Dumb luck in gear drops I can accept. That just means I'm a bit weaker than I want. Dumb luck in rune rolls means I can't play my class the way I want to. That sucks way more. It's just not the same.
I think that adding random affixes to colored runes that only appear when they're socketed into a skill is the perfect level of variation. There will still be better runes out there to look for, but in the meantime you can use the build you want to play the way you want.
If you want it to take 1,000,000 kills to get one perfect rune, that can be done without unattuned runes. Unattuned or not does not impact the rarity. Colored vs. unattuned simply means that when you do get that drop, it's useful. Just like any rare drop in Diablo is useful (whether to use, sell, trade, or give to an alt).
It's not a question of rarity, it's a question of player experience. I'm of the opinion that it just sucks more to have bad luck mean you can't play your class the way you want to play it. Character strength from gear is a different level of power than character viability from rune color.
I agree with this 110%, unattuned runes are simply a bad idea.
Just give random stats to colored runes when you place them in skills.
Lets you use the abilities you want, while giving you the ability to change builds, and still gives you something to work towards w/o it being near impossible.
If level 1-3 runes are common as dirt by the time you get into Nightmare then you have the ability to customize your skills the way you want to play them - the difference (from what Ive seen) between a 3 and 6 is not earth-shattering. Yes the 6 is better but if you want a specific function from you skill you will have it - and it will probably be about 80% of the power of someone who has that skill in level 6 rune - you're not crippled... its virtually identical in comparrison to someone with a very rare weapon over your "average" legendary.
I would expect to be using level 4/5 runes in my skills well in to farming hell - possibly even the entire time. Getting the proper level 7 rune into your skill should be roughly the equivalent of finding that ultimate legendary weapon with perfect prefixes/suffixes.
I don't see how having to use a more common level 4 rune in your skill is frustrating - customization to use the skill you want in the way you want is easily attainable - the last 3 (very incremental) levels of power though come at the same price of grinding and luck as always.
How do you know there isnt a big difference between a level 3 rune and a level 6 rune? If runepower scale accordingly to gems, for example Meteor would have 231% more weapon damage from a level 6 crimson rune than a level 3 one. As someone else said further up here, you need the best equipment to continue to harder difficulties/areas.
Since you need to random your 5 skills, some players will find their gear faster than finding the correct runes (especially with the new artisan system). Now they have a choice of continue the game with another playstyle, or stay behind and farm for the runes they so desperately need. You dont know how long thats going to take, because there is no safety net in the system to catch the really unlucky ones.
For those who want level 7 runes to be the same as legendary weapons, why not add rare and even legendary runes to please both sides.
We already know what the level effects of a level 7 rune are - a huge range is not possible if the rune has the effect of "increasing x by 21%" I'm pretty sure a level 1 is not "increasing x by 0.001%" With a potential range of 0 to 21% it makes a certain amount of logical sense to assume that each rune level is 3% gain.
I would be SHOCKED if you can't find a level 3 rune of the appropriate color for each of your skills by the time you get midway through Nightmare. I don't even want to contemplate how stupidly easy the game would be if the expectation is that you should have level 6 runes of the appropriate color in all your skills at any point before being ready to go in to inferno.
If you look at the benefits, a lot of them are evenly divisible by 7. It's not a coincidence.
For example, Indigo Magic missile grants 8 projectiles. The normal spell grants 1. 8 - 1 = 7, so 1 projectile per level.
Or take Golden Meteor. Reduces Arcane Power cost to 39. Original cost is 60. 60 - 39 = 21, or 3 per rune level.
Obsidian Cleave has three green numbers:
22 yard knockback: probably starts at 4 and increase by 3 per level.
175% weapon damage: 25% per level
8 successive knockbacks: probably starts at 2 and increases by 1 per level.
Most runes are pretty easy to break down that way. Some are a bit tougher, but it's probably pretty close to an even gain per level.
As I said before, having a 1-2 lower level rune will in no way affect the game play or your character development and fun. The benefit of having a level 6 to level 7 rune is measurable and not that significant.
But I'm sure there are those who will still insist that because they can't get a level 7 rune of their choosing, it will cause them no end of frustration. That's called randomness and is the hallmark of Diablo. I really really wanted Stones of Jordan for all my characters and since I didn't dupe, I could not understand how it could be used as a unit of trading.
''We already know what the level effects of a level 7 rune are - a huge range is not possible if the rune has the effect of "increasing x by 21%" I'm pretty sure a level 1 is not "increasing x by 0.001%" With a potential range of 0 to 21% it makes a certain amount of logical sense to assume that each rune level is 3% gain.''
