Exactly!
If you're a Barbarian, and a good staff drops and the Wizard in your party sees what you picked up. He's gonna want it and say: "It's not for your class, it's for mine, give it to me".
Instead of selling it on the AH you "should?" give it to the Wizard? No!
That basically means that you're losing money. Well you're not "losing" money but you're losing the opportunity to make money. Out of your own items!. In game gold or real money.
Other people should NEVER be able to see what you pick up.
Or you know, he says "oh man nice drop, I'll trade you....." and then some form of communication actually opens up and *gasp* we have some sort of community formed around the game. If you really want to run around and not discuss one of the biggest things in the game (loot) then why don't we just play with 3 bots of random classes? That way we won't have any of that pesky chatting?
Or you know, he says "oh man nice drop, I'll trade you....." and then some form of communication actually opens up and *gasp* we have some sort of community formed around the game. If you really want to run around and not discuss one of the biggest things in the game (loot) then why don't we just play with 3 bots of random classes? That way we won't have any of that pesky chatting?
Nice chatting:
Barb: Sup, how is everyone?
WD: Hi, nb, check out this spell it's awsome!
Barb: Yeah, that's cool, but look at my WHIRRRLLL WWIIIINNNDD! XD
WD: loleatzombies
Barb: t.t
[...]
WD: That was fun, friend me and we'll do it again some time?
Barb: Sure, I agree. See you later!
Loot chatting:
Barb: -item- WANT
WD: uh.. ok
Barb: I NEED THIS TO DROP, IF YOU GET IT PLEASE TELL ME OK?
WD: ... /sigh
Barb: Thanks!
[...]
Barb: $W)%(#$% It didn't drop AGAIN! DID YOU GET IT?!
WD: uh.. no
Barb: SHOW ME WHAT YOU GOT
WD: I'd rather not
Barb: omg, it dropped
WD: no, its wizard loot
Barb: My wizard just got 60 last night, can I have it?
WD: /cry
Chatting about loot is stupid and yes, i'd go out of my way to avoid it. But the blatant hyperbole about no loot chat = being anti-social is cute.
I'm telling you, that will be the conversations if you're able to see what everyone gets. Blizzard clearly stated that they will not implent something that brings the players to a point where they don't wanna play together. I don't know if they want this stuff in game, it could change but I can't see the point.
If you must talk about loot, then simply just say: "I finally got this weapon Iv'e been searching for for days, Yahyy :)" And everybody knows that no ones gonna give items to another player, unless of course they want to.
You're still not missing out on anything.
Yes, that was my point. Nothing is missed by NOT having loot chat. It's, quite literally, the worst aspect of any cooperative rpg. I fully expect blizzard will not make individual drops public knowledge because of it too.
Or you know, he says "oh man nice drop, I'll trade you....." and then some form of communication actually opens up and *gasp* we have some sort of community formed around the game. If you really want to run around and not discuss one of the biggest things in the game (loot) then why don't we just play with 3 bots of random classes? That way we won't have any of that pesky chatting?
I agree that this sounds great, and I would love a positive in-game trading/sharing situation like this to develop in the game. However, I think it is important to acknowledge that a lot of times, this does not happen, and I would at least like the option to avoid this kind of scenario by not having my private loot publicized.
I think the in-game trading works better as a "pleasant surprise" when someone offers to trade you their drop for something because they think it could be useful for your character, rather than the other way around, which can start to feel like people are pestering you all the time.
This is most likely one of the largest obstacles to having a guild system in Diablo III. They don't want to implement social aspects that allow for players to pressure, pester, or control the actions of other players. Without a supported guild system there really isn't any validity to the "need" to see what other people's drops are. If you were in a guild I could see why it would actually be important to have drops monitored and hold people to a higher standard on what they do with drops they acquire. As the game stands, it doesn't look like Blizzard really thinks Diablo III should have guilds. They are supporting a "Co-op focused" game, but they have emphasized the importance of gameplay being constantly persistent.
In short, I can see why people want to see what others get. Stupid people will ruin your chance at this option though. For utility's sake, it seems like a good idea. You can't keep people from being stupid about loot without keeping them ignorant of it though.
This is most likely one of the largest obstacles to having a guild system in Diablo III. They don't want to implement social aspects that allow for players to pressure, pester, or control the actions of other players. Without a supported guild system there really isn't any validity to the "need" to see what other people's drops are. If you were in a guild I could see why it would actually be important to have drops monitored and hold people to a higher standard on what they do with drops they acquire. As the game stands, it doesn't look like Blizzard really thinks Diablo III should have guilds. They are supporting a "Co-op focused" game, but they have emphasized the importance of gameplay being constantly persistent.
In short, I can see why people want to see what others get. Stupid people will ruin your chance at this option though. For utility's sake, it seems like a good idea. You can't keep people from being stupid about loot without keeping them ignorant of it though.
