Well it's a tiny difference when you're wearing no gear and it's low level items. That one item's DPS increase is 27% larger than the two rings with the same stats, 27% is significant, and at higher levels that would be a huge jump.
Either way, the math doesn't look correct and should be fixed.
@ anyone who wants me to post it on forums, Mat (the person who found this bug) said he would like to post it himself, and he asked me to make a video for him so that he is able to point to something (this video) that shows the problem.
@ haters, why hate on me for trying to help bring information to you when I find new bugs? Why not be more helpful and cool about it instead of hating on me? I'm just a person trying to help keep people informed.
This deff. needs to be fixed. For all the number nerds out there, they would go crazy about this. I, myself care a lot about numbers and get really into the game because of this. Hopefully Blizzard fixes this.
there should be a videos/articles/whatever forum for those useless adverstisement videos. it's really starting to annoy me that every 3rd thread if just a stupid video/link to lolroflorlo, rgdiablo or some "pro gold farming tricks" site.
This is actually a huge bug. One item with +3-8 damage and 7 Precision should be the same DPS as two items, one with +3-8 and one with 7 Precision. The fact that it is isn't means that two items with the same displayed stats may very well do two different things. If that kind of bug persisted into Live it would cause serious problems. Imagine someone spending $50 for an item that looks like it has higher DPS than his current item, only to find out that it isn't...