Jay Wilson article is UP

Poll: How do you feel about the latest changes?

[Poll] What is Your General Reaction to Jay Wilson's Announcement of the Most Recent Diablo 3 Changes

How do you feel about the latest changes? - Single Choice

  • (Neutral) I don't have a strong opinion on the matter. 5.5%
  • (Very Positive) I think they have done a great thing - D3 is finally going in the right direction! 9.9%
  • (Negative) I dislike the changes they have made overall. 11%
  • #41
    Ok. Time to update my beta client.
  • #42

    Official Blizzard Quote:



    I do not intend to impress that we're close to release, or infer any such "we're <-- this --> done" kind of statement

    Just saw this from Bashiok. Basically we're no where near release, there's the proof.
  • #43
    Can someone explain to me why everybody says the delay is (partly) because of Mist of Pandaria?

    I figured the best way for Blizzard would be to release D3, 3-4 months prior to MoP. So at the point where the WoW players are bored of the latest patches (because it has been there for a couple of months now) will buy D3 and then once the addon comes (3-4 months after the D3 release) will switch back to WoW?
    Why would the other way around be better? A new addon means a lot of new stuff especially in the beginning, so there would be no reason for the WoW players to switch to D3.
    I am in blood
    Stepped in so far that,
    should I wade no more.
  • #44
    This is sucky sucky fucky fucky...I like most of these changes, except the removal of the CoJ...


    Now that the Stone of Recall exists, we found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk. It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out.

    This is 100% the opposite of what they said earlier!!! FFS. "We would like to keep the "action" in "action roleplying" when we designed Diablo 3. You will always be in the action." Hence the fucking reason they added the CoJ and Nethelam or what ever it's called into the game...to keep the players busy "slaying demons" and not having to go back to town!

    This can't possibly have delayed the game! I'm certain Trombone was kinda exaggerating the "5min" stuff. BUT even if each of those changes (7 or 8 I think) took 1 month each to change, it should've been finished by now anyways!! And don't just add the number of changes and say it's 7 or 8 months JaundiceBunny, they have different teams for some of those stuff, it probably just the programmers that is gonna have a hard time with the changes...still not even 7 or 8 months worth of dev time.

    And still no news about the runes-system? That's not cool. Not even a simple outlay?


    Jay Wilson is game director for Diablo III and the Inventor of Meat. He believes that Kate Beckinsale is the greatest actress that’s ever lived.

    Just trying to add a bit of comic relief? That's not even funny...

    Fuck WoW, fuck Korea. Just release Diablo 3. JUST Diablo 3. Not Diablo 3 with added agendas with WoW. It's sad that Blizz know that everybody complaining/QQing about this and D3 as a whole will buy the game no matter when they release. They could've made and released at least 2 games with all the changes from 2008 till now.

    I'm 100% for the fact that they want to release a bug free game no matter how long it takes, but this...fuck.
    //rant off

    //happy face initialized! :Thumbs Up:

    So who will be playing Torchlight 2 and Grim Dawn before Diablo 3!!!
  • #45
    Quote from CPUCore

    Man I died laughing after reading the article :D

    They have been talking for how many years now, about the greatness of the mechanic of the cube and not having to go back to town, ect. And now suddenly they said: Ok F all this sh*t up, were forgetting all that we talked about for 5 years and were copying diablo 2 :D

    Also I don't see the game getting out till late summer.Kinda sad really cause I'm beginning to loose interest as well as many people I think.This going back and forth between systems is very annoying and honestly I am beginning to believe this all is just dust in our eyes to cover some other money related reason to be delaying the game.

    thats exactly what i belive as well, whell iam not trolling love the game, but taking more than 5-6 years to make a game is just wrong, and when ppl are waiting for an "early 2012" and this post comes out, it make no sense at all, why the fuck didint they make the beta testing 1 year ago! ffs, Blizzard fail indeed!
  • #46
    Yup. See you guys online this summer.