I disagree with your thoughts on how a guild would need to know more than anyone else I don't really see any issue at all with how it currently stands, I personally quite like it, playing in random games as mentioned before loot drama is annoying and has been the bane of my wow gaming existence, I really cba to put up with greedy so n so's in another game... most of my d3 gaming will be small knit groups/solo) if guilds exist and people wanted to be in them, they would want themselves and other guildies to progress and would give freely, not under any constraints the guild sets...Seriously, what would be the point in having/joining guilds where you couldn't trust?(not sure if that word fits) others around you, share and share alike! if someone starts taking the piss you get rid of them.
Been staring at this for a good 5 minutes to check grammar, but my brains extremely fried :[
I was in quite a few guilds in WoW, and oversight of members was a big issue. Personalized loot is going to make the "ninja problem" nonexistent, which will be nice. I doubt that I or many others will even see the purpose in joining a guild in Diablo III. Those that will, most likely will join one based on a loot sharing agreement between players. The likelihood that someone could gain from such an agreement without honoring it would give someone pause to even join such a guild in the first place.
I'm not saying that a guild system is necessarily needed. I'm just saying that this is one of many obstacles that people who want a guild system implemented in Diablo III would have to consider.
You don't think that people would be more inclined to ask because they don't know what everyone else got? The sheer element of mystery/curiosity is enough for most people to do all sorts of asinine things, you think they won't type a couple of words into chat ? That's ignorance.
You don't think that people would be more inclined to ask because they don't know what everyone else got? The sheer element of mystery/curiosity is enough for most people to do all sorts of asinine things, you think they won't type a couple of words into chat ? That's ignorance.
Just because you are a self admitted 'troll' doesn't mean everyone else is. It's a cop out excuse for "i don't have a valid argument". Go spam your 4chanisms somewhere else.
You don't think that people would be more inclined to ask because they don't know what everyone else got? The sheer element of mystery/curiosity is enough for most people to do all sorts of asinine things, you think they won't type a couple of words into chat ? That's ignorance.
Sure people will ask, but I still have the option to keep my loot private. I don't have to tell anyone that I have some gear that would be good for their character, but I am deciding to salvage it. I guess we will have to agree to disagree.
You don't think that people would be more inclined to ask because they don't know what everyone else got? The sheer element of mystery/curiosity is enough for most people to do all sorts of asinine things, you think they won't type a couple of words into chat ? That's ignorance.
Sure people will ask, but I still have the option to keep my loot private. I don't have to tell anyone that I have some gear that would be good for their character, but I am deciding to salvage it. I guess we will have to agree to disagree.
You don't think that people would be more inclined to ask because they don't know what everyone else got? The sheer element of mystery/curiosity is enough for most people to do all sorts of asinine things, you think they won't type a couple of words into chat ? That's ignorance.
Sure at the beginning there may be some aspects of curiosity that will have people asking if anyone got anything, but within time these practices will likely die. Mainly because they will be looked down on by the majority and those who ask constantly wanting to know such things will be looked down on.
No one wants to have too many breaks in any gaming community. Asking and pestering will put some lag in progression and therefore will become the less common practice.
I would say that the best way to get gear from group members is to group with friends. This will allow you all to share and loot that helps the group as a whole to do better. Plus it lows for a more talkative and relaxed environment. Don't kid yourself and think PUGs will be too much about meeting people. Maybe at first they will but I don't think PUGs will serve such an aspect for very long.
The RMAH will kill on the spot trading almost completely. Nobody will trade with you any kind of decent item knowing they can get real money for it. Seeing what others pick up is pointless given that.
Let me preface my reply by saying, I'm certainly no Econ major.
I would *think the RMAH will 'kill on the spot trading', but that depends...I think.
If you find an item worth $10 on the RMAH, but the item is worth 10,000 gold, and gold goes for 1,000 gold for $1, then you would break even, in terms of profit differential between RMAH/GCAH.
If gold goes for more than that, then you'd be wise to not sell that item because you wouldn't be making as much as you could. I'd sell that item for GOLD and then sell that gold. This doesn't make sense...does it..?
What I'm trying to get across is if the gold to RM has not established an equilibrium in exchange rate, you'd want to make sure you're not losing out.
I figured I should add to this, instead of maken a new topic (as this information in this thread is not outdated, thus not a necro)
anyway ""Pickup_BelongsToOther That item belongs to someone else and cannot be picked up. "" makes me think there is a way we might be able to see other players loot.
I wouldn't mind it. I'd definitely use it when playing with friends (most of my gameplay?)
What I'm trying to get across is if the gold to RM has not established an equilibrium in exchange rate, you'd want to make sure you're not losing out.
Add to that the fact that some people will just play for fun and won't hardcore care for any of the Auction Houses. I can think of at least 3 friends that won't even bother with the Auction Houses at all.
Plus, I believe sometimes you will just need to salvage legendary items to get important stuff for crafting reaaaally good items for yourself without spending TONS of gold/money in the Auction Houses.