This is true for certain skills, but for other skills its not. Those skills have huge impacts from different level of runes.
''I would be SHOCKED if you can't find a level 3 rune of the appropriate color for each of your skills by the time you get midway through Nightmare. I don't even want to contemplate how stupidly easy the game would be if the expectation is that you should have level 6 runes of the appropriate color in all your skills at any point before being ready to go in to inferno.''
So if you cant find 50 unattuned level 3 runes in the first two acts of nightmare you will be shocked, fine. I dont know how rare level 3 runes will be. I dont have a problem if you find runes to upgrade your skills in the same tempo as finding improved gear. This is for the whole game and not only lower-mid levels. But being stuck somewhere because your playstyle doesnt working anymore, not because it sucks, but because you werent lucky with your runes, is not fun for me. This is my only concern.
So if you cant find 50 unattuned level 3 runes in the first two acts of nightmare you will be shocked, fine. I dont know how rare level 3 runes will be. I dont have a problem if you find runes to upgrade your skills in the same tempo as finding improved gear. This is for the whole game and not only lower-mid levels. But being stuck somewhere because your playstyle doesnt working anymore, not because it sucks, but because you werent lucky with your runes, is not fun for me. This is my only concern.
I guarantee that if you play solo in Nightmare and Hell, that you WILL become stuck at at a particular stage, constantly Dying. Did you not play nightmare and hell modes in D2? This is Diablo, its about gear (be it armor/weapons/runes).
WHEN (not if) you hit that wall on nightmare/hell modes when you keep dying to mobs, it means you need to play replay previous areas to farm better equipment (Including runes). Blizzard is not changing the basic premise of Diablo. The difference is that instead of only doing Boss runs to get better equipment like in D2, you will now have much more incentive to do the entire content up till and including the bosses.
This is why ALL serious Diablo players needed to get magic find gear as it improved the drop rates of magical/rares/uniques. And in D3 it will also improve the drop rates of runes. There are already videos by beta posters where they found more rares once they hit about 50+ to 60+ magic find
If this play style is not fun for you and you find it frustrating, there is the AUCTION HOUSE. And if that still does not appease you then this is the wrong game for you, or you can stop after Normal difficulty.
- if runes drop attuned you have a (5 classes, 20 skills each, 5 runes each skill = 5 x 20 x 5 = 500) 1/500 chance approximately to find the rune you want
This is of course nonsense, but it gave me a good thought.
5 classes
20 skills each
5 runes each
Now lets say there are 10 Random stats, each with 10 different # of stats.
5*20*5*10*10 = 50,000 possible Rank X runes
7 ranks of runes => 350,000 possible runes in total.
Now can you imagine looking through all those runes on the AH?
Without filters it would be difficult at best to sort through them all.
Even if you filter out Ranks, and classes, you still have a possible 10,000 Runes.
Rollback Post to RevisionRollBack
One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
It could be the case that runes will be common enough that most people are going to be able to get the rune they want with decent effort. And maybe the AH solves bad luck issues by providing people with really bad luck a place to go to find what they need.
I just have a basic philosophy that in a game that is filled with random elements, there should be a couple things a player can count on. Mainly, I want the ability to choose how I play a character. The build is (and always has been) something a player could plan out and execute. Gear drops come and go, but I always had the freedom to choose how I was going to have fun with any class, any character. Runes are now a very important part of a character's build, and I want to be able to choose what runes to use in each skill without having to roll the dice every time I find one.
This is really a discussion over the degree of randomization people are comfortable with. On the one side, Blizzard could make runes not a drop at all, and just chosen on the character select screen. On the other, they could drop with a color, skill, and affixes already on them. I guess ultimately Blizzard will hit the balance right, as they managed to for item drops.
Whatever the system for runes is, I strongly suspect it's different than any of us are thinking, just because of the way Blizzard iterates on concepts. Hopefully we'll get something official soon.
So if you cant find 50 unattuned level 3 runes in the first two acts of nightmare you will be shocked, fine. I dont know how rare level 3 runes will be. I dont have a problem if you find runes to upgrade your skills in the same tempo as finding improved gear. This is for the whole game and not only lower-mid levels. But being stuck somewhere because your playstyle doesnt working anymore, not because it sucks, but because you werent lucky with your runes, is not fun for me. This is my only concern.
