So, I've seen a lot of people talking (by which I mean whining) about how D3 hasn't had any huge expansions recently, and these folks often talk about wanting D4. I want to know what people want from a new Diablo.
I've seen one ask for an MMORPG with Dark Souls-esque combat (which I think doesn't seem very Diablo-y, but that's me), and another ask for a more Borderlands approach (not even sure what all was meant by that, to be honest). And, of course, there have been many, many requests that the next Diablo take a more Skyrim style approach.
Personally, i don't like any of these, because it seems every RPG is either becoming Dark Souls, Skyrim, or something along the lines of Shadow of Mordor or Witcher. While I do like these games, I don't want the same five games in my library, all with slightly different skins. So, how best to keep what makes Diablo Diablo, while still progressing the franchise and being fresh? (and no, being fresh does not mean being D2. Again, great game, but we have it, we need not make it again and say it's new).
Personally, I like the idea of expanding the follower dynamic of D3. Not making it a party based game, but introducing some new aspects that will make having companions like the Templar or Scoundrel more interesting. Perhaps have them capable of equipping more stuff, having more abilities, and being more active in the story line itself.
I know everyone hates the "make it like d2" argument, but let's be honest, since blizzard north and brevik didn't create d3, look at what we have. Here's things though that should carry over from d3
combat-the best out of any arpgs , the animation and smoothness is awesome, well done.
transmorg or morph, whatever it's called, change the look of your character, that is cool.
thats about all I give d3 credit, what I want to see return, and added.
dark atmosphere, get rid of the epileptic seizure of lights, I don't give af about all that, you're fighting demons, not unicorns.
make levels matter, screw paragon, it's a rush to get to 70, so you can actually play. In d1 and d2 I loved that levels mattered, and it was a super long grind to achieve final level. Right now leveling is useless, even paragons are a rush to get 800 so you can boost mainstat.
items-this correlates with leveling, how cool was it to get a unique at level 40, and still be able to kick ass in the 50's with it. Make the lower tiers be something besides some crap to re-roll, d1 and d2 again had this done right.
story/lore-make it dark, make it new, hell reboot the 1st story if needed since most kids only played d2. But I didn't feel adventure mode was needed, the story sucked and for a while there was no free roaming, if you recall. Don't give us Disney characters like Magda, aka maleficient. Bring back Cain!
give each character a stash, but allow a stash that can be accessed by any character.
item hunt-this makes me play the game, d3 shit all over that quickly. For a moment loot 2.0 was good, then kadala came, cool concept at first, but then it became a joke, same with cube, so easy to get all the gear. Then they went buck wild on sets, killed the game there. Make it awesome to not only level, but get stronger with items, and skills, not just items as it is now.
skills-I keep thinking about this, builds always get stronger than x, because theory crafters exist. I'm no mathematician but make all skills for each character output the same damage, maybe that could help even out builds? I dunno just throwing ideas out.
thats all I can thinks of right now. TLDR-take the best of all 3 but bring Diablo back to its core, story, loot hunt, and leveling.
i would say trading, but that's a tough one to tackle to stay away from bots. Also, I played since Diablo 1, still my fave btw
Virtual reality, 3D version of the full diablo world (known today), with a few added zones. Some type of Caverns of Time storyline where you must restitch time or stop diablo in multiple timelines, and the final end boss is Lord of Time. Each character has a stash, but you also have a shared stash. Kinect, PS Camera, and PC Kinect or other webcam setup is used for tracking user movement, along with a VR headset. Create a shared tree, like path of exile, where characters can cross paths with what skills they use. Instead of paragon, allow a couple sub classes, and then a dynamic paragon skill tree, where the skills and buffs that you can power up change, based on your sub classes. Allow controller based or VR wand controls.
I am also open to an augmented diablo game, where Diablo comes to earth.
