You can like the changes or hate them (like I do)... but they didnt reduce your customization at all. I would even assume that the new affixes increase your customization...
So at lvl 30, where you in the current system will have unlocked all skills and all possible rune combinations, in the idea in this tread you will instead have unlocked all skills but only some rune combinations.
How is that not less customization at lvl 30?
Sure, at lvl 60 there wont be any direct change. Maybe a subtle change, as you will be more dependent on gear, which could limit your freedom to choose, even though the number of skill/rune combinations were unchanged.
I'm just fed up of there being so many changes. Changes aren't a bad thing of course. I don't want to play diablo 2.5. However, so many changes so late in the development. Come on guys... have some confidence in what you're doing. Oh well, it's just a video game. If they screw diablo 3 up, it won't be the end of the world.
Well you have to think, this is how development works. They put their heart and soul into a system and try their damndest (damnest?) to make it work. If it doesn't, then it's out. If anything be happy they have the balls to change stuff, I honestly would hate to play the 2008 D3 knowing that this version could have been it. Also realize that for them to be just days away from patching it in, and talking about it, that it's been developing for as long as a couple months, if not longer. This isn't a switch from last tuesday, they know what they are doing.
Thats such a brutal change to the skill system, if thats what they are doing... if anything blizz needs to bring back more customization to skills... i know they are out with the skill tree idea. but they gotta come up with something. this rout everyones gona be drones with build limits.
I'll give you the short version since there's about a million threads on it; The system now, and even if this 'leaked' info is true, provides vastly more skill combos and builds and customization that ANY of the other diablo games, combined. Since almost every build, even random ones, can be viable, it's up to how you want to play, IE what's more fun. Take a look at skill trees from D2, it's actually almost just like D3 (except more limited) where you ended up just picking a couple main skills (like 1 that you'd spam). The bad part was all the skills you had to go through, that were useless because you didn't put all your points into them.
Concerns are defiantly understandable as this is just as brand new to Diablo as skill trees in D2 were to D1. But trust me, it's fosters even more build diversity than D2 did compared to D1, and it's a great change =)
What about if the items still drop , but its more of a scroll style item. You attune to it and learn how to utilize that rune stone. No need to have the item anymore. Would fix the huge inventory headache but still have the "Yea I found a more powerful Rune"
What about if the items still drop , but its more of a scroll style item. You attune to it and learn how to utilize that rune stone. No need to have the item anymore. Would fix the huge inventory headache but still have the "Yea I found a more powerful Rune"
I would be pretty fine with such a system.
I still think its best if items can leave the economy again so the items don't lose their meaning over time, which would be more difficult here (though not impossible, there could just be be ways to unlearn the learned runes again somehow - such as for high end crafting or when switching to new runes).
They could have it where you gain Rune Tokens. So It lists x number of indigio etc.
Then you socket into a skill and its stuck there. I.e. You can change the skill but not unsocket the rune. If you change the rune out the old rune is destroyed.
Might be too complicated though. It will be intresting to see what they will come up with.
*IF* this stuff is true, I must say I am really concerned at the direction this game is taking. I have never seen so many flip flop 180's in the decision making of upper the management of such a big company. At first , they run with traditonal ideology and game mechanics of its predecessors (BUT JUICED UP - AND - GRAPHICALLY ENHANCED) , FLAUNT it and we get super excited. SOMETHING happens, they start to nix things left and right, still keeping the core systems but slightly altered and realitively tollerable. Eventually it becomes enjoyable enough to grow on you. You begin to like them and get used to them expecting that now ...if they'd just only add the glitter ...wowee, EUREKA ...a smash hit. BUT NO, now its time to NIX SOME MORE CORE features (some new and some of old). Wait are we still playing the Diablo franchise??? Of course, what was I thinking ..these new features are the "present and FUTURE of gaming" Diablo isnt a RPG anymore its that big shiny arcade machine that you remember being the best time you ever had for .25cents, But now its $3.00 to play for 30 seconds.(auction house portrayal) Point being, while slightly lost in the rant, sorry... that now everyone will play (8-80yr olds) until they get hooked. Its easy now anyone can do it, just click buttons and grab your grannys credit card till you reach the ultimate glory, Level 60. It only took 2 months and $350 bucks, and on to the next game.
Clearly this is all hypothetical, and based A LOT on *IF* these changes are true. Which, I really hope are NOT.
When I first read this I couldnt help but think of the RANT that that fat guy Francis on You Tube ranted on and on about ACTIVISION ruining Blizzard and the Diablo series.... sure begs the point of maybe in his rant of insanity he had a moment of clairvoyance.