    How strange it is to me that a game in beta, with a website showing everything from the rune/skill system to itemization is getting such a huge overhaul. Not only is more money involved, but it seems disingenuous as an informative website and beta testing imply that a game will be with us soon. It's almost as if at the last minute that he questioned himself and the game instead of just releasing what I've been told by many is a smoothly working, amazing game even in beta.

    I don't want to bitch and moan like I know many will, but I do have some qualms with what Jay told us. I understand that Blizzard reiterates and reiterates and polishes until the chrome nearly comes off its games. That's why they're so good - no good, isn't the right word. Classic, works. Classic pop-culture monstrosities works too. But such an overhaul this late in the game can only mean that there is doubt in Blizzard in living up to the now super inflated expectations of outdoing Diablo 2.

    Now on to my problems:
    I liked the cauldron and cube and I loved the stone of recall. Each one of these items was special and found on your journey. They were satisfying steps towards making your character more bad ass. They can be seen in your inventory and more importantly, they helped you salvage anything. Which extends a great feeling of constant progression in the game. They were the equivalent to John Mclaine finding his first walkie talkie or machine gun in Die Hard. They were steps of our hero's progression.

    In D2 I grabbed everything I could. I hated even leaving white items behind. Now that there was a way to collect them, salvage them on the fly to keep my inventory open, and later make a new weapon for my character, I was stoked. Let's face it: Sometimes the rapid clicking leads to grabbing some junk here and there. And being able to salvage it right away would be fun and build anticipation of the better items ahead.

    Instant gold or useful materials from junk? That was everything I ever wanted from D2 instead of having to go back to town and stand there spending time doing errands. In D3 I could keep adventuring and go back of my own accord - not at the command of an overloaded backpack. Now that option is gone.

    Then scroll of town portal. Gone. Instead just hit the portal button! Um, now wait a sec. A signature in Diablo and immersion is giving us actual items to work with - not just hitting the yummy super button and moving on. I'm not saying that having town scrolls in our inventory is needed, but the stone of recall seemed to do the job already and it was an item we had to find early on in the game which was exciting. Again, immersion is leaving the playing field.

    Secondly, no more scroll of identify...because you're character is a bad ass? What about our character being the bad ass warrior who needs help from wise supporting characters along the way? What about using mystical items to help us discover what is hidden in our christmas package? Now we just have a time bar...which seems useless if you ask me. Just let us see what the item is already if you're going to remove scrolls. You could have easily invented an "Eye of X" item that we find on a quest in order to identify items in order to bypass the scrolls. With this change we lose another important "Diablo Signature": The important game element where the character has a connection with the elders and townsfolk around them. I'd have Cain or Leah or an "Eye of X" identify my items any day and not feel any less of a bad ass for it. In fact, I contend that identifying my own items isn't even a little bad ass.

    The Mystic. Well, removing her means a little less customization and to think of how the maps and programming had to change is mind boggling. The art people made, the voice acting - perhaps the mystic's back story as well - all gone. I can live with it, but it definitely shows that the game won't come out soon when things this large are being removed. I liked the idea of a mystic enchanting my items with attributes which enhanced my gameplay style. I wonder why tweaking current enchants to have different abilities than the socket system couldn't happen. According to Jay a whole new system would take too much time. But redesigning the entire character attributes system and rebalancing and itemizing the game is okay? I supposed they don't have time for both, but I can't help but wonder if simply changing the enchants of the mystic to more simple things like "Chance to X" or simply an aesthetic quality "Makes your weapon glow X color" or "Enhances X ability by X%" couldn't happen. I feel like there is a clever way to make her contribution relevant and they just didn't want to explore it right now.

    By the end of the article, I felt like some traits that had me excited for the game were gone, but more importantly signature traits of a Diablo game that worked in today's gaming experience were gone. I felt that D3 was improving over D2 in significant ways only to discover that we are reverting to D2 - basically going back to town and standing around in our awesome armor instead of getting out there into the muck. The action. The real badassery.