Virtual reality, 3D version of the full diablo world (known today), with a few added zones. Some type of Caverns of Time storyline where you must restitch time or stop diablo in multiple timelines, and the final end boss is Lord of Time. Each character has a stash, but you also have a shared stash. Kinect, PS Camera, and PC Kinect or other webcam setup is used for tracking user movement, along with a VR headset. Create a shared tree, like path of exile, where characters can cross paths with what skills they use. Instead of paragon, allow a couple sub classes, and then a dynamic paragon skill tree, where the skills and buffs that you can power up change, based on your sub classes. Allow controller based or VR wand controls.
I am also open to an augmented diablo game, where Diablo comes to earth.
No offense but both of those ideas would make me instantly quit playing Diablo, and i've been playing it for a long time.
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Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
Virtual reality, 3D version of the full diablo world (known today), with a few added zones. Some type of Caverns of Time storyline where you must restitch time or stop diablo in multiple timelines, and the final end boss is Lord of Time. Each character has a stash, but you also have a shared stash. Kinect, PS Camera, and PC Kinect or other webcam setup is used for tracking user movement, along with a VR headset. Create a shared tree, like path of exile, where characters can cross paths with what skills they use. Instead of paragon, allow a couple sub classes, and then a dynamic paragon skill tree, where the skills and buffs that you can power up change, based on your sub classes. Allow controller based or VR wand controls.
I am also open to an augmented diablo game, where Diablo comes to earth.
No offense but both of those ideas would make me instantly quit playing Diablo, and i've been playing it for a long time.
Most people don't have VR yet, so I would see it not working for D4. I would love an AR or VR game like Diablo though, instead of tunnel shooter or cinematic experience.
I agree with this.
I would be happy with some of the customization from Path of Exile brought over. Ascendency/sub classes, micro-transactions for gear and spell transmogs, the re-emergence of Runewords that are on par (not godly compared to) with legendaries, larger world (more acts) that could include the maps from the old games, more frequent events (seasons or leagues) with special buffs/changes like leaguestones in PoE. If they could take D3 and add those features, I would be in love. More skill options, customization, and synergies would be nice.
I feel like D4 will be an entity that will not target veterans of the series like me who want it back to its grimdark roots focused on a tale of a small band of adventurers. D4 has to top everything that its predecessors did, and do so for a wide audience. It's going to be an epic-scale story between the forces of good and evil. The world would be explored even further, and we take the fight into new levels of heaven and hell like we've never seen before, maybe even to the cosmic level of fighting gods or something. I just don't think it can turn back to anything simpler now that we've done things like kill angels and we've been able to kill all the prime evils as the exist here.
What I'd actually want to see is a sidestory taking place in the Diablo universe. Something like a Dark Souls style game, maybe a prequel playing as the Horadrim and using archaic forms of weaponry and magic that aren't culturally specific. I think there's a bittersweet charm to the idea that you would be playing a character that fights a secret war against the demons, and is completely unknown to the world. Introduce an underground network across the world where the Angels appear in secret, operating different anti-demon organizations that would either join up and form the official horadrim, or be consumed in the process.
I know everyone hates the "make it like d2" argument, but let's be honest, since blizzard north and brevik didn't create d3, look at what we have. Here's things though that should carry over from d3
combat-the best out of any arpgs , the animation and smoothness is awesome, well done.
transmorg or morph, whatever it's called, change the look of your character, that is cool.
thats about all I give d3 credit, what I want to see return, and added.
dark atmosphere, get rid of the epileptic seizure of lights, I don't give af about all that, you're fighting demons, not unicorns.
make levels matter, screw paragon, it's a rush to get to 70, so you can actually play. In d1 and d2 I loved that levels mattered, and it was a super long grind to achieve final level. Right now leveling is useless, even paragons are a rush to get 800 so you can boost mainstat.
items-this correlates with leveling, how cool was it to get a unique at level 40, and still be able to kick ass in the 50's with it. Make the lower tiers be something besides some crap to re-roll, d1 and d2 again had this done right.
