In my opinion, if I sell something that is worth over $200 on the RMAH, I'd probably cash it out anyway. It would make little to no sense to just sit thousands of dollars on the battle.net balance. I guess unless you're planning on using the RMAH to become a D3 day trader.
If someone is actually able to make $200 in a single day, I would be very surprised. I think people are greatly overestimating the price at which most items will sell. Maybe in the first couple of weeks after release I could see people making up to $200 in a day if they played all day long and sold just about everything of value. At the same time though, I doubt anyone will be farming Inferno in the first couple weeks, so this may not be realistic either. The real money to be made will be for those who begin farming Inferno first, but once a decent portion of players gets to this point, nothing will be worth the amount necessary to reach the $200 limit very quickly.
You have to remember Blizzard can change things over time. If it turns out that the $200 limit is too small and that there is a big demand for a higher limit they'll definitely raise it. But there's no reason for them to take potential risks right off the bat with a huge limit. $200 seems more than reasonable to start off.
Trust in Blizzard. They picked that number for a reason. If it's the wrong number they'll figure it out soon enough and fix it.
there seems to be a very big misunderstanding about all this.
youre allowed to add a max of $200 to your battle.net account. this money can be used for paying for subscriptions or micro transactions (pets etc), or game purchases.
this has nothing to do with money made from the RMAH... this is only talking about you depositing money. there should never be a need to spend over $200 at a time in the blizzard store...
paypal is the official transaction handler for RMAH purchases/sales.. you'll buy and receive money through paypal, not your battle.net balance.
i think there was a lot of confusion because they announced both things in the same post, and people dont like to read before freaking out.
Thank you for this clarification! It makes a lot more sense. I was kind of confused by what they meant since it was vague throughout. This would be a lot more likely in my opinion.
Having the Battle Net balence system itself will serve as a firewall against a minor using a credit card or other source of money without proper authorization of the card/source holder if the authentication process for the transaction is thorough and layered.
I'd rather not have a limit, but I can't imagine people making this much daily. How many players could Diablo 3 possibly have? I just can't fathom people dropping cash on items they can try and get themselves. I guess I'll just have to wait and be surprised.
As others have said, this appears (to me) to be a) probably just temporary, only a cap on the balance you can load daily into your Battle.net account. Assuming the cap stays: If you wanted to buy a $1000 item, but you've never sold anything on the RMAH, that means you would have had to load $200 on 5 separate days in order to pay for it.
Now, I can't remember whether you can pay directly from a PayPal account for items on the RMAH - if you can (and there are no fees for doing so), then it would not be very beneficial to have a large Battle.net Balance anyways. You could just use PayPal to buy all your items, cash out to PayPal, and have $100 in your B.net Bal to pay for games, Blizzard Store pets/mounts/portraits(?)/banners(?), or subscriptions when necessary.
However the chips fall though, I'll just be happy to pay for my WoW sub and future expansions. If I actually generate hundreds of dollars a week, I'll be shocked. I figure I'll use the gold AH (which I'm aware will be completely dictated by prices on the RMAH) to buy anything I want and sell anything I have to spare on the RMAH.
I'm not complaining because what blizzard has come up with is game shattering. Making real MONEY while playing the game which I love so dearly. What else can a boy ask for?
I'd rather not have a limit, but I can't imagine people making this much daily. How many players could Diablo 3 possibly have? I just can't fathom people dropping cash on items they can try and get themselves. I guess I'll just have to wait and be surprised.
Because of the way item drops roll, you can't just "try to get it yourself". That is why item sales and trading is so popular in the Diablo series. You may get a "Sash of Uber" off of "Uber the Rare Spawn", but YOUR "Sash of Uber" may be terrible for you and specifically designed for another class. But, whilst browsing the RMAH, you might find a "Sash of Uber" that is amazing for you that a Barbarian got to drop, but couldn't make use of himself.
The 200 USD limit is a safety catch in the cases where younger people have gotten a hold of a CC# and burnt thousands on the game.
It happened with Zynga and is an obvious safety catch.
Anyways, Blizzard is taking actions to prevent any lawsuits that could happen if such a scenario were to happen.
I remember when I was playing Perfect World there were some people who spend amounts of money in a single day that I didn't even want to think about. New $50 flying mount comes out after update? BUY! New $30 outfit comes out (which don't add stats)? BUY! and oh look item X is on sale, must get N of those.
The really bad (or good depending on who you are) thing about the game is you can directly buy coin (in game currency) with gold (currency bought with real money used to get items mentioned above). The people who spend $500 on the day that new items come out would probably care about the $200 limit. There was something like a $100-200 daily limit in Perfect World as well but since the game was free to play people just made extra accounts. Btw, $200 is roughly the cost of getting a pet that lets you solo everything in the game.
Honestly I won't care about the $200 daily limit for a couple reasons.
First of all, when this game is actually released, I will either be working a job as an optical engineer, or be attending University of Rochester to get my PhD. The way I see it, with my professional commitment on top of family, social, and other obligations, I will hardly have the time to farm up items to get anywhere near the $200 limit.
Also, I just don't see myself trying to farm items very extensively anyway. I feel like most of my time is going to be spent in PvP and in playing hardcore with friends.
