Rune sistem of Diablo 3 overloading the sistem. Rumor or fact?

  • #41
    "you’d find something like a Level 4 Training Scroll of Obsidian Runestone"
    I don't see how this is an improvement or solves anything like stash inventory (not as much as this suggests).
    Another stash slot just for runestones - this is just a matter or arranging items in it.
    If you use this scroll, it dissapears and it improves the ability of the skill but after you find a better one, you won't be able to trade or gift it to anyone.
    I like the current idea of having the runestones as items. If you don't have enough inventory space, you are forced to sell it or give it to anyone. This helps the items going in the hands of people that need them.
    The cause and the cure.
  • #42
    Quote from nemesis2252

    only reason i checked this thread was to see if someone would correct that. lmao


    in all seriousness though, I really don't think we'd need that much runes as long as we can recover the runes that are already applied to a skill.
    -------------------------------------------------------
  • #43
    Quote from FreddyBenson

    even game magazines dont care anymore, my cousin works for a game magazine in the states, she says that nearly all of the gaming mags and online game mags views D3 becoming a joke

    her mag has already made its mind up on D3, when it is finally released she told me that her mag will not give it favourable review cos of the sheer delay on it, infact there will be a article on about taking advantage of coustomers next month

    Some people have really grinded you about what you said, and I will agree with them.

    Your cousin's magazine seems really unprofessional and honestly I don't see how they can be any good at what they do. You know, not everyone has been following Diablo 3 religiously, and many people who haven't played D2 may give D3 a go.

    Most people don't even know about the delays and may decide to play it, but wait for reviews to make their final choice and it's up to reviewers to give them a fair, unbiased view of the game. So just because your cousin's sad magazine waited a long time and is now throwing a tantrum, they've decided to slander the game and chase potential players away. Very childish. And they won't be doing their job decently, in fact, they won't be doing their jobs at all. They are supposed to give a fair score for the entire player base (be it hardcore or casual), they must tell the truth of the matter to all prospective players, but obviously they will rather choose to pursue an agenda, which is just pathetic.


    How will they even accomplish their idiotic goal. Let's say the game comes out and it's brilliant, how do they plan on scoring it?
    Graphics: 7 - Overall the graphics are decent, albeit somewhat dated. Still it delivers a crisp, gritty vibe that suits the game.
    Sound: 8 - The music score coupled with the constant sounds of hordes being slayed sets the mood and accomplishes its goal perfectly.
    Gameplay: 9 - The game runs as smooth as a dream. The controls are responsive and the interface is simple and well layed out. The entire gameplay experience acts like a well oiled machine built to send your senses tingling with excitement for hours without end.
    Story: 7 - A great start to the conclusion of the Diablo mythos that has spanned more than a decade. But of course it's not quite finished yet...
    Replayability: 10 - With thousands of items to collect, five unique classes each with hundreds of rune combinations to enjoy, co-op play, randomized dungeons, and Inferno that keeps the challenge fresh, Diablo 3 will keep your fingers clicking until the inevitable expansion arrives.
    Overall: 4 - Diablo 3 is a brilliant gaming experience. However, because the game was delayed a few months and just because we are sad, impetuous babies, sadly we can't recommend this game to anyone. Since Blizzard ruined the game for us, we now refuse to play it, and we highly recommend you to throw a hissy fit along with us. Taste failure Blizzard!

    Yeah right...
  • #45
    I would be soooo happy if every delay-whiner would really boycott D3 and Blizzard in general.

    We eventually wouldn't have to listen to them at last...

    I know, it's just a fool's dream
  • #46
    Quote from Snaks42

    Quote from Entity

    Honestly I don't see this happening. It's just too much work to be done this late in development, they're already hard pressed to get this game out by cutting systems completely. No way they'll completely revamp the runesystem, i think. That said. I'm pretty sure item runewords are not coming back. It would cause too much confusion. They've even stated Runes will only be used for skills. So that's out of the question. As for the concept I think it's a terrible Idea. The reason they removed as much shared stash as they did was because there was too much item hoarding, they cut it back so you could item hoarde just not as much, so if you wanna sit and hoarde runes, then they're going to let you do that, whereas if I want to sit and hoarde short sword of the bear, I can sure as hell do that. By the logic in this theory, nothing should be an item anymore and everything should be a scroll to use, because If I want I can just go and hoarde Tyrael's might 500 times, and well I created an over abundance so now blizzard has to make it so tyraels might is just a scroll that will become an item once used and I can never take it off anymore. Level 7 runes won't be a cake walk to find just like Tyraels might won't be, the low level runes are supposed to be dropping like candy they want people to try the skills, it's the point of them. just like they'll probably drop a short sword of the bear or whatever affix you want hundreds of times. Just because there is an over abundance of a shit item doesn't mean they should remove them from being items, In fact they just recently ADDED more useless items to the pool so it makes finding those Blues and yellows rewarding.


    I have to agree, I think they will stay drops, just feels cooler. Also, don't some recipes require dust of rune stones? That would give a sink for the low level, high dropping ones.


    There's a strong possibility that Blizzard has already completely revamped the rune system.

    From another thread:



    This is obviously NOT proof that the rune system has been completely overhauled, but there have been enough changes to the rune and skill system to warrant a news post about the two.
  • #47
    The rune system was implemented to bring back some of the random skill progression elements of D1, and combine that with the player controlled system of D2. Making runes a non-item is a pretty major alteration to that original purpose, though I really couldn't say if it would be an improvement or if it would make the skill system worse.

    As I am somewhere in the camp of people who wish the skill system created a bit more of a feeling of commitment to certain skills, I am not completely ecstatic in regards to the current system. I guess I'm pretty interested to see what they do next.
  • #49
    Quote from pskfry

    Quote from Snaks42

    Quote from Entity

    Honestly I don't see this happening. It's just too much work to be done this late in development, they're already hard pressed to get this game out by cutting systems completely. No way they'll completely revamp the runesystem, i think. That said. I'm pretty sure item runewords are not coming back. It would cause too much confusion. They've even stated Runes will only be used for skills. So that's out of the question. As for the concept I think it's a terrible Idea. The reason they removed as much shared stash as they did was because there was too much item hoarding, they cut it back so you could item hoarde just not as much, so if you wanna sit and hoarde runes, then they're going to let you do that, whereas if I want to sit and hoarde short sword of the bear, I can sure as hell do that. By the logic in this theory, nothing should be an item anymore and everything should be a scroll to use, because If I want I can just go and hoarde Tyrael's might 500 times, and well I created an over abundance so now blizzard has to make it so tyraels might is just a scroll that will become an item once used and I can never take it off anymore. Level 7 runes won't be a cake walk to find just like Tyraels might won't be, the low level runes are supposed to be dropping like candy they want people to try the skills, it's the point of them. just like they'll probably drop a short sword of the bear or whatever affix you want hundreds of times. Just because there is an over abundance of a shit item doesn't mean they should remove them from being items, In fact they just recently ADDED more useless items to the pool so it makes finding those Blues and yellows rewarding.


    I have to agree, I think they will stay drops, just feels cooler. Also, don't some recipes require dust of rune stones? That would give a sink for the low level, high dropping ones.


    There's a strong possibility that Blizzard has already completely revamped the rune system.

    From another thread:



    This is obviously NOT proof that the rune system has been completely overhauled, but there have been enough changes to the rune and skill system to warrant a news post about the two.


    Yeah the rune/skill system is in the game (based on the "in and working" tweet), question is what they made of it.
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