I guarantee that if you play solo in Nightmare and Hell, that you WILL become stuck at at a particular stage, constantly Dying. Did you not play nightmare and hell modes in D2? This is Diablo, its about gear (be it armor/weapons/runes).
WHEN (not if) you hit that wall on nightmare/hell modes when you keep dying to mobs, it means you need to play replay previous areas to farm better equipment (Including runes). Blizzard is not changing the basic premise of Diablo. The difference is that instead of only doing Boss runs to get better equipment like in D2, you will now have much more incentive to do the entire content up till and including the bosses.
This is why ALL serious Diablo players needed to get magic find gear as it improved the drop rates of magical/rares/uniques. And in D3 it will also improve the drop rates of runes. There are already videos by beta posters where they found more rares once they hit about 50+ to 60+ magic find
If this play style is not fun for you and you find it frustrating, there is the AUCTION HOUSE. And if that still does not appease you then this is the wrong game for you, or you can stop after Normal difficulty.
I know we will get stuck and have to farm for gear. As i said in my post if you THEN find runes more slowly than gear, you can continue the game, but with another playstyle because you were unlucky with the runes. I am fine with the system if we are ensured to get the wanted runes in time to move on (when you have found decent gear), so we dont get stuck just because of the runes. Most people will probably dont be this unlucky, but some might.
The Auction House will probably be the saviour for most, but not for all.
What i would like to see tho is something like this:
Only unattuned runes drop. Every skill comes with 5 windows/slots next to it where runes go after they are attuned. You have to chose which one of the windows/slots you want to use. Say you find an unattuned rune, put it into Meteor, and you get obsidian rune effect. It goes into the window/slot for obsidian. But you wanted the crimson rune effect from it. So the next time you find an unattuned rune, you put it into Meteor again. This time you have a 1/4 chance to get a crimson rune, because the obsidian window/slot is already filled. And this goes on until you are secured the rune effect you wanted.
Now you can still remove the runes from the windows/slots and sell it on the AH for example. If you do that the window/slot for that rune is open again, and an unattuned rune can go into that window/slot.
Not does this only secure that you dont get really unlucky with the rune effects, but also lets you storage runes in designated slots. Runes could still come with affixes, so you can keep upgrading your runes.
What i would like to see tho is something like this:
Only unattuned runes drop. Every skill comes with 5 windows/slots next to it where runes go after they are attuned. You have to chose which one of the windows/slots you want to use. Say you find an unattuned rune, put it into Meteor, and you get obsidian rune effect. It goes into the window/slot for obsidian. But you wanted the crimson rune effect from it. So the next time you find an unattuned rune, you put it into Meteor again. This time you have a 1/4 chance to get a crimson rune, because the obsidian window/slot is already filled. And this goes on until you are secured the rune effect you wanted.
I really like this idea of 5 windows/slots next to each skill. Don't like the reduced chance once you have the rune idea, I might regret it when I get 5 crimson runes in a row but I prefer a random system.
Still I'm fairly sure at least some Blizzard testers have a hoarding mentality and will have encountered this issue. Hence a possible reason for D3 being pushed to 2012, if they have to come up with a solution or new interface for this.
Hey it might simply be using gold to get the Mystic to wipe a the rune to being unassigned and the cost increases with each level rune. (of course I'll curse this system if I've had to wipe the rune over 10 times and still have not gotten the color I want).
Next level speculation going on in this thread.. interesting to read though. It's cool to see how the runestone system continues to develop. It should make for the second most game changing system introduced in Diablo III.
The Unattuned Runestone System is not Feasible as we currently understand the system.
#1) Just too many possible runes.
5 classes * 20 skills per class *5 runes per skill = 500 runes
Now lets say there are 5 Random stats, each with 5 different # of stats.
500*5*5 = 12,500 possible Rank X runes
7 ranks of runes => 87,500 possible runes in total.
Can you imagine looking through all those runes on the AH?
Without filters it would be impossible to sort through them all in a timely manner.
Even if you filter out Ranks, and classes, you still have a possible 2,500 Runes, and this does not include duplicate.
#2) Not enough inventory space.
A wizard has 25 skills, and 125 possible runes. This is of course very problematic if you wish to try different builds.
Even, If you assume that you can leave runes into unused skills, then you would still need 100 inventory spaces for the other runes. With 5 classes that is an astounding ~500 runes needing stashed in your inventory.
The base Inventory and Stash is only ~102 slots. There simply is not enough space for you to carry all the runes without creating mules. And with 5 mules, I believe the max is 10 characters, that only ~300 stash slots. Where do the other ~200 go?
