"This is completely undocumented anywhere so please read this with that in mind. I do not have any proof to show so please don't demand it. If you don't believe me, sorry then; just wait for the Official Notes.
So here are the main changes:
Runes are no longer a physical object that drops. They will be unlocked as you level for your skills over time (all the way through 60). You will unlock a skill and then at some point, each of the available runes for that skill will unlock. There are no more rune drops or rune levels. This leaves for the ability to have +rune attributes in gear and so the runes will be able to take advantage of better gear in addition to your skills. The first runes begin to unlock as early as level 6. This way, you will get something each level, all the way to Max.
In normal, skill slots will be sort of 'locked' by type of skill (mainly for newbs who have no clue how resource generators/spenders work). This will be completely unlocked by Nightmare for everyone (possibly even before then, you may be able to opt-out but that is not confirmed). It acts as sort of an introduction. For example, for Barb, L Click may be locked to a generator and R Click may be locked to a spender. Slot 3 may be utility, etc. Again, the full details of how the skill system will be locked may have been changes recently as to whether you are forced to go through with these 'locks' throughout Normal but that's how they will present it.
I do not have any other specific changes (like DH skills changes, Chat Room details, etc.). Feel free to discuss or ask questions and I will try to answer them based on what I was told. Please don't ask who provided me this or how. Again, if you don't believe me, feel free to just move on and wait for the post (I have no idea when it will occur)."
So here are the main changes:
Runes are no longer a physical object that drops. They will be unlocked as you level for your skills over time (all the way through 60). You will unlock a skill and then at some point, each of the available runes for that skill will unlock. There are no more rune drops or rune levels. This leaves for the ability to have +rune attributes in gear and so the runes will be able to take advantage of better gear in addition to your skills.
What do you guys think?
..I think I'm gunna start crafting as soon as I hit 60.
Ya I would like to say this does not sound true but it does sound like somthing they might do... sad to say... it just feels like they are rushing this out and thats good and bad I have waiited years to play this or get into beta and i feel there cutting into major systems to make things " fair" while taking what made the systems cool... rare random drops that not everyone will get is kinda cool.. why not just throw free gear at us too... i kinda like having to fight my way to the top not get handed everything.
Seen this posted 3 different places now. Hopefully its just everyone getting false information from the same source somewhere on the internet
Some of it sounds so stupid that it is hard to believe it could be true.
Placing even more of the game upon the fragile shoulders of the gear hardly seems realistic or smart, and it would remove an insane amount of skill customization - as it seems fair to assume it is more difficult to find great gear (with the right +rune affix on) than it would be to just find the right rune.
Also seems like it would take a lot of customization out of the levelling process, if you can only choose to use the specific runes Blizzard allowed you to use.
I think it's a very reasonable approach. Having runes with levels AND bound to skills was -- I mean, is, since this is not confirmed -- messy, very messy. And with this system, players have something to look forward to beyond level 30.
One of the ideas I considered some time ago was having a color (skill-bound) rune and a power rune (using the unbound grey one). But that system would also clutter inventories with five runes for each skill… still a lot.
I just hope we get sometime again in the future runes as a socketable item or whatever (that is, if this is info is true, of course :P).
Post it already, mr. Wilson!
/shakes fist
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Once upon a time… the end. Moral: Next time, try twice upon a time.
i hope this isnt true... Rune drops with different levels sounding amazing and gave you a reason to MF during inferno and other levels. why take them out...? diablo2 was fun as shit because you get to customize your gear with jewels/Runes, it made you want to play the game more and more and more untill you found the best runes/jewels.i hope this is false.
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...Been playing Diablo Since Diablo 1 came out...and haven't stopped playing Diablo since...
i dont know why this game comes with a mature rating anymore, its CLEARLY being designed for people who are just learning how to read and use a computer.
i dont know why this game comes with a mature rating anymore, its CLEARLY being designed for people who are just learning how to read and use a computer.
i agree. beta testers should be monkeys or babies since they wanna keep making things simpler...stop taking out our ways to customize shit.
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...Been playing Diablo Since Diablo 1 came out...and haven't stopped playing Diablo since...
This might be actually true! Seems very reasonable for removing the level 30-60 deadzone. I was thinking that this might be a possibility but making runes non physical objects would take them out of the economy which is not what blizzard wants. Since now the other gear has +rune effects i guess it comes down to the same thing in terms of tradibility. Making + Runes an affix is going to make obtaining that perfect rare item even more rare. The + Rune affix will be probably essential for any serious character making rare items very character specific and that will promote trade...
