I know that someone needs a form of reward for playing. but infinite paragon level is not the right way, an endless exp run towards...what?
my ideas: -pl just as a "prestige", for portraits or pets or skins. -more emphasis on items: unlock trade, reduce droprates, increase feasible builds per class.
NO TO EXP GRINDING. yes to item grinding/trading. back to diablo, not exp simulator.
I totally support this :). Sadly yeah it is atm xp simulator. Gear matter far less then ur paragon lvl, what is wrong.
This is true and false in the same sense, let me explain:
When we are comparing lets say paragon 1500 to 800, there is obviously a massive difference in power, one person has 1,000 main stat, the other has 4500.
However, as you continue to add main stat, diminishing returns kick in on the effective increase, meaning that 2200 compared to 1500 is actually not that far off in overall power.
So if you are going to keep paragon, why not rescale the xp gains to ensure that a normal player who puts in 100-150 hours in a season can get close to that point. Because at that point, we are talking 1-2 GR levels, maybe, but that is dependent on fishing the right rift and executing well, again making the competition about skill.
A very easy fix to the leader board, tier the paragon at so many levels like 100, that gives everyone a chance at getting the number one slot, instead of pitting someone with say 200 paragon against someone thats 1200 which we all know the outcome of that.
A very easy fix to the leader board, tier the paragon at so many levels like 100, that gives everyone a chance at getting the number one slot, instead of pitting someone with say 200 paragon against someone thats 1200 which we all know the outcome of that.
Sure very easy fix... until you go from 199 to 200, and loose your rank because you are now at the bottom of your range instead of the top... Resulting in people having to stop playing at some point to keep their rank.
Also, the person that can get the highest paragon 100 rank will become number 1 by default in his paragon range, removing the leaderboard competition for the most active players, focussing even more on the pure paragon grind?
Giving everyone his own leaderboard (people hit paragon 2000 or so, with a board every 100 paragons, that's 21 per class, good for 126 leaderboards!) is not a solution...
Would also work great in party setups... Based on highest paragon? Or lowest? Average? Or a million "leaderboards" for every combination?
So while it might seem easy to do it this way, there are so many issues with it that there should be another better solution.
It would be easier to remove paragon bonus to stats. plain and simple.
Leave exp as a means to get portraits, pets, titles, anything you like.
Grift as a mean of pvp (pvevp..pvpve..cal it as you wish) should be just a "benchmark" of player skills/gear/build, not a mean to increase exp, gems level, etc.
Let people compete for leaderboards and so on...
I think that in a arpg, gear and build are the most important features.
So just work on it: increase feasible builds, make skill tree more complicated and variated, more buildchanger items...more bonus/malus, anything with game mechanics that is ofc better than just increasing pl---stacking endless stat points.
and I would add, please restore trade. But it's another problem, with black market vendors and so on.
just allow trade through gah (locking direct trade) and part of the problem would be solved.
Rollback Post to RevisionRollBack
--- Kev ---
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Same on bnet:
http://eu.battle.net/forums/en/d3/topic/17614061374#1
I know that someone needs a form of reward for playing.
but infinite paragon level is not the right way, an endless exp run towards...what?
my ideas:
-pl just as a "prestige", for portraits or pets or skins.
-more emphasis on items: unlock trade, reduce droprates, increase feasible builds per class.
NO TO EXP GRINDING.
yes to item grinding/trading.
back to diablo, not exp simulator.
My two cents.
--- Kev ---
When we are comparing lets say paragon 1500 to 800, there is obviously a massive difference in power, one person has 1,000 main stat, the other has 4500.
However, as you continue to add main stat, diminishing returns kick in on the effective increase, meaning that 2200 compared to 1500 is actually not that far off in overall power.
So if you are going to keep paragon, why not rescale the xp gains to ensure that a normal player who puts in 100-150 hours in a season can get close to that point. Because at that point, we are talking 1-2 GR levels, maybe, but that is dependent on fishing the right rift and executing well, again making the competition about skill.
A very easy fix to the leader board, tier the paragon at so many levels like 100, that gives everyone a chance at getting the number one slot, instead of pitting someone with say 200 paragon against someone thats 1200 which we all know the outcome of that.
Also, the person that can get the highest paragon 100 rank will become number 1 by default in his paragon range, removing the leaderboard competition for the most active players, focussing even more on the pure paragon grind?
Giving everyone his own leaderboard (people hit paragon 2000 or so, with a board every 100 paragons, that's 21 per class, good for 126 leaderboards!) is not a solution...
Would also work great in party setups... Based on highest paragon? Or lowest? Average? Or a million "leaderboards" for every combination?
So while it might seem easy to do it this way, there are so many issues with it that there should be another better solution.
It would be easier to remove paragon bonus to stats. plain and simple.
Leave exp as a means to get portraits, pets, titles, anything you like.
Grift as a mean of pvp (pvevp..pvpve..cal it as you wish) should be just a "benchmark" of player skills/gear/build, not a mean to increase exp, gems level, etc.
Let people compete for leaderboards and so on...
I think that in a arpg, gear and build are the most important features.
So just work on it: increase feasible builds, make skill tree more complicated and variated, more buildchanger items...more bonus/malus, anything with game mechanics that is ofc better than just increasing pl---stacking endless stat points.
and I would add, please restore trade. But it's another problem, with black market vendors and so on.
just allow trade through gah (locking direct trade) and part of the problem would be solved.
--- Kev ---