Diablo 3 Gold: Why Its Important

  • #23
    Quote from pmpch

    Quote from FixtionFXReality

    The current Auction House habits and prices would suggestion players are under valuing the importance and power of gold.


    The current Auction House habits make about as much sense as putting a person onto a scale with a duck to determine if they are a witch.


    But ducks weigh the same as wood, due to their unique flotation properties, and are therefore clear balance indications of witchcraft, for what but witches and wood burn? It's simple science, my lad.
  • #24
    The auction house is full of overpriced junk... the search doesn't work, the buyout doesn't work half the time. It's a real disaster at the moment. The small amount of player and their spread online presense creates the opportunity for very volatile prices of goods. You can for instance buy 10k gold for 10 BB and sell it for 30 BB an hour later, and similar things.
    "Traitors! Even in death, the armies of Khanduras will still obey their king!"
  • #25
    Quote from pmpch

    The auction house is full of overpriced junk... the search doesn't work, the buyout doesn't work half the time. It's a real disaster at the moment. The small amount of player and their spread online presense creates the opportunity for very volatile prices of goods. You can for instance buy 10k gold for 10 BB and sell it for 30 BB an hour later, and similar things.


    I can only imagine that all this will be fixed for release.
  • #26
    All I know is that blizzard stated that they want to make sure that gold has an ingame value, which shouldn't be a problem with the artisan services you have to pay for. Just adjust the costs and the gold drops from monsters and done.
    As long as gold has a value the GAH makes sense.

    How exactly you are going to make your "ingame living" is up to you.
  • #27
    Quote from Axtroz

    All I know is that blizzard stated that they want to make sure that gold has an ingame value, which shouldn't be a problem with the artisan services you have to pay for. Just adjust the costs and the gold drops from monsters and done.
    As long as gold has a value the GAH makes sense.

    How exactly you are going to make your "ingame living" is up to you.


    I don't think they will be able to adjust it on the fly at least in terms of making it more scarce - I think we'd notice if one day a certain monster drop is 50-60 gold and the next day it's 10-20 - that would be a case of moving the goal posts after people have already achieved certain goals (the rich/accomplished would have a huge advantage of already having leveled their crafters when gold was "easy")

    I think it would be better to crank the dial over to "Ebeneezer Scrooge Stingy" on the gold drops and keep it there until people can barely afford to repair their gear then slowly increase drops until the economy stabilizes.

    My guess is that it won't truely be dialed in until the expansion when they will have exact ideas about how large a gold sink has to be to maintain a characters progression/leveling/crafting needs on a server wide basis.
  • #28
    They can influence the gold value in many ways, such as modifying repair, craft, enchant and unsocket costs.
    "Traitors! Even in death, the armies of Khanduras will still obey their king!"
  • #29
    Quote from Diablo3Haven

    By restricting your incoming gold, and by offering more options to spend this resource, Blizzard has essentially made gold THE economy.


    I SEE
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