    I could be completely wrong. These changes may improve and not hinder the experience at all and they certainly don't change my mind about purchasing the game. I'm just putting in my 2 cents on this one. I should stop following this game for another 6 months though as these huge changes will take some time to implement and balance.
  • #47
    Quote from Trombone
    THIS is what is holding the game back, yeah right. Not only is that one of the dumbest things I've heard in a good while, but many of the changes go directly against their own philosophies. I'm not liking this at all. Most of these changes just seem like making changes for the sake of change. They've made a complete 180 degree turn on two of the major parts of Diablo 3, the stats and the "We don't want to interrupt your combat by making you need to return to town." Now, it's "You only need your char stat + Vitality." and "Well, now we think it will be really great to interrupt your combat by making you need to return to town!" - We have been finishing and polishing the content for about a year now. - Oh, and there's lots of work left to be done. Over the past few years, we've been tuning and making balance changes too. - Most recently, we removed Scrolls of Identification. That took us about 5 minutes. - We also removed the Mystic Artisan. Oh wow, this was a tough one.. took all day. - We removed the Cauldron of Jordan and Nephalem Cube. 5 minutes. - We removed salvage option from common white items. 5 minutes. - We moved the fifth quick slot button. That took a while.. it was like 30 minutes of work. - We moved the Stone of Recall button. 5 minutes of work. - We moved the Salvage button to the Blacksmith Artisan instead. 10 minutes of work. - We moved character stats to the Inventory UI. 15 minutes. - We renamed Attack, Precision, Defense, and Vitality to Strength, Dexterity, Intellect and Vitality. In a way, we sort of brought back Willpower, which was actually removed from the game in late 2010. This didn't take any time at all, because we've already been experimenting with attribute changes over the past few years. - We were able to complete all of these massive changes in 3 days, but trust me, we're still doing A LOT OF STUFF right now. It's like really busy. That's the Blizzard Promise™. This sounds like a really bad joke, what the fuck.

    They also mention the skills and rune system. Those are huge parts of the game, they have been working on that too.
    I shall purge this land of the shadow.
  • #48
    It does seem like it's becoming more like D2 now. But I feel like there's some ambivalence about streamlining the gameplay. The thing that people criticize D2 for, the fact that some of the gameplay was arduous and unnecessary is valid for sure, but being able to do everything in the game with the touch of a button degrades the gaming experience in my opinion. I suppose it's done this way to make it more appealing to a general audience? There comes a point where convienience goes too far though and the game you create is really homogenized.

    The best thing about D2 was the complexity in the combinations of items (etc). I think many people would agree. But if you're trying to make the game more simple and streamlined, it's difficult to retain that level of complexity with the items, skills, stats, etc. Of course there were areas where D2 failed to create this level of customization.

    My point being that the developers have a difficult task of making the game "simple" enough to appeal to a wide audience, and complex enough create an enjoyable experience that feels more intricate than an iphone game. Even a basic change like moving Town Portal to the skill bar has a downside in that you no longer have to manage inventory space with Town Portals in mind (compared to D2). And it removes the possibility that you could end up in a bad situation with no TPs on you. Which to some people makes the game more fun because you're forced to keep track of how many TPs you have instead of having everything handed to you.

    TLDR: Keeping the game interesting while making it appeal to a wider audience is a big dilemma with D3. And it really seems like they've gone back and forth with how they're going to do things. Some of the "unnecessary" things about D2 made the game more interesting imo, and more so if they had been implemented better... like having 99 levels, so many skill points, etc.

    Oh yeah... and I hope they make Arcane and Holy resistances two different things, looks pretty silly as one resistance type.
  • #49
    Quote from Doez

    Proof is not necessary. Stating that major programming changes only take 5 minutes is proof enough.