Mmm, last I heard runes would've started dropping in Act 2, but obviously if the above is true and runes will start dropping at level 6, runes may as well get implemented into the beta...and the AH changes in patch 14.
And again, Blizz is shooting themselves in the foot for not making the runes "items" that's sell-able on the AH. They will lose money!!! First the Listing Fee removal, and maybe now this?!?! What's wrong with Blizz? Don't they want moola!!!
n normal, skill slots will be sort of 'locked' by type of skill (mainly for newbs who have no clue how resource generators/spenders work). This will be completely unlocked by Nightmare for everyone (possibly even before then, you may be able to opt-out but that is not confirmed).
"This is completely undocumented anywhere so please read this with that in mind. I do not have any proof to show so please don't demand it. If you don't believe me, sorry then; just wait for the Official Notes.
So here are the main changes:
Runes are no longer a physical object that drops. They will be unlocked as you level for your skills over time (all the way through 60). You will unlock a skill and then at some point, each of the available runes for that skill will unlock. There are no more rune drops or rune levels. This leaves for the ability to have +rune attributes in gear and so the runes will be able to take advantage of better gear in addition to your skills. The first runes begin to unlock as early as level 6. This way, you will get something each level, all the way to Max.
In normal, skill slots will be sort of 'locked' by type of skill (mainly for newbs who have no clue how resource generators/spenders work). This will be completely unlocked by Nightmare for everyone (possibly even before then, you may be able to opt-out but that is not confirmed). It acts as sort of an introduction. For example, for Barb, L Click may be locked to a generator and R Click may be locked to a spender. Slot 3 may be utility, etc. Again, the full details of how the skill system will be locked may have been changes recently as to whether you are forced to go through with these 'locks' throughout Normal but that's how they will present it.
I do not have any other specific changes (like DH skills changes, Chat Room details, etc.). Feel free to discuss or ask questions and I will try to answer them based on what I was told. Please don't ask who provided me this or how. Again, if you don't believe me, feel free to just move on and wait for the post (I have no idea when it will occur)."
The locking builder/spender/utility things would piss me off I run my monk in beta with generators on left and right and then 2 spenders. I don't see hard locking what skills I can use and were just base upon their use being a step in the direction of customization. The runs unlock with level seems plausible but, not all that likely to me. They went on and on about them being part of itemization forever now. I do however like the idea of a rune related stat on gear.
Agree with Deleo, wouldn't mind the changed too much, they seem good and bad. It depends on how exactly you earn new runes etc, it would be more interesting if you unlocked them as a result of using the skill.
Was going to say myself that once the removed the ability to salvage runes, that it didn't really make sense to have them as an item anymore, as they would just diminish in value over time as more and more were acquired, eventually just cluttering up your inventory.
This doesn't sound as terrible as some people think.
Runes being item-dependent is something almost all of us would agree on, and this way, you can be GUARANTEED to have whatever Rune effect you NEED for your build, while still finding items to get the most optimised version possible.
It's better than the previous version where you could hypothetically get screwed if you don't find the right rune for your skill in a long time.
This is the saddest thing I've heard all 6 years I've been following this game. They should have just kept it at its original way, while deleting runes when you switch skills or switch runes. Blizzard would be retarded if they did this. It adds nothing to the game at all. Literally adds nothing. It just changes things to a more stupid way. I shouldn't have to wait to use a crimson rune, I should find it and use it when I can. All this does is make it more annoying to get runes.
Second, If they "lock" the skill types to certain buttons, I believe Blizz should be burned for that simple decision. I mean what the fuck is that for? They don't want to force the player into anything and then all of a sudden let's force the player to move only at the pace we want, and only the way we want. I have to say I don't believe this. It can't be true. These ideas are so bad it will alienate everyone.
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Not even Death will save you from Diablo Bunny's Cuteness!
This doesn't sound as terrible as some people think.
Runes being item-dependent is something almost all of us would agree on, and this way, you can be GUARANTEED to have whatever Rune effect you NEED for your build, while still finding items to get the most optimised version possible.
It's better than the previous version where you could hypothetically get screwed if you don't find the right rune for your skill in a long time.
Ding ding ding.
People just hate change in general though, and their immediate kneejerk reaction is to oppose it without thinking. I think someone earlier laughably made some comment equivalent to 'this further hurts customization!'
...you're still getting the same amount of variations on all your skills.
Sigh. People just open their mouth to complain any time something changes, regardless of whether or not they even understand the change or understand the consequences of it.