And of course this is not even considering the thousands upon thousands of unattuned runes needed to get all these possible runes.
Add those things together, and the system as we understand it currently is simply not feasible.
Either the information we have is wrong, or incomplete.
Rollback Post to RevisionRollBack
One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
I think at this point it is very difficult to speculate on how the rune system will work with these unattuned runes. Although the way it seems is towards the end of the game its going to be difficult to get the runes you want making you more devoted to particular builds and I think Blizzard is doing this on purpose, of course my own opinion. Bottom line is I think we all need a chance to play with the runes ourselves to really get the feel to how they are being implemented into D3.
what i saw was that unattuned runes will have 1 or more random properties while colored runes won't...so if you want those extra stats you're going to have to gamble with the unattuned runes
ARRRGGGHH!!! 50 MILLION ROONES!?!? TOO MANY RUNES!!!! WHAT SO EVER WILL I DO!!?!?!?
1. sell them on the AH
2. sell them to a vendor for gold
3. dis-enchant them for mats
4. trade them
5. drop them on the ground
6. drop them on the ground and taunt them
7. drop them on the ground, then taunt them, then eat them, then taunt them a second time
8. eat them with some fava beans and a nice chianti
9. build a potato launcher like your nerd friend built in college and launch them at deckard cain
The possibilities are literally endless. Use your imagination.
Rollback Post to RevisionRollBack
"Ridicule is the only weapon which can be used against unintelligible propositions."
-Thomas Jefferson
ARRRGGGHH!!! 50 MILLION ROONES!?!? TOO MANY RUNES!!!! WHAT SO EVER WILL I DO!!?!?!?
1. sell them on the AH
2. sell them to a vendor for gold
3. dis-enchant them for mats
4. trade them
5. drop them on the ground
6. drop them on the ground and taunt them
7. drop them on the ground, then taunt them, then eat them, then taunt them a second time
8. eat them with some fava beans and a nice chianti
9. build a potato launcher like your nerd friend built in college and launch them at deckard cain
The possibilities are literally endless. Use your imagination.
troll much?
Rollback Post to RevisionRollBack
One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
ARRRGGGHH!!! 50 MILLION ROONES!?!? TOO MANY RUNES!!!! WHAT SO EVER WILL I DO!!?!?!?
1. sell them on the AH
2. sell them to a vendor for gold
3. dis-enchant them for mats
4. trade them
5. drop them on the ground
6. drop them on the ground and taunt them
7. drop them on the ground, then taunt them, then eat them, then taunt them a second time
8. eat them with some fava beans and a nice chianti
9. build a potato launcher like your nerd friend built in college and launch them at deckard cain
The possibilities are literally endless. Use your imagination.
troll much?
It's not a troll. I'm actually making a point. Just using what some people refer to as "humor" because sometimes I actually like to have fun.
The point is, if you have way too many useless runes, d/e them and make yourself some sweet gear. Or sell them. I'm really not buying the "there will be too many runes" argument.
I mean, people are doing simple multiplication and assuming every single rune to the right of the equal sign will be of equal value. If you get a boner rune, there are plenty of ways you can make it work for you, without having to stash it.
Rollback Post to RevisionRollBack
"Ridicule is the only weapon which can be used against unintelligible propositions."
-Thomas Jefferson
I really have a feeling that only unattuned runes will drop, that, once inserted into a skill rune slot, they will 'bind' to that skill and randomly choose a colour. They will also be removable, though will remain bound to that specific skill with the chosen colour.
However, I also have a feeling that you will -also- be able to craft an unattuned rune into a rune colour of your choice, but at the cost of what I imagine will be a lot of crafting materials, and probably expensive cost as well (at least for a level 7 rune).
In terms of extra modifiers on the runes .. no predictions there lol.
If this is the case I'd be really happy with that system.
Can you imagine looking through all those runes on the AH?
No, only the miniscule most valuable percentage.
Without filters it would be impossible to sort through them all in a timely manner.
This is what AH is for... intelligent search, not spamming through trade games trying to find your rare item.
Did you really think you were finding anything on a global AH without a filter? Or have you just never used an AH before?
#2) Not enough inventory space.
That's rather part of the point. Runes are the new "build." It's a soft inhibition on your ability to swap to any skill combo you want at any time. The "respec cost" is trading runes on the AH.
That's rather part of the point. Runes are the new "build." It's a soft inhibition on your ability to swap to any skill combo you want at any time. The "respec cost" is trading runes on the AH.