story/lore-make it dark, make it new, hell reboot the 1st story if needed since most kids only played d2. But I didn't feel adventure mode was needed, the story sucked and for a while there was no free roaming, if you recall. Don't give us Disney characters like Magda, aka maleficient. Bring back Cain!
give each character a stash, but allow a stash that can be accessed by any character.
item hunt-this makes me play the game, d3 shit all over that quickly. For a moment loot 2.0 was good, then kadala came, cool concept at first, but then it became a joke, same with cube, so easy to get all the gear. Then they went buck wild on sets, killed the game there. Make it awesome to not only level, but get stronger with items, and skills, not just items as it is now.
skills-I keep thinking about this, builds always get stronger than x, because theory crafters exist. I'm no mathematician but make all skills for each character output the same damage, maybe that could help even out builds? I dunno just throwing ideas out.
thats all I can thinks of right now. TLDR-take the best of all 3 but bring Diablo back to its core, story, loot hunt, and leveling.
i would say trading, but that's a tough one to tackle to stay away from bots. Also, I played since Diablo 1, still my fave btw
My concept of a D4 is pretty close to yours; the gameplay in D3 is outstanding; if the loot hunt and build aspects were more like D2, well, no one would bother talking about D2.
I would not be opposed to an open world Diablo; imagine a game with the scope of WoW, the gameplay of D3 and the loot hunt and skill building of D2. Game of the ages anyone?
What I would like is not playing Nephelem at all. We play angels or demons againsthe Nephelem. Something like heaven and hell have to team up because Nephelem are now too powerful and too numerous. /shrug.
Please bring back 8 people being able to join a game and slay demons. Do the upscale of difficulty like d2 or make it even harder for every person who joins the game so it makes u play as a team or you must have a really strong character to be soloing 8 man game.
Well, first of all, for story reasons the game mustn't be called "Diablo 4" but maybe something like "Diablo Legends". D3 shat on the storyline and I don't want a continuation of this. Killing off Cain, turning Diablo female.. those kind of "just do it" stupidities.
I want a game with Cain, Tyrael, Diablo and his brothers intact.
Second, apparently the gameplay is the one saving grace of D3, keep that and optimize it. Please don't give us lag issues due to class mechanics (D2 Necro too many minions, D3 WD Helltooth dots yadda, yadda..) yet again.
Third, where is the depth, the complexity? Area-wise we have (G)Rifts and bounties, item-wise we have equippable uniques and equippable set-items + bland currency. I'm extremely biased because I'm currently playing PoE and this excels at these points. I can choose from dozens of areas that I want to farm (maps), these farmable areas are actual item drops (so instead of a GR key one needs a map). Aside from these non-equippable maps there are myriads of items that have a right to exist. I can modify my atlas to influence the drop chances for certain maps.
Don't get me wrong, not everything at PoE is better, some things are strictly outdated (like portal scrolls or leveling for many hours before playing the real game),
Fourth.. solo vs multiplayer. I'm too old for a fixed schedule with a fixed group of people. And I don't want to rely on strangers. Try to give me the same quality product.
Fifth.. stash space, seriously. May sound like a minor issue compared to the rest and not warrant its own point. PoE is free to play and no microtransaction influences the power of your character. Yet I have paid 50$ already for (fancy) stash space alone. I will never understand the level of condescending stupidity that is the D3 stash policy. In a game about collecting items, why the f** are we not allowed to keep said items? I've said it before and I will say it again: The game shipped with sufficient space for one character class. So it was kind of labeled incorrectly saying "play as 5 classes..." should've said "play as 1 out of 5 classes.."
"Turning Diablo female." Lol. Good one...like the gender of the main protagonist is written down somewhere as a law to be always followed.
Oh my, he's the antagonist and the character has been established in the previous two iterations of the game. Name me one villain of any popular game or movie franchise who changed gender..
