In the case that this decision is here to stay, I have thought about a possible solution to it.
Each class would still get skill trees, that would be in the line of Diablo II AFAIK, right?
So, my suggestions as per how you should pick or place skills would be like this:
1. Skills should be dependent on each other. In order to use the most powerful Demon Hunter trap, you would need at least 2-3 active skills from the same tree. This will not only disallow people from just picking the strongest skill in each tree, but also make them "specialize" in a certain field of their class.
2. Passive skills could have increased benefit if you had more skills of the same school in your active tab. So a passive that adds +% damage to traps would not only increase with level, but also gain a bonus if you had 3 active trap/gadget skills in your hotbar.
3. Synergies could also exist but with the 1st and 2nd suggestion I am not sure they would be needed any more.
4. There should be a cost at re-specializing. After a certain threshold, re-arranging skills should cost gold, and it should increase the more you do it.
I think that is why this new system works because you just make whatever and see if it works, I don't think people will just choose 1 or 2 skills simply because of cooldowns and resource limits. I think it will be so fun to come up with a silly build and say "I beat hell with x build, hahaha"
OPs solution sounds EXACTLY like the old old template they showed us lol and that's not a good thing, turns the game into D2 which was all about optimizing (picking 2 skills and moving on) the new system is way cooler and gives you the chance to freely make builds on the fly since theres no restrictions. At least you tried though OP, and that I give you credit for.. even though you just rebuilt D2..
You'd still have the same problem as D2. People would be forced to take skills they didn't want just to get to the top skills of each tree. This idea restricts build potential rather than aids it.
this
I like the system they have in place. So many possibilities and will lead towards some very fun gameplay imo. NN 2 change that.
It's surprising to see a Diablo forum be so in support of the new skill system. Every where else i've gone, people have been very hostile towards it and feel that it isn't going to work. I'm a really big fan of this new skill system and can't wait to see how it works in the beta.
Yeah, I think there's a flaw with the OP's premise, and that is assuming that the new skill system needs a solution. It looks pretty perfect to me, even though I was initially skeptical. If Jay's interview doesn't convince you then you're probably just looking for a different experience than what they're going to offer with Diablo 3. Torchlight 2 is coming in the near future and probably has the tiered skill trees that you want. I'll take this unparalleled freedom to build my character however I want.
It's surprising to see a Diablo forum be so in support of the new skill system. Every where else i've gone, people have been very hostile towards it and feel that it isn't going to work. I'm a really big fan of this new skill system and can't wait to see how it works in the beta.
That's because we're Diablofans. We actually like Diablo and don't just fly to the game of the month. It's important to be constructive and understanding when Blizz comes with new ideas, if I wanted Diablo 2 all over I'd play it.
D2 skill system re-made ...
If you want a skill system with a tree, where you need one skill to get another then go play the 500 other ARPG's around that has that setup..
With the new system The devs made you got a LOT more freedom, and remember with the 2 mins cooldown on the high tier skills I don't think you would be able to just choose 6 tier 7 active skills ...
Hm, I disagree.
The system would allow you to still build your skills freely - just not all completely unrelated unless you are going with the more base skills, and I think it makes sense; you would be more of a jack of all trades but less of a specialist. Since you point out how most of the high tier skills are on a bigger cooldown, I don't think it would be a problem.
This would be a very light way of specializing compared to D2. And since they seem to be far more determined on balance this time around, I highly doubt you would have to pick two "useless" skills to get the one on the bottom of the tree.
Specializing should be rewarded. A 100% arcane wizard should undoubtedly be better at all of her spells than a mix and match wizard that has just 2 arcane spells, regardless of passives chosen.
Another solution would be that there are passives that work as synergies, like an arcane power increase that's incredibly attractive to those with 4 or 5 arcane skills, or a simple synergy system that increases skills that support each other.