*IF* this stuff is true, I must say I am really concerned at the direction this game is taking. I have never seen so many flip flop 180's in the decision making of upper the management of such a big company. At first , they run with traditonal ideology and game mechanics of its predecessors (BUT JUICED UP - AND - GRAPHICALLY ENHANCED) , FLAUNT it and we get super excited. SOMETHING happens, they start to nix things left and right, still keeping the core systems but slightly altered and realitively tollerable. Eventually it becomes enjoyable enough to grow on you. You begin to like them and get used to them expecting that now ...if they'd just only add the glitter ...wowee, EUREKA ...a smash hit. BUT NO, now its time to NIX SOME MORE CORE features (some new and some of old). Wait are we still playing the Diablo franchise??? Of course, what was I thinking ..these new features are the "present and FUTURE of gaming" Diablo isnt a RPG anymore its that big shiny arcade machine that you remember being the best time you ever had for .25cents, But now its $3.00 to play for 30 seconds.(auction house portrayal) Point being, while slightly lost in the rant, sorry... that now everyone will play (8-80yr olds) until they get hooked. Its easy now anyone can do it, just click buttons and grab your grannys credit card till you reach the ultimate glory, Level 60. It only took 2 months and $350 bucks, and on to the next game.
Clearly this is all hypothetical, and based A LOT on *IF* these changes are true. Which, I really hope are NOT.
When I first read this I couldnt help but think of the RANT that that fat guy Francis on You Tube ranted on and on about ACTIVISION ruining Blizzard and the Diablo series.... sure begs the point of maybe in his rant of insanity he had a moment of clairvoyance.
im sorry to quote my own post, but i swear im laughing my balls off again waticn this video...when Francis turns into a Ball at like 2mins 40 sec in I FELL OUT OF THE CHAIR .... BAIaiaAHAHahAha
I actually like the sound of these changes. From the sound of it this will greatly reduces the grind of finding these runes. We will have to see how it plays out.
*IF* this stuff is true, I must say I am really concerned at the direction this game is taking. I have never seen so many flip flop 180's in the decision making of upper the management of such a big company. At first , they run with traditonal ideology and game mechanics of its predecessors (BUT JUICED UP - AND - GRAPHICALLY ENHANCED) , FLAUNT it and we get super excited. SOMETHING happens, they start to nix things left and right, still keeping the core systems but slightly altered and realitively tollerable. Eventually it becomes enjoyable enough to grow on you. You begin to like them and get used to them expecting that now ...if they'd just only add the glitter ...wowee, EUREKA ...a smash hit. BUT NO, now its time to NIX SOME MORE CORE features (some new and some of old). Wait are we still playing the Diablo franchise??? Of course, what was I thinking ..these new features are the "present and FUTURE of gaming" Diablo isnt a RPG anymore its that big shiny arcade machine that you remember being the best time you ever had for .25cents, But now its $3.00 to play for 30 seconds.(auction house portrayal) Point being, while slightly lost in the rant, sorry... that now everyone will play (8-80yr olds) until they get hooked. Its easy now anyone can do it, just click buttons and grab your grannys credit card till you reach the ultimate glory, Level 60. It only took 2 months and $350 bucks, and on to the next game.
Clearly this is all hypothetical, and based A LOT on *IF* these changes are true. Which, I really hope are NOT.
When I first read this I couldnt help but think of the RANT that that fat guy Francis on You Tube ranted on and on about ACTIVISION ruining Blizzard and the Diablo series.... sure begs the point of maybe in his rant of insanity he had a moment of clairvoyance.
Hehe, we know that guy on another forum. You know he was making fun of the typical Blizzard fanboy who starts hyperventilating at every little change, right?
At any rate - I think your post was wonderful. My favorite part was where you don't actually give any reasons for objecting to these changes!
@ faithful ... Just a funny rant based on hypothiticals. If blizzard confirms this ridiculousness I will respond with a serious reply with ample justifications. No need for that based off of a what if troll post like this one.
Not surprised if this is true. Honestly at this point, not sure how I feel about it. I like runes as drops, but there were flaws with both implementations they tried. If it is true, maybe they can fix it later in an expansion.
First this is only a rumour so I will take it with a grain of salt. That being said, if one thinks about it and don't react to first impressions I think there maybe some merit in it. Leveling would give some gain which is always nice but unusable runes until unlock not good. RMAH won't be flooded with runes of all types maybe a good thing but not having rune drops will take some fun away from the game I think.