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"This is completely undocumented anywhere so please read this with that in mind. I do not have any proof to show so please don't demand it. If you don't believe me, sorry then; just wait for the Official Notes.
So here are the main changes:
Runes are no longer a physical object that drops. They will be unlocked as you level for your skills over time (all the way through 60). You will unlock a skill and then at some point, each of the available runes for that skill will unlock. There are no more rune drops or rune levels. This leaves for the ability to have +rune attributes in gear and so the runes will be able to take advantage of better gear in addition to your skills. The first runes begin to unlock as early as level 6. This way, you will get something each level, all the way to Max.
In normal, skill slots will be sort of 'locked' by type of skill (mainly for newbs who have no clue how resource generators/spenders work). This will be completely unlocked by Nightmare for everyone (possibly even before then, you may be able to opt-out but that is not confirmed). It acts as sort of an introduction. For example, for Barb, L Click may be locked to a generator and R Click may be locked to a spender. Slot 3 may be utility, etc. Again, the full details of how the skill system will be locked may have been changes recently as to whether you are forced to go through with these 'locks' throughout Normal but that's how they will present it.
I do not have any other specific changes (like DH skills changes, Chat Room details, etc.). Feel free to discuss or ask questions and I will try to answer them based on what I was told. Please don't ask who provided me this or how. Again, if you don't believe me, feel free to just move on and wait for the post (I have no idea when it will occur)."
source: http://www.reddit.co...er_information/
What do you guys think?
..I think I'm gunna start crafting as soon as I hit 60.
Yeah, & you're really bright.
Some of it sounds so stupid that it is hard to believe it could be true.
Placing even more of the game upon the fragile shoulders of the gear hardly seems realistic or smart, and it would remove an insane amount of skill customization - as it seems fair to assume it is more difficult to find great gear (with the right +rune affix on) than it would be to just find the right rune.
Also seems like it would take a lot of customization out of the levelling process, if you can only choose to use the specific runes Blizzard allowed you to use.
Removal of runes as actual drops? That's just... UGH.
THough, i have been hearing this for a while now so I wouldn't be surprised if it turns out to be true. SIGH.
I think it's a very reasonable approach. Having runes with levels AND bound to skills was -- I mean, is, since this is not confirmed -- messy, very messy. And with this system, players have something to look forward to beyond level 30.
One of the ideas I considered some time ago was having a color (skill-bound) rune and a power rune (using the unbound grey one). But that system would also clutter inventories with five runes for each skill… still a lot.
I just hope we get sometime again in the future runes as a socketable item or whatever (that is, if this is info is true, of course :P).
Post it already, mr. Wilson!
/shakes fist
Moral: Next time, try twice upon a time.
And again, Blizz is shooting themselves in the foot for not making the runes "items" that's sell-able on the AH. They will lose money!!! First the Listing Fee removal, and maybe now this?!?! What's wrong with Blizz? Don't they want moola!!!
And on that note, good night! Hopefully we'll have the official rune/skill system on the front page in a couple of hours.
The locking builder/spender/utility things would piss me off I run my monk in beta with generators on left and right and then 2 spenders. I don't see hard locking what skills I can use and were just base upon their use being a step in the direction of customization. The runs unlock with level seems plausible but, not all that likely to me. They went on and on about them being part of itemization forever now. I do however like the idea of a rune related stat on gear.
That's about all I have.
Was going to say myself that once the removed the ability to salvage runes, that it didn't really make sense to have them as an item anymore, as they would just diminish in value over time as more and more were acquired, eventually just cluttering up your inventory.
Runes being item-dependent is something almost all of us would agree on, and this way, you can be GUARANTEED to have whatever Rune effect you NEED for your build, while still finding items to get the most optimised version possible.
It's better than the previous version where you could hypothetically get screwed if you don't find the right rune for your skill in a long time.
Second, If they "lock" the skill types to certain buttons, I believe Blizz should be burned for that simple decision. I mean what the fuck is that for? They don't want to force the player into anything and then all of a sudden let's force the player to move only at the pace we want, and only the way we want. I have to say I don't believe this. It can't be true. These ideas are so bad it will alienate everyone.
Ding ding ding.
People just hate change in general though, and their immediate kneejerk reaction is to oppose it without thinking. I think someone earlier laughably made some comment equivalent to 'this further hurts customization!'
...you're still getting the same amount of variations on all your skills.
Sigh. People just open their mouth to complain any time something changes, regardless of whether or not they even understand the change or understand the consequences of it.