Hi guys, I was wondering about how blizzard could fix the lack of viable builds and make diablo 3 fresh again at the same time and I honestly think the one main problem that effects diablo 3 is the lack of viable builds. A new top build comes out and everyone and their grandma runs the same build to fight for the top spot on the leaderboards. It's amazing how huge Diablo 3 is and yet everyone feels that they need to run a certain build or a variation of a certain build to be on the leader boards or to even seem viable.
I know that Diablo 3 is'n't all about the leader boards but you play diablo 3 to blow stuff up and in order to do that you need to feel powerful. And i know that this game isn't all about Greater Rifts but if you play with anyone in a random group and you feel that you can't keep up with them damage wise or that you are just holding them back it just doesn't seem fun. You want to be comparable in strength to your friends and party members, instead of just being carried. So I think we could fix this by upgrading items. This is where what i call Soulforging would come in.
By Soulforging you would be able to upgrade any weapon, armor or accessory at the cost of paragon levels ( that's why it makes perfect sense to call this process soulforging) and maybe a huge amount of gold. By upgrading these items you could improve all stats and damage on the weapon by a fixed percentage. However certain items which are considered overpowered would not be able to be upgraded the same amount as a weaker item. This is where Blizzard could fine tune builds instead of nerfing them to the ground.
Let me give you an example. You have a Thunderfurry which has an ok effect but doesn't get a lot of play, this weapon would probably get about 20 upgrades max. Where as a Deathwish might only get 15 upgrades. This would allow blizzard's dev team to fix numbers a lot easier.
Most armor would probably have the same cap on upgrade unless their effect is very overpowered.
This would also allow player's decisions to have more weight on them and hopefully make at least weapons a lot more equal. If a player finds a near perfect item they really want to use for a build they could put paragon levels into that weapon and use it in their own build.
So now you would have players who hunt for an item they want to use in a build and then they will actually put some time and thought (paragon levels) into what they want to upgrade. Except that these decisions are permanent like in Diablo II's skill tree, giving items that have been soulforged a lot more value. Then people could save soulforged items for their different builds.
I understand that this would not perfectly balance the game and get all class builds to the same greater rift but if it created a lot more viable builds that can come within 4-5 levels of the highest GR clears than suddenly it makes everyone feel that they are running viable builds that are closer in strength. I also think that this would make player decisions have a lot more weight as well as hopefully allow the Dev team to create a lot more balance in the game as well as build diversity and freshness.
Well thanks for reading guys and feel free to leave your ideas and comments
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Hi guys, I was wondering about how blizzard could fix the lack of viable builds and make diablo 3 fresh again at the same time and I honestly think the one main problem that effects diablo 3 is the lack of viable builds. A new top build comes out and everyone and their grandma runs the same build to fight for the top spot on the leaderboards. It's amazing how huge Diablo 3 is and yet everyone feels that they need to run a certain build or a variation of a certain build to be on the leader boards or to even seem viable.
I know that Diablo 3 is'n't all about the leader boards but you play diablo 3 to blow stuff up and in order to do that you need to feel powerful. And i know that this game isn't all about Greater Rifts but if you play with anyone in a random group and you feel that you can't keep up with them damage wise or that you are just holding them back it just doesn't seem fun. You want to be comparable in strength to your friends and party members, instead of just being carried. So I think we could fix this by upgrading items. This is where what i call Soulforging would come in.
By Soulforging you would be able to upgrade any weapon, armor or accessory at the cost of paragon levels ( that's why it makes perfect sense to call this process soulforging) and maybe a huge amount of gold. By upgrading these items you could improve all stats and damage on the weapon by a fixed percentage. However certain items which are considered overpowered would not be able to be upgraded the same amount as a weaker item. This is where Blizzard could fine tune builds instead of nerfing them to the ground.
Let me give you an example. You have a Thunderfurry which has an ok effect but doesn't get a lot of play, this weapon would probably get about 20 upgrades max. Where as a Deathwish might only get 15 upgrades. This would allow blizzard's dev team to fix numbers a lot easier.
Most armor would probably have the same cap on upgrade unless their effect is very overpowered.
This would also allow player's decisions to have more weight on them and hopefully make at least weapons a lot more equal. If a player finds a near perfect item they really want to use for a build they could put paragon levels into that weapon and use it in their own build.
So now you would have players who hunt for an item they want to use in a build and then they will actually put some time and thought (paragon levels) into what they want to upgrade. Except that these decisions are permanent like in Diablo II's skill tree, giving items that have been soulforged a lot more value. Then people could save soulforged items for their different builds.
I understand that this would not perfectly balance the game and get all class builds to the same greater rift but if it created a lot more viable builds that can come within 4-5 levels of the highest GR clears than suddenly it makes everyone feel that they are running viable builds that are closer in strength. I also think that this would make player decisions have a lot more weight as well as hopefully allow the Dev team to create a lot more balance in the game as well as build diversity and freshness.
Well thanks for reading guys and feel free to leave your ideas and comments