If at any moment buying gems, runes and crafting materials in the Auction Houses becomes super expensive, I'm 100% sure people will actually just salvage the good items they find and do it themselves.
Ok, backing off my previous sentiment. Enable it by default on private games (with the option to disable), disable it enforced (no option to turn on) for Public games. We don't need to start segregating the community by having to filter public games by that option.
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Or you know, he says "oh man nice drop, I'll trade you....." and then some form of communication actually opens up and *gasp* we have some sort of community formed around the game. If you really want to run around and not discuss one of the biggest things in the game (loot) then why don't we just play with 3 bots of random classes? That way we won't have any of that pesky chatting?
Nice chatting:
Barb: Sup, how is everyone?
WD: Hi, nb, check out this spell it's awsome!
Barb: Yeah, that's cool, but look at my WHIRRRLLL WWIIIINNNDD! XD
WD: loleatzombies
Barb: t.t
[...]
WD: That was fun, friend me and we'll do it again some time?
Barb: Sure, I agree. See you later!
Loot chatting:
Barb: -item- WANT
WD: uh.. ok
Barb: I NEED THIS TO DROP, IF YOU GET IT PLEASE TELL ME OK?
WD: ... /sigh
Barb: Thanks!
[...]
Barb: $W)%(#$% It didn't drop AGAIN! DID YOU GET IT?!
WD: uh.. no
Barb: SHOW ME WHAT YOU GOT
WD: I'd rather not
Barb: omg, it dropped
WD: no, its wizard loot
Barb: My wizard just got 60 last night, can I have it?
WD: /cry
Chatting about loot is stupid and yes, i'd go out of my way to avoid it. But the blatant hyperbole about no loot chat = being anti-social is cute.
Yes, that was my point. Nothing is missed by NOT having loot chat. It's, quite literally, the worst aspect of any cooperative rpg. I fully expect blizzard will not make individual drops public knowledge because of it too.
I think the in-game trading works better as a "pleasant surprise" when someone offers to trade you their drop for something because they think it could be useful for your character, rather than the other way around, which can start to feel like people are pestering you all the time.
In short, I can see why people want to see what others get. Stupid people will ruin your chance at this option though. For utility's sake, it seems like a good idea. You can't keep people from being stupid about loot without keeping them ignorant of it though.
I was in quite a few guilds in WoW, and oversight of members was a big issue. Personalized loot is going to make the "ninja problem" nonexistent, which will be nice. I doubt that I or many others will even see the purpose in joining a guild in Diablo III. Those that will, most likely will join one based on a loot sharing agreement between players. The likelihood that someone could gain from such an agreement without honoring it would give someone pause to even join such a guild in the first place.
I'm not saying that a guild system is necessarily needed. I'm just saying that this is one of many obstacles that people who want a guild system implemented in Diablo III would have to consider.
People will want to know, you will want to know. If you don't, you're either lying, a sociopath, or not human.
(http://en.wikipedia.org/wiki/Human_condition)
You're trying too hard.
(http://en.wikipedia.org/wiki/Troll_(Internet))
Exactly.
Sure at the beginning there may be some aspects of curiosity that will have people asking if anyone got anything, but within time these practices will likely die. Mainly because they will be looked down on by the majority and those who ask constantly wanting to know such things will be looked down on.
No one wants to have too many breaks in any gaming community. Asking and pestering will put some lag in progression and therefore will become the less common practice.
I would say that the best way to get gear from group members is to group with friends. This will allow you all to share and loot that helps the group as a whole to do better. Plus it lows for a more talkative and relaxed environment. Don't kid yourself and think PUGs will be too much about meeting people. Maybe at first they will but I don't think PUGs will serve such an aspect for very long.
I would *think the RMAH will 'kill on the spot trading', but that depends...I think.
If you find an item worth $10 on the RMAH, but the item is worth 10,000 gold, and gold goes for 1,000 gold for $1, then you would break even, in terms of profit differential between RMAH/GCAH.
If gold goes for more than that, then you'd be wise to not sell that item because you wouldn't be making as much as you could. I'd sell that item for GOLD and then sell that gold. This doesn't make sense...does it..?
What I'm trying to get across is if the gold to RM has not established an equilibrium in exchange rate, you'd want to make sure you're not losing out.
I think...
DKR
anyway ""Pickup_BelongsToOther That item belongs to someone else and cannot be picked up. "" makes me think there is a way we might be able to see other players loot.
Add to that the fact that some people will just play for fun and won't hardcore care for any of the Auction Houses. I can think of at least 3 friends that won't even bother with the Auction Houses at all.
Plus, I believe sometimes you will just need to salvage legendary items to get important stuff for crafting reaaaally good items for yourself without spending TONS of gold/money in the Auction Houses.
If at any moment buying gems, runes and crafting materials in the Auction Houses becomes super expensive, I'm 100% sure people will actually just salvage the good items they find and do it themselves.