Putting a kind of limit on making real money I think is a good idea. Yes, Blizzard still makes a cut of your money, but I'd think if they didn't have a limit, there'd be a runaway economy created from players solely farming up items and trying to play the Auction House to make serious profit. Keeping a hard cap on stuff like this is a simple way to control item pricing so players don't make enough money to, say, buy a freaking car by playing a videogame. It also keeps individual item prices down so that way people don't spend or make an exorbitant amount of money in one fell swoop. Keeping a $200.00 limit would make you be able to still turn profits, but sell more items at lower prices.
Say you're a wise auctioneer and you can tier your prices. $0.50 for an uncommon, $1.00 for a powerful uncommon (depending on the stats), $2.00 - $5.00 for a rare item (a Blue), and then you'd get into serious prices like $5.00 to as much as $20.00 for things like sets, epics, and legendary weapons that don't bind on pick-up. That way if you keep prices low, you can sell uncommon and rares in bulk, but still not be the sole dominator of an auction house because you're capped to a point where you can't sell or buy so much that you end up tipping the scales in your favor. It's all a matter of balance versus reward. I can only pray that Blizzard gets it right and doesn't have to cancel a feature like this.
Tried my best to get a blizzard CM to post on this topic over at the official forums. After two pages it kind of died off. Basically the same responses as this thread here. Oh well guess we'll just have to wait and see.
... I'd be embarrassed to have items in the AH that sell for anywhere near that much. I don't want people I play with to associate me as the person who is trying to rip everyone off in a game. Seems like bad mantra.
Anyway, whether its $200 / day or $200 / month, I'd imagine that not even the best bots could get gear that fast. Maybe the trick is to have multiple copies of the game, and play them all at once.
I wonder if you have 2 copies of the game (2 keys), if you'd be able to up the limit to $400. Just transfer items around and sell on different characters.
No. I think it's a good idea. We know a lot of people will be working (for real) with Diablo, so it's good to keep the ingame and outgame economy at a minimal balance, besides some other regulations as well.
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Trust in Blizzard. They picked that number for a reason. If it's the wrong number they'll figure it out soon enough and fix it.
Thank you for this clarification! It makes a lot more sense. I was kind of confused by what they meant since it was vague throughout. This would be a lot more likely in my opinion.
D3 Channel: OnetwoD3
Now, I can't remember whether you can pay directly from a PayPal account for items on the RMAH - if you can (and there are no fees for doing so), then it would not be very beneficial to have a large Battle.net Balance anyways. You could just use PayPal to buy all your items, cash out to PayPal, and have $100 in your B.net Bal to pay for games, Blizzard Store pets/mounts/portraits(?)/banners(?), or subscriptions when necessary.
However the chips fall though, I'll just be happy to pay for my WoW sub and future expansions. If I actually generate hundreds of dollars a week, I'll be shocked. I figure I'll use the gold AH (which I'm aware will be completely dictated by prices on the RMAH) to buy anything I want and sell anything I have to spare on the RMAH.
Because of the way item drops roll, you can't just "try to get it yourself". That is why item sales and trading is so popular in the Diablo series. You may get a "Sash of Uber" off of "Uber the Rare Spawn", but YOUR "Sash of Uber" may be terrible for you and specifically designed for another class. But, whilst browsing the RMAH, you might find a "Sash of Uber" that is amazing for you that a Barbarian got to drop, but couldn't make use of himself.
It happened with Zynga and is an obvious safety catch.
Anyways, Blizzard is taking actions to prevent any lawsuits that could happen if such a scenario were to happen.
The really bad (or good depending on who you are) thing about the game is you can directly buy coin (in game currency) with gold (currency bought with real money used to get items mentioned above). The people who spend $500 on the day that new items come out would probably care about the $200 limit. There was something like a $100-200 daily limit in Perfect World as well but since the game was free to play people just made extra accounts. Btw, $200 is roughly the cost of getting a pet that lets you solo everything in the game.
First of all, when this game is actually released, I will either be working a job as an optical engineer, or be attending University of Rochester to get my PhD. The way I see it, with my professional commitment on top of family, social, and other obligations, I will hardly have the time to farm up items to get anywhere near the $200 limit.
Also, I just don't see myself trying to farm items very extensively anyway. I feel like most of my time is going to be spent in PvP and in playing hardcore with friends.
Say you're a wise auctioneer and you can tier your prices. $0.50 for an uncommon, $1.00 for a powerful uncommon (depending on the stats), $2.00 - $5.00 for a rare item (a Blue), and then you'd get into serious prices like $5.00 to as much as $20.00 for things like sets, epics, and legendary weapons that don't bind on pick-up. That way if you keep prices low, you can sell uncommon and rares in bulk, but still not be the sole dominator of an auction house because you're capped to a point where you can't sell or buy so much that you end up tipping the scales in your favor. It's all a matter of balance versus reward. I can only pray that Blizzard gets it right and doesn't have to cancel a feature like this.
Wouldn't they just be protected from lawsuits in the ToS and EULA?
Anyway, whether its $200 / day or $200 / month, I'd imagine that not even the best bots could get gear that fast. Maybe the trick is to have multiple copies of the game, and play them all at once.
I wonder if you have 2 copies of the game (2 keys), if you'd be able to up the limit to $400. Just transfer items around and sell on different characters.
*plotting*