Although I believe the skill system could work without those, and the inherent abilities of the skills plus your personal preference can work as a synergy system, making it so you provide the build coherence with how you play, instead of simply listing these benefits on a skill.
To use a d2 example, glacial spike and meteor had no direct synergy, but they seem incredible for freezing a group then utilizing your meteor to max effect on that frozen group, which is excellent synergy. Speaking of which, I like that so much I'm going to go try it
Rollback Post to RevisionRollBack
"Never judge a man until you have walked a mile in his shoes, because then you're a mile away, and you have his shoes." - Douglas Adams
I said 2-3. If it's just 2 fire skills to get the bottom one I don't really see any problems with this. You still got half of the bar left. Not to mention most of the builds will have 3 of the same school anyway, I can almost guarantee it.
Further investment would enhance them, but not out of proportion. Enough to be worth specializing, but also not better than people picking 2-2-2 who are more flexible.
just because you put points into a skill doesn't mean your going to use it, thats why synergies don't really work. Granted the same can be said for the current system but I think the way it works is your going to choose the skills you want to use without having to worry about other skills that you don't like.
just because you put points into a skill doesn't mean your going to use it, thats why synergies don't really work. Granted the same can be said for the current system but I think the way it works is your going to choose the skills you want to use without having to worry about other skills that you don't like.
Yep. I've said it a dozen times. These people like the ability to make their characters weaker, not stronger, for some odd reason.
I rather have one wizard more than 3 wizard of different builds. You would end up wasting time leveling, gearing, and difficulty to pvp with that specific build.
Well they aren't the majority of the playerbase and fanbase. So they probaly won't get what they want.
The whole point of the skill system is that your build isn't BETTER as such.. than other builds.. just different, MAYBE better in SOME situations sure.. but overall.. not better... just more specialized.
Eh, what I said above was a super-simplified version of what I've been telling people for days now, but yeah I 100% agree.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Each class would still get skill trees, that would be in the line of Diablo II AFAIK, right?
So, my suggestions as per how you should pick or place skills would be like this:
What do you think?
This would just prevent people from picking 2 most powerful skills in each tree, and Jay clearly said the upper skills will be more powerful.
I'm pretty sure that the higher tier skills, if more powerful, would require some sort of set up, and also consume a lot of resources.
It would be impractical to use nothing but higher tier skills.
I like the system they have in place. So many possibilities and will lead towards some very fun gameplay imo. NN 2 change that.
That's because we're Diablofans. We actually like Diablo and don't just fly to the game of the month. It's important to be constructive and understanding when Blizz comes with new ideas, if I wanted Diablo 2 all over I'd play it.
Hm, I disagree.
The system would allow you to still build your skills freely - just not all completely unrelated unless you are going with the more base skills, and I think it makes sense; you would be more of a jack of all trades but less of a specialist. Since you point out how most of the high tier skills are on a bigger cooldown, I don't think it would be a problem.
This would be a very light way of specializing compared to D2. And since they seem to be far more determined on balance this time around, I highly doubt you would have to pick two "useless" skills to get the one on the bottom of the tree.
Specializing should be rewarded. A 100% arcane wizard should undoubtedly be better at all of her spells than a mix and match wizard that has just 2 arcane spells, regardless of passives chosen.
Although I believe the skill system could work without those, and the inherent abilities of the skills plus your personal preference can work as a synergy system, making it so you provide the build coherence with how you play, instead of simply listing these benefits on a skill.
To use a d2 example, glacial spike and meteor had no direct synergy, but they seem incredible for freezing a group then utilizing your meteor to max effect on that frozen group, which is excellent synergy. Speaking of which, I like that so much I'm going to go try it
Further investment would enhance them, but not out of proportion. Enough to be worth specializing, but also not better than people picking 2-2-2 who are more flexible.
Yep. I've said it a dozen times. These people like the ability to make their characters weaker, not stronger, for some odd reason.
Eh, what I said above was a super-simplified version of what I've been telling people for days now, but yeah I 100% agree.