You're right...I got my antagonist and protagonist terms mixed up :). But, that aside...think about it...we're talking demonic possession of a person. A temporary possession. That's the key here. Temporary. What the hell has gender of a potential host have to do with it? *Diablo talking to New Tristram residents...* "Okay, everyone, drop your pants ...gotta take a quick peek before I decide who to possess." And look at the Terminator movie series - you got Arnold as the baddie in #1; he's good in #2, but you still have a male as a baddie; then in #3 you have the female baddie.
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So, I've seen a lot of people talking (by which I mean whining) about how D3 hasn't had any huge expansions recently, and these folks often talk about wanting D4. I want to know what people want from a new Diablo.
I've seen one ask for an MMORPG with Dark Souls-esque combat (which I think doesn't seem very Diablo-y, but that's me), and another ask for a more Borderlands approach (not even sure what all was meant by that, to be honest). And, of course, there have been many, many requests that the next Diablo take a more Skyrim style approach.
Personally, i don't like any of these, because it seems every RPG is either becoming Dark Souls, Skyrim, or something along the lines of Shadow of Mordor or Witcher. While I do like these games, I don't want the same five games in my library, all with slightly different skins. So, how best to keep what makes Diablo Diablo, while still progressing the franchise and being fresh? (and no, being fresh does not mean being D2. Again, great game, but we have it, we need not make it again and say it's new).
Personally, I like the idea of expanding the follower dynamic of D3. Not making it a party based game, but introducing some new aspects that will make having companions like the Templar or Scoundrel more interesting. Perhaps have them capable of equipping more stuff, having more abilities, and being more active in the story line itself.
Anyway, thoughts? What should D4 be?
I know everyone hates the "make it like d2" argument, but let's be honest, since blizzard north and brevik didn't create d3, look at what we have. Here's things though that should carry over from d3
thats about all I give d3 credit, what I want to see return, and added.
thats all I can thinks of right now. TLDR-take the best of all 3 but bring Diablo back to its core, story, loot hunt, and leveling.
i would say trading, but that's a tough one to tackle to stay away from bots. Also, I played since Diablo 1, still my fave btw
Virtual reality, 3D version of the full diablo world (known today), with a few added zones. Some type of Caverns of Time storyline where you must restitch time or stop diablo in multiple timelines, and the final end boss is Lord of Time. Each character has a stash, but you also have a shared stash. Kinect, PS Camera, and PC Kinect or other webcam setup is used for tracking user movement, along with a VR headset. Create a shared tree, like path of exile, where characters can cross paths with what skills they use. Instead of paragon, allow a couple sub classes, and then a dynamic paragon skill tree, where the skills and buffs that you can power up change, based on your sub classes. Allow controller based or VR wand controls.
I am also open to an augmented diablo game, where Diablo comes to earth.
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
Diablo 3 with a skill tree
I would be happy with some of the customization from Path of Exile brought over. Ascendency/sub classes, micro-transactions for gear and spell transmogs, the re-emergence of Runewords that are on par (not godly compared to) with legendaries, larger world (more acts) that could include the maps from the old games, more frequent events (seasons or leagues) with special buffs/changes like leaguestones in PoE. If they could take D3 and add those features, I would be in love. More skill options, customization, and synergies would be nice.
I feel like D4 will be an entity that will not target veterans of the series like me who want it back to its grimdark roots focused on a tale of a small band of adventurers. D4 has to top everything that its predecessors did, and do so for a wide audience. It's going to be an epic-scale story between the forces of good and evil. The world would be explored even further, and we take the fight into new levels of heaven and hell like we've never seen before, maybe even to the cosmic level of fighting gods or something. I just don't think it can turn back to anything simpler now that we've done things like kill angels and we've been able to kill all the prime evils as the exist here.