THAT sir, just blew my mind. Very astute point indeed.
Rollback Post to RevisionRollBack
"Ridicule is the only weapon which can be used against unintelligible propositions."
-Thomas Jefferson
I fall in love with everyone that gets behind this system. I hope to god they keep it in and allow this cat and mouse game of the perfect build to exist. I am sorry, I just want random, luck/no luck, I gotta keep going aspects in my Diablo. I do not want...Hey level 60 donzies! Make it exciting to get that bomb ass build and allow others to stand out for doing so. I DO NOT WANT WHAT EVERYBODY ELSE HAS! my rant, nothing to see here.
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I would be SHOCKED if you can't find a level 3 rune of the appropriate color for each of your skills by the time you get midway through Nightmare. I don't even want to contemplate how stupidly easy the game would be if the expectation is that you should have level 6 runes of the appropriate color in all your skills at any point before being ready to go in to inferno.
As I said before, having a 1-2 lower level rune will in no way affect the game play or your character development and fun. The benefit of having a level 6 to level 7 rune is measurable and not that significant.
But I'm sure there are those who will still insist that because they can't get a level 7 rune of their choosing, it will cause them no end of frustration. That's called randomness and is the hallmark of Diablo. I really really wanted Stones of Jordan for all my characters and since I didn't dupe, I could not understand how it could be used as a unit of trading.
This is true for certain skills, but for other skills its not. Those skills have huge impacts from different level of runes.
''I would be SHOCKED if you can't find a level 3 rune of the appropriate color for each of your skills by the time you get midway through Nightmare. I don't even want to contemplate how stupidly easy the game would be if the expectation is that you should have level 6 runes of the appropriate color in all your skills at any point before being ready to go in to inferno.''
So if you cant find 50 unattuned level 3 runes in the first two acts of nightmare you will be shocked, fine. I dont know how rare level 3 runes will be. I dont have a problem if you find runes to upgrade your skills in the same tempo as finding improved gear. This is for the whole game and not only lower-mid levels. But being stuck somewhere because your playstyle doesnt working anymore, not because it sucks, but because you werent lucky with your runes, is not fun for me. This is my only concern.
WHEN (not if) you hit that wall on nightmare/hell modes when you keep dying to mobs, it means you need to play replay previous areas to farm better equipment (Including runes). Blizzard is not changing the basic premise of Diablo. The difference is that instead of only doing Boss runs to get better equipment like in D2, you will now have much more incentive to do the entire content up till and including the bosses.
This is why ALL serious Diablo players needed to get magic find gear as it improved the drop rates of magical/rares/uniques. And in D3 it will also improve the drop rates of runes. There are already videos by beta posters where they found more rares once they hit about 50+ to 60+ magic find
If this play style is not fun for you and you find it frustrating, there is the AUCTION HOUSE. And if that still does not appease you then this is the wrong game for you, or you can stop after Normal difficulty.
This is of course nonsense, but it gave me a good thought.
5 classes
20 skills each
5 runes each
Now lets say there are 10 Random stats, each with 10 different # of stats.
5*20*5*10*10 = 50,000 possible Rank X runes
7 ranks of runes => 350,000 possible runes in total.
Now can you imagine looking through all those runes on the AH?
Without filters it would be difficult at best to sort through them all.
Even if you filter out Ranks, and classes, you still have a possible 10,000 Runes.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
It could be the case that runes will be common enough that most people are going to be able to get the rune they want with decent effort. And maybe the AH solves bad luck issues by providing people with really bad luck a place to go to find what they need.
I just have a basic philosophy that in a game that is filled with random elements, there should be a couple things a player can count on. Mainly, I want the ability to choose how I play a character. The build is (and always has been) something a player could plan out and execute. Gear drops come and go, but I always had the freedom to choose how I was going to have fun with any class, any character. Runes are now a very important part of a character's build, and I want to be able to choose what runes to use in each skill without having to roll the dice every time I find one.
This is really a discussion over the degree of randomization people are comfortable with. On the one side, Blizzard could make runes not a drop at all, and just chosen on the character select screen. On the other, they could drop with a color, skill, and affixes already on them. I guess ultimately Blizzard will hit the balance right, as they managed to for item drops.
Whatever the system for runes is, I strongly suspect it's different than any of us are thinking, just because of the way Blizzard iterates on concepts. Hopefully we'll get something official soon.