    Quote from Tekkiller

    Proof? When you say removing a feature takes a second prove you know nothing of game development... It doesn't take a second to remove important features that are linked to different places. Plus the time it took the design to make that call to dev team to remove it.

    Lol, where is the counter arguement? I never said it takes a second, and I'm exaggerating you moron, about the 5 minutes too. All you are able to do is tell me that I am wrong, but not why or how. You don't have a leg to stand on, you can't argue against me. There's no rebuttal. You've already been defeated and you know it, so you resort to internet immaturity. You people can barely read, let alone comprehend what I've written. You're unimportant and clownlike.

    None of these are serious changes at all. It's all very minor, and obviously an excuse to cover up past and current delays. Even the Attribute Changes are nothing at all.. they were actually a part of their earlier builds already and it's something they've been experimenting with for years. These are all very minor changes, but are being worded in a way to make them seem like they're significant.

    Graphics, content, art, and music take a lot of time.. and as you can see, there have been no new content additions. Only deletions. The fact that you two are trying to tell me that you know more about game design, that I am wrong, and that these changes are big just lost you every shred of credibility you ever had. (not saying you had any)
    Ne frustra vixisse videar.
  • #50
    Time to not follow this game anymore, see you at release
  • #51
    Wow, umm, okay. Some thoughts...

    Scrolls of Identification are no longer in the game.
    Not a problem, I guess, but the 'short' casting time has me wondering just how short is 'short'. I do think the game may benefit from this, especially in light of some other changes.

    moving the fifth quick slot button, which is becoming a dedicated potion button.
    Makes sense. I'm sure everyone would have had a potion on their quick bar anyway.

    we're removing the Mystic artisan.
    This makes me a little sad. I was really looking forward to that extra bit of customization. I know we have gems, but 4 variations aren't exactly what I'd call a wide variety of options. Especially with the attribute changes, certain classes will find specific gems more favorable than others. I'm just hoping they bring the mystic back in some for in the future, because, like the talisman, I'm sorry to see it go.


    we've decided to remove the Cauldron of Jordan and Nephalem Cube.
    This is actually fine. With the town portal so readily available, it won't be a problem. And now that you can't salvage whites, I'll personally not be picking them up when I've equiped full blues and rares, which I also didn't do in D2 (except for armors and skill items, off course). Since the inventory is larger than D2, you still can carry a lot more items.

    The Blacksmith artisan will now salvage items.
    Well, they are actually giving us more reasons to come to town now. This will be more in line with D1 and 2, which isn't really a problem at all.

    common (white) items will no longer be salvageable.
    Yes, this lends the other changes more sense. Less crafting materials to clutter your inventory and stash, less reason to carry whites so less need to get rid of items, and gives the NC (not really CoJ) less purpose. With less whites and crafting materials to worry about, it means running back to town is less of a hassle, possibly the reason they removed CoJ.

    We're changing core character attributes to Strength, Dexterity, Intellect, and Vitality,
    The most unexpected change of all. I'm a bit sad to see interesting options like Precision and Defense go, but arguably this is a change that harkens back to the older Diablo games than any of the other changes. A good thing though is that Classes will have more difference between them now. The inclusion od intelligence probably eliminates the 'wizards spells functioning off of weapons' now, since wands will more like come with int than two handed axes.
    What I really like is the fact that it means you're a bit more dependant on minor attributes now for things like crit.
  • #52
    I will stop following updates for this game now. Blizzard has handled this so badly. I'm not bummed by the enormous delay of the game per se, but instead how they handled it. You shouldn't go out with a bang late august stating that you are aiming for 2011 when you have huge parts of the game mechanic unfinished. Then in the end of the year, still with huge game mechanics missing/malfunctioning, you say that you are aiming for a release early 2012.

