I know thats there string =) but it does not just go in order from skill 0 -> to skill w/e from the selectable, it goes in order of the skills from the list, which means theres still another call that has to be made (your loading from the api, so you got the order and can use that.
before it was rather easy. you just had to figure out the order they used, and then just make an array,. now theres 3 steps Just didnt want to have to que it so much. Im gonna try to make a smaller api for the calcualor for my end, then should be ready to go
it seems they use their hash table to get those letters.
you can find it in their core.js
http://us.battle.net/d3/static/local-common/js/core.js?v39
With that in mind, it's a lot easier to understand how the calculator works
#6_skills!3_passives!6_runes
I'll try to improve my tool with this info.
edit: just to confirm it works, I added a skill planner to my tool.
before it was rather easy. you just had to figure out the order they used, and then just make an array,. now theres 3 steps Just didnt want to have to que it so much. Im gonna try to make a smaller api for the calcualor for my end, then should be ready to go
so that json I just made is all I needed
now if a build (just randomly here is aZbX..!...!ZaXv..
I can get what rune graphic I need just be calling
$list['a']['Z']['graphic']
or get any spell name just like that, so should have the new sig generators up soon, and can also do the new version that includes text names
I'd like to have the names displayed in the signature image, but how will it be kept from causing the pixel size to explode?