I posted this on the D3 Bliz forums, but i'm posting it here for visibility and discussion. I think this can add a very fun risk to the game and help advance characters into further GRs:
As a means to improve items and add a rewarding risk to the game, allow the mystic/cube to upgrade legendaries or only ancient legendaries.
What does this mean?
Using an NPC such as the Mystic or Cube, give equipment the option to be upgraded with a chance of failure.
What happens to an upgraded item?
If successful, every base stat of the item should be increased -- Not only would every base stat be increased but all rolls of those stats would reroll in the new range as well.
Ex: An ancient Yangs bow has the following default stats at level 0:
Dmg: 1318-1940
Dex: 825-1000
IAS: 5%-7%
dmg: 6%-10%
Resource: 40%-50%
Disc: 9-12
At level 1 which may have 95-100% chance of upgrade
Dmg: 1368-1990
Dex: 875-1050
IAS: 5.25%-7.25%
DMG: 6.25%-10.25%
Resource: 41%-51%
Disc:10-13%
If not successful, break the item. Make it unusable. I'd say destroy it; however, some people may want to show how high they've gotten something before it broke on them.
The leveling system doesn't have to be capped, but the chance of success should decrease with each level.
What kind of regents would it use?
Either new crafting regents can be implemented or it can require all bounty items/crafting items. The items needed to upgrade should increase per level of the equipment.
If there is a max upgrade level, an item that has been maxed can be signified by a border such as ancient items already are. (Maybe a purple/diamond/plat border)
This crafting system has existed in other games that i've played and it adds a very fun element. One thing i do NOT suggest is adding items to repair the item. This kind of ruins the risk.
Thinking about it more, i think getting rid of ancient legendary weapons all together and having this system would be more fun. Or if they want to make primals really that good, make them the only ones that can be upgraded.
So basically the system and random Korean/Asian P2W crappy mmo has with the whole +1/+2/etc?
LOL. Next suggestion would be for them to sell special reagents that negates the chance of breaking an item for real money.
No thanks.
I can see how popular a system like this would be with people having farmed so much for their well-rolled piece of gear just to see it destroyed by RNG.
This thing is as bad as Primals v1.
I posted this on the D3 Bliz forums, but i'm posting it here for visibility and discussion. I think this can add a very fun risk to the game and help advance characters into further GRs:
As a means to improve items and add a rewarding risk to the game, allow the mystic/cube to upgrade legendaries or only ancient legendaries.
What does this mean?
Using an NPC such as the Mystic or Cube, give equipment the option to be upgraded with a chance of failure.
What happens to an upgraded item?
If successful, every base stat of the item should be increased -- Not only would every base stat be increased but all rolls of those stats would reroll in the new range as well.
Ex: An ancient Yangs bow has the following default stats at level 0:
Dmg: 1318-1940
Dex: 825-1000
IAS: 5%-7%
dmg: 6%-10%
Resource: 40%-50%
Disc: 9-12
At level 1 which may have 95-100% chance of upgrade
Dmg: 1368-1990
Dex: 875-1050
IAS: 5.25%-7.25%
DMG: 6.25%-10.25%
Resource: 41%-51%
Disc:10-13%
If not successful, break the item. Make it unusable. I'd say destroy it; however, some people may want to show how high they've gotten something before it broke on them.
The leveling system doesn't have to be capped, but the chance of success should decrease with each level.
What kind of regents would it use?
Either new crafting regents can be implemented or it can require all bounty items/crafting items. The items needed to upgrade should increase per level of the equipment.
If there is a max upgrade level, an item that has been maxed can be signified by a border such as ancient items already are. (Maybe a purple/diamond/plat border)
This crafting system has existed in other games that i've played and it adds a very fun element. One thing i do NOT suggest is adding items to repair the item. This kind of ruins the risk.
You see, THIS is what crafting should have been in D3, not this bullshit targeted upgrade rare > legendary of that same type.
Thinking about it more, i think getting rid of ancient legendary weapons all together and having this system would be more fun. Or if they want to make primals really that good, make them the only ones that can be upgraded.
Yes! Like in Hellgate Global!
They should just implement another "machine" altogether which would sit right next to the cube.
Let's call this "The Nanoforge"
There could even be a server wide announcement when people begin to upgrade past +6!
Then everyone can cheer or egg you on...the dream...
LOL. Next suggestion would be for them to sell special reagents that negates the chance of breaking an item for real money.
No thanks.
I can see how popular a system like this would be with people having farmed so much for their well-rolled piece of gear just to see it destroyed by RNG.
This thing is as bad as Primals v1.