Character building will be more deverse and open up more viable builds. The only thing I do not like is the mouse locking to spenders and generators. The reason being is that I for one like left clicking with my main skill and when I want that extra punch my right regardless wether it will be a spender or not. I know I could get used to clicking other ways over time but why should I be forced to play a certain way with my mouse? After all it's all about being comfortable in your game play that matters, you the player is the one that will be putting the many hours in gameplay.
I, for one, really hope that runes remain as a drop in some form. I like the idea of hunting for rare runes of some kind, and I honestly believe that the delay has been because Blizzard has been brainstorming a creative way to marry the two ideas.
Perhaps that's more faith than they deserve - but a guy can hope.
I could really care less what the changes are. The important thing is Blizzard thinks they have it right. This means release date soon!
I honestly think that besides the RMAH bugs they have been testing they could have released this game 4 months ago without the auction house and just patched all this stuff in and everyone would have been happy.
I actually don't mind this to be honest, eliminates the chances of noobs getting lucky and picking up good runestones then selling it for money. Now everyone will have the necessary runestones
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How is that not less customization at lvl 30?
Sure, at lvl 60 there wont be any direct change. Maybe a subtle change, as you will be more dependent on gear, which could limit your freedom to choose, even though the number of skill/rune combinations were unchanged.
Well you have to think, this is how development works. They put their heart and soul into a system and try their damndest (damnest?) to make it work. If it doesn't, then it's out. If anything be happy they have the balls to change stuff, I honestly would hate to play the 2008 D3 knowing that this version could have been it. Also realize that for them to be just days away from patching it in, and talking about it, that it's been developing for as long as a couple months, if not longer. This isn't a switch from last tuesday, they know what they are doing.
I'll give you the short version since there's about a million threads on it; The system now, and even if this 'leaked' info is true, provides vastly more skill combos and builds and customization that ANY of the other diablo games, combined. Since almost every build, even random ones, can be viable, it's up to how you want to play, IE what's more fun. Take a look at skill trees from D2, it's actually almost just like D3 (except more limited) where you ended up just picking a couple main skills (like 1 that you'd spam). The bad part was all the skills you had to go through, that were useless because you didn't put all your points into them.
Concerns are defiantly understandable as this is just as brand new to Diablo as skill trees in D2 were to D1. But trust me, it's fosters even more build diversity than D2 did compared to D1, and it's a great change =)
I still think its best if items can leave the economy again so the items don't lose their meaning over time, which would be more difficult here (though not impossible, there could just be be ways to unlearn the learned runes again somehow - such as for high end crafting or when switching to new runes).
Then you socket into a skill and its stuck there. I.e. You can change the skill but not unsocket the rune. If you change the rune out the old rune is destroyed.
Might be too complicated though. It will be intresting to see what they will come up with.
Clearly this is all hypothetical, and based A LOT on *IF* these changes are true. Which, I really hope are NOT.
When I first read this I couldnt help but think of the RANT that that fat guy Francis on You Tube ranted on and on about ACTIVISION ruining Blizzard and the Diablo series.... sure begs the point of maybe in his rant of insanity he had a moment of clairvoyance.
watch this video, if not for anything but to laugh your a$$ off... http://www.youtube.com/watch?v=DDYjljdje-g
im sorry to quote my own post, but i swear im laughing my balls off again waticn this video...when Francis turns into a Ball at like 2mins 40 sec in I FELL OUT OF THE CHAIR .... BAIaiaAHAHahAha
Hehe, we know that guy on another forum. You know he was making fun of the typical Blizzard fanboy who starts hyperventilating at every little change, right?
At any rate - I think your post was wonderful. My favorite part was where you don't actually give any reasons for objecting to these changes!
Character building will be more deverse and open up more viable builds. The only thing I do not like is the mouse locking to spenders and generators. The reason being is that I for one like left clicking with my main skill and when I want that extra punch my right regardless wether it will be a spender or not. I know I could get used to clicking other ways over time but why should I be forced to play a certain way with my mouse? After all it's all about being comfortable in your game play that matters, you the player is the one that will be putting the many hours in gameplay.
Perhaps that's more faith than they deserve - but a guy can hope.
The reddit post was before that post you linked, so...
It's probably better if they aren't physical objects. That way you can focus on gear and not undercutting everyone.
I honestly think that besides the RMAH bugs they have been testing they could have released this game 4 months ago without the auction house and just patched all this stuff in and everyone would have been happy.