What I'd actually want to see is a sidestory taking place in the Diablo universe. Something like a Dark Souls style game, maybe a prequel playing as the Horadrim and using archaic forms of weaponry and magic that aren't culturally specific. I think there's a bittersweet charm to the idea that you would be playing a character that fights a secret war against the demons, and is completely unknown to the world. Introduce an underground network across the world where the Angels appear in secret, operating different anti-demon organizations that would either join up and form the official horadrim, or be consumed in the process.
I would not be opposed to an open world Diablo; imagine a game with the scope of WoW, the gameplay of D3 and the loot hunt and skill building of D2. Game of the ages anyone?
What I would like is not playing Nephelem at all. We play angels or demons againsthe Nephelem. Something like heaven and hell have to team up because Nephelem are now too powerful and too numerous. /shrug.
no i want d4 like d3 + incl. tetris graphics kappa :Thumbs Up:
d2> d3 ^_______^
Please bring back 8 people being able to join a game and slay demons. Do the upscale of difficulty like d2 or make it even harder for every person who joins the game so it makes u play as a team or you must have a really strong character to be soloing 8 man game.
Diablo 4 won't happen. And if it does, you can expect it to be worked on by a bunch of third-rate developers strikingly similar to the D3 team.
If they move away from the top down traditional ARPG style, I would personally be done with the series.
If it is not broke, do not fix it.
Well, first of all, for story reasons the game mustn't be called "Diablo 4" but maybe something like "Diablo Legends". D3 shat on the storyline and I don't want a continuation of this. Killing off Cain, turning Diablo female.. those kind of "just do it" stupidities.
I want a game with Cain, Tyrael, Diablo and his brothers intact.
Second, apparently the gameplay is the one saving grace of D3, keep that and optimize it. Please don't give us lag issues due to class mechanics (D2 Necro too many minions, D3 WD Helltooth dots yadda, yadda..) yet again.
Third, where is the depth, the complexity? Area-wise we have (G)Rifts and bounties, item-wise we have equippable uniques and equippable set-items + bland currency. I'm extremely biased because I'm currently playing PoE and this excels at these points. I can choose from dozens of areas that I want to farm (maps), these farmable areas are actual item drops (so instead of a GR key one needs a map). Aside from these non-equippable maps there are myriads of items that have a right to exist. I can modify my atlas to influence the drop chances for certain maps.
Don't get me wrong, not everything at PoE is better, some things are strictly outdated (like portal scrolls or leveling for many hours before playing the real game),
Fourth.. solo vs multiplayer. I'm too old for a fixed schedule with a fixed group of people. And I don't want to rely on strangers. Try to give me the same quality product.
Fifth.. stash space, seriously. May sound like a minor issue compared to the rest and not warrant its own point. PoE is free to play and no microtransaction influences the power of your character. Yet I have paid 50$ already for (fancy) stash space alone. I will never understand the level of condescending stupidity that is the D3 stash policy. In a game about collecting items, why the f** are we not allowed to keep said items? I've said it before and I will say it again: The game shipped with sufficient space for one character class. So it was kind of labeled incorrectly saying "play as 5 classes..." should've said "play as 1 out of 5 classes.."
rant over, see you in Wraeclast
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
"Turning Diablo female." Lol. Good one...like the gender of the main protagonist is written down somewhere as a law to be always followed.
Oh my, he's the antagonist and the character has been established in the previous two iterations of the game. Name me one villain of any popular game or movie franchise who changed gender..
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
You're right...I got my antagonist and protagonist terms mixed up :). But, that aside...think about it...we're talking demonic possession of a person. A temporary possession. That's the key here. Temporary. What the hell has gender of a potential host have to do with it? *Diablo talking to New Tristram residents...* "Okay, everyone, drop your pants ...gotta take a quick peek before I decide who to possess." And look at the Terminator movie series - you got Arnold as the baddie in #1; he's good in #2, but you still have a male as a baddie; then in #3 you have the female baddie.