 8 months ago when they announced abolition of the skill point, I freaked. You then successfully calmed me down and explained how the requirement to find & select runes will be the backbone of new character customization....
Please help me see the positive in this change...
It seems to me that with this change, gear is the only way to progress you character after having hit the level cap.
Show me the light at the end of the tunnel, please!!
Wow.. I remeber that tekk.
I'll work on it.. but I'm a bit dumb founded at the moment
At least theres :
An option to permanently enable Advanced Tooltips has been added to the Gameplay Options
I hate this idea! They make out that diablo is "all about the loot" but they keep taking loot out in order to replace it with mnore leveling rewards. Im not happy about this i think finding runes added a sense of adventure to a game and having to find them made it harder and so you had to concentrate to get the one you want the most. Ah not happy Jay; Not happy!
While it solves a lot of problems, makes a tad bit more sense, and overall is a welcome change, I can't help to shed a tear for losing all the ranks. It all comes down to items now. I was hoping they'd improve on the gems a bit too, sadly, I find them slightly dull.
Rollback Post to RevisionRollBack
"I just wish Jay Wilson would stop delaying the game to personally draw pictures like these."
@leonx i think they have added things to balance the loss of all those things remember that they increased the number of item types the character can wear ie shoulder and arm guards. The addition of artisans and crafting i think makes up for runewords because you'll be able to craft unique stuff. For me I think its enough, jewels and runewords were cool but I'd rather have the crafting element. I always felt charms were cheap and hated the space in my inventory being taken up with them, I'd much rather have more armor parts to play with, stuff that changes the look of my character not just the stat boost. Im happy with it, now i just want to get lucky and snag a beta so i can take the edge off before the release...
Ye, they are giving us stuffs in the beta to shut our mouths up, while they will countiune working with game for like 6 months. Most funny part is how it's only like 1% that got acces to the beta.
Ah don't be so negative. I hope you guys realize that by them introducing runes into beta, that means we are closer than ever to a release. Now we need is a 100% functional AH (both gold and RM) and we're set.
I've gotta reread that elective mode thing but the changes to the skill runes looks marvelous. I was sold on hunting them down but it's always frustrating when I'm looking for something and I find everything BUT the one thing I need/want. I believe I will prefer this over the other...but there's only one real way to find out, at least before release.
Beta key, please. Please? With a cherry-covered corpse on top? <3
Funny is that now every lvl 60 class will be copy pasted since you can repick skills anytime (correct me if i`m mistaken), like now your a whirlwind barb after 2 min your a trowing axe build lol.
I don`t know hard choices made you think before you act, this way you don`t care at all its not like its permanent feels stupid and super casual.
I personnaly believe that with different gear you'll find that a more specific build will work better with that gear. That said in D2 there was about 3-4 optimal builds for each class if I recall (I might be wrong).
And you must take in considerations that some build will require a lot mot skill to use with possibliy better results. So I guess there'll be the easy way to go (generic skill to spam) or the more technical way (specific skill/runes combo that require more strategy to use).
In the end, once the "mathematicians" will have done their work and found the optimal builds, you'll probably see the same "copy and pasted" class "systems" that Diablo 2 had.
EDIT: The difference with D2 is that now you won't have to start over again once you'll notice your build could've been better with small modifications here and there. Plus, since patches will modify skills, you won't be frustrated that Blizzard made your permanent choices more or less useless once balanced.
Haha, not in atleast 5-6 months, they have so much work left this game is far away from even the "polish" state.
I think Q2 as stated is manageable. Those change don't require that much work: rune level and randomness of drop is gone this is easier to balance and was probably already balanced since they were using it in another form. The Skill UI change is just a UI thing its no work at all.
Also... with this post its pretty much set in stone so they wont try and retry shit like they did for 3 years.