Although things like meph runs were fun and exciting in their own right in D2 I like the idea of not having to strictly run bosses for the chance at good drops. Running around the world slaughtering everything and searching every nook and cranny for that golden drop sounds like way more fun in the long run. Can't wait to get that rare and champion blood on my hands and their great loot in my inventory.
It's been confirmed that Rares and Champions will have a better chance to drop better loot than bosses.
Do you guys see this as a good thing or a bad thing? Or are you indifferent about it?
I think this is a pretty good idea, as Rares and Champions will have a lower probability of being farmed then bosses, which due to their lower rate of spawn should in fact have a higher probability of better loot. This may even out in the long run, as the bosses will be downed far more then Rares and Champions would.
It's been confirmed that Rares and Champions will have a better chance to drop better loot than bosses.
Do you guys see this as a good thing or a bad thing? Or are you indifferent about it?
I think this is a pretty good idea, as Rares and Champions will have a lower probability of being farmed then bosses, which due to their lower rate of spawn should in fact have a higher probability of better loot. This may even out in the long run, as the bosses will be downed far more then Rares and Champions would.
As for people saying people will ignore bosses, cmon, you know that is untrue. Everyone and their mom playing this game will wanna rush to the hardest act they can handle with their gear and farm it. You will progress to the next act as soon as you are able to simply because there is better loot there aswell so no one is going to stay in act 1 until lvl 50 farming the "rakanishus" of Diablo 3.
I dont think people will ignore bosses. But I think they should drop something that rares/champions cant. They are, after all, bosses. We will just have to see once the game is out.
I voted that its a good thing because it takes focus off of boss rushes. If there is less incentive to do boss rushes it prolongs a sense of monotany setting in (though I doubt we have to worry about that for a while).
On the other hand, it makes sense to gain greater rewards from defeating a boss.
I think when its all said and done nobody is going to feel 'robbed' after they kill a boss and so the benefit of reducing boss rushing tendencies is more important to the game itself.
well i think its good beacuse there will more likley be more rare and champions 2 fight then bosses wich of course raises your chances of getting good drops and lets be honest its also much easier at least from my xp with diablo 2 wich is a lot of xp to find or run into champs or rare creatures most bosses suck getting 2 but idk thats just my opinion
I think this is a amazing idea. There will as stated above be more spawns of rare and champions then just the same boss. Aslo it will make people explore the maps, the extra catacombs caves etc, since they tend to hold powerfull rare's and champions. This in turn will make farming items less monotone and prevent the constant find shortest way to last boss kill rins repeat. This in turn will make the stress for creating new games less exessive.
That being said, i wuld love to see the bosses having some uncie and cool drops, like a higher probability of droping high end runes or having a increased drop chance for certain legendarys. Like the good old ones, Maras, SoJ, Grandfather, Windforce Bul'katos etc. This wuld make it a valid option to just farm the boss if those are the specific items you look for, but if you want a good chance for other goodies and set items its a better and more efficient way to go explore the map before going for the end bosses.
Honestly, getting better items from random monsters instead of BOSSES doesnt make sense to me. You put so much effort to kill a major boss. And plus, if you get an awesome item from a boss you will feel like you deserve the reward. Giving bosses the higher magical find chance also will make me want to kill bosses more often.
I voted yes, because lets all be honest here. Baal and Diablo runs just got boring after the 50th time didn't they? having Rare and Champion Loot be better than boss loot is great! Everyone farming a certain mob will keep their eyes peeled constantly and when they do find it they wont have to go through a repetitive fight over and over again, instead they'll have to fight both the Champion or Rare mob as well as the other 20 demons that surround it, this will be so fun to do in Inferno, especially with mates.
Rollback Post to RevisionRollBack
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
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I think this is a pretty good idea, as Rares and Champions will have a lower probability of being farmed then bosses, which due to their lower rate of spawn should in fact have a higher probability of better loot. This may even out in the long run, as the bosses will be downed far more then Rares and Champions would.
On the other hand, it makes sense to gain greater rewards from defeating a boss.
I think when its all said and done nobody is going to feel 'robbed' after they kill a boss and so the benefit of reducing boss rushing tendencies is more important to the game itself.
That being said, i wuld love to see the bosses having some uncie and cool drops, like a higher probability of droping high end runes or having a increased drop chance for certain legendarys. Like the good old ones, Maras, SoJ, Grandfather, Windforce Bul'katos etc. This wuld make it a valid option to just farm the boss if those are the specific items you look for, but if you want a good chance for other goodies and set items its a better and more efficient way to go explore the map before going for the end bosses.
You shouldnt be penalized for farming boss events, imo. Just as you shouldnt be penalized for farming regular zones and named mobs.
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"