I know we will get stuck and have to farm for gear. As i said in my post if you THEN find runes more slowly than gear, you can continue the game, but with another playstyle because you were unlucky with the runes. I am fine with the system if we are ensured to get the wanted runes in time to move on (when you have found decent gear), so we dont get stuck just because of the runes. Most people will probably dont be this unlucky, but some might.
The Auction House will probably be the saviour for most, but not for all.
Only unattuned runes drop. Every skill comes with 5 windows/slots next to it where runes go after they are attuned. You have to chose which one of the windows/slots you want to use. Say you find an unattuned rune, put it into Meteor, and you get obsidian rune effect. It goes into the window/slot for obsidian. But you wanted the crimson rune effect from it. So the next time you find an unattuned rune, you put it into Meteor again. This time you have a 1/4 chance to get a crimson rune, because the obsidian window/slot is already filled. And this goes on until you are secured the rune effect you wanted.
Now you can still remove the runes from the windows/slots and sell it on the AH for example. If you do that the window/slot for that rune is open again, and an unattuned rune can go into that window/slot.
Not does this only secure that you dont get really unlucky with the rune effects, but also lets you storage runes in designated slots. Runes could still come with affixes, so you can keep upgrading your runes.
Still I'm fairly sure at least some Blizzard testers have a hoarding mentality and will have encountered this issue. Hence a possible reason for D3 being pushed to 2012, if they have to come up with a solution or new interface for this.
Hey it might simply be using gold to get the Mystic to wipe a the rune to being unassigned and the cost increases with each level rune. (of course I'll curse this system if I've had to wipe the rune over 10 times and still have not gotten the color I want).
http://huntersc.tv
#1) Just too many possible runes.
5 classes * 20 skills per class *5 runes per skill = 500 runes
Now lets say there are 5 Random stats, each with 5 different # of stats.
500*5*5 = 12,500 possible Rank X runes
7 ranks of runes => 87,500 possible runes in total.
Can you imagine looking through all those runes on the AH?
Without filters it would be impossible to sort through them all in a timely manner.
Even if you filter out Ranks, and classes, you still have a possible 2,500 Runes, and this does not include duplicate.
#2) Not enough inventory space.
A wizard has 25 skills, and 125 possible runes. This is of course very problematic if you wish to try different builds.
Even, If you assume that you can leave runes into unused skills, then you would still need 100 inventory spaces for the other runes. With 5 classes that is an astounding ~500 runes needing stashed in your inventory.
The base Inventory and Stash is only ~102 slots. There simply is not enough space for you to carry all the runes without creating mules. And with 5 mules, I believe the max is 10 characters, that only ~300 stash slots. Where do the other ~200 go?
And of course this is not even considering the thousands upon thousands of unattuned runes needed to get all these possible runes.
Add those things together, and the system as we understand it currently is simply not feasible.
Either the information we have is wrong, or incomplete.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
1. sell them on the AH
2. sell them to a vendor for gold
3. dis-enchant them for mats
4. trade them
5. drop them on the ground
6. drop them on the ground and taunt them
7. drop them on the ground, then taunt them, then eat them, then taunt them a second time
8. eat them with some fava beans and a nice chianti
9. build a potato launcher like your nerd friend built in college and launch them at deckard cain
The possibilities are literally endless. Use your imagination.
-Thomas Jefferson
troll much?
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
It's not a troll. I'm actually making a point. Just using what some people refer to as "humor" because sometimes I actually like to have fun.
The point is, if you have way too many useless runes, d/e them and make yourself some sweet gear. Or sell them. I'm really not buying the "there will be too many runes" argument.
I mean, people are doing simple multiplication and assuming every single rune to the right of the equal sign will be of equal value. If you get a boner rune, there are plenty of ways you can make it work for you, without having to stash it.
-Thomas Jefferson
However, I also have a feeling that you will -also- be able to craft an unattuned rune into a rune colour of your choice, but at the cost of what I imagine will be a lot of crafting materials, and probably expensive cost as well (at least for a level 7 rune).
In terms of extra modifiers on the runes .. no predictions there lol.
If this is the case I'd be really happy with that system.
No, only the miniscule most valuable percentage.
This is what AH is for... intelligent search, not spamming through trade games trying to find your rare item.
Did you really think you were finding anything on a global AH without a filter? Or have you just never used an AH before?
That's rather part of the point. Runes are the new "build." It's a soft inhibition on your ability to swap to any skill combo you want at any time. The "respec cost" is trading runes on the AH.
THAT sir, just blew my mind. Very astute point indeed.
-Thomas Jefferson