    I'm thinking may-june right now. I'm not following the news until a release date is communicated everywhere. Cya!
  • #53
    I think they are basically certain that no matter what they do with the game, and how long it takes to come out, it can't be worse than DNF, so they just aren't worried about it.
  • #54
    What the hell is this shit ?

    No identity scroll:
    Yeah ok whatever, like we care for this.

    Potion on button 5:
    Yeah if you want, people would have kept it this way

    TP on bottom bar:
    I don't care

    Remove of cauldron and cube:
    Meh. You were the one saying it was to avoid going back to town. STOP CHANGING YOUR MIND EVERY 6 MONTHS. Stop being so indecisive. In the end, it really isn't important...

    Change in stats, replaced by str dex int vit:
    Ha, this I like. Attack was so much overpowered for everyone, this change makes more sense and I like it. Good job.

    Removal of mystic:
    How can you think we like this ? Makes game less complex, remove of options = BAD. I hate this. Ok right I'll take your words it would have taken a lot of time (like it already isn't taking a lot of time)... maybe you would have got the time if you wouldn't spend useless time on identity scroll and buttons...
  • #55
    Quote from Ayr_Izaelle

    Removal of mystic:
    How can you think we like this ? Makes game less complex, remove of options = BAD. I hate this. Ok right I'll take your words it would have taken a lot of time (like it already isn't taking a lot of time)... maybe you would have got the time if you wouldn't spend useless time on identity scroll and buttons...
    I'm really struggling to understand this one. It added so much to the game, and it seemed like a done deal. Why would they take it away. The mystic was a feature that really excited me, it added such interesting options to the game, more than gems.
    Why...?
  • #56
    Ok so how long does it take for one of the leading pc game developer companies (probably the one with the most profits) to delete an item from the game and give it's function to an NPC? Apparently months and months...
  • #57
    I don't really see how this game has that much customization now. It only has like four types of gems already and now with the removal of being able to enchant your stuff even further with the Mystic... This sucks.

    So having the Mystic was going to delay the game? How is that any worse than what we have now... a delayed game that has no end in sight because you CHANGE the game every second.

    Diablo 3 is just full of fail and all the hype is going to be it's downfall on release date.

    Might not care as much if I had a taste of the beta, but alas I don't have it.




    Blizzard has huge profits and you would think would be able to hire a huge talented team. I didn't know just removing features already in the game would take MONTHS of programming time... Huge fail.
  • #58
    Quote from Trombone

    Quote from Doez

    Proof is not necessary. Stating that major programming changes only take 5 minutes is proof enough.

    Quote from Tekkiller

    Proof? When you say removing a feature takes a second prove you know nothing of game development... It doesn't take a second to remove important features that are linked to different places. Plus the time it took the design to make that call to dev team to remove it.

    Lol, where is the counter arguement? I never said it takes a second, and I'm exaggerating you moron, about the 5 minutes too. All you are able to do is tell me that I am wrong, but not why or how. You don't have a leg to stand on, you can't argue against me. There's no rebuttal. You've already been defeated and you know it, so you resort to internet immaturity. You people can barely read, let alone comprehend what I've written. You're unimportant and clownlike.

    None of these are serious changes at all. It's all very minor, and obviously an excuse to cover up past and current delays. Even the Attribute Changes are nothing at all.. they were actually a part of their earlier builds already and it's something they've been experimenting with for years. These are all very minor changes, but are being worded in a way to make them seem like they're significant.

    Graphics, content, art, and music take a lot of time.. and as you can see, there have been no new content additions. Only deletions. The fact that you two are trying to tell me that you know more about game design, that I am wrong, and that these changes are big just lost you every shred of credibility you ever had. (not saying you had any)

    Sweetheart, you are doing a great job of making it crystal clear to everyone reading your posts just who the moron is. <3
  • #60
    I'm not sure why people think that making the game more like D1/D2 is better. The design is getting worse the more they duplicate those archaic systems.
  • #61
    ok
    Diablo is an action adventure game before an rpg.
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